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Without_Pause

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Everything posted by Without_Pause

  1. 4-slot RI. You can likely do 5 or 6-slot RA. EF likely just needs a single slot as no sets go into it, so 1 End Reduc should cover it. You might not need to 4-slot CJ. It tends to get 1 as a default. Maneuvers offers more Def, so I would have more slots there. I forget what I take on my Water Blaster, but it really is rare these days I take everything from any powerset. I might be tempted to pick up one of the armors. That stacking with Tough/Weave and your Debuffs will make the build rather durable.
  2. Also, you don't really need or shouldn't need Eviscerate or Energy Torrent. Without Hesitation - Scrapper (Claws - Super Reflexes).mbd
  3. 1. It's an absolute habit I have been slowly trying to break across a number of builds. 2. From what I can tell even Bill Z Bubba uses it, and they have more recharge than I have. There's this and I think a Savage/sr build I am testing out and seeing how much of a need it is. My current lean is that you don't. Also, getting the build to I think 75% -Recharge Res is doable, so there's not even a case for it due to that.
  4. I'm back to play testing mine. I need to figure out if I can swap out Hasten or not. I just need to test out adding in purples for Slash. I haven't switched Focus over to my new slotting yet. I'm undecided about what to replace Hasten with. I only use RoP as needed on the harder content for soloing, and I have Melee as well. I use Rebirth because again, I solo and try to push the envelop in terms of what I try to do. |MBD;23625;1414;1888;BASE64;| |G0hcIKyKx/lXLKSkJLigx4yXS5GuPVUnIn589gPiJM7S6p2meNUQebJ09bUOC0hXZ2y| |lTva8DdiXsinqT/2sqvdenbtmtDUi5iVG4YMF9sxt1TJ9KCgqyFV77B8LQd3erkI+nX| |K6Z4p23ldKZ/ZXQjb7MrKZyzBFigyoIZh12h70ARmamlkGABlAwSNjvj1a6Zqn/2pAj| |CsEO/pnV+T/TCHe7Ye1GiyV+rdGGidaEPkTDT7vvPUyAT+HiBCSEmSCOcj4f74rzpv3| |3S4MP4WITP57gMIdNZ++kDSS10K24Ewp1SBhYy2YoM1e8D3eNchoYf4bBBut+kLHLkz| |+CAbiuvzY640Cc8cLdjWfkd1ACwZ0nyT3tIaoc4wMdXrU9azhHReSX+sVYV2RA/nRR5| |tk6SittfS/53/gNTjm0tENsTrJ/1L80Q62XtKb3QSFqMqHWL75FlRKdxT9rq6d+kTL3| |Y350Ob9tyyhZsmHujJGb23eJufUdzTxGD6R8P0yH879L8jtRTo30UaDS5mymhIMjvpK| |LQ/K61cwSaTueGppuhZk4IM/LeV7mjTyrCZSEJoSu8oOqVes0cW/rTITrE6+bwiZXPp| |Lg/f+J+jg62ZIQgMzxeZw+xmOFkaMZdH3MGVUfe8AX+Et2BKqcZ/2J9N7SF0G7sitwa| |0DEziwcEucTkzFt3t9f59xzQ6XKk4wpTG1H6Vl8u61m0siWQnMp4ESJOzIKIFJBNfnj| |zHVDEUF2NLNmzz49TZZu+FQ3eAaBwxKwmytaHJbHbeEWwIgaKyzpZZ6h9sIal398W7C| |3sch1E8nNCra90BHd7g3ieDdQHHcUySkZ9yLwDuxw6Zu4ME+RXupT0/W8/R8dd1f1eF| |UcO8SwbpBJ5Rf5iPzAZ9ciO0cBCSZ7WztM+DJQpb8ZsijI8ARzzli1Dg8a5msLsVDDd| |kLTARztabChDxi0FkwFTElLpcGTOBhcUlQkuzINjmmVGi88Iy+PmrroLRoKi9gI9hBe| |1lhkXOgKkO+eGgSIQ/ghsuGy4HJIdcU/f0E6XFq5gJeBO9/EFYMto9VKK/JnbRMOigk| |d0weE7vpqy/AYSzKO7Jo8itM/ZA9wXUD6eov7SgtVrkMssS4pfhSCae2RVcRXU5esJt| |cNe42zx3PVdyg9dZSejglh4HJfm+aq2Z4F/UV5EPSOvua/K2cwx95DWyY9HpulWRRJV| |nUADKxZoxnZRVzBgNuBPdqi+vGKcMJhQRHXCYNQiFBBS4JZ8njdETg5L7aOmsJj+Yrl| |4bfAi/MriFi7nmEtDCzF6qikkKx7X9wYraPQyzjVEJ6SiZw1G8snmJ/RIy8Im/sVC52| |lrmxQKfZcqwNlsrbZrHZvWZ2lSVZ/3jm/bY1zMKLTJJm1dzdJ7n0jvOYEbcW8FlW9W+| |vj9/AN/t9DqcsKouuFppXg9cAhng+XuXB68PSB/yKSHjtX7SihksNvYUDVPoh8ROaV4| |PVwEL1AHYfiF3v4AzlSP+xIEag2xZlUblOiuS0VCWfs7oZsMyFyPsGFbKr2+53NFuNz| |sim3ihx3o4yT7qpXbjqSZCYmoIw3SiFvR4LSi3wADAagYLjE/qKq9BRVth933u8aZ6r| |jzntgQ+eb/+alrunf95SeeVXLt3usvYqsLz6OvFwtnOqO+Tq7ysqpht1A0xcJeovpvl| |PqDe9b291B//wj6lOiuEqOGE3G7Lz6uCljZ0HuJLNlc55LnUu8vBXNhR8QO4sV/y9li| |YPg3Xqzvoo3JyJdni27MZhjitsKTH1Y8VSFu0SeZe12OSYqK3MtjRwH2Tdy6pjjDAW1| |E9893a6Jhv7O52soZGMBMoUnMpDcL6Ll02aMZ74kD1/cz2p9fweOmkBe75cgU8QtnHR| |grCZhndhAw==|
