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Everything posted by Without_Pause
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Once you adjust to putting the mezz click on auto, Shield and SR can be smooth to run. I find SR a bit smoother in that it has +Recharge so the mezz click becomes perma sooner, and attack chains come together sooner. The +Movement just makes it feel one of the smoothest sets to play overall as well. There's a number of /sr Sents which could work. For melee, Savage starts off well enough early. I have a lower level Savage/shield Stalker. Two ways to TP into mobs. I'm like, "I don't care if it's all that great from a min/max standpoint. This is just going to be fun." I liked my play of a Savage/sr Brute on Beta so I brought it to one of the main servers.
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- SO/Common IO slotting as a general rule. Single Target: 1 Acc, 1 End, 3 Damage, 1 Recharge(Optional). AoE attacks: Bump Acc to 2 and skip on the recharge, - 4-slotting or higher any power with the same SO or common IO type is losing out due to Enhancement Diversification(ED). - I would stick a Gaussian's : Chance For Build Up in Combat Readiness and leave it at that until you can see if you want to spare more into it. - I would rather see Adjusted Targeting in Focused Accuracy. More so if you can 6-slot it. - System Shock is doing so little for you. Performance Shifter: +Chance for End and the Performance Shifter: End Mod should the first two things you slot in Stamina and Super Conditioning. - You have plenty of spots for the Health related procs. - Assault needs 1 End at most. I would debate even taking this. - Dark Regeneration needs to hit. - The Theft of Essence: +Chance for End is a god send for a Dark Armor build. - I really don't get using the Presence pool when you are already a /dark Brute. - I would rather look into something like the Sorcery pool to get RoP in spots to help further stack your Res, - I'm guessing you need some KB protection in there as well. Worth a read.
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Being more survivable while still being less so than Tankers and Tankers still having better clear speeds isn't the solution you think it is.
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Part of the problem is there isn't an exact science to it. Case in point, good luck getting those 16 target sized mobs in a typical cave mission. Pylon and Trapdoor scenarios are ideal settings to test out specific aspects. In terms of practical differences, my lean is Brutes are far closer to Tankers than what Trapdoor missions are showing. If a Brute and Tanker can do a mission at +4/x8 without deaths and a Tanker can clear it in 10 seconds faster, I can't be made to care.
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I recently went looking for something and found said info as well, so I know it is there. I did a search for 666 and I see him talking about doing it, but not where he was discussing it being the best or not.
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This has been my deal breaker most of the time. I even recently tried making a Tanker version of something only to realize I was missing Taunt. Tankers are more durable as they should be, but they can be to that way to the point of being boring. As in, I don't even look at my health bar in a mission. I can also make a Controller or Scrapper that can solo at +3/x8 which I prefer for the sake of speed. Will it take longer to get there? Sure, but I'm also not one to simply shelve a build once it hits 50. Those builds will likely get more play time at being able to solo that diff setting than the time getting to that point. If leveling speed is the draw, duo box on Indom or Reunion. In other news, I enjoyed doing a few missions on Beta with a Savage/sr Brute so I rolled it to my home server.
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I would be tempted to roll it as a Defender, but one thing to note, Dark can't light Oil Slick. You need Fire or Energy damage to do it. Water is a bit better of a pairing since it also has a partial heal and some blasts with Fire damage in them.
