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Everything posted by Andreah
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I tend to work with a Reward Merit being worth about ~200k. I pick this number because if you convert your merit into converters and are patient, you can sell three of those for about that much. ...Or used to, there's been some deflation going on. It's more likely around 162k/Merit right now, if you're unlading your converters at 60k each and paying the 10% fee. Unslotters sometimes do a little better, Boosters are usually tagged to 15x the price of converters, and are about the same. Random rare salvage and Catalysts are overpriced and IMO, don't work into the value equation for Merits.
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They certainly could be roleplay. I was on a static roleplay team of all petless masterminds in Praetoria for a while back on Live. Not only was it great roleplay, but rip-roaring fun, too! We were SO bad! Praetor White was face-palming in embarrassment every time we visited him. :D On the other hand, your static team doesn't have to be roleplay, or even have a theme. All that's needed is that you get together in a "static" manner -- usually the same time, the same people, and the same levels.
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AI integration with NPC's would be interesting.
Andreah replied to speczero's topic in General Discussion
AI content can be useful with very careful guidance and bracketing -- the sort of work it takes thoughtful, knowledgeable, and practiced humans to perform effectively. Maybe someday it will be more, but I think a healthy dose of skepticism will carry the day, today. -
AI integration with NPC's would be interesting.
Andreah replied to speczero's topic in General Discussion
This game has a very old foundational architecture. I doubt it's even remotely possible for the current volunteer dev team to do any of this. -
It will persist, on that character, forever until you change it. If you save your binds at some point to the default, new characters will also get it. Old character won't get it unless you change it deliberately or reload a set of binds which include this onto them.
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Combat Teleport vs Speed of Sound; Compare and Contrast
Andreah replied to Scarlet Shocker's topic in General Discussion
I bind "powexeclocation target combat teleport" to my 'G' key, which I think of as my Go-To key. Select an enemy, press G, I'm there. If they're out of combat teleport range, I have shift+G bound to regular teleport the same way. Both go through most walls, too. And you can select teammates if you need to get to them, too. Teleport powers don't suppress in combat like other travel powers do -- very handy, and helps make up for how finnicky travelling across zones with teleport can be. -
I get it, and it could be cool; A defender with a control secondary instead of a ranged. I don't know how many people would play it, or how hard it would be to put together by devs.
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Try something like this: /bind numpadenter "afk hey I'm typin' ovah heah!$$startchat" When you use the "enter" key on the keyboard numpad, it will start that up. The usual enter key will go into the chat bar silently as usual.
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That's impressive.
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A song for the Admiral Sutter Task Force. (I can't direct upload it) Album Cover: https://u.pcloud.link/publink/show?code=XZ7Jwm5Z9ts8ydcHKBFvFXxKk9iYQQb4iC1X Song: https://u.pcloud.link/publink/show?code=XZ85wm5ZXFeJXx6REaSKFnWtNV1fxhSAXHGy
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That's a good point. I'm presently taking a break, but when I'm active I'm going through an easy thousand or more rare salvages per week.
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I just found this thread; awesome. I've made a bunch of music for my character Black Viper, including some similar themes to some of the songs here, like the sewer trial. Here's a link to one of the song-posts in my main thread, if you haven't heard them before. This one is a song for the Katie Hannon TF, one of my favorite renders. I mainly use Riffusion.com. I feel it has the best vocal clarity, sound & prompt-adherence of the music generators I've used. YMMV. I draft the lyrics myself, then use a text AI to polish them for scansion and meter. After that, I use a separate image generator to produce an album cover.
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I basically do the same. I also convert my brainstorms from Superpacks into rares, and post them for sale at a pretty high, uncommonly reached level. These for a reserve for me to buy from myself if I get desperate, and sometimes they eventually sell to other people at huge profits. Every now and then, prices of rares reach right up to the seed price of 1 million each. I also try to bid for rares at least a day in advance of needing them. It's amazing how many you can get at a fair price if you are patient.
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Is this the right place to put a static party together?
Andreah replied to Chalkarts's topic in General Discussion
They're like the bar that's too crowded and so no one goes there anymore. -
Is this the right place to put a static party together?
Andreah replied to Chalkarts's topic in General Discussion
I think this is a fine place, but it might be even better to do it on the forum section dedicated to your specific server shard. -
There's no statute of limitations here, he's still at risk. If I were you, I'd change the name at least, and if your bio describes too closely to the movie character, I'd change that too.
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The AI has no idea if the names is proposes are available on your server. But they might give you ideas.
