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Andreah

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Everything posted by Andreah

  1. That's impressive.
  2. A song for the Admiral Sutter Task Force. (I can't direct upload it) Album Cover: https://u.pcloud.link/publink/show?code=XZ7Jwm5Z9ts8ydcHKBFvFXxKk9iYQQb4iC1X Song: https://u.pcloud.link/publink/show?code=XZ85wm5ZXFeJXx6REaSKFnWtNV1fxhSAXHGy
  3. That's a good point. I'm presently taking a break, but when I'm active I'm going through an easy thousand or more rare salvages per week.
  4. I just found this thread; awesome. I've made a bunch of music for my character Black Viper, including some similar themes to some of the songs here, like the sewer trial. Here's a link to one of the song-posts in my main thread, if you haven't heard them before. This one is a song for the Katie Hannon TF, one of my favorite renders. I mainly use Riffusion.com. I feel it has the best vocal clarity, sound & prompt-adherence of the music generators I've used. YMMV. I draft the lyrics myself, then use a text AI to polish them for scansion and meter. After that, I use a separate image generator to produce an album cover.
  5. I basically do the same. I also convert my brainstorms from Superpacks into rares, and post them for sale at a pretty high, uncommonly reached level. These for a reserve for me to buy from myself if I get desperate, and sometimes they eventually sell to other people at huge profits. Every now and then, prices of rares reach right up to the seed price of 1 million each. I also try to bid for rares at least a day in advance of needing them. It's amazing how many you can get at a fair price if you are patient.
  6. They're like the bar that's too crowded and so no one goes there anymore.
  7. I think this is a fine place, but it might be even better to do it on the forum section dedicated to your specific server shard.
  8. There's no statute of limitations here, he's still at risk. If I were you, I'd change the name at least, and if your bio describes too closely to the movie character, I'd change that too.
  9. The AI has no idea if the names is proposes are available on your server. But they might give you ideas.
  10. I don't think HC would ever delete your character, but the Name, Bio, and costume could get removed/generic'd. If you're serious about needing help, the AI has a few extra suggestions. I'll post them for you. ==== Following is AI Generated ==== Let’s create a handful of creative variations for the player’s Demolition Man-inspired characters, John Spartan and Simon Phoenix, transforming them into proper homages that tie into City of Heroes (CoH) lore while avoiding copyright issues under City of Heroes: Homecoming (HC) guidelines. HC’s holistic standards, as inferred, allow homages if they include substantial creative elements, integrate into the game’s universe, and avoid direct replication of copyrighted characters. We’ll focus on new names, backstories, powers, and costumes that pay tribute to the spirit of Demolition Man’s main characters (John Spartan as a tough cop, Simon Phoenix as a chaotic villain) while ensuring originality. Creative Variations for John Spartan (Tough Cop Archetype) Variation 1: Steel Enforcer Name: Steel Enforcer – A nod to Spartan’s tough, law-enforcing nature, with “Steel” reflecting durability. Backstory: Marcus “Steel” Tanner was a Paragon Police Department (PPD) officer in the 1990s, known for his unorthodox methods in Kings Row. During a raid on a Rikti weapons cache, he was exposed to experimental tech that fused with his body, granting him enhanced durability and strength. Now a registered hero, he fights to clean up Paragon City’s streets, often clashing with the PPD over his “demolition” tactics, echoing his nickname “Steel Enforcer.” Powers: Primary: Invulnerability (reflecting his toughness, akin to Spartan’s resilience). Secondary: Street Justice (melee punches and kicks, fitting his cop fighting style). Power Pools: Leaping (for rooftop pursuits), Fighting (trained combat skills). Costume: Dark gray tactical armor with glowing blue accents (from the Rikti tech), a PPD badge on the chest, combat boots, and a visor helmet. Avoids the direct LA SWAT look by incorporating CoH-specific elements like Rikti tech. Tie to CoH Lore: The Rikti exposure ties him to the game’s alien invasion events, and his PPD background roots him in Paragon City’s law enforcement struggles. Homage Element: Captures John Spartan’s tough cop archetype and action-hero vibe without directly copying his name or exact backstory. Variation 2: Riot Warden Name: Riot Warden – Reflects a law-enforcement role with a focus on controlling chaos, inspired by Spartan’s mission. Backstory: Elena Voss joined the PPD during the aftermath of the first Rikti War, rising to lead a riot control unit in Atlas Park. After a near-fatal encounter with the Freakshow, she was saved by a Crey scientist who implanted her with cybernetic enhancements, boosting her strength and reflexes. Now a