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Andreah

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Everything posted by Andreah

  1. The skills needed to do AH-Attuning are the same ones needed to buy at good prices and list to sell promptly at the prevailing prices. If you're completing the buys but your sell isn't going through, you're still listing too high. If, when you bought the attuned version, you carefully bid-crept up to find the lowest priced one that was for sale, then you should have gained the market-intel needed to pick a good price to list to sell your leveled version. Basically, if you find that most sellers are listing, purely for example, at just over 2 million, you need to list for sale there too, or even slightly lower, even if you see the last five at 3 million or more. Lower priced listings will always sell first.
  2. All sales are final. No refunds are ever expected or offered. Diligently paying attention to typing your bids and sales correctly is its own reward. Practice that diligence in the game, so it protects you in real life.
  3. Resisting the resistance requires resilient resolve!
  4. Nerf-DeNerfication Resistance - NDNR. But there's resistance to that, too - NDNRR!
  5. We'll just propose 200% nerfs to account for the 50% denerfage.
  6. Sounds about right.
  7. I don't think it is possible to suppress the floating heal numbers. You can generally improve visibility from powers though. Try setting your Max Particle Count to minimum during big events. Or go further and disable all particle effects entirely with the slash command "/noparticles 1". If you use the slash command, turn them back on when you're done with "/noparticles 0"
  8. The only content I can think of that actually demands someone with an AT in each role is getting the ... diversity badge. And that's another can of worms. And I almost regret mentioning it. :D
  9. Nah, this thread doesn't. My opinion of what we're all saying is that if you want to be certain of surviving having the AV's main aggro as a squishie archetype in his face is that you need to prepare and be responsive. I main a defender, and I often do the defender-tanking or aggro herding thing. It's possible, it's fun, and it still dangerous. The game is not broken when I mess up and get face-planted. If a person is of the belief that a character doing something stupid should not be in danger of rapid if not instant defeat in an encounter, then al I can say is that person is wrong. I will quote the OP: This is what brought him to the forums to post, and we've established the circumstances of that event weren't ordinary non-hardmode. If he was instant killed from full health by an 11k hit by an AV in a normal run, despite the two-hits to kill rule, and despite the nominal design of that AV, he should have collected his combat log and submitted a bug report. Arguing game design from it here at this point, in my opinion, is not credible.
  10. If you had some mez protection, you would have had an opportunity to get away. You didn't. You could have with prepping with a break-free before jumping in, but you didn't. You took a chance, and it went badly. That's not a game design problem.
  11. No, the worst that might happen in the future is their names might go up for grabs. But even that system is apparently on indefinite (and possibly infinite) hold.
  12. My guess is a well designed generic base is worth at least a billion Inf. A bespoke base could go for many times that. If you are good at doing base building, I think you should be able to get at least 100 million inf/hour for your work even on existing bases.
  13. I haven't done a thorough accounting in about six months. When I do, I keep track of a few categories. -- Cash value. I count actual Inf on characters, market bids which could be canceled instantly for full value, and Inf stored in emails. Last I tallied it, this category was 88% of my net worth, spread over several accounts. -- Market value. I count items currently posted for sale in this category at 90% of listed price. Last checked, this was just over 1%. -- Inventory value. All items I keep in storage against a rainy day, marked to the items' long term value. I don't keep a lot of inventory variety; mainly unopened superpacks, ultimate inspirations, ATO's, regular Purples, and certain special HOs. This is just over 10%. There's a lot of miscellaneous assets which I could count but don't, because they're tedious to track. They probably don't add up to much in total. And some are dubious as wealth -- for example, how do you count a free tailor session? It has worth, but you can't convert it into inf or even trade it. It represents a potential future cost avoidance. I suppose I could create a fourth category and at least know how much of such things I have, but I don't.
  14. Honest to god, if your back end database choked on a few hundred transactions in a second, it's a trash bottom of the barrel, amateur home-brew database. (And sadly, it might be). No serious database should have that problem, ever. Iirc, the auction "database" is a home-brew, but the data storage core of it should still be able to manage this. However, I could speculate it's storing auction data in trees of some sort, and it may be that every 32 transactions triggers a rebalance operation. In this case, the original coder might have thought a time-out was needed to give the database a tine window to complete the operation and refresh back to the user. That's a little suspect to me, since another player can usually keep going with transactions, and your 32 isn't the entire current context. So, if that what was done, it didn't solve the issue anyway. More likely, having that in there just seemed like good defensively programming at the time to break up big operations into several smaller ones. In my mind, the most transaction anyone could do at a time is 200 anyway, and 200 and 32 should be be about zero effort for a real database to handle, so I would not have bothered.
  15. Most of the time, after you track down everyone who was AFK and get them to push the button, you'll get into the instance, and 3/4 of the people got dropped. And some random person got the league star. And they don't respond to tells. Maybe that person went afk ninja like. Maybe they hid their UI to play -- people do that. Maybe they're just super confused. Once you figure that out, and get the original raid leader back as the league, then you have to find all the people who got dropped and have them send tells to the league leader. Who might not even have been the person who invited them. Then you have to sit and wait in the instance while the raid leader re-balances the teams. Even if everyone's a fifty, team composition balance is important to ensure everyone gets a similar amount of experience and merits. Honest to god, I know everyone wants to chime in on how they can do it better. I have just one thing to say for that -- volunteer to run a few. It's not a super secret exclusive club. In fact, you don't need anyone's permission at all -- Go to RWZ and start recruiting. Afterwards, tell us how it went.