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I don't think HC would ever delete your character, but the Name, Bio, and costume could get removed/generic'd. If you're serious about needing help, the AI has a few extra suggestions. I'll post them for you. ==== Following is AI Generated ==== Let’s create a handful of creative variations for the player’s Demolition Man-inspired characters, John Spartan and Simon Phoenix, transforming them into proper homages that tie into City of Heroes (CoH) lore while avoiding copyright issues under City of Heroes: Homecoming (HC) guidelines. HC’s holistic standards, as inferred, allow homages if they include substantial creative elements, integrate into the game’s universe, and avoid direct replication of copyrighted characters. We’ll focus on new names, backstories, powers, and costumes that pay tribute to the spirit of Demolition Man’s main characters (John Spartan as a tough cop, Simon Phoenix as a chaotic villain) while ensuring originality. Creative Variations for John Spartan (Tough Cop Archetype) Variation 1: Steel Enforcer Name: Steel Enforcer – A nod to Spartan’s tough, law-enforcing nature, with “Steel” reflecting durability. Backstory: Marcus “Steel” Tanner was a Paragon Police Department (PPD) officer in the 1990s, known for his unorthodox methods in Kings Row. During a raid on a Rikti weapons cache, he was exposed to experimental tech that fused with his body, granting him enhanced durability and strength. Now a registered hero, he fights to clean up Paragon City’s streets, often clashing with the PPD over his “demolition” tactics, echoing his nickname “Steel Enforcer.” Powers: Primary: Invulnerability (reflecting his toughness, akin to Spartan’s resilience). Secondary: Street Justice (melee punches and kicks, fitting his cop fighting style). Power Pools: Leaping (for rooftop pursuits), Fighting (trained combat skills). Costume: Dark gray tactical armor with glowing blue accents (from the Rikti tech), a PPD badge on the chest, combat boots, and a visor helmet. Avoids the direct LA SWAT look by incorporating CoH-specific elements like Rikti tech. Tie to CoH Lore: The Rikti exposure ties him to the game’s alien invasion events, and his PPD background roots him in Paragon City’s law enforcement struggles. Homage Element: Captures John Spartan’s tough cop archetype and action-hero vibe without directly copying his name or exact backstory. Variation 2: Riot Warden Name: Riot Warden – Reflects a law-enforcement role with a focus on controlling chaos, inspired by Spartan’s mission. Backstory: Elena Voss joined the PPD during the aftermath of the first Rikti War, rising to lead a riot control unit in Atlas Park. After a near-fatal encounter with the Freakshow, she was saved by a Crey scientist who implanted her with cybernetic enhancements, boosting her strength and reflexes. Now a hero, she patrols high-crime areas, using her authority and combat skills to “demolish” gang activity, earning her the title “Riot Warden.” Powers: Primary: Super Strength (for her enhanced cybernetic power). Secondary: Energy Aura (protective cybernetic shielding). Power Pools: Leadership (for her PPD command role), Speed (for rapid response). Costume: Black and silver cybernetic armor with glowing green lines, a PPD riot shield emblem on her shoulder, and a futuristic helmet with a tinted visor. Distinct from a SWAT uniform, emphasizing CoH’s tech aesthetic. Tie to CoH Lore: Ties to the Rikti War and Crey Corporation, both central to CoH’s narrative, grounding her in the game’s world. Homage Element: Reflects Spartan’s law-enforcement background and physical prowess, reimagined with CoH’s sci-fi elements. Creative Variations for Simon Phoenix (Chaotic Villain Archetype) Variation 3: Neon Ravager Name: Neon Ravager – “Neon” nods to Phoenix’s flashy style, while “Ravager” captures his destructive nature. Backstory: Zane “Neon” Carver was a small-time crook in the Rogue Isles, working for Arachnos as a low-level enforcer. During a heist at a Crey lab, he stole a prototype sonic disruptor that bonded with his body, amplifying his aggression and giving him chaotic energy powers. Now calling himself Neon Ravager, he leads a splinter faction of the Freakshow, spreading anarchy in Paragon City with his unpredictable, destructive antics. Powers: Primary: Energy Blast (chaotic energy bursts, reflecting his destructive nature). Secondary: Energy Manipulation (melee energy strikes, akin to Phoenix’s combat skills). Power Pools: Leaping (for his erratic mobility), Presence (intimidating aura). Costume: Neon orange spiky hair, a ripped black tank top with glowing purple accents, tattered blue cargo pants, and combat boots with metal spikes. Retains a punk aesthetic but adds CoH’s Freakshow flair with glowing tech elements. Tie to CoH Lore: His connection to Arachnos, Crey, and the Freakshow integrates him into the game’s villain factions, making him a natural antagonist in the Rogue Isles. Homage Element: Captures Simon Phoenix’s chaotic, punk-rock villainy, but reimagines him as a CoH-specific villain with a tech-enhanced origin. Variation 4: Anarchy Blaze Name: Anarchy Blaze – “Anarchy” reflects Phoenix’s lawless nature, and “Blaze” hints at his fiery, destructive personality. Backstory: Riley “Blaze” Maddox was a disgraced chemist in St. Martial, expelled from a Circle of Thorns cult for his reckless experiments. He developed a volatile chemical compound that, when ingested, gave him pyrotechnic powers and a manic personality. Now known as Anarchy Blaze, he terrorizes Paragon City, leaving trails of fire and destruction, often clashing with heroes while mocking the city’s “sanitized” order—a subtle nod to Demolition Man’s dystopian