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I still think Claws is good on a Brute. It's just not Scrapper Claws. The damage resist aspect is true. Depending on the build, you might just want to factor in taking Musc. for Alpha and/or using more procs. I have a couple Dark Melee Scrappers at 50. I'm currently working on improving the damage for my Dark/sr as my Dark/shield is good to go, but that's due to /shield. In terms of the armors, I have too little experience to offer genuine feedback. I might just lean on Dark due to preference of playstyle and far too early of returns. My highest Rad is 30, so that's just as giant ball of whatever. Claws/rad. Absolute blender. Rad's damage can help fill in for Claws. I have wanted to do Claws with additional damage support, but my Claws/cold Scrapper just never clicked. This has been on the 'some day' list for awhile. Claws/dark. Given weapons customization, this could look really great. Claws plays fast enough the lack of +Recharge is less an issue. The damage aura is going to compliment Claws's damage type well. Dark/rad. I had a Brute and Tanker Dark/elec as part of a Ironman SG. Part of me has wanted to reroll it into this for HC. Dark/dark. It's a classic. I might at least copy @Snarky's build, pop it on Beta, and give it a run. One recent aspect at least for me in terms of Tanker vs. Brute is while a Tanker gets the +Res proc, you can of have to spam it to max it out which may or may not go against how you want to attack. Def. vs. Corr. All I'm saying is getting to the Debuff limit is far harder than the Buff one.
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Incarnate Threads & future uses.
Without_Pause replied to JJDrakken's topic in Suggestions & Feedback
I can't ever see them letting us transfer them between characters. I think the above mentioned Inspirs are a good way to burn through the extras you get. -
That's the beauty of /Dark. Fluffy fills that in for you.
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Help with Radiation Emission/Water Blast Build
Without_Pause replied to Momo_Arasaka's topic in Defender
It's difficult to say much when we are only looking at slots. I will say it is weird to see Maneuvers 6-slotted while attacks are 3 to 4-slotted. -
What are we thinking about this endgame Claws/SR build?
Without_Pause replied to Story Archer's topic in Scrapper
I'll toss some other ideas onto Beta, but so far I think I will simply take out Hasten for my build and do Def and Def\End for Maneuvers. Why more Def on a build which is soft capped? I'm up to +3/x8 and +ToHit exists. -
Correct. I know back when I was making an EM Scrapper I looked into the conversation about where to place them, but that was more about where to slot them based on which one you want to to have as the creating the Crit chance and the one for the extra Crit damage. UF does roughly 7 procs/minute so you can figure out the math based on recharge times. BF is simply going to trigger or at least the Wiki doesn't give a number/minute for how often it procs, but then I don't really have an issue with creating Fury on a Brute.
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I went looking for data to support my point only to not see it, but my guess is Beam would outdo AR for ST damage.
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It depends on the rest of the build. If you taken an attack, you'll likely want 5 slots into it at minimum. Body/Energy pools tend to be nice since you can 1-3 slot the powers and call it good. If I'm tasking an Epic, I'm vastly doing it at Level 35 which is more than enough time to slot up two attacks if that is the route you want to take. That at least gets you to have one of the powers for Level 30+ content when exempted. You would have both at Level 33+.
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How do I contact the Develoeprs here?
Without_Pause replied to caleban's topic in General Discussion
Just announce you are making CoH 2, and I'm sure NCSoft is getting a hold of you real quick. *ahem* Also, don't do this. -
Help with Radiation Emission/Water Blast Build
Without_Pause replied to Momo_Arasaka's topic in Defender
4-slot RI. You can likely do 5 or 6-slot RA. EF likely just needs a single slot as no sets go into it, so 1 End Reduc should cover it. You might not need to 4-slot CJ. It tends to get 1 as a default. Maneuvers offers more Def, so I would have more slots there. I forget what I take on my Water Blaster, but it really is rare these days I take everything from any powerset. I might be tempted to pick up one of the armors. That stacking with Tough/Weave and your Debuffs will make the build rather durable. -
What are we thinking about this endgame Claws/SR build?
Without_Pause replied to Story Archer's topic in Scrapper
Also, you don't really need or shouldn't need Eviscerate or Energy Torrent. Without Hesitation - Scrapper (Claws - Super Reflexes).mbd -
What are we thinking about this endgame Claws/SR build?
