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Judasace

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Everything posted by Judasace

  1. Sure there were other things they didn't like about it. Hollows was , at one point, new content. It didn't release with the game. these were people who had already slogged through an alt or two, then the brand new content comes out...and it's another great big slogfest. The run across the Hollows was the straw that broke the camel's back. While I admire their ingenuity, the simple fact that the game gave rise to people playing as Taxibots should tell you there's something horribly wrong with the way the game is designed.
  2. I really don't think Zoomers are playing a 16 year old cancelled MMO on a private server. Most of the people that would have their gaming impacted by school starting hadn't even started going to school when this game came out. The people playing this now were in their teens at best in 2004 and I'd say 95% are between the ages of 30 and 60. Sure there are a few kids that might have wandered in, but not enough to have the school schedule impact player numbers as a whole.
  3. If you can't respond without name calling and personal attacks, maybe that's a "you" problem. Reported and ignored.
  4. This is factually untrue. In CO, DCUO and Marvel Heroes, you started with travel powers from level 1. These worlds, in spite of some that will always find something to complain about, especially if it can make their personal preference of game seem better, didn't seem "tiny" or suffer from having a travel power. It let you play the basic hero you wanted from the start and grow them in power, but not have them suddenly turn into differently powered characters 1/3 of the way through the levels. It also prevented things like people quitting because of frustration from things like slogging through the Hollows. Forcing tedium and travel time on players in order to artificially extend an experience is not good game design, in fact it's so bad that people, on the whole, would prefer to door sit in an AE mission, just watching the character gain levels, than actually play any of that content. The very SECOND they were given a choice, people abandoned the content for AE in droves. It's part of what killed the game, in the end, but it wasn't AE that killed it...AE was just the alternative to the godawful game design choices that actually killed the game.
  5. This is a superhero game where your superhero doesn't start with a travel power, and originally had to wait 14 levels to get one. That, to me, is the epitome of bad game design. It grossly misunderstands the genre and tries to copy fantasy MMOs of the time, where you had to work to get a mount. The similarity of design to other games of the time, which were pretty much all Fantasy games, aside from SWG and AO, was a big part of the game's problem. People came to play superheroes, not Knights in White Spandex.
  6. A lot of "Old School" playing sucked, and it's mostly down to the design philosophy of the original devs, who instead of believing that fun was achieved through a balance of risk and reqard, they somehow got the idea that fun came about as a mixture of Fun and Not Fun. So they did things like make surprise timed missions, kill alls full of places where mobs could easily get lost or stuck in walls, hostages and rescues that you have to lead out like you're trying to lure a cat to a bath. Even in the later years they designed horrible missions - Faultline's "revamp" brought us Fusionette who will usually get herself killed unless it's on missions that are solo and -1, the field agents in Talos that will give you a surprise timed mission, followed by a nearly impossible rescue and then a ridiculous series of timed rescues. None of these are fun or engaging, they're all just frustrating. At least they somewhat improved Positron's and Sister Psyche's TFs, but the others - Synapse, Manti, Citadel mainly although Numina's hunts are still idiotic - are horrid specimens of game design. Don't even get me started on Trials like Eden and Terra Volta. What they got right were the mechanics of playing and feeling like a superhero, and the character building (eventually). This is what keeps most people coming back, not the actual game content. The game has too much influence from the pre-WoW MMO king, Everquest, to ever be anything but a slogfest if you try to play it the regular way. The game struggled at about 80k players for most of its life and was cancelled for good reasons. The number of people that I recall quitting out of frustration between the initial release of CoH and CoV was staggering. I had an entire 8 person SG just not return to the game after we had to quit a mission during a TF because we couldn't find a glowie...back before they made noise you could look for hours and not find them. I'm still here, but I do and always have taken LONG breaks from playing...had played since launch but hadn't played in a year when they announced the cancellation. This is by all respects a bad game that fills a very particular niche for a lot of people. But objectively, it's still a bad game, poorly designed and not something that would hold a very large audience for long.
  7. I think the issue is the way they display the numbers - when looking at it's information, it shows the max bonus, which is for pets - 8% on the support total core. So you're probably thinking your pets should be getting 16. However, once you activate it, look at it on your pets, and they should be getting that listed bonus, then look at it on yourself and the bonus should be half that, or 4%. Misleading maybe, but I think working as intended.
  8. I'd like to see the Casino area expanded to be much more of a grownup playground. Shows with floats, indoor skiing, a golf course, giant ferris wheel, Replicas of the Eiffel Tower and Statue of Liberty, Roller coasters on top of skyscrapers.
