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Andreah

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Everything posted by Andreah

  1. I have two use cases for complicated (to me, at least D: ) binds. Finding, Combat Teleporting to, casting Vengeance on, and then rezzing a defeated team- or league-mate Casting Fold Space, but using one or two inspirations first, such as an accuracy or ultimate. I currently don't have (1) set up satisfactorily. And I think it's a pretty important function to be time efficient with, since no matter how many times you ask people to count to five before self-rezzing, they will anyway. So getting to them quickly is key to getting Vengeance fired off. I have a key set to select nearest defeated friends; and another key to combat teleport to the selected target. I suppose those are fine. I'd like to try setting them to use the +$$ system, and perhaps it would require a two-file rotating bind to work properly; the first to select the target on press-down and to load the second bind file, and then the second bind file to execute the combat teleport. Would that work? The second part would be to do the same with vengeance and rezzing -- vengeance on key-press, and rezzing on key-up? Again, would that work? Generally, if I read the above right, worst case is I would need a "return to base state" reset key for when they get out of sync. For my fold space use case; I'd use an accuracy insp on key-press and execute fold space on key-up? Or would the key-up interrupt the key-press part? This doesn't work well in a normal (e.g., "powexecname Fold Space$$inspexecname Uncanny Insight") bind which you just press twice, because it just uses up all my insps before it casts fold space. (It works with ultimates though, they have a cooldown, but that's kind of spendy to do automatically). So I'm wondering if the +$$ method would have any potential to make a single key system. As an aside, Fold space itself seems a little weird to me, I think it only gets one dice roll to hit all the enemies, and then each one comes if it's defense was low enough to be hit by that roll. Fold Space seems to get everyone or just about no one on account, and I like to up my to-hit if I can before doing so.
  2. Some of the examples in the PDF doc reference either "+$$" or "++$" to lead off the bind string. Is there a nuanced difference, or is one a typo?
  3. I think most of the "one extra power" wishes would be ones that added power. However, it seems a lot are for completing theme or for non-power utility. What sorts of gaps in your characters are we needing to fill with our one extra powers?
  4. It can be -- sometimes they turn out to be good ideas after all. Maybe not this one here though. :D
  5. Andreah

    Finally!

    It leads me to wonder how winter packs would normally be bought in a years' time, and if we're risking having supply outstrip demand? From looking at the auction screen just now, at least 50K packs have been sold already. Will there be cutthroat competition to unload these over the next year? Will it get so bad people feel a need to dump them at no profit? Could it get so bad that late next year, we start seeing them being sold at a loss just to get something back?
  6. I'm notoriously full of bad ideas. :)
  7. We just define the maximum as whatever level it is actually possible to hit. :D Ooh! Better idea! It crashes 120 seconds after your fury bar goes above zero!
  8. Sure! But Brute rage, similarly to SS Rage, now crashes 60 seconds after it reaches maximum.
  9. Yes, you can take it a second time, but it doesn't stack with itself.
  10. Can I have a second alpha slot? Otherwise, I'd love to take an extra singleton power from a fifth power pool. Hasten, Combat Teleport, Hover, Combat Jumping, Tough, Maneuvers; and so on, depending on the rest of the build. In fact, this would make a cool new Incarnate slot -- one that has slot abilities that basically duplicate the obvious singleton powers from pools.
  11. My character Xtchtlythrqrlii knits and collects Victorian tea sets as well as Mesoamerican and Greek artwork. She's also quite fond of the container spice garden on her balcony.
  12. "Let's Find Out" for 3 times, and "Too Many Licks" for touching the Mothership shield 99 times during a MSR.
  13. One thing buying up or at least, trying to sustain a doubled or triples price-target on converters would be to secondarily increase the prices of unslotters or boosters, as people who might have used merits to get those to sell went for converters instead. And unslotters are interesting. We kind of need these to finagle our builds around without respeccing; so what if a marketeer consistently bought them all out? Minor annoyance, or serious issue with further ripples? And for that matter, what if a marketeer resolved to buy up all the respec recipes? Would the prices really go up much and cause consternation, or would people just use alternate means, like running more respec trials outside of when they are the WST?
  14. Andreah