Without_Pause replied to Story Archer's topic in Scrapper
1. It's an absolute habit I have been slowly trying to break across a number of builds. 2. From what I can tell even Bill Z Bubba uses it, and they have more recharge than I have. There's this and I think a Savage/sr build I am testing out and seeing how much of a need it is. My current lean is that you don't. Also, getting the build to I think 75% -Recharge Res is doable, so there's not even a case for it due to that. -
What are we thinking about this endgame Claws/SR build?
Without_Pause replied to Story Archer's topic in Scrapper
I'm back to play testing mine. I need to figure out if I can swap out Hasten or not. I just need to test out adding in purples for Slash. I haven't switched Focus over to my new slotting yet. I'm undecided about what to replace Hasten with. I only use RoP as needed on the harder content for soloing, and I have Melee as well. I use Rebirth because again, I solo and try to push the envelop in terms of what I try to do. |MBD;23625;1414;1888;BASE64;| |G0hcIKyKx/lXLKSkJLigx4yXS5GuPVUnIn589gPiJM7S6p2meNUQebJ09bUOC0hXZ2y| |lTva8DdiXsinqT/2sqvdenbtmtDUi5iVG4YMF9sxt1TJ9KCgqyFV77B8LQd3erkI+nX| |K6Z4p23ldKZ/ZXQjb7MrKZyzBFigyoIZh12h70ARmamlkGABlAwSNjvj1a6Zqn/2pAj| |CsEO/pnV+T/TCHe7Ye1GiyV+rdGGidaEPkTDT7vvPUyAT+HiBCSEmSCOcj4f74rzpv3| |3S4MP4WITP57gMIdNZ++kDSS10K24Ewp1SBhYy2YoM1e8D3eNchoYf4bBBut+kLHLkz| |+CAbiuvzY640Cc8cLdjWfkd1ACwZ0nyT3tIaoc4wMdXrU9azhHReSX+sVYV2RA/nRR5| |tk6SittfS/53/gNTjm0tENsTrJ/1L80Q62XtKb3QSFqMqHWL75FlRKdxT9rq6d+kTL3| |Y350Ob9tyyhZsmHujJGb23eJufUdzTxGD6R8P0yH879L8jtRTo30UaDS5mymhIMjvpK| |LQ/K61cwSaTueGppuhZk4IM/LeV7mjTyrCZSEJoSu8oOqVes0cW/rTITrE6+bwiZXPp| |Lg/f+J+jg62ZIQgMzxeZw+xmOFkaMZdH3MGVUfe8AX+Et2BKqcZ/2J9N7SF0G7sitwa| |0DEziwcEucTkzFt3t9f59xzQ6XKk4wpTG1H6Vl8u61m0siWQnMp4ESJOzIKIFJBNfnj| |zHVDEUF2NLNmzz49TZZu+FQ3eAaBwxKwmytaHJbHbeEWwIgaKyzpZZ6h9sIal398W7C| |3sch1E8nNCra90BHd7g3ieDdQHHcUySkZ9yLwDuxw6Zu4ME+RXupT0/W8/R8dd1f1eF| |UcO8SwbpBJ5Rf5iPzAZ9ciO0cBCSZ7WztM+DJQpb8ZsijI8ARzzli1Dg8a5msLsVDDd| |kLTARztabChDxi0FkwFTElLpcGTOBhcUlQkuzINjmmVGi88Iy+PmrroLRoKi9gI9hBe| |1lhkXOgKkO+eGgSIQ/ghsuGy4HJIdcU/f0E6XFq5gJeBO9/EFYMto9VKK/JnbRMOigk| |d0weE7vpqy/AYSzKO7Jo8itM/ZA9wXUD6eov7SgtVrkMssS4pfhSCae2RVcRXU5esJt| |cNe42zx3PVdyg9dZSejglh4HJfm+aq2Z4F/UV5EPSOvua/K2cwx95DWyY9HpulWRRJV| |nUADKxZoxnZRVzBgNuBPdqi+vGKcMJhQRHXCYNQiFBBS4JZ8njdETg5L7aOmsJj+Yrl| |4bfAi/MriFi7nmEtDCzF6qikkKx7X9wYraPQyzjVEJ6SiZw1G8snmJ/RIy8Im/sVC52| |lrmxQKfZcqwNlsrbZrHZvWZ2lSVZ/3jm/bY1zMKLTJJm1dzdJ7n0jvOYEbcW8FlW9W+| |vj9/AN/t9DqcsKouuFppXg9cAhng+XuXB68PSB/yKSHjtX7SihksNvYUDVPoh8ROaV4| |PVwEL1AHYfiF3v4AzlSP+xIEag2xZlUblOiuS0VCWfs7oZsMyFyPsGFbKr2+53NFuNz| |sim3ihx3o4yT7qpXbjqSZCYmoIw3SiFvR4LSi3wADAagYLjE/qKq9BRVth933u8aZ6r| |jzntgQ+eb/+alrunf95SeeVXLt3usvYqsLz6OvFwtnOqO+Tq7ysqpht1A0xcJeovpvl| |PqDe9b291B//wj6lOiuEqOGE3G7Lz6uCljZ0HuJLNlc55LnUu8vBXNhR8QO4sV/y9li| |YPg3Xqzvoo3JyJdni27MZhjitsKTH1Y8VSFu0SeZe12OSYqK3MtjRwH2Tdy6pjjDAW1| |E9893a6Jhv7O52soZGMBMoUnMpDcL6Ll02aMZ74kD1/cz2p9fweOmkBe75cgU8QtnHR| |grCZhndhAw==| -
