Jump to content

Wavicle

Members
  • Posts

    4971
  • Joined

  • Last visited

  • Days Won

    8

Everything posted by Wavicle

  1. To me the existence of unresistable resistance debuffs is no more problematic for resistance sets than is the existence of auto hit damage and debuffs for defense sets. The idea that def and res sets are wildly out of balance simply does not reflect my game experience.
  2. no, the same does not apply to Defense. that’s why ddr was added. In fact I don't know that's how it works on res either. Resistance beyond the cap continues to help because it adds to Resistance Debuff Resistance. I don't know that either Res or Def beyond the cap provides a "cushion". Is that how it works? Someone here knows. @macskull @Bionic_Flea?
  3. If you're capped at 40 then ALL ally Defense buffs are wasted beyond that.
  4. That's not how it works. If you have 75% resist and you get hit by a -20% debuff, you resist 75% of the debuff. Your new resistance should be 70%.
  5. Every damage resistance power in the game. Damage resistance resists damage resistance debuffs.
  6. However, the res scrapper can easily add a big chunk of defense, while the def scrapper has much less access to additional res. You are asserting a need for def and res to be mathematically matched at their respective caps that has not been demonstrated to be necessary. Perhaps it FEELS to you like there should be more direct parity, but in practice neither resistance based nor defense based scrappers (not to mention squishier ATs) are actually being constantly outperformed at the highest levels (or lower), so far as I am aware. I think you would first need to demonstrate otherwise for the suggestion to really be taken seriously.
  7. Perhaps those should be lowered to like 100-150? For the purpose of making it easier for the devs to build new difficult content. Perhaps it's not necessary.
  8. For sure. I would not support AT specific Def Hard caps unless (A) that cap was around 60 or 65 and (B) the game was fully redesigned with these caps in mind.
  9. I think you’re taking him too literally. You could have a successful scrapper with only 40% defense… If, if, that isn’t all they have. If you had 40% defense and also some damage resistance and healing, I think you’ll be fine.
  10. Because you’re conflating two different things. Saying that in order to play the highest difficulty content you have to have a build using the best loot and saying that there’s only one kind of build you can use are two different things. You could build your character in many different ways, but if you’re building it with just vendor trash enhancements then you shouldn’t expect to be able to easily complete the hardest content in the game.
  11. Well since neither is true, either way you’ll have to use your imagination.
  12. imagine being able to run the hardest difficulty content in any other game without getting the best loot first.
  13. And I LOVE that the game offers you the flexibility to make both types at your discretion!
  14. Again, it is explicitly clear in the story. Ramiel says: "Look, in the future you're crazy powerful and can solo AVs, go find the Well. Oh, the Well has moved, guess you'll have to get there the long way." The long way is the Incarnate system we have. Now of course I agree that the actual level of power in that mission is excessively over the top, but it's an illustration. So, you're right, it's an exaggeration, but that was definitely always the intended direction, that players can become super super powerful.
  15. It is the design of the Invention and Incarnate systems, especially the Incarnate system. The story makes that pretty clear. That first mission of the Mender Ramiel arc, View Your Future Memory, is a demonstration of the ultimate level of power the devs intended the Incarnate system to bring us (or at least approach).
  16. Which is by design and how it is supposed to be. It’s a superhero game. The upper limits are absolutely supposed to feel godly.
  17. having played it a lot now on 4 different ATs, in total it is a moderate buff, not an enormous one. Feels very good.
  18. The devs have solved the challenge problem by creating more challenging content, and I assume they will continue to do so. This issue is settled to my satisfaction.
  19. Aura of confusion is a modified mass confuse, not a modified world of confusion, afaik.
  20. based on Bopper’s findings, I’m going to do some testing to see if it gives Hidden status when used on lower level mobs but not on higher level mobs.
  21. There is no bug. It’s in the wrong forum.
  22. This is a bad reason, though. Confuse powers INCREASE your XP/Time as long as you do a fair chunk of damage to the mobs.
  23. That was changed in the most recent major patch which also changed it in some other ways, so you should probably read up on that
  24. I kinda like it, but I also feel like Placate should just WORK LIKE THAT without having to spend our stacks of Focus on it.
×
×
  • Create New...