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Everything posted by Andreah
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guide An Overly Long Post Talking About Mediporters and Teleportation (TM)
Andreah replied to McSpazz's topic in Roleplaying
PPD can teleport player-villains to the jail during mayhem missions. It's a stretch, but it would make sense they could do this to defeated npc villains in some cases. In my RP, I usually assume defeated enemies inside a mission will be taken into custody by a PPD team that comes in after my mission team has pacified the mission area. I do sometimes see people tagging defeated enemies for teleport to jails though. It doesn't seem unreasonable to me. -
Should be easy to test by selling four stacks of ten salvage. That's forty items but only four listings.
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I think this message and the timeout is just automatic when there's more than about 30 items sold to claim inf on. You could be the only player on all the servers and it would still tell you that.
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I sometimes buy Superpacks 1,000 at a time, and never had an issue with the auction getting behind on it.
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guide An Overly Long Post Talking About Mediporters and Teleportation (TM)
Andreah replied to McSpazz's topic in Roleplaying
As a for-instance, I've seen a few people use Super Jump to represent both using a motorcycle and for using a grapple in the roleplay; and also using teleportation/mission-transports as proxies for being able to run at supersonic speed. We have a number of mechanical means of travel: Flight Teleportation Super Speed Super Jumping Off core versions of them: Athletic/beast/ninja run Panther/Coyote run Jump Pack/Steam Jump Jet/Rocket Pack Flying Carpet Void Skiff Rocket Board And of fast travel, to work with: Mission Transporter Team Transport Long Range Teleport Assemble the Team I've probably missed some. -
guide An Overly Long Post Talking About Mediporters and Teleportation (TM)
Andreah replied to McSpazz's topic in Roleplaying
I agree. And a more in depth discussion of how we portray teleportation and other fast-travel mechanisms in our roleplay might be worth another "Overy Long" discussion by the OP @McSpazz. Maybe I should make an index of those threads and see if there's one already :D Edit: And McSpazz already has an index list of these threads: -
guide An Overly Long Post Talking About Mediporters and Teleportation (TM)
Andreah replied to McSpazz's topic in Roleplaying
Mediporters are a super convenient system. But what about when a character has the power to teleport themselves? Can they just pop over to the nearest hospital in a pinch? I suggest the short answer is: it's possible in a roleplay scenario, but it's not the same as using a mediporter. Here's my suggestion for a breakdown of how self-teleportation to a hospital might work in roleplay: Teleportation to a Known Location: If your character has teleportation abilities, they might try to teleport to a hospital or medical center they know about. This isn't an automatic thing – they need to know the location and have the ability to teleport there before they lose consciouness in a defeat, and they may need to have established their ability to locate the hospital they teleport to as a 'target lock'. No Automatic Healing: This is a key difference from using a mediporter. Mediporters provide stabilization and healing as part of their service. If you teleport yourself when at defeat's door, you're just getting yourself to the location, but you arrive still injured and needing treatment. There's no magic healing just from teleporting. Limitations Still Apply: Remember that teleportation isn't always a sure thing: Jammers and Barriers: Teleportation can be blocked by jammers, barriers, or fields, such as those used in jail cells and by War Walls. If the hospital is in an area with that kind of interference, your character might be out of luck. Target lock: Long-range teleportation without an established target lock is not something that most people can do regularly. It is possible that maintaining a target lock to a distant location requires significant ongoing effort. Roleplaying the Difference: This approach lets you use your character's abilities in your roleplay. However, it's not the same as the mediporter system that is used for all defeated characters in game. Self-teleporting is a different way of reaching a hospital than being sent by a mediporter. Dramatic Considerations: The OP suggests that relying too heavily on teleportation and mediporters can take away from the drama of a story, and I agree. Consider the impact of a self-teleport; your character may arrive at the hospital with no instant medical support, and have the roleplay opportunity of being in a more dire situation. While self-teleportation to a hospital may be possible for characters with the power to do so, it’s not an automatic free pass to skip the normal healing process that a mediporter provides. It can add some nuance to your roleplay by letting you use your character's powers in a unique way, but keep in mind that it isn't the same as using the MediCom system. It could be more challenging and require more roleplay once the character gets to the hospital, since they would likely be in worse shape than if they arrived via mediporter. Anyway, as always, if your roleplay makes sense to you, who am I or anyone else to say it doesn't. Cheers. -
There may be some spoilers about Arachnos and Tarantula Spider Number 204 in this post. I exported a set of lore-related categories of Wiki pages from the HC wiki and imported them into NotebookLM. It's very useful as an AI-empowered lore search and explainer, and also helps me with understanding how my character (and story npc's) can fit into the existing lore of the game. There's more of the timeline that I didn't clip. I also asked it this, and I think it did a pretty good job. I can ask it to go into greater depth about specific topics, too. I then asked it to tell me more about Number 204. I checked a few of the citations it gave, and they were pretty accurate. I saw its mention of "Black Widows" earlier, and asked it about that. What it doesn't have is meta-information about the sources themselves. One of which is the old "Coh Writer's Bible", which I imported in. That document I presume is pretty old and has some dated nomenclature. Overall, it's like having a lore expert on call, anytime I'm curious about something.
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Exploring the Depths of Villainy - Which Groups Are the Most Evil?
