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Andreah

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Everything posted by Andreah

  1. I think a few more people may try PI Radios, but the Farms will still far outperform them in terms of payout and leveling speed.
  2. There are a few radio maps where this could be an issue, and especially with pets that may not be well controlled by their player.
  3. I disagree. If herding is slowing you down, it's not being done very well. For example, if the tank is asking the team to wait at a specific location while the tank gathers up mobs, that's certainly kind of slow, even though I've known tanks who're good at it, with all the right keybind instructions set up and so forth. However, efficient dynamic herding can double or triple the speed a strong team moves through spawn groups, and will accelerate any team significantly, provided they can steamroll single spawn groups. Basically, in any fight your team has AoEs that are not hitting their target caps on a single spawn group; and some powersets have fixed area buffs that are inconvenient, especially for lowbies, to relocate to another spawn. The solution is to bring the spawns into those AoE's at a rate just high enough to keep them saturated, but not so high it overwhelms the team's ability to sustain itself. And the tank does not choose the herding points -- the team does. Wherver the team is focusing its firepower, that where the tanker brings the herd. And I use Fold Space too. I use it to deposit my current herd into the team's concentrated AoE so I can quickly shed that aggro to go get more. I get that, but I don't record or post videos. I also expect herding tactics to undergo some evolution with the Page 4 aggro changes. I'm excited to see how much.
  4. That's one way to look at it, sure. However, I tank radios differently. I keep an eye on my team's health and endurance, and so long as those are holding up, the group is staying together, and no one is asking for us to slow down, I will herd as much as possible onto them. When the group is forming, and as we trade out for new members, I inspect the levels, powersets and set bonuses of the people on the team to get a fair idea of the overall capability. I also bring plenty of team health, health/end, defense, and defense/res inspirations, many kept in my email. If the team is getting in trouble, that's on me as the main tank, and I not only have the responsibility of slowing us down, but also of getting us immediately out of that trouble. I bring tools and resources to do that. The response I get from this is usually very positive -- it can turn the slow, steady "radio-farming" mode into a fast paced, high intensity team adventure. And most of the time, due to shared buffs and debuffs, the lowbies contribute to that meaningfully.
  5. Just from what you say here I'd put you in the Top Quarter of tankers. There's quite a few who don't seem to realize being super-survivable isn't all there is to being on a tank. Doing radios with a group with fragile, vulnerable, easily overwhelmed lower levels is an excellent training ground for tanking skills. I've even been on teams with two (or more) tankers practicing both herding and anchoring simultaneously. If you occasionally throw in some of the other enemy groups, you also let everyone on the team get a sense for how they deal with other kinds of threats.
  6. Perhaps in anticipation of Page 4, converter prices have been bottoming out overnights; I've been picking up quite a few as low as 51k each.
  7. I like PI radios / Granville papers for leveling lowbies, my own and others', because you can get more player to player interaction. It's not hard content, but it is content, and you can have a team talking to each other. It's also good opportunities for people to try out their powers while leveling in an environment where, say, a task force isn't at risk. The setting is low-pressure and people will even casually roleplay in it.
  8. I looked over the Wiki article, and using their nomenclature, the Boss, Object retrieval, and Rescue missions are very common, and in PI are only ever Council, Arachnos, Thorns, or Carnies. The Heists and Assault Prevention missions have those other groups as possibilities, but don't come up as often in the mission offerings. If you have any specific preference for mission types, it's pretty easy to avoid the groups and types you don't want. You are offered three choices. You can read the titles and descriptions most all the time to determine which group it will be. Except those Heist missions, which are easy to identify too. If you choose a mission, you can determine if it might be a cave by looking at where it is on the map. There are only certain doors which can open to cave missions (and even those never do so for Council). If no choice is acceptable, you can just choose any of them and abandon the mission. Then check the radio again and there's a fresh RNG-roll of three new options. Rinse and repeat until you get the ones you want. Most commonly people do that for Council, and will even advertise the group like that: "54 PI Council Radios LFM". On my server this means the group is going to run max difficulty council radios and anyone is welcome. The leader will just refresh the list until it's council. Worst case is a rescue in a sewer. No carnies intangibility, no night widows blinding everyone, no tight blue tunnels or giant layercake cave rooms, etc.
