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Judasace
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Everything posted by Judasace
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The Incarnate system: trivializing Archtypes
Judasace replied to ed_anger's topic in General Discussion
My contoller is awesome on the prisoner stage of the BAF. My imps eat the LTs while all the minions melt in my burn patch/freezing rain gauntlet. Then there's my contribution from my secondary to heal and debuff the AVs regen, buff everyone's speed, keep their end up. She's great on Hami raid too where you have to stack holds on the Mitos in order to kill them. If no controllers showed up to a Hami raid, it would probably fail. Sure, if you see "contoller" as someone who just locks down minions while others kill them, then you're going to be useless the first time you meet an EB, let alone an AV. If, however, you use every tool you have, buffs and debuffs from your secondary, soft controls, damage from your pets, then you'll find yourself needed and wanted in almost every bit of content in the game. -
Is it possible for new moves, effects etc
Judasace replied to ShinningHead's topic in General Discussion
Sure it's possible. The people with the skills to do these things are generally in high demand, get paid well and then worked 80+ hours a week to meet a deadline imposed by EA, Blizzard, etc, etc, etc,. They generally aren't sitting around with tons of free time unless they're between projects, and even then they're most likely not going to volunteer to do for free what they normally get paid to do, especially after getting worked past the point of burnout on each project. Really, it's not a lot different with coding, though that tends to have more people that can do that vs. art or animation. But whether it's art or coding or any other thing about changing things about the game, getting people that have the interest and time and skill to do it is the hurdle, an almost insurmountable one. Even just keeping thes ervers up requires dedicated people with skill that are willing to work on it for free. There are a few dedicated people that got the server up because they have a passion for it. But the group is small, and on some servers small enough that even one person leaving for a job, personal life or whatever reason can shutter the whole project. If one or two of the top homecoming devs were to leave for whatever reason, it's not like there's an HR department to replace them. Someone might try to step up, but that may or may not work. Massive changes on the order of the old CoH issues, full of new content, art, animations, powers, etc. are never going to happen. In 7 years they managed to produce 1 new trial, 1 new AT and a variety of small fixes and changes. And not one of these things used new art or animation assets, they just unlocked or repurposed things that were already in the game. So yeah, is it possible? Sure. Is it ever going to happen: Don't count on it. -
this . I don't think most people get the thread this game hangs by. I suspect the reason it's still here at all is just the slow moving bureaucracy at NCSoft, and a debate on their part internally whether to bring it back as a legacy game on life support - no dev team just server admins and charging people 20 bucks a month and micro transactioning everything from recipes to inspirations, or just shutting the whole thing down to protect their IP. If these servers are still up at Christmas time, I'll be stunned.
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Requesting a non-AE server #TBL on July 1st
Judasace replied to pattycake's topic in Suggestions & Feedback
Please explain how anyone not liking it and leaving is going to harm a fan run server for a game that was closed 7 years ago? The people donating to keep the servers open aren't going to suddenly go "Damn that AE and its incessant farming! I QUIT and I'm taking my money with me!" The vast majority of people came back knowing all about AE and its farming. New people will stay or go, but in such small numbers as to be insignificant either way. The cast majority of people got here because they were already interested in CoH, missed it, whatever. Its not like it's some fresh new game that needs to build an audience and a player base. The players are who they are, and as significant numbers leave or get bored, eventually the servers will close again for lack of interest or simply because the game becomes unplayable in newer hardware. The game is more likely to close again due to the server operators losing motivation or interest than anything else. TL;DR: A small subset of new people, already small subset, will hate AE farming and leave for some reason related to it. Those numbers are so small that it won't make any difference to anyone. I, too, love to enforce censorship upon things that hurt nobody yet I personally dislike. Remember, that one individual's perception that there is no harm, is not reality. I appreciate you see things a certain way, I hope you can accept others don't see things how you do. There are plenty of examples of how such spam warps perception of the game and disenfranchised new players. A society is a collective group that share values, behaviors ideas and agree upon good and bad. We all must be considerate of others, and not assumptive. Assuming something doesn't harm others and then doing that activity is counter to courtesy. We could assume dropping trash on the road is unharmful and do it, and require that proof be given to stop us. Those that do not believe in climate change use this argument, that pollution can't be causing