I slot powers like Siphon Life (Dehydrate, Life Drain, etc) primarily for damage and then heals get added late, or in a post-50 respec or incarnate build.
I also like slotting Theft of Essence: Chance for +Endurance in such powers.
I think I figured out the problem. I think the lingering ToHit Debuffs from my Dark Melee attacks may be breaking Hide from Placate.
Placate is still pretty much worthless if secondary effects, NOT damage, break Hidden status. I feel like this is something the Devs might consider addressing.
Honestly, I think it probably is working as intended, it's just still pretty fragile, as it has always been. The animation time and target cap changes are very nice though.
I’ve been using it for the first time since the changes and I’m not quite sure yet if it’s consistently working properly or not. A little tricky to tell sometimes.
Is the new Placate supposed to put me into the Hidden state or not? It has been so long since I took Placate on any character I forgot how it used to work.
Is it supposed to say Hidden in green in the corner after I use Placate? It isn't doing so on my Dark/Ice.
Whoever worked on this stuff during the holidays, I hope you ALSO had some good times with family and friends!
Or even better if this work was all done Before the holidays and was just waiting to be published.
There is one set that already has this in one spot: Sentinels Super Reflexes. You have two options at one tier, and you can choose one or the other.
My understanding, although I have no source to point you toward, is that the devs don't want to do this again as it apparently causes some kind of problems. Not knowing anything about the code I can't be more specific.
I've posted about this before in regards to Energy Melee on Stalkers. For all I know it impacts all Stalker primaries. This is my first encounter with it on the new Stone Melee for Stalkers.
I was in Hidden status. I started a slow Assassin's Strike which neither missed nor hit yet did alert the mobs to my presence. I did not move or otherwise interrupt or cancel the attack.