
Wavicle
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Everything posted by Wavicle
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Thoughts on the Sentinel (feedback/theorycrafting ahoy)
Wavicle replied to Nerva's topic in Suggestions & Feedback
Yes, Forts have good mez protection. -
Thoughts on the Sentinel (feedback/theorycrafting ahoy)
Wavicle replied to Nerva's topic in Suggestions & Feedback
Fortunatas are Almost as durable as Sentinels, and with strong CC. -
Thoughts on the Sentinel (feedback/theorycrafting ahoy)
Wavicle replied to Nerva's topic in Suggestions & Feedback
I have had one experience on a team in HC where Sentinels really shone. It was a 4 person team running SBB. I was on a Sentinel, there was a second Sentinel, and there was a Scrapper and a Spider. Basically, the other Sentinel and I were clearly paying pretty close attention to what each other was doing, because throughout the AV fights when my Opportunity debuff dropped the other Sentinel almost immediately put theirs up, and vice versa. As a result, there was basically an Opportunity debuff up at almost all times. I'm in no way trying to suggest that therefore Sentinels are fine, just that in this one case, a small team with limited support, Opportunity seemed to pull its weight. I still think just raising the damage is all that's really needed. -
Thoughts on the Sentinel (feedback/theorycrafting ahoy)
Wavicle replied to Nerva's topic in Suggestions & Feedback
stalkers get instant AS in combat now -
P2W Vendor: Level 50 Ticket (Cost: 20 Million Influence)
Wavicle replied to LightningDrone's topic in Suggestions & Feedback
Aeon Strike Force is 35 minimum. There is actually very little level 50 only content in the game. -
P2W Vendor: Level 50 Ticket (Cost: 20 Million Influence)
Wavicle replied to LightningDrone's topic in Suggestions & Feedback
The games in question have a skip feature like that because in those games the end game is the game and is new every expansion. That’s not the case here. I’m sorry if you don’t enjoy the one to 50 game, but it is simply false to say or imply that the real game is at 50. Yes you can learn your toon at 50, but by doing so you are being rude to your fellow players. -
No, only the primary target is made intangible. Nothing about the original function is changed.
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Edited the OP for clarity.
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Oh! I see. Yes, I meant it’s an AoE Immobilize with Draw In on a one minute timer. No Holds involved.
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I didn’t say holds. That would be crazy.
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That's what Buff/Debuff sets are supposed to do. Currently there are THREE "pull them all together" powers in the game: Wormhole, Singularity, and Fold Space. I see no reason there shouldn't be at least ONE more, and Detention Field in Force Field seems like a good choice.
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If I have 2-5 Performance Shifter: Chance for +End slotted, how does the stacking work, assuming it does?
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Add an AoE Drawn In and Immobilize effect to Force Field>Detention Field! So you put the Detention Field on one mob and it pulls all the others to it and holds them there keeps them from moving while you destroy them, then you kill the first mob!
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Faraday Cage: Show Us On the Doll Where it Hurt You, Devs!
Wavicle replied to Aurora_Girl's topic in Suggestions & Feedback
That’s a gigantic nerf, why in the world -
So you’re saying you had the character, you played the character, with the name a couple months ago, and you just recently logged in and now they’re telling you to change names? Did you move between servers at some point? Someone could’ve taken the name while you were on the other server.
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It would only happen if your name was deemed inappropriate for some reason. Do you mind my asking what it was?
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Faraday Cage: Show Us On the Doll Where it Hurt You, Devs!
Wavicle replied to Aurora_Girl's topic in Suggestions & Feedback
I'm sorry but this is entirely a you problem. Cast it once per fight. It's far, far better than Dispersion Bubble and asking for it to be nerfed so that you don't have to learn how to use your powers properly is ridiculous. -
issue 27 Patch Notes for November 26th, 2021 - Issue 27, Page 3
Wavicle replied to The Curator's topic in Patch Notes Discussion
Been playing with the sets for a bit now...I think it's possible that Stone Armor might have gotten slightly Overtuned...not sure... -
Thoughts on the Sentinel (feedback/theorycrafting ahoy)
Wavicle replied to Nerva's topic in Suggestions & Feedback
They don’t do enough for the team overall, yes. Squishy ATs all either have powerful buffs (defender, corruptor, mastermind), strong CC (controller, dominator), or insane damage (blaster). Armored ATs either have high damage (scrapper, stalker), AoE taunt (tanker, brute, kheldians), or decent damage and buffs (arachnos). This is because being tough is not in and of itself a contribution to the team. -
Thoughts on the Sentinel (feedback/theorycrafting ahoy)
Wavicle replied to Nerva's topic in Suggestions & Feedback
This is my take as well. -
Tonight my friend and I did something we've done many times before, ran a couple of levelling toons through the first arc from Provost Marchand in Brickstown. Both he and I took the missions, with me leading on my 38 Fire/Stone Brute and him set on Collaborative Missions Enabled on his 30 Water/Nature Corruptor. No problems for the first few missions. Then we got to the fight against Silver Mantis and things went absolutely crazy. There were, I think, TWO Silver Mantises, TWO Riptides, and TWO Alec Parsons. Furthermore, at least one of the Riptide's conned Red and attacked us and was able to be attacked by us. One of the Alec Parson's was also able to be attacked by us, although I don't think he summoned any robots or attacked at all, if I recall correctly. However, BOTH of the Silver Mantises absolutely attacked us. Quite a ride, definitely one of the most interesting bugs I've ever seen.
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It seems like regular Fire Sword also might be playing another sound that could conceivably sound good used by GFS, but at least the annoying parts are gone.
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Ok, I think I got it! Firestreaks3 plays when GFS is DRAWN. Firestreaks2 plays when GFS actually attacks. So now I have replaced firestreaks3 with FireSword4 and I have silenced firestreaks2, and that seems to have done the trick! Thank you both so much!
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Actually wait... Something's weird. When I play the soundfile you linked atomicblast3, I hear the annoying shriek I'm trying to get rid of. When I use the Atomic Blast power I do NOT hear that sound. But when I SILENCE atomicblast3 the sound of the explosion of Atomic Blast is getting silenced, even though it's not the same sound as GFS... So confused...
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Strangely enough, the Radiation Blast power Atomic Blast does not seem to use ATOMICBLAST3.OGG