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XaoGarrent

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Everything posted by XaoGarrent

  1. No question towards you was required. You gave me the needed answers already, and even if I did feel the need to ask you questions to gather more information, I wouldn't expect to be able to get good information from your replies. At least, taking them at face value, as you seem to want me to. You're misunderstanding: I asked questions about the large volume of information you've presented and narrowed down the possible results, and most of the charitable possibilities vanished long before I was done doing this.
  2. I did exactly this before responding to you. Maybe consider that people are asking "why," they're not just getting answers that you like to hear.
  3. I missed no point, your point was wrong, and you proved me correct about my initial assumption. Trying to reason with you might be a waste of time, but trying to reason with others, other that actually want to learn, isn't. And yes, those people need to be told they're doing something wrong. You're an immensely elitist, disrespectful person and you don't even realize it because the very concept that this kind of thing could go in both directions evades you. That's what *you* missed before you even made the thread. That's fine. I made no distinction, because the OP didn't in their initial post. Despite what they say post mortum, they said play wrong in the OP, which is non-specific and applies to both usage and build. Substitute the gravity troller example to the tank with no toggles (admittedly less common now that Stamina is inherent) and my point stay the same.
  4. Tiering is a bit more difficult for Sentinels due to the fact that they can't, at least as easily, pair their Blast primary with a secondary that shores up the weaknesses of their ranged attacks. An example of this is my Water/Bio Armor sentinel. INCREDIBLE AoE potential, but lags behind in single target. Luckily, Bio helps with that just as it helps with everything. This is partially the reason why Beam Rifle is getting such good reception, the Sentinel version of the set does Single Target really, really well, and AoE at an above average level, so you rarely end up in situations where you're useless. It's also contributing to the whole dominance issue with any Sentinel set that lacks a damage boosting secondary.
  5. I know anything I say wont change this faulty way of thinking... ...But let me just be blunt in saying that when a player hears this or gets this kind of reaction (as in "why do people keep quitting the team when I bring X character") from enough other players, they'll realize, eventually, no matter how much you wish to shield them from the hard, cold reality against them, that the problem is in fact in their lap. ...And they will be all the more angry at all the dishonest, patronizing people around them, even if they *are* actually too soft to handle reality. People do, in fact, play their characters the wrong way, and when this happens, they deserve to be told the truth, in a straightforward manner. You say otherwise, but I know every single one of you here knows this is the truth, because I know you've all teamed with at least one Gravity Controller that puts the Troll in Controller, when they clearly don't mean to. There is no easy solution here, while you worry about hurting their feelings and scorn players who wish to correct them, you completely miss something obvious: That you're disrespecting the player in error by treating them like they're some combination of incapable of learning, too soft to face criticism and/or prefer a hugbox to reality.
  6. The PS4 D-Pad inputs were also broken by this patch... For now, I'd suggest using the SCPTool PS4 controller driver. SCPTool emulates an XBox controller which bypasses the problem.
  7. Bit late of a response, but... I highly encourage this. This would solve a few of the oldest and most obnoxious design problems the game has.
  8. >Gravity C tier. *Squints* The rest of the list seems good, though.
  9. This is actually super relevant to me right now, because I actually figured out a way to do this with a PS4 controller, SCPToolkit (basically, custom windows drivers for Playstation controllers), and a program like Xpadder... And the last patch broke my controller scheme, one I had been using since Live, as for whatever reason City of Heroes is recognizing some of my D-Pad buttons as multiple button presses at once. Seeing as those are my tab targeting buttons... I'm trying to figure out if there's anything I can adjust on my end, but nowhere else am I having this problem. EDIT: Okay, I made a bit of a dumb. I forgot that I actually uninstalled the SCPToolkit drivers, because at some point windows got its own drivers that work for *most* things. I was able to get everything working again by reinstalling the toolkit's drivers and using them instead of the basic windows ones. It should be noted, however, that anyone using a PS4 controller without the third party drivers is going to run into this problem.
  10. You'd have to make enemies in an open world area scale to players within the level range of the zone, and on top of that make them scale to difficulty settings. At least, if you really want to make this an option that is both competitive and balanced, not to mention consistent with existing design philosophy. Not saying this is impossible, but it would certainly require monkeying around with the scaling tech they use for invasions, giant monsters, etc.
  11. Spider-Man is more of a Scrapper with a couple ranged attacks, I. E. maybe take some ranged, gadget themed pool powers, if we're to put it in City of Heroes terms. I'm actually not too familiar with Captain Marvel, so you could be on target with her. My point was more that you see this sort of thing in a much more defining and consistent manner in Shonen, and honestly I'm just trying to give the strongest argument I can to create such an AT. That isn't to say you can't find heroes that are defined by a mixture of ranged, melee and defensive abilities smeared all across DC and Marvel- Deadpool immediately comes to mind- it's moreso that I'm looking for something that is a *defining* archetype within a certain genre, and it's hard to find a unifying concept for such in traditional comic books... They seem to be kinda scattered about without a unifying concept with which you could build an archetype's features out of.
  12. Dominator scalars are already lower than Blaster and Scrapper, and applying Assault sets to any other AT would see different base damage values. ...And Seismic Smash hitting like a truck is just kinda what Seismic Smash does. The Brute version hits even harder, once you have fury stacked up. Point is: The damage of various abilities is modified by the various mechanics of whatever AT it's on.