  5. Outside of recharge, I slot the -Res proc and damage procs in it. I would rather have the recharge and -Res proc against all mobs versus the 6% Res against the fewer mobs who do F/C. End game mobs would be BP, CoT, and Crey off the top of my head.
  6. The Blaster can boost damage at range. The /kin will need to get their hands dirty. I don't think anything beats Fire/kin for sheer raw damage. Fire/time might be the second best for offense with having mitigation. I have a Time/rad Defender who can nearly softcap positional Def without Power Boost. Last time I played them I ran in front of everybody and nuked to my heart's content. If I use Power Boost, those Def numbers go into the 60s. Who needs DDR at that point?
  7. Post count is srs biznss. Having paid attention to it. I'm not impressed. It's not even over 9,000!
  8. I did a thread on Claws/ea. The simplest update would be putting the Gladiator's Javelin Damage proc into Focus. The build doesn't use purples. I can see adding in Hecatomb for Slash and Apocalypse for Focus. Skip the Damage IO for both. Is that enough to remove Hasten? I don't know. From a Claws standpoint it is really close now. Using Hasten plus purples does allow you to perma Energize. I might auto Energize in that case. Energy Drain is up well enough for the End aspect you are really just using it for any needed +Def. In short, using Hasten will likely depend on what you want from the build. My biggest complaint about WP is its lack of ability to deal with debuffs. I have a Claws/wp Brute and I'm trying to see if I can get the recharge down enough to where some attacks are mules, or see how slotting goes with skipping needing those attacks at all. I know SR and Shield have click mezz protection, but I've gotten used to having them on auto and rarely need to force click on them. My ideal MA pairing might be Shield.
  9. RoP can be difficult to fit in. So far I have used it for SR melee characters. Rotating it and Melee is a great way to help add in Res as needed. FYI, WoC has a 100% chance to affect Minions. It has a 20% chance to affect Lts. Fearsome Stare is 100% to affect Minions and Lts and isn't difficult to perma.
  10. If I'm in the mission map with the rest of the team, then I am playing with the team.
  11. A case can be made for doing the daily DA missions at max diff since AE offers less XP. Considering you only need to T3 three different Incarnate skills, and you would be Level 53 which means you would only really be playing at +1/x8 although getting the rewards of max diff. Point is, it wouldn't take much to get a non-melee to solo at that diff setting for the daily DA missions. I did a test run on Beta for an Ice/sr Sent at +0/x8 and it was in general a snoozefest. Add in Incarnates and that's only going to get faster, and honestly, that's not even a high damaging Sent combo. /bio or /rad would be better. An Elec/kin should be fine although I haven't tested it.
  12. Of the ones mentioned, /stone will add the most damage. /stone is a solid pick for any AT which has it. It does lack a taunt aura on Scrappers, but I tend to find it less of an issue with Claws having ranged attacks as I have a Claws/sr which also doesn't a taunt aura. I never got /nin far. It feels a bit too clicky for my taste. Sig confirms I enjoyed my play of my Claws/ea. I'm currently tweaking my various Claws builds even if currently I like them a lot. I'm most looking to get rid of Hasten from the builds I can.
