Leaving aside damage and dps...
I would really like to be able to customize the projectile. Let me choose between Rock, Tree, Forklift, Modern Art, and Random, or something like that.
That would really expand the usefulness of the power in fulfilling different character concepts.
Not sure where that info on the wiki came from, maybe an early beta version of the power? Definitely seems not to be the case. I believe Static increases the jumps from Circuit powers, and has some kind of buff for Defibrillate, but nothing for Galvanic.
Wow really? I had no idea.
EDIT: Trying to confirm that this is true, no luck yet.
EDIT 2: This appears NOT to be the case. Tested with and without charges of Static, 2 minute duration either way. If someone has seen different I'm curious to hear about it.
If I had to hazard a guess, looking at the sets in question (Hypersonic, Launch, and Thrust), I don't think the devs have any intention of giving every character free access to the bonuses in those sets. ESPECIALLY Hypersonic.
I don't really care HOW you do it. Make the power not work right there, or make it summon the vehicle a little ways away, or let the power work but the vehicle just doesn't appear, or whatever. Come up with some way to make it so you can't block the Oro exit with immobile summons.
Teammates are 100% EXPLICITLY your sidekick. It's actually CALLED Sidekicking, to have a teammate who is lower level than you.
There are Epic sets with pets in them, and there probably should be more, but I don't think there should be a pet in a standard Power Pool.
Customization options for ALL pets, Troller/Dominator, MM, Arachnos, Lore, and Epic, would be nice though.
Taunt is a multiplier. It multiplies threat. Since the damage aura causes threat and the taunt aura is likely to hit many if not all of the same mobs the two work together. The AoEs in Radiation armor aren't up all the time. The damage aura that Bio has is. I'm sure the debuffs from Bio are also helping, since they add threat as well.
It is definitely ONE of the things the test server is for, trying out new powers before you settle on them in your build. It's not the only thing it's for.
It ISN'T expected you go there to try before you buy a new Incarnate power, because there is no limit to how many Incarnate powers you can have, and if you don't like the one you took you can take another. Hence why this suggestion is totally unnecessary.
The system is designed in such a way that this is totally unnecessary. Make the powers, then you can switch in and out when you want. That is and has always been the design. I see no reason for this at all.
Healing Aura: No change needed.
Heal Other: Now changes to Heal Over Time if target is already full.
Absorb Pain: In addition to current effects, now places a large Absorb shield on both target and caster.
Ressurect: Now a PBAoE effect raising all nearby allies, ALSO can be used when defeated as a Self AND Ally Rez.
Clear Mind: Now a Targeted AoE effect.
Fortitude: Now a Targeted AoE effect.
Recovery Aura: Cooldown reduced to 6 minutes.
Regeneration Aura: Cooldown reduced to 6 minutes.
Adrenalin Boost: Now a PBAoE Aura. No longer buffs Regeneration or Recovery. Cooldown increased to 6 minutes.
I have to say, as someone who plays a lot of FFXIV, I don't understand ANY of these objections.
In that game EVERY mount can fly. Realism be damned.
I just don't see that a car not driving just like a real car is a problem. Have you SEEN the cars in this game?!?!
I fully support the addition of vehicles.
It basically should only be doing it the first time on a map. After that the weapon should just appear in your hand. If that's not what's happening it could be a bug. You should not have to do anything at the tailor.
This is not the case if you, again, use your powers to protect it. If the mobs are Mezzed, or even just Debuffed with Spectral Terror, Phantasm will not instantly die.