  13. I really think that an AT that mixes Assault sets with defense secondaries would, conceptually, make the most sense as a nod to Shonen characters. Since a mix of melee techniques and ranged blasts of different sorts are a genre defining feature. If there's one good argument to making a new AT that mixes the two, rather than tacking assault sets onto an existing AT, it's this.
  14. People are having too much fun being powerful again, and obviously we can't have THAT in a superhero game! 🤡
  15. I think the EM nerf was one of the ones I quit over, too. Also, Carnies exist. Carnies will laugh at your IOs and spit on your grave.
  16. Funny story: I didn't actually play CoH around that time. I was LOOKING INTO joining the game around that time. Basically, everyone I knew who played it told me they were quitting, and not to touch it with a ten foot pole, and directed me to that exact thread as the reason why. Y'know the one, the one that had so many pages of angry players that I think it actually broke the forum software. As you can guess, I went "nope" and went to spend my time and money elsewhere. I actually didn't start playing until I9. And after they nerfed some powers I liked and it became abundantly clear how grindy (at the time) it was to get a character IOed out, I quit the game. Once it came out, I moved to Champions Online. Which I then quit for reasons that should be fairly obvious, lol. I came back to it when they started un-nerfing stuff, only to quit again when the nerfing started again (as well as broken garbage like Gravitard), leaving the entire Superhero MMO genre (and for that matter MMOs altogether) in the trash bin until Homecoming came online. I still have a great screencap of the forum meltdown that Champions had after the launch day patch that ruined literally everything in the game. I *probably* should have screencapped the chat in the MSR I was doing the other day, where a bunch of people were lambasting Jack's name with an impressive level of hostility. Anyone who thinks this stuff doesn't kill games is woefully naive- It doesn't just kill games, people remember and hold grudges and it can hurt entire studios.
  17. Yes, because ED 2.0 is suuuuch a gooood ideaaaa. ...And before someone responds "akchtually, itsch not enhantchment divershification:" That's not the point.
  18. Both offensive and defensive boosts are kinda crap, and even if we didn't have the numbers, everyone who plays sents just knew that intuitively by now. My Water/Bio Armor makes it super evident, because that build has no use for the endurance management Defensive gives, but at the same time benefits from having both T1 and T2 in order to build Water's specials.
  19. In the movie, you do realize he's going to be played by Bruce Campbell, right? I mean... Just look at him. ... Just making sure.
  20. Yeah, it does... Having a rundown of synergies on a powerset by powerset basis sounds like it'll be easier to compactify and organize anyway. Though the mechanics stuff does sound a bit broad for a Sentinel thread specifically, I can't bring myself to complain given I don't know of an up to date, detailed and accurate source of that anywhere... And I'm still really foggy on many of the details myself. >_>
  21. You could just make a section that focuses on the objective synergy of various sets, with different categories (good offense, good control, good survivability, jack of all trades, etc), and put combinations that have no real synergy under a "no synergy" or "bad synergy" category. If the goal is to create easy access to accurate information for Sentinel newcomers, I think categorization is a good goal, and "BAD COMBINATIONS" is just one single state among many that a given powerset combination can occupy. I. E. from the discussion that's gone on already, it seems like BR/Bio is sub par defensively, but has above average damage potential.
  22. With most of these, you just chug some purples, maybe some reds, and become as gods. It's a little harder in the early game, where you have a limited tray, but It's good to start learning how to ration and use insps early in the game because they're what makes the difference between a wipe and literal godmode in the late game. Inspirations stack freely with each other, and are *massively* powerful if you use the right number of the right insps in the right situations. Or really, you can just team up with a tanker, a support, or as suggested a Mastermind. But you don't *need* to, just remember you have buff candy, especially as the game will keep giving it to you if you keep using it while fighting.
  23. I actually had this idea, the name I was considering was "Trapshot." The idea being a super professional and methodical vigilante with guns and time powers, that carefully crafts no win situations for his prey... Then I realized I was just basically making Hit with guns.
  24. 7.5 To-Hit is more than Focused Accuracy gives. Given that multiplies against your accuracy bonuses, it's actually substantial. Toxic is one of the least resisted damage types in the game, you can pair it with a blast set that is primarily elemental, and I *think* (I'm not sure, I haven't tested this, I'm just eyeballing) the toxic bonus is outside the normal buff stack. That's actually pretty significant since even if the bonus is small it's not getting dwarfed by random auras, buffs and FS on your team, but instead multiplying off them. -7.5 only applies to resistance, not defense or HP, and is *flat* and not multiplicative. Y'know what this means? If you start piling on resistance IOs, the percent of resistance lost doesn't scale. Shield wall will almost completely make up what you loose in resistance alone. Offensive Adaptation is A+ on Sentinels. It's good on Brutes and Scrappers, sure, but it gives Sentinels an in-set damage boost, something they're sorely lacking in. It's the latter reason. Bio benefits MASSIVELY from any powerset that can interrupt incoming damage in an AoE, due to its reliance on regen and click heals/shields. Willpower and to a lesser extent Regen on your bog standard melee has always been like this too, due to how RTTC works, but Bio seems to benefit even more. The reason why this is important is that some sentinel sets do have ONE thing going for them that melee typically doesn't: An improved ability to reliably hit a large area with something that interrupts incoming damage. ...Honestly, I would rank Bio as the #1 Sentinel powerset right now.
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