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Andreah

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Everything posted by Andreah

  1. I run a lot of radio teams. I like to either play a tank or a specialist team support character. You might be the only 50 on your team going in after Level 54 Arachnos Operative Doodoohead. Someone should be running tactics. My favorite tankers for radios are my dark/dark and my SR/MA. For support I've had good results with, well, anything supporty. But especially with a Time/Anything defender and a Kin/Anything defender. The trick running radios is to skip the caves & carnies missions. Not because they're hard, but because they're annoying. If you get either based on the mission text or the door location, drop them and reroll the radios list. One reason Council PI Radios are popular, in addition to the group being easy, is council never hide out in caves.
  2. There's no good reason Level 50 D-Syn Provos should go for less than 1B each. Marketeers Club Assemble!
  3. This is also an interesting plan. It might push the going price for PVP IO's up over the Merits+Crafting equivalent in Inf. Again, because many people are dumb/lazy, and would pay it because merits are hard, or they didn't know, or something.
  4. I would totally share my giant piles of rare salvage with other Secret Handshake or Decoder Ring Marketeers' Club members.
  5. Thought experiment. Start with your thousands of rare salvage as a buffer. Creep bid up buying out all the current postings below 999,998 and add to you stash. Repost them (as many as you can manage) at 999,999. Put in tens of thousands of more bids to buy at 999,998. Relist everything at 999,999. Yes, you lose your market fee on every transaction. But! Wentworth's Rule Number Zero: People are Dumb. Many will bid over a million trying to make sure they get a buy. I promise they will. A lot will. Maybe enough to cover your market fees! :O Edt: I Double Dog Dare you to Do this for a Day.
  6. *looks at seeded quantity* ... uhmm... hold on a minute there. :D
  7. Let's drive rare salvage up to 2 million each.
  8. Break out the spatulas! It's time to show them what massive scale flipping can do! (Just not with my money -- I volunteer Yomo's)
  9. I'd like optional origin-themed animations/vfx, perhaps even variant names of powers in every powerset. But I wouldn't want them tied to character origin specifically. I'd let people mix/match them however they wanted.
  10. You are not alone. I do this too. I email a few empyrions (or transcendents) on to the next alt to speed up getting to say, Tier-3, and then any extra emps I earn on that alt get sent along to the next one. I never use them for anything except incarnate powers.
  11. The idea that rewards per defeat is somehow the most meaningful metric is ludicrous. Rewards per time spent, I suppose could see. I could see reward per unit interface engagement, or per unit mental effort, if those could be measured. But farming, and especially AFK farming isn't about any of these. It's just about getting the most xp/inf/etc at the fastest time rate with the least involvement. This reward per defeat argument is not fooling anyone, and frankly, seems disingenuous.
  12. Of course they're reading and are open to good ideas or things they haven't thought of. We should demand no less of them. However, we haven't been privy to or seen their internal discussions over this. We may (and probably are) hashing over issues, objections, ideas, and brainstorming they've already been through. There might be bits and pieces we add they didn't, but I would not expect their intentions and plans to change unless we were to bring entirely new things to light. And I think that's unlikely. But threads like this also provide the service of allowing us, collectively, to go through things and come to our own understandings, or acceptance, if not concurrence.
  13. I didn't expect many people to like the idea. Fortunately, I don't get to make development decisions -- I have a lot of really bad ideas! :D
  14. This is my preference of the poll alternatives we have. I think my proposal brings Veteran Levels back more in line with their original intent from the Score server -- to make it practical to get incarnated in a very small population community, but as someone said, that's probably not going to happen now that's been the way it is for so long. I don't really like either option, to be honest, but neither affects me. I don't farm in AE or otherwise, and I don't convert emps to merits either. Each poll option has a very negative effect on someone, but at least the No Veteran Levels from AE option is more focused on those who're (presumably) the concern of the devs. The other option hits a lot of other folks, who may never even touch AE, very hard.
  15. The original I posted was here: Veteran Merits would be awarded one-for-one instead of Empyrion Merits at ever vet Level that Awarded Emps, and one-for-twenty instead of Threads at veteran levels that awarded threads. Veteran levels would only award these new, non-convertible Veteran Merits. And, if I've added the numbers up right, getting to veteran level 99 would award a total of 458 Veteran Merits, and that would be enough to make a tier-4 boost for every incarnate slot, and even have a handful left over in case a person made a mistake or two along the way. Empyrion Merits could only be gotten from running content that specifically awards Empyrion Merits. Emp merits could stay as flexible and convertible as ever.
  16. I must not have been clear enough, sorry. In my proposal, these entirely new "Veteran Merits" are not the same as Empyrion Merits; they cannot be converted into threads; they cannot be converted into reward merits, they cannot be transferred. They can only be used to craft incarnate components that are also character bound. Everything received from veteran levels can only be used to craft incarnate abilities for that character alone. However, real Empyrion Merits would still be earned the same ways they are now, and would remain convertible into threads or reward merits, and be emailable to other characters on the same account.
  17. Has anyone on the Beta server played a Posi-1 or Posi-2 with characters "at-level" and evaluated how the aggro changes impact it?
  18. Oh yeah, I do have a third option, for what it may be worth. Veteran Merits. VM's are awarded from Veteran levels instead of Empyrean Merits. Veteran levels which awarded threads now award additional Veteran Merits instead, at a rate of 1 VM per 20 threads. Veteran Merits can only be used to craft common (1 VM), uncommon (3 VMs), rare (8 VM's) and very rare components (30 VM's). Veteran Merits cannot be converted to any other currencies, and are bound to characters. Veteran levels, from whatever source, could then only be used to speed up incarnating the character that earns those levels, from whatever activity the player enjoys the most.
  19. What fraction of the actual players who login and play on homecoming servers on a daily/weekly/monthly basis read the forums? What fraction post? I doubt it's very high. No poll is going to measure general playerbase sentiment.
  20. If there was a shard where AE just gave no rewards at all, I'd probably join it. I wouldn't join one that had no AE at all. AE is a very commonly used and effective tool for carrying out RP stories in-game. Or maybe AE only gave out tickets, and tickets were changed so they could only be used to pay the tailor. Or maybe tickets could be used in a special store to buy character bound / unsellable enhancements. But this is just a thought experiment; there's no way they're going to make shards with special rulesets. That's a huge new overhead to manage for very limited benefits, if any.
  21. The devs, behind the scenes, could be tracking unique concurrent login IP addresses to get an indicator of how many accounts are multiboxed. Not perfect, but since there's not point to using multiple IPs to multibox, I doubt a lot of people bother.
  22. There's already an effective upper limit for IO prices. All IO set recipes can be bought for Reward Merits; 20, 50, or 100. Reward Merits can be straight out purchased for 1 Million Inf, as fast as you can click the button. If IO set prices ever exceeded 20 million for uncommons, 50 million for rares, and 100 million for very rares; then just buying the merits and then buying/crafting the recipes would be cheaper. And if they exceeded them by any margin much greater than 10%, marketeers would be crafting them en masse to sell.
  23. What's interesting, is this adds time and tedium-friction to the production of pack contents. Fewer people being willing to put up with the tedium ought to put a little upward pressure on the prices of the things they drop, especially the ATOs.
  24. I use these macros. They won't open cards any faster than the rate limiter allows. In the past, I was able to open packs as fast as I could click the macro. That would occasionally cause it to stop opening them for a long while. In recent months, I have not been able to open another pack until the fourth card in the current pack is turning over. I can click the macro, but nothing happens. It still may stop opening packs for a while, but this is less common than before. It also makes opening cards much slower and more tedious.
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