  9. Even before Free-to-Play, CO sucked WORSE than Anthem. The reason Forbes wrote about Anthem, and not CO? Anthem is published by EA, which is enough of a Big Deal to be on Forbes' radar. CO was published by a "little startup" with only one prior game, and was therefor too insignificant for Forbes to even notice it existed. Not to mention when CO was released Gaming was seen as a niche geek hobby. Not many serious publications were writing about it at all. It was shit like Gamergte and just the general penetration of geek culture into the mainstream, spearheaded by the MCU, that made gaming something people took more seriously and started talking about other than something lonely dudes did in the ir parent's basement.
  10. It's the curse of the private server. Some guy gets a bee in his bonnet and doesn't have the intelligence to look at the big picture, but no one wants to rock the boat so they let this guy have his Insta Snipes for everyone, never mind that it throws off the blanace for the entire AT. Ice is no longer significantly better at its one trick, and is pretty much a bottom tier blast choice now. This is basically similar to a beta oran "early access" game now, where changes are just made ona whim because one person feel like it and no one else on the team has the stones to stand up to that person and require a sanity check and an analysis of how the changes are going to inpact the game. They'll claim that they put it on test for feedback...then went ahead and did exactly what they intended to do from the start, regardless of what the players actually wanted. This is what it's like playing a D list game with amateur devs that din't actually know how to build a successful MMO or maintain a thriving MMO community. They'll make all heir little pet peeve changes, the vast majority will move on because it's not the game they once cared about any more. The server runners will keep going until the core group mocves on due toi real life (Full time jobs, marriage and family, etc) and since the community will be just a a skeleton of people that are stuck here due to nostalgia, there won't be anyone to run the servers. Unfortunately, that's the reality of playing an amateur game. 5 years tops and the game will be gone again, this time never to return except for may a rando0m fan run server or two that is up when the guy running it can afford the monthly bill. That's the future of CoH.
  11. I'm sure no one's reading at this point, nut here are mine: 1-Feel. I mean the literal tactile feel. The animation and graphical/audio immersion are such that I can nearly feel everything from a punch to landing a superjump. CO feels...thin, weak I don't feel any tactile connection between myself and the character. 2: All powers in CO are basically the same with different graphics. 3: CO feels like cheap, slippery money grab, more like a mobile game than a real PC game. 4: The CoH animations are superior 5: The CO graphics are too cartoony 6: The lore, missions, worldbuilding, etc. all feels cheap, like some late 1990s Marvel/DC wannabe like Silverwolf Press or any of those other publishers that sprung up during the Black and White craze. 7/ The writing in CoH isn't the best, but it's yards ahead of CO. 8.Lack of AE. Not for farming, but I don't care if people do farm. Giving player modding tools is always better than not doing do, IMO. 9. Smaenes: a;; the villains feel the same. Nothing, other than visuals, distinguishes the various villain groups. Play CO for 15 minutes and you've played it for 100 hours. 10: Animations: The CO animations just suck compared to CoX. 11. The voice acting in CO is horrific. Either go whole hog, make it consistent and well done throughout or don't do it at all. 12. In CoX I feel like a Superhero. In CO I feel like I'm playing a a generic character in a mobile game.
  12. I mean, never mind that it was being planned well before PvP was ever implemented. Gotta go with your gut and ignore the actual evidence! And how do you know this? ....because I was playing the game back then and followed the dev posts on the forums. Kinda makes the rest of your reply look pretty stupid when the answer was so obvious, doesn't it? The original CoH devs were the lyingist bunch of two faced manipulative...welll, any more and I'd probably break forum rules. But I wouldn't trust Jack E to tell me what color the sky is, let alone anything about a game he had anything to do with, and the rest of the devs weren't any better, be it by personal choice or forced orders from above. All the years we were told Power Customization was impossible...then here comes CO with power customization and...wait for it...some lowly dev just happens to accidentally find the magic key to power and weapon customization! What a MIRACLE! I'm sorry, but the original devs accidentally made a really fun game, but they were not honest people and repeatedly lied about everything from capes, to power customization to PvP, to Free to Play...everything. I was there the whole time. I watched the lies unfold. Trying to base arguments on things the Devs said is like basing a conviction on what the defendant says "I swear, those TVs, they just fell off the truck...and also, I was in Newark that day! I swear!" I wouldn't trust a word a single one of them posted on the old forums.
  13. Fusiontte Suicidal nutjob that just has to chase after everything on the map.
  14. This. I think here are a lot of people that see "ooh, city of heroes is back" and think there's a 30 man dev team being paid full time wages to make the game a AAA MMO. There are some guys with the server code running a server so people can play the game. Thgey have a few people, some of them have varying levels of skills, and have made some changes that interest them over the course of the last 7 years. You aren't going to be seeing the kinds of content updates you see in a paid MMO. YOu're going to see whatever they happen to have the interest/ability and time to do...and that isn't going to be much. A Trial, an AT a P2W vendor and a few QoL changes, all cobbled together from existing game assets - not one new major art asset, power or anything else - in 7 years should give people a decent idea of wht to expect.
