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Everything posted by Andreah
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By the time one of my alts is in the 35+ range I've already been putting my build together, and am perfectly willing to dip into my email claim for team inspirations if needed, so ITF is always fun. However, one needs to know the limits of what the build can and cannot do vs masses of +5's.
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The NotebookLM tool has been released out of experimental, and has had some changes. For example, you can now tell it what to focus on in the podcast it produces. SO, you can give it a bunch of links to HC Wiki pages that are relevant, and then include your character's short bio, and tell it to describe your character and how they fit into the setting, and it will do that. Before, if the reference material was much more voluminous than your character bio, it would just talk about the setting and not your character.
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Maybe he was trying to be nice to you, and invited you in, even though he didn't need the help any more. Convoluted reasoning? Maybe a little, but people can be like that.
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I think, in retrospect, it would have been best if each one of these heroes' superheroing days had been in the past when the game launched. They were all retired, defeated, or de-powered for one reason or another, and the ones who were still around were left giving story hooks, tips, and "advice" to new heroes, whom they hoped would rise to greatness and provide for the city's heroism needs as they no longer could. Also, remove the idea that they "train" us -- find some other explanation for going to them to choose powers and install upgrade slots.
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I agree. The hero side FF suffer from the early design of City of Heroes; City of Villains benefited from considerable lessons learned about how to write stories in an MMO. If the resources were there today to rework it all, I'm sure a tremendous improvement could be made, both in making their task forces more consistent to their backgrounds, and making the contributions of player-heroes and our interactions with the FF members be more satisfying.
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I think this is a lot of it, but it's honestly unavoidable in MMO's from that time period. And may well still be -- can we we all be the main character of such a large shared universe? I would argue that a large shared universe should not have main characters as such.
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I've never felt they were needed for CoH, especially as they're perpetually in an overshadowing position relative to players' characters. Having a pantheon of overpowered villains to oppose makes more sense. Once CoV was out, I can see the need for them, but again, as foils for the villains, not for the heroes. The other part that always troubled me is that developers took on their identities as avatars, and some of them were even inserts from developers' pre-employment at Cryptic days. That shouldn't have been a thing, imo. But City of, was a new thing, and even MMO's were very new then, and I give them a pass for hindsight.
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Well, when I craft purples, I craft a few hundred of them. Haven't done that in a while though, maybe I should again.
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I could see myself doing this easily. If I need two yellow salvage to craft a purple, paying 100k each for them is a round off error compared to the value of a purple. Consider the worst case, you need 600,000 inf, two yellows at 100k each and three oranges at 1m each, that's 3,800,000 inf to craft it, plus the value of the recipe. Those go for around 10 million if you are a patient bidder, iirc. So, out of maybe fourteen million to get your purple, who would care about 200k? People don't even bid-creep for purples in 100k intervals.
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This looks new, and I took a guess and created this folder under C:\Games\Homecoming\assets\mods and it now seems to work.
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Here is what it shows now: Opening database connection XML data successfully loaded. Fetching installed mods with values: * Installed mods loaded successfully: 5 mods found. Checking for updates Clearing mod list Attempting to start modCheckerThread starting modCheckerThread gamePath: C:\Games\Homecoming dontCheckforData: True XML data successfully loaded. Fetching installed mods with values: * Installed mods loaded successfully: 5 mods found. Started modCheckerThread Num Mods: 243 assets\mods doesn't exist, aborting
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I updated, and relaunched it twice to be sure. Here's what I get in the lower-right log-pane now: Opening database connection XML data successfully loaded. Fetching installed mods with values: * Installed mods loaded successfully: 5 mods found. Checking for updates Clearing mod list Attempting to start modCheckerThread starting modCheckerThread gamePath: C:\Games\Homecoming dontCheckforData: True XML data successfully loaded. Fetching installed mods with values: * Installed mods loaded successfully: 5 mods found. Started modCheckerThread Num Mods: 243 The rest of the UI looks the same as before.
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The bottom left panel is completely blank. The bottom right has this: Opening database connection Checking for updates gamePath: C:\Games\Homecoming dontCheckforData: True Here's a screenshot of the UI:
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I'm having this problem too. Exited and relaunched several times, still no mods showing.
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Thoughts on Fold Space Etiquette on Leagues and Teams
Andreah replied to Excraft's topic in General Discussion
This. If you are the team leader, set some rules if you feel you need them. If you aren't the team leader, do your best to follow the rules they set, find another team, or run your own. -
I kick for not leaving the mission maybe once a week. When it happens, there's tells going out explaining why and asking them to send a tell back when they've returned, becuase I will save a place for a little while. Real-life happens to everyone, now and then. They'll have to be pretty bad about it to earn the boot from me. Bad as in going pretty far away, and refusing to return after being asked. Asking is done privately via tells. Then by asking in team chat. And then by teleports. I think I've booted people for this a couple times in the past year. I make a note, and one-star them.
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Market price is still around two million.
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I totally grasp that. If you don't want to group up in a big ball and nuke mobs don't join teams doing that. And if you discover you are on a team doing that, then instead of running off on your own and slowing them down and not supporting other people on that team, then go run missions solo, or make your own team of lone wolves. If you are the lone wolf on my team, you do not get to decide you are not impacting the rest of the team. I do. And that's why, in this hypothetical circumstance, after you refuse to return to the big ball and help the team nuke stuff, you get the boot. You do not need us to go run +4x8 content on your own. Go do that on your own.
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Thoughts on Fold Space Etiquette on Leagues and Teams
Andreah replied to Excraft's topic in General Discussion
I believe how Fold Space works and what affects it is absolutely on-topic for discussing the etiquette of when, where, and how it's used. -
Thoughts on Fold Space Etiquette on Leagues and Teams
Andreah replied to Excraft's topic in General Discussion
If you are rich enough, you can enjoy the multitude of benefits from and additional level shift as often as you like. There are circumstances where you can't use the inspirations though. -
Exactly correct. If they are on my team, the team I started then they play by the rules I set. I'm never obnoxious about it in-game, however people here in forums may think I come across. The way I don't play with them, on the team I created, recruited, and manage, is that I boot them off. A hard requirement for being a level 50 on my teams when we're doing content open to all levels is that you help carry the lowbies by staying with the main group. And when they're tough super-powerful 50's, they'll come back and help carry other people's new alts, too. You may say, oh I leveled myself up to 50 solo and have no obligation to carry anyone else's low level alt. You're right, go make your own team, you'll be booted from mine.
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Thoughts on Fold Space Etiquette on Leagues and Teams
Andreah replied to Excraft's topic in General Discussion
Also, in most incarnate content it is easier to FS bosses and EB's, due to the the players' +2 and +3 shifts turning on if they have them. -
Thoughts on Fold Space Etiquette on Leagues and Teams
Andreah replied to Excraft's topic in General Discussion
It's not accuracy, you have to have enough teleport magnitude to move them even if you hit them. -
Thoughts on Fold Space Etiquette on Leagues and Teams
Andreah replied to Excraft's topic in General Discussion
My experience is completely counter to yours. People do adapt to better team tactics when they're give the chance to work with them. It happens all the times, even on pick-up groups. And if you are on my team and your mobs disappear, even from your burn patch, you were in the wrong place. Put your burn patch with the rest of the team's AoE's next time. -
Thoughts on Fold Space Etiquette on Leagues and Teams
Andreah replied to Excraft's topic in General Discussion
You can Fold Space or Wormhole 54 EB's if you use an Ultimate first. Edit: Yes, that's expensive; probably not something you'll choose to do often.