Fire/Dark/ ? Corr - A little advice if you please?
Without_Pause replied to Soulsifter's topic in Corruptor
Outside of recharge, I slot the -Res proc and damage procs in it. I would rather have the recharge and -Res proc against all mobs versus the 6% Res against the fewer mobs who do F/C. End game mobs would be BP, CoT, and Crey off the top of my head. -
The Blaster can boost damage at range. The /kin will need to get their hands dirty. I don't think anything beats Fire/kin for sheer raw damage. Fire/time might be the second best for offense with having mitigation. I have a Time/rad Defender who can nearly softcap positional Def without Power Boost. Last time I played them I ran in front of everybody and nuked to my heart's content. If I use Power Boost, those Def numbers go into the 60s. Who needs DDR at that point?
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How do you feel about 'lone wolfing'?
Without_Pause replied to Story Archer's topic in General Discussion
Post count is srs biznss. Having paid attention to it. I'm not impressed. It's not even over 9,000! -
I did a thread on Claws/ea. The simplest update would be putting the Gladiator's Javelin Damage proc into Focus. The build doesn't use purples. I can see adding in Hecatomb for Slash and Apocalypse for Focus. Skip the Damage IO for both. Is that enough to remove Hasten? I don't know. From a Claws standpoint it is really close now. Using Hasten plus purples does allow you to perma Energize. I might auto Energize in that case. Energy Drain is up well enough for the End aspect you are really just using it for any needed +Def. In short, using Hasten will likely depend on what you want from the build. My biggest complaint about WP is its lack of ability to deal with debuffs. I have a Claws/wp Brute and I'm trying to see if I can get the recharge down enough to where some attacks are mules, or see how slotting goes with skipping needing those attacks at all. I know SR and Shield have click mezz protection, but I've gotten used to having them on auto and rarely need to force click on them. My ideal MA pairing might be Shield.
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Fire/Dark/ ? Corr - A little advice if you please?
Without_Pause replied to Soulsifter's topic in Corruptor
RoP can be difficult to fit in. So far I have used it for SR melee characters. Rotating it and Melee is a great way to help add in Res as needed. FYI, WoC has a 100% chance to affect Minions. It has a 20% chance to affect Lts. Fearsome Stare is 100% to affect Minions and Lts and isn't difficult to perma.