  15. don't really play with a regular group, just join pugs. I've never been kicked off a team or asked to control my KB even once. I do make an effort to position myself so that, if it's reasonably possible, the KB will send them into a wall and not into other groups of over railings or suck, but a lot of time it's not possible and I just jump into a group and pull my Nova, letting mobs fly everywhere. I also make sure If I attack a mob I follow thorough and kill it, not just send it down a hall at half health and move onto something else. Also given that I have enough global recharge for perma hasten many of my attacks recharge bear instantly so I can easily kill stuff as it's flying through the air - one of my favorite things to do is hit something into the air and then kill it with snipe before it hits the ground.
  16. Yes this! Please! Honestly, I love that jump pack so much that I wish it were an alternate version of Superjump so I could take it as my main travel power
  17. KB is a part of the game. I'm not even sure it's a good idea to be able to change KB to KD at all. I have a 50 EB and wouldn't put onr of those procs anywhere near my powers.
  18. If you want to playa certain way where you roleplay a particular morality, get some like minded people and agree ahead of time to play that way. If there are people whose playstyle upsets your sense of immersion and roleplayed morality, don't play eith those people any more.
  19. I think it would be great. Unfortunately outside of the scope of what the server runners will ever be able to do. Maybe one of the legacy projects like City of Titans will have these features, since they're likely to have at least some paid devs...though since the day of the full service MMO is over and online gaming has become all microtransactions amd live-service stuff, you may get what you want if they ever do a decent live service Superhero game, but it'll likely cost you 14.99 for the option per character.
  20. So, in all the time I played the game, I never really looked that closely at Fiery Aura, mainly because I didn't want to playa blazing ball of generic looking fire. But takinga look at it now, it seems like there are major holes in its defenses...am I just missing something or is it almost required to take CJ/Acro because the Immob protection is pretty crummy and there's no KB protection at all. Hopefully I'm just missing something and once it's pointed out will feel foolish...but at least that would be better than a tanking set made without KB protection.
  21. I would really just like to add my support for this. I'd honestly take it further and have the ability to totally switch off any type of FX at all for things like Fiery Aura and Ice Armor. With a great costume creator people want to be able to see/show off their work, an d this just ruins that totally. Always been one of my pet peeves about the game. Thanks for listening.
  22. Is there a badge hunting channel? ^!(If there isn't already, I went ahead and made one, but I don't want to split people so if there already is one I'll get rid if it. "Indom Badgers" is the name if there isn't one already and people are interested in grouping for zone events like the Ghost ship, Troll Raids, Fires, etc.
  23. And then you can be even less than useless on team content, you can be an actual liability. When people come in and post "Well you just don't have to use X" they seem to forget that this is a multiplayer game. If you start making up imaginary rules with no enforcement behind them, whether that's not using incarnate abilities or permadeath, then it's pointless and you might as we ll just go play a solo game.
  24. Totally agree about the nature of "villainy" red side. It feels like you're just swept along and forced to be a bad guy, but are jst a random thung or a villain with a heart of gold. They really watered down the villainous content in order to appease the press and parents. The villainy red side is weak sauce. I want toi blow up buildings full of innocents and dangle young girls over woodchippers while her superhero boyfriend has to decide whether or not to save her or stop the bomb I've placed on a school bus. Instead I'm some sort of malevolent bureaucrat, backstabbing other flunkies and trying to rise through the ranks so I can get a better evil cubicle.
  25. Pools are one of the places where the develpers true intents for the game are obvious. If not for a combination of circumstances, the main one being their lack of skill making them unable to balance the game they wanted, we'd all be playing with gimped and mediocre "super" powers. The game is fun in spite of the dev's intentions, not because of them. Again, look no further than the gimped mess pool powers are for evidence of that. This holds true for APPs too...only when villains came out did they finally think to add a +DEF shield to those pools, and even in the fighting pool Weave is gated with two powers rather than one. Overall pools are just one of many godawful design choices made by the original coh team. But in the morass of their ineptitude and errors, a really fun game emerged. So I'm not an advocate of doing massive overhauls, because I think the charm of this game was created accidentally, and I think it would be easily to accidentally ruin it. But if I were to advocate for something, it would be that the APP attacks used just under the best possible bases to work from - attacks should do near scrapper damage, controls should be at near controller levels, speed up flight to SJ levels, remove any of the power gates on the sets. Just make them a big pile of powers to pick from which are very good and add a lot to your character. As it is now, other than leadership, a travel power and tough/weave for those trying to stack survivability, they're all shit powers that never even see a power tray.
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