change. If you assume dfb spam does no harm, you may be failing to consider that it does, just based on your belief. Courtesy and conscientious attitudes dictate that we think about the negative reprocussions of our behavior BEFORE we act, and do our best to avoid harming others, even if we don't have proof it would, or believe it won't. So, we all play together. No one cares about pl'ing or farming, or how fast people level. It is evident that spamming chat DOES cause harm, and people DON'T like it. The harm that it does to the long term viability of the game is evident. We don't ask that you have our opinion, just that you respect it, much as we respect your desire to run dfb. Everyone who resorts to "they just want to control me, kill my fun, make me play their way," etc, is missing the real point: how you play is not the issue, it is how chat spam and how powerleveling overwhelming all modes of play, and the negative effect it has on NEW players that is the issue. I firmly believe we should keep all these forms of play AND prevent the negative reprocussions of them. Please refrain from sarcastic snarky comments such as the censorship comment. It's really not helpful or kind. Once we have an official definition from the devs/admins, (or whatever group/entity is in charge), then and only then can we make an objective statement about what does or does not constitute "harm". That being said, it is also important to recognize the circumstances surrounding an interaction, as that will modify the threshold for what is or should constitute harmful actions. For instance, if the devs determine that advertising for powerleveling teams is a valid use of chat, it may still fall under the purview of "harm" if someone were to follow you around, stand in your way, and ask to be PL'd or the like, in local or via tells... If members of our community leave due to believing the game is terrible, because all they know of it is AE, dfb, so on... There's harm. If new players are only ever exposed to pl'ing and miss all the other parts of the game, and believe the game is crap, and leave.... There's harm If people make it to 50 in a day or two, have no clue what they are doing, and frustrate others... There's harm. If what we want is new players to fall in love with the game the same way we did in issues 2, 3, 4, 5, 6, 7 etc.... Let's figure out how to do just that. Harm exists when it exists. -
They already do in everything but the cut scenes. If you stopped to read mission briefings and clues on TFs teh rest of the group would have cleared the objective by the time you finished. Cut scenes aree different because they're forced on everyone over and over again. Anything gets old after you watch it 1000 times. IF you want to slow down and experience the content and read every clue and mission briefing, then make a TF for that purpose and let people know ahead of time.
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Requesting a non-AE server #TBL on July 1st
Judasace replied to pattycake's topic in Suggestions & Feedback
I don't care about AE farming, but it is funny that people defending feel the need to pretend it doesn't cerate bad players that impact the experience of others. It does. And it does so at a higher rate then would otherwise happen if it weren't there. Just not having it in the noob zone would cut down on some of it. Nightly there are multiple people that join an incarnate raid only to say in /LFG chat that they don't know how to get to pocket D. After first teaching them how to use /league, it becomes evident that they have never been out of Atlas Park, have training or no enhancements and have no idea what they're doing. YOu let these people on a BAF you're going to leak prisoners like bad plumbing. and yes, BAFs have failed at the prisoner stage, and done so strictly due to AE babies. It doersn't matter, it's just a game, and I'm more likely to help these people than kick them, but the facts are the facts: AE creates a lot of clueless 50s. would there be clueless 50s if the farming was takng place mainly in PI? Sure, but a lot less of them. Again, I have no dog in this fight, I don't care if people are just handed fresh 50s of every class in the game for logging on, whatever. But to pretend that it doesn't impact others or tht AE isn't behind the majority of it is just being overly defensive and deliberately obtuse. -
If you want a modern game, go play any of the dozens of live service games on offer from various companies. Some of us like our CoH the way it was intended...hence why it was brought back by players for free. Yo DO realize there's not a pro dev team behind the servers, right? That they're not getting paid to sit around and do dev work on CoH 40+ hours a week, right? They may be great people and all but they have real lives and real jobs that pay their actual bills. They brought a game that was released 15 years ago and shuttered 7 years ago back from the dead for people to play for free. There's no guarantee of anything getting changed at all, let alone the literally thousands of things that have already been suggested on this forum alone. They may make some changes here and there that they have a personal interest in. Other than that, they're not here to balance the game or make it palatable for a "modern player base". If they and a few thousand others hadn't loved the game and its decade old design decisions, they wouldn't have come back for it. Yeah, you and every other person on this forum has something they want changed. You aren't going to get without beating lotto odds. If the game as is isn't something you can live with, then you're going to be disappointed.
