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Troo

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Everything posted by Troo

  1. This should address the concern folks were noting. Can't wait to give it a try.
  2. I have kept thinking I noticed something odd on the post counts.. The value can be different numbers when looking at different parts of the forum. It seems that "Posts" is mislabeled and should be "Content" - or - Posts counts are sometimes pointing to Content counts. Status page: <- Where labeled 'Posts' this should actually be 'Content" Hover on avatar popup: Actual post count (I have lots of image and file upload which is likely part of the difference) Actual number of posts: 4,304 vs 4,9k (at least until I post more) Leaderboard > 'Most Posts' shows the correct # of posts
  3. multi-pass
  4. Snarky's been sippin on bridal parties at midnight again..
  5. Very nice to see some new player quality of life improvements. Kudos to the team!
  6. Check out Boppers thread. It may unlock some secrets. I'm just saying Widows can do a lot more than some might think. Below doesn't hurt the attack chain when it crits.. sure it is a lot of lethal but still more than 200. @Koopak and @KaizenSoze also have some good info/tips
  7. Since my fav is a stalker, I was excited to get to play as sort of a ranged stalker. I was looking for tough as nails and able to put out serious damage... and BINGO! There are a ton of options to dial in a widow. You might even end up looking at stats like these before team buffs (while hidden): Definitely check out @Bopper's topic: I am not a huge 'my build is amazeballs' forumite (i'm not judging), this as merely an example character which I like playing. Here's a peek at how is arrived at: without Mind Link defense dips down for about 10s, I'm okay with it:
  8. While damage sets don't help much in Total Domination, ATOs could be an option. Splitting the ATOs across multiple powers is a option folks use. (I don't use this on my widow, but someone might, just food for thought)
  9. /dark corruptors out-of-the-box just on SOs would beg to differ. One could argue Corruptors are control, support, and/or damage (scourge = damage). But, that's part of the issue, isn't it? Trying to pigeon hole whole archetypes would seem to be folly. Me coming up with a list of who goes where based on my opinion would be foolish.
  10. I am glad folks are still chiming in on this. Potential fixes: Scrap / shelve it. Do all the work necessary to get this addition in line with expectations, documentation and character creator. (the roles are a mess) Adjust it. Lots of ideas have been presented on how to adjust this change. If this trooly is a simple bonus that no one should care about, there's no pressing reason to push it out half baked. Doing all the work necessary to align it with archetype expectations and documentation would seem daunting by the release date. It seems logically to therefore take a pause on this. Let folks shift focus to other topics. --- - --- I'm just not sure how the keepers of the game's spirit can say if a player picks one archetype it is more pigeonholed than other archetypes. It always seemed that at a minimum the villain archetypes were purpose built to cross classifications. Corruptors out-of-the-box can be ranged damage, control, and support. CoV manual.. Role: Ranged (not ranged damage) Broots aren't out-of-the-box better damage dealers than scrappers or better tankers than tanks.. but they do both. Is that a strength or a weakness. "Brutes live to fight, and as a Brute, you will revel in hand-to-hand combat. With strong offensive power sets designed to inflict pain and impressive defenses to take it, you're the best there is in a straight melee fight. Protracted battles only make you mad, and the madder you get, the more damaging your attacks become. You do lack ranged attacks, which could leave you vulnerable to hit-and-run tactics without allies to cover you." - Page 8 of the CoV manual.. Role: Melee If this is simply a "play the epic archetypes" motivator.. well this blew up in someone's face and I'd like a name. Give me a name. (I don't think this is what happened, but it's fun to say)
  11. So as you're thinking it would have to be a team of 8? Anything less wouldn't have the opportunity for the bonus? (just discussing, I appreciate the different viewpoints) Thanks for this oh great GooglyMoogly
  12. Both of these should work roughly 4 time per minute, right? (if AS has the Hide Proc slotted) Hidden->AS->Hide Proc->Critical Placate ->AS->Hide Proc->Critical @SwitchFade you're saying: Hidden->AS->Hide Proc->(incoming damage cancels hide)->No Critical This would be expected if taking DOT, wouldn't it? Should this be the case if a target's attack was started before the hide proc activated but the damage came after the hide proc? Oof, I dunno.. Placate on the other hand should not care. DOT or remnant damage should not break hide only an attack by the player should break hide. I think I'm confused on what isn't working. Is it the damage applying after the Hide Proc is canceling the Hide? from hide with the proc in BS.. [21:59:47] You activated the Bone Smasher power. [21:59:48] HIT Crab Spider Slicer! Your Bone Smasher power had a 95.00% chance to hit, you rolled a 11.51. [21:59:48] You gain 1 stack of Assassin's Focus! [21:59:48] You enter a hidden state. [21:59:48] You hit Crab Spider Slicer with your Bone Smasher for 418.43 points of Energy damage. [21:59:48] You hit Crab Spider Slicer with your Bone Smasher for 187.45 points of Smashing damage. [21:59:48] You hit Crab Spider Slicer with your Bone Smasher for 686.23 points of Energy damage (CRITICAL). [21:59:48] You hit Crab Spider Slicer with your Reactive Interface for 41.49 points of Fire damage over time. from hide.. [22:05:06] You activated the Bone Smasher power. [22:05:07] You gain 1 stack of Assassin's Focus! [22:05:07] You enter a hidden state. [22:05:07] You hit Crab Spider Webmaster with your Bone Smasher for 199.58 points of Energy damage. [22:05:07] You hit Crab Spider Webmaster with your Bone Smasher for 143.7 points