themes. Powers: Primary: Fire Blast (for fiery, destructive attacks). Secondary: Fire Manipulation (melee fire strikes, reflecting his aggressive style). Power Pools: Speed (for his chaotic, hit-and-run tactics), Stealth (for ambushes). Costume: Flame-patterned orange and red jacket, black jeans with burn marks, spiky blonde hair with red tips, and a cracked, fiery domino mask. Incorporates Phoenix’s punk style but adds CoH’s fiery villain aesthetic. Tie to CoH Lore: The Circle of Thorns and St. Martial setting tie him to CoH’s magical and criminal underworld, fitting his villainous role. Homage Element: Reflects Simon Phoenix’s anarchic, destructive personality, but with a fire-based twist that aligns with CoH’s villain archetypes. Mixed Pair Variation (John Spartan and Simon Phoenix Together) Variation 5: Cryo Sentinel and Chaos Thaw Names: Cryo Sentinel (John Spartan-inspired) and Chaos Thaw (Simon Phoenix-inspired) – Referencing Demolition Man’s cryogenic freezing plot while avoiding direct name copies. Backstory: Cryo Sentinel: Lt. Kara “Sentinel” Hayes was a PPD officer in the 1980s, frozen in a Crey cryonics experiment gone wrong during a raid on a Hellions hideout. Revived in 2025, she gained enhanced durability from the cryonic process and now fights crime in Atlas Park, adapting her old-school tactics to Paragon City’s chaos. Chaos Thaw: Victor “Thaw” Drake, a Hellions gang member, was frozen in the same Crey experiment. The process mutated him, giving him ice-melting energy powers and a deranged personality. Now free, he seeks to “thaw” Paragon City’s order with chaos, becoming Cryo Sentinel’s arch-nemesis. Powers: Cryo Sentinel: Primary: Invulnerability (cryonic-enhanced durability). Secondary: Ice Melee (cold-infused punches, a nod to her frozen origin). Power Pools: Leaping, Leadership. Chaos Thaw: Primary: Energy Blast (melting energy bursts). Secondary: Fiery Melee (chaotic, fiery strikes). Power Pools: Speed, Presence. Costumes: Cryo Sentinel: Icy blue tactical armor with frost patterns, a PPD badge, and a silver visor. Reflects her frozen origin while maintaining a cop aesthetic. Chaos Thaw: Orange and black shredded jacket, blue pants with burn marks, spiky blonde hair, and a fiery red eyepatch. Nods to Phoenix’s punk look with a fiery twist. Tie to CoH Lore: The Crey experiment and Hellions tie both characters to CoH’s factions, while the Atlas Park setting grounds them in the game’s world. Homage Element: The cryogenic freezing and cop-villain dynamic homage Demolition Man, but the CoH-specific origins and powers make them distinct. How These Variations Avoid Copyright Issues Original Names: Names like Steel Enforcer, Neon Ravager, and Cryo Sentinel avoid direct references to Demolition Man characters, adhering to HC’s policy against using copyrighted names [Web ID: 18]. Creative Backstories: Each variation integrates CoH lore (e.g., Rikti, Crey, Hellions, PPD), providing substantial originality while paying tribute to the source material’s themes (law enforcement, chaos, cryonics). Unique Powers and Costumes: Powers like Ice Melee, Fire Blast, or Vibrational Force Fields, and costumes with CoH-specific elements (e.g., Rikti tech, frost patterns), differentiate the characters from their Demolition Man counterparts. Homage, Not Replication: The variations capture the spirit of John Spartan (tough cop) and Simon Phoenix (chaotic villain) without directly copying their names, exact appearances, or backstories, fitting HC’s apparent standard of allowing homages with creative elements. These variations should pass HC’s holistic review, offering enough originality to avoid copyright jeopardy while honoring the Demolition Man inspiration. The player can further ensure compliance by contacting a Game Master for pre-approval, as HC guidelines suggest [Web ID: 18].
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I asked an AI to look over the forums to try to understand HC's stance on copyrighted character allowed homages and disallowed replicas, and then asked it to look over your post, give a summary of the possible problems, and then make recommendations for you. Here's what it said:
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I miss this one; even though I quit playing it before it died.
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Caught at work in her civilian secret identity, Black Viper has to wait out a Rikti attack in an emergency shelter, which inspires a song. Beneath the Storm.m4a
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Scaling Resist Damage; how does it actually work?
Andreah replied to Scarlet Shocker's topic in General Discussion
In addition, and mainly what I meant, is that if your resistance is high, say 54%, and adding this one IO puts it to, say 57%, then the 46% that was getting through turns into 43% -- that's an 6.5% reduction of incoming damage. The closer you are to your cap, the more each single percentage increase relatively reduces the incoming damage. And then, even if you are at the cap, your resistance to debuff still increases. And using the formula from Ukase, above, if your health was down to say, 25%, it's adding 10.4% resistance. And in that same scenario of a 54% base resistance, it's increasing it to 64.4, which reduces the incoming damage by 22.6% compared to not having it. IMO, that's nice amount. -
Scaling Resist Damage; how does it actually work?
Andreah replied to Scarlet Shocker's topic in General Discussion
It's more valuable if you already have lots of resistance, but are short of the hard cap for your AT. -
IMO, it's a low effort, low return activity. I doubt anyone is a trillionaire from a flipping focus.
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