Hotmail and Outlook are blocking most of our emails at the moment. Please use an alternative provider when registering if possible until the issue is resolved.
-
Posts
1703 -
Joined
-
Last visited
-
Days Won
9
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by Andreah
-
I'm currently inactive in the market -- I'm about mid-way through taking a long break from the game. I think I've only been actively marketeering about half the time Homecoming has been up. But, I made my overflowing stash that's almost a low-integer fraction of Yomo's incredible self-gravitating astronomical body of wealth by doing just a couple of things, sustained over a long time period. Don't spend more than you bring in. Use/sell the drops you get wisely. Buy certain things other people don't want for low prices. Use the game's tools to transform those unwanted cheap things into highly sought-after expensive things. Post them for sale at a price that gives you a reasonable profit and moves a lot of volume. Basically, this is taking advantage of other people's lack of knowledge, laziness, and impatience to get them to pay you a lot of Inf to do simple things they don't know they can do, don't want to bother to do, or are in too much a hurry to do.
-
IIRC, the auction houses uses a in-house coded tree structure (probably a heap or variant of one) instead of a proper dbms. If that's true, then any manner of weird bugs could occur when changing it, such as by forcing specific or categorical bucket collisions. Can anyone verify that's how it is coded? I recall seeing this a long time ago so it's been too long for me to be sure of it now.
-
The auction histories are sometimes wrong. You'll see this pretty often; sales from other items will show up. In this case, it could be that sales from some common salvage might be showing up in this IO's history.
-
A collapse in the market also lowers the game playability
Andreah replied to Diantane's topic in General Discussion
I'll add -- the price deflation is not everywhere equal. Boosters are down, but converters aren't. LotG globals and other higher-end uniques seem fairly stable. Regular purples seem to be down a bit, but ATO's seem about the same. Prismatics are way down from their original heights, but seem to have found some stability. -
A collapse in the market also lowers the game playability
Andreah replied to Diantane's topic in General Discussion
Imo, market prices have slowly been falling. Nothing sinister behind it, just a glut of goods. More people are learning how to play better. More understand how to make use of converters. More are buying efficiently instead of impulse-overpaying. Sellers have to compete with each other more. And so on. And what's best about it -- the buying power of we already very wealthy players is higher than ever. :D -
I have to agree. These models do a good job of grinding out unimaginative, derivate works. And I believe the same with AI art models. I've done some work in related deep learning fields, and I have more of an insight into how these work than many others, and it doesn't impress me that they can carry on thoughtful conversations so much as I come to realize how non-thoughtful most actual human conversation is. It's perhaps the same with art. A good artist isn't always the one who has the greatest technical mastery of the depiction of images or objects with fidelity to a vision, but rather, putting an emotional spark into them. Perhaps the AI tools will get there too, but imo they haven't so far.
-
Another related classic Sci Fi work was "The Two Faces of Tomorrow", by James P. Hogan in 1979. It treated the "alignment problem" quite well, for the day.
-
When I see a set of history entries for an ATO like that , I know they're bad data entries. If you were to look at the other pieces in the same set, you would likely see the normal range of sales; in this case, generally between 6 and 8 million, sometime a little more. It would be a rare thing to get a sale far below 6 million, and I would expect that if a player were to bid 8 million, they'd almost certainly get it to fill overnight, and a 9 million bid would likely be an insta-buy. The bad entries have been around forever, and they're just something we learn to live with. (They look a lot like hash bucket collisions to me.) If a player is keen on getting one right away, I'd put in a bid at, say, 6,000,000 and cancel it after ten second if it doesn't fill. Then re-bid at 6,100,000 and see if that fills within ten seconds. If not, cancel it, and re-bid at 6,200,000, and so on, creeping upwards until you either get it, or the next bid is too high to be worth it to you. Also, keep in mind you can buy any pieces of an ATO, and three converters (worth about 200,000) will re-roll it to one of the other five. You can fill out a set pretty quickly this way, even if only one piece is up for sale at your price-point. And, if you like being clever, buy the other ATO for the same AT (Malice of the Corrupter) and two converters can re-roll it into a random Scourging Blast -- use Out of Set by Category (Corrupter).
-
My impression is there's more RP off-hours on Everlasting than you'll find elsewhere at the same times.
-
I appreciate the flattery, but it's probably for the best not to. There's a great deal of "head-canon" about this timeline I don't have in any of the posts here and it would be impossible for another player to be consistent to it. However, nothing stops anyone from creating their own unique dimension/timeline and fleshing it out. It can be a lot of fun and helps build creativity.