  16. It's possible the Raid Leader invites you, and even though you are in the right zone, it may fail to pick you up. The most common reasons for this are: You are already LFG queued for a trial or TF, You have an active Ouro Arc, You have an active AE mission, You're already on a team or league. If one of these is the case, you can drop it and send a /tell for an invite over again. If you can't figure out why it's not letting you join, try: "/teamquitinternal" in your chat. This console command should instantly drop any missions/teams you have active. If that doesn't work (and I've had a person with this issue before) then just log out to desktop, restart City of Heroes, log back in, and send a tell over again. The one time this happened, a quit-to-desktop and relog fixed it.
  17. These appear to be free activations of the Signature Summons (https://homecoming.wiki/wiki/Signature_Summon) which are available from S.T.A.R.T. There are four of these and they cost 10,000,000 Inf for 5 charges and you can have up to 99 charges of each on a single character. If you are a Blue sider your options are Echo of Statesman (Tank), Echo of Manticore (Support), Echo of Back Alley Brawler (Melee), or Echo of Positron (Ranged). If you are a Red sider, you get Echo of Lord Recluse (Tank), Echo of Ghost Widow (Support), Echo of Black Scorpion (Melee), or Echo of Scirocco (Ranged). They have a duration of 4 minutes. I'm going to guess and say these are what you could randomly get from opening capsules. I have charges of these on a hot bar, and when I get one activating from a capsule, those temp power grey out.
  18. These work very well. Sometimes, too well. They make many powers completely invisible, and some mobs are made entirely out of particles and will become invisible. As an alternative, there is the "Max Particle Count" setting under Advanced Graphics. This ranges from 50000, which makes bright in-your-face VFX, and down to 100, which, imo, makes a much more subtle reduction in VFX density.
  19. In regards to colorblindness, in Windows look at Settings-> Ease of Access -> Color Filters. This has options to change the entire display to better accommodate those with deuteranopia, protanopia, and tritanopia kinds of colorblindness. These filters seem to work at a low level and affect most all applications and games.
  20. I've thought it might be nice for everyone, players and mobs alike, to get a modest -recharge debuff when end is below maximum; one that scaled superlinearly with how depleted one's end is. So if you had half or more of your end left, it would be barely noticeable, like 0 to -10%, but if you were below 10% it hurt, like -25%, and below 1% it was horrible, like -50% or more. I mean, you're just so dead tired everything takes forever to do.
  21. I wouldn't split it into two vendors, but a top-level menu division between Free and Not-free would be interesting.
  22. "Hey GPT4, write lyrics to a parody song to "Dire Straits - Money For Nothing" using references to City of Heroes: Homecoming gameplay and popular player-memes." (Verse 1) Now look at them heroes, that's the way you do it You're playin' on Homecoming, not on a private outfit That ain't workin', that's how you do it Heroes for nothing and inf for free Now that ain't workin', that's the way you do it Lemme tell ya, them guys ain't dumb Maybe get a Mastermind, maybe get a Scrapper We gotta move these badges, gotta move these IOs (Chorus) We gotta slap on purple sets, custom IOs We gotta powerlevel our alts We gotta grind for merits, and farm for inf Playin' on Homecoming ain't for chumps (Verse 2) Now that's the way you do it, you play on Homecoming all day That little Kheldian ain't dumb, he's an Incarnate, they say That ain't workin', that's how you do it Heroes for nothing and inf for free (Chorus) We gotta slap on purple sets, custom IOs We gotta powerlevel our alts We gotta grind for merits, and farm for inf Playin' on Homecoming ain't for chumps (Bridge) Now look at that, that ain't workin', that's the way you do it You play the game on Homecoming, that's the way you do it You farm the AE, that's the way you do it Lemme tell ya, them guys ain't dumb (Chorus) We gotta slap on purple sets, custom IOs We gotta powerlevel our alts We gotta grind for merits, and farm for inf Playin' on Homecoming ain't for chumps (Outro) That ain't workin', that's how you do it Heroes for nothing and inf for free We gotta slap on purple sets, custom IOs Playin' on Homecoming ain't for chumps Heroes for nothing, inf for free
  23. There is not, sadly. All I can recommend is placing your salvage and auction windows so that you don't have to drag them very far, and the return key does hit the okay button. So you can click, drag, drop, return and have 10 drop in the auction. It may be tempting to use an external macro program to automate this, but that would be against the code of conduct. On the other hand! If it were easy, more people might do it, and prices would drop. Tell yourself that while you are icing your sore fingers. :( Seriously, take breaks, or break it up into small sessions of auctioning while you're idle from playing content, or similar.
  24. Come on! We still want to say nice things about our fave community members, even if they have to wait to next April 1st to get their reward!
  25. You get uncommon recipes from mob drops or off the auction, craft them, and then use converters to convert them by rarity into uncommons in sets that have rare pieces too, then convert them in-set until they hit the rares in those sets, and then convert by rarity again until they turn into valuable rares to sell. You mix in converting by category (e.g., defense) to be a bit more efficient to use fewer converters. There are guides here and on youtube for how to do this in detail.
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