  9. Hrm. There are Malta that show up inside the Bank Safeguard missions. They may show up in those "Stop the Robbery" missions now that I think of it. But that subtype of radio missions are pretty rare. All of the regular PI Radios are Council, Circle of Thorns, Arachnos, or Carnival of Shadows.
  10. I think you can get Malta from Grandville Newspapers, but not in PI radios. And for carnies, we just skip those because master illusionist intangibility is annoying.
  11. How about the ally rez temp powers from P2W and from Superpack drops?
  12. Don't Newspaper missions red-side get extra enemy groups in Grandville?
  13. Another good rule of thumb is any character of yours that can solo +4/x8 radios is a good choice to run teams with them. It sets a baseline, and adding a team ought to just bring that up more or less. Nothing worse can (should) happen to you all day. Although there have been times... x.x
  14. I run a lot of radio teams. I like to either play a tank or a specialist team support character. You might be the only 50 on your team going in after Level 54 Arachnos Operative Doodoohead. Someone should be running tactics. My favorite tankers for radios are my dark/dark and my SR/MA. For support I've had good results with, well, anything supporty. But especially with a Time/Anything defender and a Kin/Anything defender. The trick running radios is to skip the caves & carnies missions. Not because they're hard, but because they're annoying. If you get either based on the mission text or the door location, drop them and reroll the radios list. One reason Council PI Radios are popular, in addition to the group being easy, is council never hide out in caves.
  15. There's no good reason Level 50 D-Syn Provos should go for less than 1B each. Marketeers Club Assemble!
  16. This is also an interesting plan. It might push the going price for PVP IO's up over the Merits+Crafting equivalent in Inf. Again, because many people are dumb/lazy, and would pay it because merits are hard, or they didn't know, or something.
  17. I would totally share my giant piles of rare salvage with other Secret Handshake or Decoder Ring Marketeers' Club members.
  18. Thought experiment. Start with your thousands of rare salvage as a buffer. Creep bid up buying out all the current postings below 999,998 and add to you stash. Repost them (as many as you can manage) at 999,999. Put in tens of thousands of more bids to buy at 999,998. Relist everything at 999,999. Yes, you lose your market fee on every transaction. But! Wentworth's Rule Number Zero: People are Dumb. Many will bid over a million trying to make sure they get a buy. I promise they will. A lot will. Maybe enough to cover your market fees! :O Edt: I Double Dog Dare you to Do this for a Day.
  19. *looks at seeded quantity* ... uhmm... hold on a minute there. :D
  20. Let's drive rare salvage up to 2 million each.
  21. Break out the spatulas! It's time to show them what massive scale flipping can do! (Just not with my money -- I volunteer Yomo's)
  22. I'd like optional origin-themed animations/vfx, perhaps even variant names of powers in every powerset. But I wouldn't want them tied to character origin specifically. I'd let people mix/match them however they wanted.
  23. You are not alone. I do this too. I email a few empyrions (or transcendents) on to the next alt to speed up getting to say, Tier-3, and then any extra emps I earn on that alt get sent along to the next one. I never use them for anything except incarnate powers.
  24. The idea that rewards per defeat is somehow the most meaningful metric is ludicrous. Rewards per time spent, I suppose could see. I could see reward per unit interface engagement, or per unit mental effort, if those could be measured. But farming, and especially AFK farming isn't about any of these. It's just about getting the most xp/inf/etc at the fastest time rate with the least involvement. This reward per defeat argument is not fooling anyone, and frankly, seems disingenuous.
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