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Requesting a non-AE server #TBL on July 1st
Judasace replied to pattycake's topic in Suggestions & Feedback
If it was as simple as locking the doors, I would agree. But you have story arcs that intentionally send you to AE (Twinshot, IIRC - though that might just be exterior), and you have badges in AE needed to complete the zone exploration badges. And there is of course to 2 to 3 to 100 other interactions with AE buildings or NPC's that we might be unaware of in the code base. So maybe it's a config setting, maybe it's a whole different build...IDK... Still doesn't seem worth the coding change even to add a configuration setting Not that I'm advocating getting rid of AE, but it's nowhere near as coplicated as it seems to achieve what OP is asking for. All you do is reduce the rewards to 0. They already showed they can adjust the rewards as needed by taking out Arc XP to fix the glowie exploit. Make the XP 0 and it is the same as removing it, without any of the technical problems actually removing the building entails. -
Requesting a non-AE server #TBL on July 1st
Judasace replied to pattycake's topic in Suggestions & Feedback
I don'\t care if people sit in AE and farm all day. It is frustrating when you sometimes run into these people at 50 and they don't know the basics of how to play their character. Had to teach a Tank how to keep aggro while trying to run Numina on an alt, and he was exemping down to my level to play it. I personally prefer to run the content...the rewards are high enough that I already have several 50s fully IO'd out because they leveled off of content, gaining merits along the way. I get the argument that people already did the content and just want to skip to X level...I don't understand where the fun is in skipping most of the game just to run a few IO trials and move on to another, just collecting 50s like action figures and setting them on a shelf, but to each their own. Hopefully most people that do it already know how to play the game and aren't leveled ina day in AE and then then run off and ruin content for others..pretty sure this was the cause of a BAF almost failing the other night. Prisoners were escaping like Clint Eastwood from Alcatraz all over the place and when I saw the people who were letting them get by...well the I had seen at least two of them asking really, really basic questions in chat just afew hours before...things like where to find the tailor and how to respec. These people weren't vets that had played the content and just wanted to skip to incarnate stuff. They were AE babies that almost botched a trail for 20 some other people. Anyhow, play how you want, but if you want to do group content take the time and learn how your character works. -
Possible unpopular opinion: Why should they? you're getting this for free. These guys aren't beholden to anyone. The minute they do this people will take it as a promise to fix whatever was put on the list and start making demands that this get done. Just looking at the tone of a lot of the posts here people are starting to demand things, IMO adding something like this and that only gets worse, leading to aggravation and burnout on the parts of the people volunteering their time to do this, furthering the chances that they'll just throw up their hands and quit. IMO people aren't appreciative enough of these guys and the fact that we just have a game to play at all, instead there have to 5 million different suggestions that these guys can't possible hope to ever do. And now they're supposed to take the time to publish a list of things they aren't doing because they're too busy making the list. Here's my suggestion" everyone leave the guys running the server be and just enjoy what you've got. Feel free to post things you'd like to see, but don't have any expectation that it will ever become reality. Looking at this forum is like watching one of those videos where the kid gets a new car for their birthday then goes on a mad tirade because it's not the right color.
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While they're at it they should delete emotes. If you want to pretend your character is doing jumping jacks or juggling just pretend. It' not useful in terms of game mechanics. Same thing is true of capes. Well, all costume parts. Just delete them all. TBH, all of the graphics fall under this category. Get rid of all of it. Let's just have a string of numbers running down the screen, and at certain designated intervals we click the mouse. Sounds like a big improvement to me.
