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Everything posted by Andreah
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Another thing I like about selling salvage (and other drops) on the auction is it preserves supply and removes some inf from the economy as the 10% of sell price market fee. Selling to vendors deletes the item from the economy and creates influence in its place, which is basically inflationary. In the big scheme of things, these aren't that important, since excess salvage and recipes end up being vendored by someone. But at least some influence gets removed along the way. :) One of the things I wonder about is a more or less closed-cycle economy; where vendored items go into a pool from which mob drops are drawn, and influence sources proportionately take inf from a pool filled by market fees and vendor revenues.
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Wow. Are you going to max out the Transcendent Merits and Hero/Villian Merits too? I mean, you'd need to earn what; half a million emps?
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Is this a completionist project, to have the maximum of every kind of salvage on one character? My mind is boggling at how difficult this should be -- are you including all kinds of salvage, or just invention and special salvage? If you're including incarnate salvage, well, that's a lot of iTrials to run. o.O
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Fifty Billion Worth of Chaos: A Market Thought Experiment
Andreah replied to Andreah's topic in The Market
You could buy 2,000 items fives times each at 5 million inf. Hrm... not bad. Are there even 2,000 unique items after bucketing? -
I think down is up. ... but I could have it backwards. Or it could be a five-dimensional scale.
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One late night at The Secret Clubhouse for Moustache Twirling Top Hatters, while lighting cigars with million influence bills and having good laughs over Gini-curve jokes, you accepted a gentle challenge to burn a paltry 50 Billion of your liquid wealth to create as much economic chaos on the Auction House as possible. Now, purely as a thought experiment, what would you do? Buy up all of what? Corner market of which? Dump all of something when? You're not trying to make money, just to create chaos by burning through this stash. As a for example, with 50 Billion, a player could drive the price of, say, Enhancement Converters up fairly high for a while. How high could it get? What effect would this have? How would the main player base respond? What secondary effects on other goods would result? How long could it be sustained? When you ran out of the stash, how long would it take the economy to recover? Rate the chaos created on the Moustache Scale of Ebil from 1 to 10.
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Hire people to do it with you!
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Those of us who accumulate money just to have it pile up ever higher keep inflation at bay. :D Money you never intend to spend may nearly as well have been removed from the economy, after all.
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Okay, so how would I actually do this? There would be a few steps. Rename Winter Packs to Legacy Winter Packs. All of them, even in auction listings, emails, and inactive character inventories. Remove all seeded sell listings of Legacy Winter Packs. Seed in 10,000,000 buy orders for Legacy Winter Packs at 25 million each. Notify players their existing Legacy Winter Packs can no longer be bought, and should be either be opened or sold at this price within the next year. Create all-new account bound Winter Packs. These cannot be sold or traded, only opened or emailed to one's global handle. Seed in 10,000,000 sell order for these at 15 million each. (Sale price). At the conclusion of the Winter Event, reseed them at 25 million each. At the start of next year's Winter Event, remove the Legacy Winter Packs. The point of this would be that player listed Winter Packs would no longer overlap and interfere with or be-interfered by the seeded ones. They would still give most players opportunity to get discounted winter pack drops during annual sales, and even to use this for money making by opening and selling the drops, but not purely from buying and relisting packs in mass numbers. However, it's probably too much bother to be worth it, and the Coefficient of Ebility is fairly low and unsatisfying to the truly villainous among us.
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I'll make a bold, poorly thought out, and probably non-original suggestion to make winter packs account bound, and then put them on sale again at 10Million each. For bonus points, don't tell people about the account binding. :D
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I almost always pile leadership onto my characters if there's room for it at all. When half or more of a team is running maneuvers, tactics, and/or assault, it's just hugely beneficial for everyone. And vengeance just adds up on top of that. Now, if only Rush of Victory had a modest +rech in it ....
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True. My ~10% off suggestion, for the alert, would mean they couldn't be resold after the event as-is at a profit due to market fees. :D
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It's because what you sell them for, even if it's twice the original buy price, comes from other players, it's not a net gain to the whole economy. The original seeded packs price does leave the economy entirely. In fact, 10% of the resale leaves the economy too, as market fees.
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Maybe this year it will be a ~10% discount.
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This was really cool, so thanks! :D A question I would pose is, do you think the original developers had a canon document they worked from which went into detail on the hellish/demonic material, and that their writing over the years stayed consistent to it? Or do you feel successive writers just did their own thing?
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Exploit the fact that your phone doesn't need to breathe! Put it inside a zip-lock baggie, use it through that, and then throw the bag away when you leave the bathroom. Solved!
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Once you have a multiverse with infinite dimensions, how could there not be?
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What's missing in the character creator?
Andreah replied to Jack Power's topic in General Discussion
What is missing is a text editor that works. -
The beauty of the multi-dimensional CoH universe is the creative freedom it gives us. Once, long ago, I had a villain character who was derived from judeo-christian mythology (along Miltonian lines), but I didn't play the character long, and when I did, I de-emphasized that aspect, because the real-world religious ties it brought up made me uncomfortable. I felt I was doing an honest and respectful job of it, but you just never know how other people will interpret it, and I decided to let it go. Today in HC, I wouldn't create such a character based on any currently practiced religion; but that's me. But, again, that creative freedom is still there. Imagine a parallel dimension where the laws of the universe look more like magic and less like physics; and where there's been violent evolutionary conflict between many different sentient races with inherent magical powers. Summon a few over here and they'd be demons/devils enough for me. If those creatures were cunning and sufficiently deceitful, they might well claim to be the souls of deceased humans to take advantage of the beliefs of people in the CoH dimension.
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Yes, but it takes one of those goods that not so many other serious marketeers is watching like a hawk. A person could get lucky doing this a few times, but it would not last long enough to turn a profit.
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I have to say level 32 to me is Defender Kinetics Fulcrum Shift. One well timed use of this power can completely turn the tide of battle to the team's favor.
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Yes. Yes. I think this is a terrific idea and you should definitely try it. Please let me know when you start so I can watch, innocently of course, from the sidelines. I would totally not see this happening instantly and be trying to out mouse-speed Yomo to take advantage of it.
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I like SJ because picking out my landing spots on a series of jumps is fun. I also like teleport for travel because I have to be clever with my route to get there efficiently -- it's a bit of a minigame. Fly is great, I like it too, but it's a bit too easy. Maybe if fly had inertia and I could accidentally bump into a building or obstruction and toggle out of it for a moment it would have similar draw to me. The only thing I don't like about SJ, and this is a bit contradictory, is the directional control seems too good.
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Any long-time forum reader will recognize names of others and know their reputation from what they wrote and how they respond, and not from any metrics-based badges. However, for others I don't know from reading and interaction, I like to see when they joined and how many posts and responses (good, bad, indifferent) they've made and gathered. Mainly this will shape my interpretation of what they write -- are they new, possibly unknowledgeable, merit a gentle first interaction with the community, and so forth. I don't think badges, especially if they're new and spottily assigned will do that. Getting badges is cool, and I think mostly harmless. Judging other people from them, not so much.