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Wavicle

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Everything posted by Wavicle

  1. Nope. That mission cannot be autocompleted.
  2. It’s a 16 year old game...
  3. Not really. High level Lost ARE Rikti. Ever done Monte’s arc in the 40s?
  4. ok. Like I said from the start, I don't really expect any of this to happen. Unlike disallowing Power Boost from working on Farsight, which I completely expect to happen. EDIT: But we can keep that in the other thread, lol
  5. That's a fair point.
  6. nah, I've thought FS needed a nerf and the rest of Kin was weak since like 2006.
  7. Repel is one of the least taken powers in the game. I understand you like it as is, but most people do not.
  8. just to be clear, I'm not saying it isn't functioning as intended. I'm saying the intention wasn't that well thought out.
  9. What if the base end cost was increased, but the per enemy cost removed?
  10. I'm not saying it has to be changed to do something different. Just buffed. Remove the Per Enemy end cost. That might be enough.
  11. Yea, it does. And I expect it will eventually happen. Repel, Detention Field/Sonic Cage, a couple other powers here and there, will almost certainly get improved at some point by the HC team.
  12. Again, part of the goal is explicitly to justify nerfing FS. But like I said, I don't expect this to happen. More like a suggestion of what SHOULD have been done from the start.
  13. Yea, that's the nerf part. Let's assume that Repel gets buffed in a separate pass. That's why I didn't mention it.
  14. I'm going to edit the OP slightly with the variation I suggested to Infinitum.
  15. Not condescending at all, I understand the question. The goal is to distribute power more evenly across the set so it is less dependent on FS. Also, to give it slightly more defensive capability, but not much.
  16. No. If you want in combat movement you use Hover, CJ, or Teleport.
  17. To me that's bad design. The best designed powers are always useful, though obviously their usefulness does vary to some degree, I agree.
  18. Ok, how about this: What if instead of my above suggestion it was: Take some of the +Dam out of FS Add a similar amount of +Dam to IR, along with a little +Def? So keep the +Dam of the set nearly the same, but have some more of it come earlier.
  19. Ah, that's a good point. The latter. Kin as a whole is ok, but it's too heavily dependent on its tier 9.
  20. That's exactly the problem. So much is invested in those two powers that the rest of the set suffers.
  21. Yes, pretty much. Making the set better on smaller, and lower level, teams and a little worse on large teams. Exactly.
  22. Interesting, I did not realize that. Even so, the caps are fine where they are.
  23. And yet reading in context is an essential part of reading comprehension. You cannot in good faith read the first sentence independently of the second.
  24. I have no illusions that this will ever happen, but here's my suggestion: Lower the +Damage of Fulcrum Shift. Add +Regen +Damage and a small +Defense bonus to Inertial Reduction. It'll never happen, but I think it would be an improvement. EDIT: Instead of +Regen, give IR an amount of +Dam almost equal to what is taken from FS. This keeps overall performance almost identical to current, but moves some of that power earlier so the set isn't so reliant on FS.
  25. Ok, I hear you. But still I would want all of that to wait until after we have content that justifies the CURRENT levels of power.
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