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Is there any word on what is reasonably doable?
Judasace replied to Galaxy Brain's topic in Suggestions & Feedback
Expect nothing. Really, just having played at all again was a gift. NCSoft could decide to play hardass tomorrow and make all of these player servers disappear. It's fine to come here and speculate that "it would be nice if..." but anyone that has the attitude of "When is X going to get fixed?" is setting themselves up for failure. Hopefully noone is coming here actually expecting new things like major art assets or things like that. -
Open your |"Powers" menu, and look at it from there, it's under "Temporary powers" this shows how much time is left if you open the Info window that way.
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Character Transfers between Unrelated Servers
Judasace replied to Yeoman's topic in Suggestions & Feedback
The second...the very INSTANT that people start to monetize any aspect of this game beyond accepting donations for running the servers, is when NCSoft unleashes the lawyers from Hell and we lost the game again. I'd rarely tell anyone not to wish fr what they want, no matter how unrealistic, but even suggesting these kinds of things starts opening cans of worms that only lead one place - us with no CoH again. -
I'd say the vast majority of the threads on this forum fall into this kind of pie-in-the-sky category. They're things that a fully staffed and paid dev team would have to question the investment vs. reward of. I'm not sure...there are maybe one or two art people that have tentatively suggested they might be willing to do some stuff on a volunteer basis? IDK, but no way will the kinds of suggestions most people are putting up ever get implemented. That said, it's interesting to see what people would like, and maybe designers of future games can take some of this stuff into consideration, but I really hope people posting here aren't posting with any expectation that stuff will ever radically get changed or major stuff get added. IMO we'd be extremely lucky if we ever got content added to the game using existing resources, or some underperforming power sets numbers tweaked. Anyone actually hoping for anything beyond that is really just setting themselves up for disappointment. People need to remember....the game's server code ddin't just fall out of the sky, people had it for years, and the changes in i25 were about as much as could be realistically expected....a cobbled together AT, some stuff that was in the game but nit released polished up and released, some QOL improvements here and there. Even with the server code being public doesn't really indicate that a stream of people willing to donate massive amounts of free time for a fifteen year old shuttered MMO are suddenly going to appear. So...let people do their dreaming, but hopefully they're managing their own expectations, or there are goingto start to be a lot of bitter players in the months and years ahead.
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Actually I would..for me it would be part of the fun. It's honestly less fun just deleting it yourself...there's a tension and stress that comes when there are elements that are out of your control, it just doesn't generate the same level of excitement. Not sure why people seem hostile...I know that in the past of MMOs there were a lot of people that wanted to force permadeath or a hardcore experience on everyone, but I wouldn't want it forced on anyone else, and this is nothing to do with PvP...but people do seem to get their backs up a lot over this issue even just being talked about. It's kind of like the difference between real life skydiving and doing it virtually. Nothing wrong with either one, but they're two different experiences. Anyhow, mostly I was just curious if it was even something that was possible from a technical point. Now that private servers are a thing, I think it might be fun if people made servers that suit different tastes.
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Yeah, but come on, it's not really a penalty. You don't earn enough inf early on to make its loss a penalty in relation to 2XP. One decent recipe or a piece of orange salvage and you can easily get DOs and then your Core IOs at 22.
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I was going to come in here and say "Don't touch KR, it's awesome!" but actually I've had this same experience, and it stems out from the original devs messing with original KR. So yeah, as much as it's my favorite zone in the game, I have to agree that the level ranges have gotten all wonky.
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I was just wondering if it's even possible within the code...or even something like, if you don't get rezzed in X minutes you die forever, or even just harsher death penalties, like if you Hospital you get locked out of your powers for a while. I know it's not everyone's thing, but I would really enjoy a hardcore server with harsh penalties for failure.
