Jump to content

Troo

Members
  • Posts

    5506
  • Joined

  • Last visited

  • Days Won

    28

Everything posted by Troo

  1. Troo

    omg hi

    how's it going? in your opinion is it still a thing?
  2. so weird, so broken..
  3. You too can possess the great shoulder owl of the crey. Many a foe has asked "where'd they get so many owls" just before the laser rifles open fire.
  4. a bad ass costume and some epic moves.. maybe a fun kinetic melee/ninjitsu s t a l k e r
  5. H E Y I don't only 6-slot stamana and health, I 6-Slot Brawl and 6-Slot Sprint AND still have a slot to spare on my most epic imaginary build that crushes everything the mostest.
  6. oh my which barista failed to deliver a quality product this morning?! 😛
  7. "You could make a team with a Tanker, a Brute, a Stalker, a Sentinel, and a Blaster. That's five ATs but it's not anything like five roles. It's NOT a "balanced" team, which is what they are trying to encourage." 5 different ATs alone is diverse. "And the roles aren't fuzzy at all. They're very clear. The ATs with Defense primary, as well as those with AoE Taunt and punchvoke, are Tanks. The ATs with Melee damage primary, but without (or MOSTLY without) AoE Taunt, and without punchvoke, are Melee Damage. The ATs with Ranged damage primary are Ranged damage. The ATs with Control primary, as well as those EATs with specs that heavily feature control, are Control. The ATs with Support primary, as well as those who support their pets doing most of their damage, are Support. Sure, there are individual Power Sets that break these outlines, but generally they make sense. Standard ATs counting for their primary role, and EATs counting for all roles they CAN spec for makes sense. Not everyone likes it, but it makes sense." Above is a pretty good breakdown. I don't agree with how cut and dry it is, but it is straight forward, Above, however, does not match the game descriptions. Corruptors twist the forces of the universe to do their bidding. As a corruptor, you might strike your foes down with blasts of fire, entomb them in ice, infect them with radiation, or curse them with pure darkness. As your foes are weakened, your scourge ability kicks in, increasing your damage to an enemy as their hit points drop. You can even impart a portion of your twisted power to your allies to protect them from harm, heal them, or increase the damage they deal. This wide array of abilities comes at a price. Your defenses aren't strong, and you can quickly attract the ire of your enemies if you aren't careful.
  8. I guess it makes sense, folks at least tried it once.. here's your badge. Still think the descriptions need to be consistent one way or another throughout the game and documentation. Don't let folks think they are filling one role when they create and play a character, but have to fill a different role listed on one list somewhere... just my opinion. I'll do some testing again and report back.
  9. Lots of good stuff. Kudos to the team and all the testers.
  10. I agree all the information should be (and is) available for players who want to check out. What CoH did with the power descriptions is add flavor and some context to basic information. (for a detailed example: see Hack at https://cod.uberguy.net/html/power.html?power=brute_melee.broad_sword.hack&at=brute) Hopefully, you are selecting based on the power description rather than the power 'icon'.. I've never heard of selecting by icon. Icons do all have meaning behind them.. 'Animation time' / 'attack speed' is shown in the same block as activation time, isn't it? Click on the You are showing your preference, I get it. However, what's important across archetypes can vary. (melee damage, ranged damage, controls, support) Note: City of Data is great for detailed numbers. Here one link for Hack: https://cod.uberguy.net/html/power.html?power=brute_melee.broad_sword.hack&at=stalker
  11. @BurtHutt Sure make details available, just not front and center.
  12. Good vague descriptions are better at avoiding the nuances a player would need to understand to have a complete picture. Raw numbers can be misleading. I'm not against values being available under the detailed info, but even with that information, a player has only parts of a more complicated formula. I am certainly missing some damage considerations. PVE vs PVP. How defense and resistance effect damage. Lethal vs Toxic damage. Damage types. How the Area Factor works. Chain powers. Procs. Pseudopets. Enhancement diversification. Damage caps. Damage modifiers. Damage boosts. ToHit debuffs
  13. it's pretty clear sometimes 'content' count is used and other times 'post' count is used. the labels are not interchangeable. labeling 'posts' while showing 'content' count is erroneous. therefore you must be agreeing that either the label or the count is incorrect, and as shown it is wrong.
  14. Have you consider the possibility that updating graphics or changing the engine could change the visual style of the game? Check out some of the COH2 efforts and you may not like everything you find. I get wanting something to be prettier. Unfortunately, 'prettier' is subjective and could likely vary person to person.
  15. Seriously?! That's a badge to point to for new folks?
  16. BUH-BYE you pesky dashes Are we sure we got them all? It feels like there might... nah you got em all, I'm sure o f i t.
  17. You can thank @Number Six for those 🙂 It is nice seeing new player experience improvements. Well done.
×
×
  • Create New...