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Troo

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Everything posted by Troo

  1. So a player could breakdown salvage to threads and then transfer accepting some loss in the breakdown. This makes sense, I good with straight threads transfer. Threads to Emps would be cherry on top and/or maybe too good for creating rares, v-rares. Definitely could close the Emp to RMs to $$ account transfer.
  2. I think it does. Adding some i-salvage transfer abilities between characters would be beneficial.
  3. At this point is there a consensus of what AE should be best at providing what rewards? AE is convenient. (I guess so is Ouro) AE provides on-demand content. (I guess so does Ouro) AE provides efficient farming of straight infamy. AE provides farming of enhancements. AE provides farming of salvage. AE provides farming of recipes. AE provides farming of AE tickets. AE provides farming of xp. These seem okay with most folks. As long as it doesn't somehow result in some extreme result? I think so.
  4. It's okay to chime in with an opinion and walk away. This is a safe place. 🙂 I'll put you down for Yes, and No for transfers between accounts.
  5. While I have no problem with leveling up character by any means necessary (within the ToS) there could be some room to curb some bad behavior. Time locks on rewards and/or some conversion has been discussed. Removing reward conversions has been discussed. Should Incarnate salvage and rewards be transferable between characters? Should Incarnate salvage and rewards be transferable between accounts? I think I would trade Incarnate salvage/threads/shards being transferable between characters FOR any Incarnate items being transferable between accounts. Thoughts?
  6. prevents trolling the hami raiders..
  7. Troo

    Too strong

    Click the Focused Feedback links before for details related to potential upcoming changes that could impact tanking. Enemy Aggro Revamp [Focused Feedback: Enemy Aggro Revamp] Enemy Aggro Behavior Adjustments Attack Typing Adjustments [Focused Feedback: Attack Typing Adjustments] NPC Attack Type Adjustments Powers Toggle Suspension (New Tech!) [Focused Feedback: Toggle Suspension] Really a lot of the changes that boosted Tanks happened (worth a peek): hope that's what you're looking for @MoonSheep
  8. Seriously though, it would be interesting to hear how many Empyrean to Reward Merit conversions happened is the past month. Just to get a sense of scale. I wonder because this is a lot of reward merits being dumped into the game. 1 or 2 characters of Empyrean conversions verses dozens of players getting straight reward merits. (I need to start dumping some RMs)
  9. it makes a nice sliding hill..
  10. agreed, the same issue exists with diminishing returns for much of the content.
  11. Even if folks are just in AE, maybe the missions that get run the most slowly have diminishing returns while missions which are run less start to get more rewards.. nah, that would force people to play more than one or two AEs, regardless we're a long way from there (even though devs choice provides more rewards).
  12. tough call. weirdo or cheater.. I just don't know.
  13. a flexible reward system that could self adjust based on number of defeats would be ideal. it could keep the least run content as the highest rewards in an ever evolving landscape of challenges. but we don't have that 😞
  14. c r e e p . . . and there is a big issue, avoiding creep while not wanting to nerf punitively.
  15. Troo

    Too strong

    Tanks are heroes. Brutes are villains. It really is that simple. Tanks get love. Brutes are niche-y and overlap a little with both Tanks and Scrappers. Which makes them great for wanting a good bit of everything without being 'the best'.
  16. Troo

    Too strong

  17. I added a little that you left off.
  18. I love it. "Don't tell me how to play, BUT I'll tell you how to post" = classic.
  19. Darkest Night is available beyond Miasma. I do hear what you are saying regarding cast time. But I'll stick with thinking this might be a priority.
  20. The result of some farming is changes that impact lots of folks. <-- has been stated before The actions of some end up affecting others. It gets old seeing "show me proof that farming affects them in any way," Is it all farming that is an issue, no. Is the farming you are doing affecting other, probably not. But you leave no room for the possibility that SOME farming is problematic and ends up impacting others when changes have to be made.
  21. No. I think a number of people are conflating several topics. There is some tuning being done and addressing an outlier, pretty simple.
  22. Fully intact?! It is AE Plus.
  23. Do you really think it's this bad? I don't. Sure there's a lot of huffing and puffing. But as Flea pointed out look at the new stuff coming as well. New content, powerset, costume stuff, advance mobs, lots of good stuff. Forced to team, nah. Concern about some outliers, yes. But overall AE was already addressed and we'll see where it is after this patch. Further adjustments will likely be made. Door sitting, nah. A minor annoyance for pugs having folks 'learning' how to play when already at high levels. It's summer time. Nothing to get all fired up about except my brand new bbq in 100 degree weather.
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