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It did, and asshats would teleport newbies high in the sky so they would fall to the deaths. Reasons exist. They'd have to be new enough to turn off the TP warning, or agree to the TP. And finding people willing enough to go convince someone to turn it off for a some griefing cuts down on the pool of culprits by imposin some effort on them. Then you have logs to use as evidence tehy deliberately griefed someone, if it warrants action or the person is a chronic problem. And if it's something that happens occasionally, people will learn from the experience. Unfortunately this will mainly come down to philosophical debate about people whether safety from all forms of bad things happening to people are worth forcing everyone to wear crash helmets all of the time. I fall on the side of learning not to take random teleports from strangers and then banning those that do this over and over. As for the other response about that these things shouldn'r be something we're worrying about. Well, that's just like, your opinion man. It should at least be an option for people to turn these things on for themselves. I'd like the immersion, others wouldn't. TP jerkery was the reason A: fall damage became nonlethal, to prevent straight-up jackass kills via TP, and B: when people instead started dropping folks into mobs so they'd be insta-killed after being dropped to 1 HP, they put in the accept prompt. So your "immersion" was ALREADY done, and it was enough of a problem to require being pulled out in two different ways. Relax, you don't need to start putting random words in caps. I would still prefer things the other way. Hell, at this point I'd love it if the devs here could make a hardcorre server with lethal falling/drwning damage and real death penalties. I wonder if permadeath is possible...
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47 I started out with a MUD called Legends of Terris. After that I played Neverwinter Nights...the original one on AOL, having been a fan of the Gold Box games, and then an active member of the FRUA community on AOL it was only natural for me to get on with NWN. After that I went back Terris for a bit, then discovered Asheron's Call. Played that until CoH came out. Tried a few others: DAOC, Anarchy Online, SWG and I did play quite a bit of WoW, but kept coming back to CoH until it shut down. After that I got back into single player games...mostly open world stuff that essentially reminded me of solo MMOs...Fallout/Skyrim and the like. Not really a fan of the 'Live Service" model that online gaming has become...I remember when we all made fun of horse armor, now people play hundreds of dollars for stuff less worthwhile than that. Abouta year or so ago I also got back into Tabletop RPGs using Discord and Roll 20. Have had some great times playing and GMing superhero games like Mutants and Masterminds, Masks, Marvel Heroes and the like. There are some really great pen and paper superhero RPGs out there these days.
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It did, and asshats would teleport newbies high in the sky so they would fall to the deaths. Reasons exist. They'd have to be new enough to turn off the TP warning, or agree to the TP. And finding people willing enough to go convince someone to turn it off for a some griefing cuts down on the pool of culprits by imposin some effort on them. Then you have logs to use as evidence tehy deliberately griefed someone, if it warrants action or the person is a chronic problem. And if it's something that happens occasionally, people will learn from the experience. Unfortunately this will mainly come down to philosophical debate about people whether safety from all forms of bad things happening to people are worth forcing everyone to wear crash helmets all of the time. I fall on the side of learning not to take random teleports from strangers and then banning those that do this over and over. As for the other response about that these things shouldn'r be something we're worrying about. Well, that's just like, your opinion man. It should at least be an option for people to turn these things on for themselves. I'd like the immersion, others wouldn't.
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Not sure all these things are really positives. Personally I'd like it if falling damage could kill you and you could drown, it would make the environment more meaningful and therefore the powers more exciting, IMO.
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Watch for radio teams. Get on one, stay for a few missions, then leave. No one will care if you go. Then just get on another one and do the same thing. IDK what server you're on, but there are people shouting for players for them all the time on Indomitable.
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City of Heroes is great in spite of the original designers, not because of them. Funny thing, this is also true of the MMO that I came to CoH from, Asheron's Call, which was another game where at some point the Dev's, who had been trying to emulate Everquest, just said "fuck it. let everyone solo". Some things both games had in common: - A massive variety of skills and build options, leading to chronic Alt-itis on the part of the player base - A solo, but group friendly, mentality - One against many - in both games it's not unusual for one character to be able to take on tons of mobs. When I played my first "real" MMO, DAOC I think it was, I was pretty shocked at how different it was...the idea that my healer took about 10 minutes to solo a single -1 con Mob was nuts to me. I immediately ran away and never looked back.