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Wavicle

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Everything posted by Wavicle

  1. I think you have to take into account not just how safe they are but also what they contribute to the team. Being safe, unless you have taunts, does not contribute anything to the team. If opportunity did a little bit less for team damage then higher base damage would be fully justified if it isn’t already.
  2. Change Opportunity to an active marked target ability Increase base damage to 1.0
  3. Have you tried /bind leftdoubleclick powexecname teleport?
  4. Given the proliferation of teleportation and transit options in the game, the tier 5 Teleportation power Long Range Teleport really has very little use. I would suggest changing Long Range Teleport (and the Warshade version, Shadow Slip) into a Teleport To Ally ability. Ally has to be in your Team or League and has to be in the same zone as you. Range would probably be the same as Recall Friend. Animation could remain the same as the current Long Range Teleport animation. The recharge could be the same as other powerful tier 5 pool powers, that is 10 minutes base. I would love to see this ability added to the game.
  5. I was not trying to suggest that they don't implement what's on test. Just that there should probably be a fairly narrow limit on changes of this kind. Make it work, make it clear to new players how it works, and then leave it.
  6. I think we should just leave well enough alone. The game works just fine, yes these things are a mess, but so what?
  7. More and harder Incarnate content, that's what it comes down to.
  8. I think obviously the people asking for the whole game to be made more challenging are not thinking clearly about what is actually feasible. Asking for new content for level 50s to eventually be created that has more challenging mechanics, yes such as Apex or protean, is totally reasonable.
  9. I don't think Stats are the way to go about this. New, encounter specific mechanics are the way.
  10. Well I’m sorry but that’s exactly what I want to see, but only in new content. Right now controllers are left out. Those mechanics don’t leave melee out, they simply force melee to pay attention instead of just standing there beating on a meat sack.
  11. I may have misunderstood, but I thought they were being removed from stores, not from the game entirely.
  12. Fundamentally our CHARACTERS, once they have good Sets and many Incarnate powers basically CANNOT be challenged. Therefore the only way to add difficulty to the 50 game is to challenge US, the PLAYERS. That is why Location and Movement are usually the ways Devs make high level games interesting.
  13. There is little question that SOME of these sets, Force Field and Sonic in particular, could use a little help. That help probably shouldn't be making their ally buffs straight up effect self, but I wouldn't be surprised if some of that help increases survivability a little.
  14. Vanguard Quartermaster, Midnighter Quartermaster
  15. Frankly, Time and to a lesser extent Nature are overpowered by design, they were pay gated sets originally, and should not be used as a measure for set design going forward.
  16. At first I thought it was just Galvanic Sentinel. Now I'm noticing other pets getting stuck going through doorways, even mission based pets such as Doc Delilah. I think this was already a problem before the new Electric set was added.
  17. Yin’s market has existed since the original Faultline got revamped but currently only sells each origin a single kind of SO.
  18. Not arguing that it’s necessarily sufficient, but I think Mass Confusion was supposed to provide that.
  19. I see what you're saying. There's something of a matter of perspective there, but I understand your point nonetheless.
  20. This suggestion doesn’t do precisely that? Offer expanded difficulty options?
  21. Yes, I thought about that sort of situation. Perhaps an average of all the teams scores? Perhaps Options...team average, mission holders score, or classic?
  22. I agree with a lot of this, perhaps not all but that's ok. I should point out that Mind Control DOES get a 16 target AoE Hold already, and perhaps not having TWO such powers is actually good design.
  23. Perhaps a more reasonable suggestion might be to give the (example) Force Field user a Small Passive Defense Buff simply for having taken the power. Emphasis on SMALL.
  24. Cold Domination and Thermal Radiation are not underperformers. Force Fields and Sonic are.
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