of Smashing damage. [22:05:07] You hit Crab Spider Webmaster with your Bone Smasher for 327.32 points of Energy damage (CRITICAL). [22:05:08] Bane Spider Executioner MISSES! Mace Beam Blast power had a 6.82% chance to hit, but rolled a 16.79. [22:05:11] Bane Spider Executioner MISSES! Mace Beam Volley power had a 6.82% chance to hit, but rolled a 56.84. [22:05:11] You activated the Total Focus power. [22:05:11] Bone Smasher is recharged. [22:05:13] HIT Crab Spider Webmaster! Your Total Focus power had a 95.00% chance to hit, you rolled a 56.47. [22:05:13] You gain 1 stack of Assassin's Focus! [22:05:13] You hit Crab Spider Webmaster with your Total Focus for 222.23 points of Smashing damage. [22:05:13] You hit Crab Spider Webmaster with your Total Focus for 505.71 points of Energy damage. [22:05:13] You Stun Crab Spider Webmaster with your Total Focus. [22:05:13] You hit Crab Spider Webmaster with your Total Focus for 197.54 points of Energy damage (CRITICAL). [22:05:13] You Hold Crab Spider Webmaster with your Blistering Cold: Recharge/Chance for Hold. [22:05:13] You hit Crab Spider Webmaster with your Reactive Interface for 19.78 points of Fire damage over time. from hide.. [22:15:04] You activated the Bone Smasher power. [22:15:04] Troo hits you with their Performance Shifter: Chance for +Endurance granting you 10 points of endurance. [22:15:04] You hit Troo with your Performance Shifter: Chance for +Endurance granting them 10 points of endurance. [22:15:05] HIT Mu Adept! Your Bone Smasher power had a 95.00% chance to hit, you rolled a 65.35. [22:15:05] You gain 1 stack of Assassin's Focus! [22:15:05] You enter a hidden state. [22:15:05] You hit Mu Adept with your Bone Smasher for 115.06 points of Energy damage. [22:15:05] You hit Mu Adept with your Bone Smasher for 133.89 points of Smashing damage. [22:15:05] You hit Mu Adept with your Bone Smasher for 188.71 points of Energy damage (CRITICAL). [22:15:05] You hit Mu Adept with your Reactive Interface for 13.48 points of Fire damage over time. [22:15:05] You activated the Energy Punch power. [22:15:06] You hit Mu Adept with your Reactive Interface for 13.48 points of Fire damage over time. [22:15:06] Mu Adept MISSES! Lightning Blast power had a 6.90% chance to hit, but rolled a 40.82. [22:15:06] You gain 1 stack of Assassin's Focus! [22:15:06] You hit Mu Adept with your Energy Punch for 92.4 points of Energy damage. [22:15:06] You hit Mu Adept with your Energy Punch for 71.99 points of Smashing damage. [22:15:06] You hit Mu Adept with your Energy Punch for 132 points of Energy damage (CRITICAL). [22:15:06] You hit Mu Adept with your Hecatomb: Chance for Negative Energy Damage for 91.28 points of Negative Energy damage.
  13. You forgot players might drop from the team after strike forces start and they realize only then there won't be a bonus. ..and the 'roles' not being consistent with the character creator or various sources. ..there might be some other stuff too..
  14. "Epic archetypes count for three different roles at once." Tested Team with Soldier and Widow did not enable the new bonus Team with Soldier and Warshade did enable the new bonus The Warshade dropped just after entering the first mission and the icon remained (not sure if it would still award). Question, does the strike force only have to start the first mission with a "perfect team" or do they have to finish the entire strike force? Who is experiencing fear? Please point them out. Is it fear of missing out on the bonus? Maybe I am missing some context as to what you are saying. Once given it is hard to take stuff away.. ala Empyrean Merits changes. The inconsistency of "role" for this bonus with character creation and documentation descriptions shouldn't be overlooked. Thanks for using 'most' and not 'everyone'. I don't think every or even most team leaders would look to qualify for the bonus.. but some will. I don't think every team will kick someone for not having the right AT.. but some will. I don't think that every team that starts a strike force which doesn't qualify will have someone drop from the team without explanation.. but some will. It's a bit frustrating to fill a team for a less popular strike force and have someone drop just after starting. What is the exceptable number of not fun or bad experiences? ----- - ----- If there aren't enough PAPs out there we could just award them to anyone who finishes a non-incarnate strike force, task force or trial. One per 18 hour period. Simpler Doesn't matter if it's a smaller team or even solo Avoids some potential less desirable behavior
  15. Emotes appear to be working while using costume: Undefined Mode
  16. More information needed. Arachnos being such a large part of the game, if there was a change it should be documented otherwise it could be unintentional. Good catch!
  17. "oops we already have ______" /kick player it's like a meme of when diversity and inclusion backfires.
  18. You could try adding an aura. Maybe a combat aura (one that turns on only in combat then turns off).. maybe Runes. https://homecoming.wiki/wiki/Auras
  19. I kept reading waiting for the bad news.. Approved!
  20. 1. The cottage rule is simply a guideline. 'An existing power will not have its core functionality and purpose changed, though its strength may be altered and effects secondary to the power's true purpose may be added or removed.' "Seriously, it *is* a good policy -- it provides structure within which to do things. Without structure, there's chaos. How would you like it if tomorrow you logged in and, say, Build Up now built a small cottage at your chosen location, instead of adding to your damage? It's a silly example, admittedly, but it's to prevent such wholesale changes from happening. I *could* overturn it, in specific cases, if it were truly needed, but in the case being discussed here, it is not truly needed. There are MANY options that have been discussed that do not involve changing the core use of the power." I hope this helps. It's a good guideline.
  21. chatGPT to the rescue.. hmmm even AI is mean..
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