hero, she patrols high-crime areas, using her authority and combat skills to “demolish” gang activity, earning her the title “Riot Warden.” Powers: Primary: Super Strength (for her enhanced cybernetic power). Secondary: Energy Aura (protective cybernetic shielding). Power Pools: Leadership (for her PPD command role), Speed (for rapid response). Costume: Black and silver cybernetic armor with glowing green lines, a PPD riot shield emblem on her shoulder, and a futuristic helmet with a tinted visor. Distinct from a SWAT uniform, emphasizing CoH’s tech aesthetic. Tie to CoH Lore: Ties to the Rikti War and Crey Corporation, both central to CoH’s narrative, grounding her in the game’s world. Homage Element: Reflects Spartan’s law-enforcement background and physical prowess, reimagined with CoH’s sci-fi elements. Creative Variations for Simon Phoenix (Chaotic Villain Archetype) Variation 3: Neon Ravager Name: Neon Ravager – “Neon” nods to Phoenix’s flashy style, while “Ravager” captures his destructive nature. Backstory: Zane “Neon” Carver was a small-time crook in the Rogue Isles, working for Arachnos as a low-level enforcer. During a heist at a Crey lab, he stole a prototype sonic disruptor that bonded with his body, amplifying his aggression and giving him chaotic energy powers. Now calling himself Neon Ravager, he leads a splinter faction of the Freakshow, spreading anarchy in Paragon City with his unpredictable, destructive antics. Powers: Primary: Energy Blast (chaotic energy bursts, reflecting his destructive nature). Secondary: Energy Manipulation (melee energy strikes, akin to Phoenix’s combat skills). Power Pools: Leaping (for his erratic mobility), Presence (intimidating aura). Costume: Neon orange spiky hair, a ripped black tank top with glowing purple accents, tattered blue cargo pants, and combat boots with metal spikes. Retains a punk aesthetic but adds CoH’s Freakshow flair with glowing tech elements. Tie to CoH Lore: His connection to Arachnos, Crey, and the Freakshow integrates him into the game’s villain factions, making him a natural antagonist in the Rogue Isles. Homage Element: Captures Simon Phoenix’s chaotic, punk-rock villainy, but reimagines him as a CoH-specific villain with a tech-enhanced origin. Variation 4: Anarchy Blaze Name: Anarchy Blaze – “Anarchy” reflects Phoenix’s lawless nature, and “Blaze” hints at his fiery, destructive personality. Backstory: Riley “Blaze” Maddox was a disgraced chemist in St. Martial, expelled from a Circle of Thorns cult for his reckless experiments. He developed a volatile chemical compound that, when ingested, gave him pyrotechnic powers and a manic personality. Now known as Anarchy Blaze, he terrorizes Paragon City, leaving trails of fire and destruction, often clashing with heroes while mocking the city’s “sanitized” order—a subtle nod to Demolition Man’s dystopian themes. Powers: Primary: Fire Blast (for fiery, destructive attacks). Secondary: Fire Manipulation (melee fire strikes, reflecting his aggressive style). Power Pools: Speed (for his chaotic, hit-and-run tactics), Stealth (for ambushes). Costume: Flame-patterned orange and red jacket, black jeans with burn marks, spiky blonde hair with red tips, and a cracked, fiery domino mask. Incorporates Phoenix’s punk style but adds CoH’s fiery villain aesthetic. Tie to CoH Lore: The Circle of Thorns and St. Martial setting tie him to CoH’s magical and criminal underworld, fitting his villainous role. Homage Element: Reflects Simon Phoenix’s anarchic, destructive personality, but with a fire-based twist that aligns with CoH’s villain archetypes. Mixed Pair Variation (John Spartan and Simon Phoenix Together) Variation 5: Cryo Sentinel and Chaos Thaw Names: Cryo Sentinel (John Spartan-inspired) and Chaos Thaw (Simon Phoenix-inspired) – Referencing Demolition Man’s cryogenic freezing plot while avoiding direct name copies. Backstory: Cryo Sentinel: Lt. Kara “Sentinel” Hayes was a PPD officer in the 1980s, frozen in a Crey cryonics experiment gone wrong during a raid on a Hellions hideout. Revived in 2025, she gained enhanced durability from the cryonic process and now fights crime in Atlas Park, adapting her old-school tactics to Paragon City’s chaos. Chaos Thaw: Victor “Thaw” Drake, a Hellions gang member, was frozen in the same Crey experiment. The process mutated him, giving him ice-melting energy powers and a deranged personality. Now free, he seeks to “thaw” Paragon City’s order with chaos, becoming Cryo Sentinel’s arch-nemesis. Powers: Cryo Sentinel: Primary: Invulnerability (cryonic-enhanced durability). Secondary: Ice Melee (cold-infused punches, a nod to her frozen origin). Power Pools: Leaping, Leadership. Chaos Thaw: Primary: Energy Blast (melting energy bursts). Secondary: Fiery Melee (chaotic, fiery strikes). Power Pools: Speed, Presence. Costumes: Cryo Sentinel: Icy blue tactical armor with frost patterns, a PPD badge, and a silver visor. Reflects her frozen origin while maintaining a cop aesthetic. Chaos Thaw: Orange and black shredded jacket, blue