Jump to content

Wavicle

Members
  • Posts

    5254
  • Joined

  • Last visited

  • Days Won

    8

Everything posted by Wavicle

  1. I gues theyre about the same as electric attacks. It's fine.
  2. I'm a little unclear on precisely how Empowering Circuit works. The buff lasts a minute, but it doesn't stack with itself, right? but are the primary buff and the secondary buff different that they can stack? I'm confused.
  3. I also noticed that Shock and Discharge last much longer than the easily noticeable visual effects from the debuffs. Is there any chance of making the lingering visual effects a little more prominent or make them last as long as the debuff does if they don't already? Not game breakingly essential, obviously.
  4. So far I'm high enough level to use the first four Electrical Affinity powers. They are all very loud.
  5. I'm playing it on a mastermind now at the low levels and I am enjoying it, but one thing I will say is it is Very Loud.
  6. Because you wouldn’t have the animation time.
  7. No. They need to be nerfed to be balanced with the rest of the game.
  8. That’s exactly what they were thinking. You only hit it once in a while, so it doesn’t matter how long it is, within reason.
  9. The following Leadership powers have had their activation time reduced from 3.63 seconds to 1.5 seconds: Pools > Leadership > Maneuvers Pools > Leadership >Assault Pools > Leadership >Tactics What about maybe doing something similar for Tough?
  10. You said "This change seems like another big blow to anyone trying to use the MA to make good, stories instead of just farms." I don't understand that.
  11. The patch note says the following: Generally all enemies were dealing less damage than they should apart from ranged minions, this has now been corrected Doesn't that seem to indicate that AE enemies are having their damage BUFFED? If so, how does that appeal to farming?
  12. I wonder if it’s possible to break the defense of Farsight into two different chunks, one That can be boosted by power boost, and one that cannot. That way people could at least keep some of what it currently has, but it could be brought more in line with everything else.
  13. This is a great idea that probably needed to have been implemented in 2006. It might be too late now.
  14. Again, this is wrong. The most popular functionality of Farsight is buffing you and your team, not being itself improved by PB. The most popular functionality of PB would probably be to a slightly more popular set maybe? I don't know, do you suppose the largest single use for PB across ALL toons that take it is on Time toons with Farsight? I suppose it could be.
  15. Good point. Well, maybe someone after PB no longer buffs Farsight.
  16. To put it in specific terms, PB still does everything it always did, except not to That particular power. Farsight does everything it always did, except get buffed by PB. The primary function of PB is to buff lots of powers, not Farsight specifically, and the primary function of Farsight is to buff your team, not to be buffed by PB. The cottage rule is intact.
  17. I think you're arguing a radical reinterpretation of the cottage rule. Both powers still function Exactly as they always have. Only the interaction of the two is being changed. The Time player has many other powers that still benefit, including any other Def buffs, such as Scorpion Shield or Maneuvers. Really this would be a textbook example of Not breaking the cottage rule.
  18. I didn't know that about the End on Chrono, that's lame.
  19. They could make it so PB doesn't effect Farsight AT ALL, Def or Tohit, and it wouldn't break the cottage rule, because PB has not been changed in the slightest. They could flag EVERY POWER in Time to not allow Power Boost to effect it and it still wouldn't break the cottage rule, because the power in question, Power Boost, still works Exactly the Same. The cottage rule applies to the power being changed. Would the change to Farsight break the cottage rule for Farsight? No, absolutely not.
  20. For example, PB used to buff Knockback. Removing that did not break the cottage rule, and that effected MANY more powers than this.
  21. PB improves -Speed and -Defense as well and +End. That's 5 powers OTHER than Farsight that benefit. 6 including. Far more than many sets. Making PB not effect one part of one power does not break the cottage rule, sorry. If you really think so then you may not understand the cottage rule.
  22. It can be both op and unnecessary, they are not in conflict. it doesn’t nullify a power, time still benefits from PB in several ways, and people can respec if they want but they don’t have to. how does it break the cottage rule?
  23. All the circuit powers can chain to the caster and yes can chain from the sentinel to the caster or teammates or other pets when solo or teamed.
  24. You want to nerf ALL Time characters so those with Power Boost can keep this one unnecessary thing? and people are arguing defense buffs don’t even matter at the endgame and only damage matters...
  25. No, let’s not ignore that, because that does not help your case, given all the Other tools Time has and FF does not.
×
×
  • Create New...