Andreah replied to Andreah's topic in General Discussion
I'm currently writing a somewhat comedic story about the Hellions and my main character. It's because they're not a seriously villainous threat that I feel comfortable doing that. Choosing a much more villainous group wouldn't feel right, even if it is possible to write such stories with them. I wouldn't want to cheapen their reps like that for my story-benefit. -
Exploring the Depths of Villainy - Which Groups Are the Most Evil?
Andreah replied to Andreah's topic in General Discussion
To me, a bit part of it is also the strength of the group, not just its number, but it's organization, access to potent capabilities, and vision of an end the rest of us would consider to be apocalyptic. This sets the big-league threats above the ones like the hellions, outcasts, and skulls. -
Exploring the Depths of Villainy - Which Groups Are the Most Evil?
Andreah replied to Andreah's topic in General Discussion
I won't get into current politics other than to say I disagree, and I find the council's recruiters to be comical and ridiculous to the point of being jarring, even in City of Heroes. How about the other low-end gang-like groups; like, say the Hellions, Skulls, and Outcasts? Hellions use satanic imagery, but are basically just pentagram-themed arsonists. Outcasts are just low-end Superdyne fueled thugs. But Skulls actually seem to be a nihilistic death cult, so I put them as more villainous than the other two. -
City of Heroes Ranked #245 out of 250 MMORPGs
Andreah replied to Lunar Ronin's topic in General Discussion
He set out a methodology and followed it where it took him. I give him props for that -- it resulted in a different kind of video. He could have broken them into groups of still running, not running, miss-classed, and never released. That would have made it easier to follow. Also, the video class of "ranked lists of MMO's" itself was less common back in the early days, and I think that works against games like CoH. -
Exploring the Depths of Villainy - Which Groups Are the Most Evil?
Andreah replied to Andreah's topic in General Discussion
Within the context of the game, absolutely. I'm not sure there's a supernatural force of Evil in the game, but there may well be. Certainly if someone has it in their background I'm not going to tell them they're wrong. -
City of Heroes Ranked #245 out of 250 MMORPGs
Andreah replied to Lunar Ronin's topic in General Discussion
His methodology is the reason. -
Exploring the Depths of Villainy - Which Groups Are the Most Evil?
Andreah replied to Andreah's topic in General Discussion
Can you even imagine "War walls" ? :D Some parts of the game world just make no sense at all. But it's comic book logic. -
Exploring the Depths of Villainy - Which Groups Are the Most Evil?
Andreah replied to Andreah's topic in General Discussion
Whole sections of the city are in total ruin and overrun with chaos and crime, with no hope of restoration. -
Exploring the Depths of Villainy - Which Groups Are the Most Evil?
Andreah replied to Andreah's topic in General Discussion
Isn't a very convincing argument a sort of mind control, too? :D It doesn't work on me though, I see them on those soap boxes and if I'm not in a hurry I just blast 'em. -
Exploring the Depths of Villainy - Which Groups Are the Most Evil?
Andreah replied to Andreah's topic in General Discussion
They do, and you can see them recruiting all around the city. In the back of my mind, I imagine they're using mind-control and a lot of their recruits aren't voluntary. (Otherwise it just doesn't make sense to me.) And this also justifies my not using lethal force on their run of the mill minions -- they wouldn't be in their right minds and acting on their own volition. The groups that are there with "Blue and Orange Morality" that I can't necessarily say is good or bad, just different and rightly opposed; yeah, that's a hard one. They're sort of like the weather -- sometimes it's bad and hurts people. And unlike the weather, we can stop them when they do it. From the Rikti perspective, they're just trying to get home, right? And we're in their way, with our scary magic and superheroes. -
Exploring the Depths of Villainy - Which Groups Are the Most Evil?
Andreah replied to Andreah's topic in General Discussion
I agree. They have a visceral effect on us as an audience since we're still historically in aftermath of WW2, and which also means even while that visceral reaction can be touched on by them, the writers have had to tread carefully in order to stay within the bounds of good taste. This, in my mind, lessens my perceived evil of those game enemy groups, because they've been merely cartooned up to it and I'm expected to just take it on faith from there. The other groups you mention have objectives which are arguably just as bad and perhaps worse. -
Exploring the Depths of Villainy - Which Groups Are the Most Evil?
Andreah replied to Andreah's topic in General Discussion
The CoT are still near the top of my list for the most villainous. I don't know how they choose their victims, but they do displace or obliterate those peoples' souls. And we get to see those ritual soul theft/kills in progress all over the lower level zones, too. -
Exploring the Depths of Villainy - Which Groups Are the Most Evil?
Andreah replied to Andreah's topic in General Discussion
And they're completely lacking in any empathy. They look on people like some resource to be dug out of the ground. It's in a service to a twisted ideal of Dr. Vahzilok's that he can defeat death; and I believe, in game canon, it's given that he is insane. Of the game enemy groups, they're the ones that give me those heebie-jeebies the most. -
Exploring the Depths of Villainy - Which Groups Are the Most Evil?
Andreah replied to Andreah's topic in General Discussion
I concur. Your classical vampire is a criminal, but only on a very small scale, and doesn't come pre-packaged with a vastly greater threat. He may have one, but so could anyone else, it's not intrinsic to his condition. -
Exploring the Depths of Villainy - Which Groups Are the Most Evil?
Andreah replied to Andreah's topic in General Discussion
I don't know that they are, in this setting. Both are tightly tied up with space aliens; and as I read it, their motivations aren't well aligned with mere human ideology any more. In contrast, Arachnos is more clearly a human ideology to me (And still a very bad one).