pants with burn marks, spiky blonde hair, and a fiery red eyepatch. Nods to Phoenix’s punk look with a fiery twist. Tie to CoH Lore: The Crey experiment and Hellions tie both characters to CoH’s factions, while the Atlas Park setting grounds them in the game’s world. Homage Element: The cryogenic freezing and cop-villain dynamic homage Demolition Man, but the CoH-specific origins and powers make them distinct. How These Variations Avoid Copyright Issues Original Names: Names like Steel Enforcer, Neon Ravager, and Cryo Sentinel avoid direct references to Demolition Man characters, adhering to HC’s policy against using copyrighted names [Web ID: 18]. Creative Backstories: Each variation integrates CoH lore (e.g., Rikti, Crey, Hellions, PPD), providing substantial originality while paying tribute to the source material’s themes (law enforcement, chaos, cryonics). Unique Powers and Costumes: Powers like Ice Melee, Fire Blast, or Vibrational Force Fields, and costumes with CoH-specific elements (e.g., Rikti tech, frost patterns), differentiate the characters from their Demolition Man counterparts. Homage, Not Replication: The variations capture the spirit of John Spartan (tough cop) and Simon Phoenix (chaotic villain) without directly copying their names, exact appearances, or backstories, fitting HC’s apparent standard of allowing homages with creative elements. These variations should pass HC’s holistic review, offering enough originality to avoid copyright jeopardy while honoring the Demolition Man inspiration. The player can further ensure compliance by contacting a Game Master for pre-approval, as HC guidelines suggest [Web ID: 18].
  11. I asked an AI to look over the forums to try to understand HC's stance on copyrighted character allowed homages and disallowed replicas, and then asked it to look over your post, give a summary of the possible problems, and then make recommendations for you. Here's what it said:
  12. I miss this one; even though I quit playing it before it died.
  13. Caught at work in her civilian secret identity, Black Viper has to wait out a Rikti attack in an emergency shelter, which inspires a song. Beneath the Storm.m4a
  14. In addition, and mainly what I meant, is that if your resistance is high, say 54%, and adding this one IO puts it to, say 57%, then the 46% that was getting through turns into 43% -- that's an 6.5% reduction of incoming damage. The closer you are to your cap, the more each single percentage increase relatively reduces the incoming damage. And then, even if you are at the cap, your resistance to debuff still increases. And using the formula from Ukase, above, if your health was down to say, 25%, it's adding 10.4% resistance. And in that same scenario of a 54% base resistance, it's increasing it to 64.4, which reduces the incoming damage by 22.6% compared to not having it. IMO, that's nice amount.
  15. It's more valuable if you already have lots of resistance, but are short of the hard cap for your AT.
  16. IMO, it's a low effort, low return activity. I doubt anyone is a trillionaire from a flipping focus.
  17. Black Viper and the Midnight Choir perform "Chaos Rift", a song about the "Mapserver Madness" event. Chaos Rift.m4a
  18. The Wiki only briefly mentions the Mapserver event https://homecoming.wiki/wiki/April_Fools'_Day It would ne nice to have more extensive documentation of it, how it works, the enemies in it, the rewards structure, etc.
  19. I wanted a song about the discovering Ouroboros and the Menders, and thought, in-character, the songwriter would not just come out and sing about them by name -- she's been entrusted with the secret, after all. So a song that obliquely goes after it would be the goal. River of Time.m4a
  20. Black Viper and the Midnight Choir perform "River of Time." River of Time.m4a
  21. Black Viper and the Midnight Choir perform "Dam Breaker", a song about the Positron Part Two Task Force. Dam Breaker.m4a
  22. I would distinguish between work to increase the story content and relevance of a zone, and work to represent a zone as being reconstructed in-game. In the former, the zone can stay destroyed and filled with rubble. In Galaxy City's case, the former would be to restructure the zone as a visit-able destroyed zone. This could even rebuild it as a higher level hazard zone (I'm not saying we should, just that it would make sense). Then, later, after further game events, maybe it is shown as being rebuilt (similarly to Faultline). But what many people seem to want is a nostalgic restoration and retcon of Galaxy City pre-shivan-game-intro. I understand that desire, but I just don't see it happening.
  23. I'm generally okay with the idea, so long as it isn't strictly tied to veteran levels alone. They're too easy to get doing the same thing over and over. I prefer a more accolade badge style approach, which could include progressively higher vet badges, since this encourages a variety of content and often increases teaming.
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