    Hmmm

    Well, you certainly have set an ambitious goal for yourself! I would love to follow your progress. If you were willing to share it, say, by creating a thread somewhere in the forums and occasionally post an update, I would follow it, and I think others would too.
  15. Andreah

    Hmmm

    IMO, the most interesting dimensionality of space is 11-D, because we may live in one.
  16. True. I've explained in-game chats several times what they are, how they work, and where to buy them, for all three kinds of packs.
  17. They're also more valuable as gifts when they're not on sale.
  18. Leveling is already so much faster than it was in live, say, by ten-fold, it's like having a90% free level to 50 ride already. Do we need that last ten percent skippable? My opinion is no, we don't. Also, the "poweleveling to 50" is enjoyable to some, and especially, for the teaming it produces. Some of my most enjoyable team experiences have been on somewhat casual "RP friendly PI Council Radios LF7M, any level welcome" groups, both on my top end level 50 characters and for my lower level characters as I level them up. Players get to chat, banter and so forth, even roleplay, while testing out their powers and abilities without there being huge pressure to perform at maximum. These are especially fun and satisfying for the higher level players to lead them and for the higher level players who join them for casual farming and to help out levelers.
  19. I agree, it is odd. Most US Cities have significant numbers of religious buildings, architecture, and visual iconography. I believe the original developers chose to omit them out of a general desire to avoid overt religious content and symbolism. One could make a case that the occult symbols in the game would or should count; but I suppose there's more of a tradition of these for comics content. Overall, I think it was a wise choice to avoid them for the major religions. When I consider the supposed population of Paragon city, I feel the mapped out city zones are wholly inadequate to show the true scale of it. So I assume there's huge areas that are present implicitly, and if someone were to reference, say, a church in steel canyon in their RP, I'd assume it's there, but not part of the game representation of Steel Canyon we play in.
  20. Another thing I like about selling salvage (and other drops) on the auction is it preserves supply and removes some inf from the economy as the 10% of sell price market fee. Selling to vendors deletes the item from the economy and creates influence in its place, which is basically inflationary. In the big scheme of things, these aren't that important, since excess salvage and recipes end up being vendored by someone. But at least some influence gets removed along the way. :) One of the things I wonder about is a more or less closed-cycle economy; where vendored items go into a pool from which mob drops are drawn, and influence sources proportionately take inf from a pool filled by market fees and vendor revenues.
  21. Andreah

    Hmmm

    Wow. Are you going to max out the Transcendent Merits and Hero/Villian Merits too? I mean, you'd need to earn what; half a million emps?
  22. Andreah

    Hmmm

    Is this a completionist project, to have the maximum of every kind of salvage on one character? My mind is boggling at how difficult this should be -- are you including all kinds of salvage, or just invention and special salvage? If you're including incarnate salvage, well, that's a lot of iTrials to run. o.O
  23. You could buy 2,000 items fives times each at 5 million inf. Hrm... not bad. Are there even 2,000 unique items after bucketing?
  24. Andreah

    Hmmm

    I think down is up. ... but I could have it backwards. Or it could be a five-dimensional scale.
  25. One late night at The Secret Clubhouse for Moustache Twirling Top Hatters, while lighting cigars with million influence bills and having good laughs over Gini-curve jokes, you accepted a gentle challenge to burn a paltry 50 Billion of your liquid wealth to create as much economic chaos on the Auction House as possible. Now, purely as a thought experiment, what would you do? Buy up all of what? Corner market of which? Dump all of something when? You're not trying to make money, just to create chaos by burning through this stash. As a for example, with 50 Billion, a player could drive the price of, say, Enhancement Converters up fairly high for a while. How high could it get? What effect would this have? How would the main player base respond? What secondary effects on other goods would result? How long could it be sustained? When you ran out of the stash, how long would it take the economy to recover? Rate the chaos created on the Moustache Scale of Ebil from 1 to 10.
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