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Wavicle

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Everything posted by Wavicle

  1. I don't think it's a question of technology. I think it's a question of the devs being convinced that 8 seconds actually is too long.
  2. oh, I ONLY meant the Offensive Toggle suppression. Not the shapeshifting suppression. Those are two different features.
  3. Ok, well, at least it's not longer than that. I definitely think 5 would feel a lot better. The most significant part of it for me is that it makes mez a Greater detriment for the sake of convenience, and with no way to work around it. If it was an Option at least you could choose to do it or not. If the choice is between having to retoggle and having mezzes effectively last longer on toons with offensive toggles, I'll take the former.
  4. I've done some play testing now. I don't really know how to run a quantifiable test for this. But I can say how it feels: It feels like a further punishment for having gotten mezzed, which is what detoggling always felt like. Does a Stalker take 5 seconds of no attacking or being hit to re-Hide? That length of time seems like it should be about the upper limit, if a suppression period absolutely must exist at all.
  5. Does the sound stacking change fix Masterminds breaking their sound cards when entering and exiting missions?
  6. Yes, many of the changes were requested by players on the forums.
  7. Ok, that makes sense. But because of that, it seems like 8 is too much, because generally speaking it seems like it should also factor in time mezzed.
  8. However, then wouldn't it make sense if the suppression period started at when you got mezzed, not when the mez wears off? That's when the recharge begins...
  9. In fact there are several situations in which the offensive toggle is itself the characters main protection against enemy mez. Nature, Radiation, Storm, Dark, and probably others share this quality. Now, imagine the case in which the character is mezzed, escapes the mez, and then is mezzed again BEFORE the 8 seconds are up. If the point of the QoL change is to reduce frustration (let alone improve performance), I don't think this is going to do it.
  10. I'm thinking of other cases. Like say, those 30 second stuns from the Malta LTs. In those cases the toggles would all have long since recharged. So you would be able to, currently, immediately activate whichever toggle you felt was most important upon the mez ending. By adding a suppression period those stuns will, in a way, last even LONGER. I really wish the comparison to Buff toggles would be addressed. Why is it felt that there MUST be a further penalty to getting mezzed (beyond the duration of the mez itself) for debuffing sets? (Keeping in mind that the Purple Patch means debuffing sets advantages are already being compensated for.)
  11. If the goal of the change is to actually IMPROVE the performance of sets with offensive toggles in mez heavy situations, then the suppression should probably be on the order of 2 seconds after the mez is ended. Imagine for a moment a fight where you are getting repeatedly hit with 1 second sleeps, every time there is an 8 second suppression. Let us not have the improvement actually end up buffing enemy mezzes in any situation. In fact, perhaps even consider diminishing returns on the suppression, that if you get mezzed multiple times in quick succession the suppression period gets shorter each time. Maybe within a 30 second window, the first suppression period is 3 seconds, the second is 2 seconds, the third is 1 second, and after that there is no suppression. But frankly if Defensive Toggles don't have a suppression period after being mezzed, I don't really see why Offensive Toggles should at all, either.
  12. Question: Will the Health cost of Inky Aspect also be suspended?
  13. This restores proper difficulty to the 35+ game. Good change.
  14. What a great patch! I especially like the changes to offensive toggles and Kheldians/Granite. A small modification I might suggest is that 8 seconds lockout on offensive toggles could be slightly too much. Maybe 5 or 6? So many great changes though! Thank you!
  15. Obviouly, dev hate villain.
  16. City of Heroe or City of Villain, which i your favorite?
  17. 😯 THAT' O MEED UP! 😯
  18. That's what I thought, since that's where I found it myself. Thanks.
  19. Maybe I misunderstood? You have to sign up, but I did that myself, I didn't receive an invitation. The expectation is, of course, that information within closed beta stays within closed beta. But as far as I know anyone can sign up. Again, hopefully I'm not breaking any rules. I don't THINK I am. Here, this is where you start: https://discord.gg/DptUBzh
  20. uh...am I breaking a rule to point out that "closed" beta is accessible by anyone?
  21. Using a yellow inspiration does not get rid of smoke grenade. It is very very easy to run yourself out of yellow inspirations in a mission with a lot of night widows in it. The Debuff should not be a minute long. That’s ridiculous.
  22. 1 minute Smoke Grenade and 5 minute Vanguard Curse whatever it's called (I know you can buy a temp power to remove it, but come on, get real). No debuff should be so long it crosses from challenge to annoyance.
  23. Not precisely, but effectively yes. The sets are not balanced with the ASSUMPTION that everyone is going to take Tough, but the POSSIBILITY that everyone is going to take Tough is definitely included. The availability of pool powers is absolutely part of the balance among sets.
  24. how am I supposed to take you up on this bet?
  25. Carp Melee and Freem! Blast confirmed.
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