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Without_Pause

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Everything posted by Without_Pause

  1. Flashback system and lower level TFs/SFs are needed for badges and accolades. I have a difficult time thinking of lower level content that is unavailable to a Level 50 outside of tutorial stuff. If you are that hellbent on getting the temp powers from doing Bank missions, you likely aren't doing farming anyway. Villains have an easy enough way to unlock those.
  2. My Claws/wp is a Brute. I did recently go back over the older build and cleaned it up a little. I did try rebuilding it from the ground up as how I more prefer to play it these days, but I hadn't finished it, nor come close, nor done enough testing with it to be willing to share it. The person who gave me this build said they had a better version and stated the numbers they were able to hit without offering the newer build. I think my rework gets there close enough and may have some improvements based on newer sets. There's some freedom in the Incarnates which I didn't really list in the build. Without Pause Old - Brute (Claws - Willpower).mbd
  3. I've taken EA to 50 across four ATs, and I have a hard time saying it is better than Shield or SR. It will be smoother to get to 50, but end game is where those two armors shine.
  4. I want to see video of a 5 minute run of DFB. I think 10 minute runs would be impressive. Both Posi's can be done under 30 minutes on functional teams. I can at least see that.
  5. I dinged Level 20. I need to finish up an arc and then move over to the Ward arcs. I used a Dark/elec Brute and cleared it deathless so far. I figure I can proc out Power Sink with the Chance to Disorient and Chance for Psi Damage IOs.
  6. Note, using the 2x XP booster on the servers doing 2x XP already generates you 300% XP.
  7. I'm quite positive there are players with Level 50s who are specifically playing those characters when they see a FF pop up. A Tanker exempted down makes +4 FF much smoother. I have seen some repeat Level 50s on various FF runs I have done. It just feels like a known thing that a FF will be done at +4, so help from a Level 50 is nice to have.
  8. Getting to 19 feels a bit weird. There's nothing meaningful about that level. You aren't even in Talos if Blue side. Level 17, 22, and 27 are far more important when it comes to slotting.
  9. The number one way to have a FF go slow is doing it +4 with the lead not having a 2x XP booster. If the lead has that, I've done it in maybe 90 minutes at most, and the team is blowing through it by the end. If its going that poorly to start, you exit and reset. There is zero reason for a FF to take even two hours.
  10. You aren't using Hover, so how would you be fighting in the air to the point you would be KB protection? Elec is a Res based set, so going for it is fine. You don't have DDR natively, so I wouldn't worry too much about the lack of Def. Any -Def debuff will strip you of it and +ToHit buffs will essentially bypass it.
  11. The fact that this thread exists tells me all I know to know what a Kin can do. Keep checking those pants.
  12. I would. Even adding in Mass Hyp shortly after. You negate alpha strike. You can sleep an ambush. If playing Gold side, those happen a lot. My Mind Controller was pulling off stuff my Ill would have struggled with or taken far longer to deal with in the early parts of the game. Add in the new TK and Mind is significantly better in the early part of the game.
  13. I didn't realize Barrage had -Regen in it. It being -100% just feels really odd since some powers for a Defender aren't even -100%. You are correct on the definition of a mule. DPA = Damage Per Activation.
  14. To be fair, the Sent will be far safer doing its damage.
  15. The option for this and its text is on the screen when making a new character. It doesn't imply the instant Level 50 part well enough, IMO.
  16. So Reunion went from being more than a retirement place for my characters to simply being that. I had started soloing on Reunion and had more plans to do so. The 2x XP was a nice option for my lower level characters. Alas.
  17. Mildly interesting how many of these are animated. I find them easier to pull off and obviously the budgets are cheaper. This feels like the better way to go forward.
  18. - Split the Scrapper's Strike set so you can double up on the +5% S/L Def as you are only at 35.2%. - I don't understand taking Barrage and then one slotting it. It's not even a mule. - Wasting a purple on Energy Punch feels odd as well. - Super related, you took the Soul Mastery pool and didn't take Shadow Meld as an 'Oh crap" button which can be one slotted with a LotG: +Recharge thus saving you a slot elsewhere like gaining a slot for Hasten. - I haven't done EM with WP, so I'm not even sure how much you need Hasten. - Moonbean is great DPA, and it is 3-slotted. - I'm not sure you need Dark Blast. - I would more likely do Shadow Meld with Soul Storm, but you have two attacks 1-slotted and two attacks 3-slotted. - I would rather properly slot up the attacks you have that are worth slotting. - I would rather see something like Resurgence if you have nothing else to take and it works with a single slot. Take that versus Dark Blast and you now have four more slots to play with. - Strength of Will can be a mule if need be. See Barrage not even being worth that. - 5-slotting Power Crash gets you more Regen. 6-slotting adds to your Def as one mere example of adding more slotting to your attacks. - A Chance for a Hold IO is a bit of an odd IO to put into a power which can Disorient. - Damage procs in toggles aren't worth it.
  19. Siphon Speed. And yes, I still use Siphon Power even post FS. It's useful against things like AVs.
  20. You guys realize Mind exists? I have a Level 50 Ill/dark. I had and soloed a Mind/kin of Live. Saying there is nothing better early on than Ill is just outright ignorance.
  21. I said nothing of Rad. Ill doesn't get its consistent AoE control until 22. It doesn't get Phant until 26. That right there is as bad as any other control set if not worse. Again, PA doesn't come until 18 and has serious downtime out of the box. SI is nice to have, but the bulk of Ill is had via its T7-T9.
  22. Red side is a bit similar to Gold side from a damage type standpoint. You definitely want something which can deal with En and Psi damage. End drain will be an issue due to the sheer number of Mu. I haven't done it yet, but I would lean on the idea of using an /elec Brute. I recently created one for Gold side though. If fully kilted out is the end goal, Ill/dark Controller is as close to an 'any' map build you are going to get from a non-melee.
  23. A bar so low it can't be tripped over. 😄I'm not saying FA is the second worst armor. It's definitely in the second worst tier. Add in a Res set on a Scrapper, and yeah.
  24. Money would need to be involved for me to run a /fire Scrapper. 😄
  25. While I went Brute, I've enjoyed my time playing Dark/elec when I had one on Live and recently again for Gold side. I can see thematically Elec/dark working for a Stalker, but I loath Thunderstrike's animation time.
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