  13. From a sheer performance standpoint, EA.
  14. I have joked on here about being on a team as it's great to have an audience. While saying that is something more to poke fun at, I did a TF with my Tanker and at the end of the TF the other Tanker gave me a complement. If you think getting a complement from another player isn't satisfying, you are oh so very wrong. I don't expect it, but I sure as heck try to be a worthy teammate if I am on the team. CoH would be better off if people acknowledged good gameplay beyond 'nice heals.'
  15. FYI, Res numbers are with RoP active. Res is also capped at 75% for Corrs so that 89% isn't really happening. Damage procs in toggles aren't great post Page 5, IIRC. (insert taking WoC while skipping Fearsome Stare and Dark Servant rant here)
  16. We all hit that point. It simply becomes a case of playing what you like or simply moving on. I prefer taking breaks. I also prefer just keeping the builds I most want to play. Right now that's around under 35. I can't begin to imagine the number of builds I have deleted during my time playing CoH. Also, as someone who ran a SG on Live, I have never prevented someone from being on my team due to their build. CoH is not a min/max type of game. I've literally done a TF in short order on a team while Level 27 and nothing slotted.
  17. The recent one for me was playing a Dark melee character and having someone repeatedly screw with Soul Drain. I can: remain with the team and do less damage, or go off on my own and Soul Drain to my heart's content. Yes, I could sit there like a good little Scrapper and wait, or the mob could be well on their way to being dead already.
  18. Congrats on having a worse take than Diantane.
  19. There's only two ATs I can think of who have a remote chance of pulling that off, and I can't recall ever one hitting a high level boss with my Stalker. Confirmation bias is a hell of a drug.
  20. Because I essentially do them for TFs, and I see lone wolfs on them a lot. It wasn't even a thing for me until I saw others doing it. I would play a melee and kept having teammates interfere with what I was doing, see Fold Space, and it just felt better to take on mobs by myself. Note, I default to sticking to the team. I'm not going out on my own if I think the rest of the team can't handle it. Let's say you're on a Citadel. There's one support character. I can try to do my thing with the group offering a fraction of my damage against a mob, or I can go off knowing I'm not missing out really on support and have all of my damage count against a mob. Trust me, many people lone wolf Citadel, and yes, the argument can be made it is faster that way for defeat-alls. Speed runs are practically built on lone wolfs. P.S. I'm more likely to play squishies on a team, but I've soloed numerous of them just to see where the build is at. Some I solo a bunch. I team my Ill/dark about as much as I do my other solo friendly builds. My Fire/time Controller has no problem soloing with a more variable diff setting, I can't remember what I was doing for my TA/ice Defender. I can't recall if my Ill/dark is +2 or +3 with x8. Telling me my Ill/dark can't go lone wolf on a team which is fine without me is all sorts of "Oh bless you're heart."
  21. Speaking of maps, do a search for Page 5 in AE and that will likely steer you in the direction of the ones without -Def. Servers are down so I can't offer up any I like. I like to duo box, so I'm a fan of the tunnel maps. Post Page 5, I know there is one map where I can do a run without even hitting my heal. To add, mine is Rad/fire and has never been updated to Page 5. I'm likely just missing out on squeezing out more speed.
  22. Min/maxing then soloing a character is practically the only reason I'm here. It actually makes the game difficult. Doing +3/x8 RWZ arcs by myself has been more fun than pretty much any TF I have done since Live. And really, considering the sheer number of TFs which are run at +0, there's very low risk of team wipes let alone dying.
  23. So don't bring my Level 50 to a lower TF so I can get the TF Commander badge? So don't try to make my build as good as possible since having any sort of uber toon ruins it for you? If you are doing end game content, bringing a Level 50 is to be expected.
  24. You might want to head here for some additional info. There's talk of the build in the first couple of pages, You mostly need to look at changes post Page 5.
  25. I generally only do teams with melee characters when doing TFs. Scrappers are the ones I most feel like I would much rather be soloing. Brutes and Tankers can at least deal with alpha strike and tanking easier. Note, my Scrappers can take alpha strike, but I might not even be able to with other melee characters around. Plus, there's always that aggressive squishy who might be out in front as well. I would much rather 'lone wolf' on a team with a Scrapper. If it's Level 50 content, they can solo +2-+3 just fine anyway. Oh, its +0 since it is for the badge. I'll go my way and look to see who generates the mission completion button first.
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