-
Demons Whip animations as alternate animations for Fire Swords
Andreah replied to Rigged's topic in Suggestions & Feedback
Yeah, and I recall a developer interview or such where they described that particular animation as being very difficult and resource consuming to create. But I still can dream. :D -
Demons Whip animations as alternate animations for Fire Swords
Andreah replied to Rigged's topic in Suggestions & Feedback
I'd be okay with this. Best case, the "firey" effects on the whip might be altered or suppresed. -
Demons Whip animations as alternate animations for Fire Swords
Andreah replied to Rigged's topic in Suggestions & Feedback
I am against this idea -- I want at least a real whips power pool or ideally -- a full primary/secondary set. -
Demons Whip animations as alternate animations for Fire Swords
Andreah replied to Rigged's topic in Suggestions & Feedback
Animation Augmentation! -
I play a lot of tanks in PUGs. If I'm not pushing forward, it's because we just entered the mission and more than one other player isn't on the map yet, or the team leader want to set the pace.
-
I use inspirations a lot. But they can be annoying to manage, and I can see that as an issue for new players. Unless you think ahead and organize them, your insp tray tends to be a mess, and the time it takes to look it over, pick an insp, and use it is better spent getting out of trouble some other way. Or even die and let someone else rez you. In my case, I keep them organized and so I can reflex-tap a function key to get the kind of inspiration I need. I also have dual and team insp drops enabled via P2 and use the filters to only receive the inspiration kinds my character will need, and while an experienced player can put those to good use, they further complicate life for new players.
-
You have the worst luck with PUGs. I've been in plenty of Posi-1 PUGs and almost never have these kinds of problems.
-
In addition, I'm an "All sales are final" adherent. Despite my diligence, I still make mistakes and I accept the losses. And if I sold something to an obvious extra-zero mistake, I'm keeping it. And if they find out I was the one who got their extra-zero Inf, even if it left them penniless, I'm not giving it back. Maybe if there was a software bug or database glitch, I'd relent. But not if someone fat-fingers a zero. Separately and independent of that, when people express they are inf-poor in game and I think they're being honest about it, I send them money. And I spend my share of time in /help or /general explaining how to spend wisely and earn influence efficiently. But I believe, that if a player is buying expensive things from the auction, things that take up a significant fraction of their wealth, it's on them to get it right. And better to learn that lesson firmly, and take it to heart, and be more careful in the future. This is part of the fun of the market game.
-
I've tentatively called the slang "Gutterslang" without having it specified in any detail. Slag being what it is, different groups might have slightly different lexicons of it and call it different things. Perhaps on Cap it's more French borrowed words; more Sicilian mafia related in Port Oakes, etc.
-
Depends on what body part that third cut hit, am I right?
-
One of my RP characters in background lived homeless in the slums of the Rogue Islands, and I thought there would (or ought to be) be a slang that develops in that environment that she would occasionally use. Has anyone else used such a thing, and if so, are you willing to share some terms you came up with? Or more generally, what sorts of terms (consistent to the game's content guidelines!) do you all think might work? E.g., what words would they use for the various villain groups, for heroes, for police, for upper income Rogue Island residents. How would they greet each other, or give farewells. What sort of expressions might be in use for other everyday things, like finding a good food stash, getting some work for pay, finding places to stay/sleep, what do they call friends, or people they don't like, how would they express good fortune or bad luck, and so on.
-
Measure once, cut twice. Measure twice, cut once.
-
And you can enhance the range, duration, and recharge (and accuracy, but it always hits in PVE). I six-slot my taunt. If I could put ten slots in it, I would.
-
Detective Jack McLord. She had no idea who he was, but apparently many of the PPD did. "Robin, I'll be your parole officer for the next few months. After I determine your performance in this project has been satisfactory, I'll pass you along to a permanent parole officer. As you should already know, you will be in this program for the remaining years of your sentence. Or, if you don't take this seriously and try anything funny, you could end up-state in a non-meta maximum facility, or if you piss me off, even back in Zigursky. Understand?" "Yes, sir, I think I do." "We have a tracking chip in you, and any attempt to tamper with it, block it, or remove it will immediately result in your re-incarceration. Understood?" "Yes sir." "We have a very large backlog of cases here in Paragon which need supers, like you, to assist PPD with. If you complete them satisfactorily, conditions of your parole will improve. A little more freedom. A little more privacy. Maybe you can even feel like a normal person again, now and then. if they don't...", he let that hang there. She nodded. "I will routinely pass you assignments around the city, and you will do your best to complete them. We'll allow you use of your equipment, and you will have a comm-unit and mediport access. You can work with other metas, and we'll provide you with a FBSA parolee provisional license." He handed her a bag, her old outfit and belt. Her eyes lit up, "I'll do my best!" "Now, some clown calling himself Archon Roget is holed up wth a Council gang in Warehouse 217 by the South Pier with a Rikti-bomb. He's threatening to blow the place up. I want him in cuffs in an hour, and no explosions and no deaths. "Yes sir!" She took the bag, and started on her way. "One more thing. Robin. My daughter still loves those old commercials. If you get on the news and make her cry, they'll never find your body. Understand?" She hurried.