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Without_Pause

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Everything posted by Without_Pause

  1. The issue with Foot Stomp is it's radius. Spin has better DPA and recharges faster. Its radius is 8 versus 15 for Foot Stomp. While KO Blow has better DPA then Focus, it recharges in 20 seconds versus 8 for Focus. Also, FU can stack for 60% damage. Rage can stack for 160% although with the obvious downside.
  2. At one point I would have said Star Trek for TV and Star Wars for movies, but Star Wars kept making movies. 😄 Likely rerolling my Gold Side Tanker to a Brute. My character might not die, but I am of boredom. I'm close enough to 11, and I know the build won't be really tolerable until 16 and more towards 20. I had a Rad/ice Tanker in their 20s and rerolled. I have a Ice/stone Brute which I love. Shield/fire was the only Tanker I liked enough to keep going for solo. Using Fire Breath was a great way to level. I dropped it later on though. I'm not sure I could be made to make another Tanker at this point. I would duo box it into its 30s if I did. People can look at their charts all they want to. It's about fun. Even more so if two ATs can deal with max diff content. Also, I have been doing DA dailies and even at x8 diff settings, there are numerous mobs at all of 3 targets. On a Scrapper, I'm herding mobs. Sure, there are some ambushes which have a dump truck worth of mobs, but my Scrapper has no real issue with it. I already know RWZ and Cim will be a better challenge although I do have fond memories of when the DA arc goes to Cim.
  3. Agreed. I got a Dark/sr Scrapper at T3 level. My Claws/sr is close to that. I used RoP to level, but if I could think of a good alt build, I might do a post T4 rebuild without it. The only thing holding me back from a SR Tanker is I have a Shield/fire at near T3 already. Not only was it the only build so far to go through MJ's arc at +2x8 as a fresh Level 50, it did so with a single fluke death. Many missions I simply didn't look at my health bar. I did go Savage/sr Brute though. Add in my Ice/sr Sent and I'm on pace to have the same number of SRs at 50 as EAs. Tankers already get Shield, SR, Stone, and Invul. There's nothing game breaking about adding EA to that list.
  4. I've played EA to 50 on the four ATs who get it. I mostly soloed it on three of them. I do not get why EA isn't ported to Tankers. The argument should have ended once people accept Tankers already have Stone, and I'm not even saying Stone is better. It is absolutely comparable in terms of surviving any map. My guess is Invul compares rather well to it. People seem to forget there are other armors more survivable than EA and porting it to Tankers isn't going to change that.
  5. Just listen to some of the Stalker sets and try to figure out how they sneak up on anyone. Rational reasoning for certain sets went out some time ago.
  6. I'm not saying I would quit playing the game, but this would be as close to a move to do it. I have one Tanker at 50, another around 30. I just started a Gold side one, and it's like pulling teeth super early. I even actively told myself the Brute version would be better for what I want out of the build, but decided to do a Tanker because "there's no reason to roll a Brute these days" they say, and the post Level 50 build should in theory have a higher ceiling even if I would essentially be done with Gold side at that point. There's zero chance this isn't done again if the devs had a chance to, but part of the problem was letting villain ATs go to blue side.
  7. Broken record says what? I mean, you literally wrote a guide for this.
  8. I recently figured out to put a build on Beta and then move the IOs there for it. Here's the repeat list as the one quoted above isn't quite all it at least it doesn't look that way to me. 1. See the link below and install the file where needed. 2. Create your build in Mids. 3. File -> Export -> Export Build to Beta Server. 4. Select the folder where Homecoming is installed. For me this is C:\Games\Homecoming. 5. Log into Beta. 6. Create the character with the same name you exported in Mids. 7. Use the /popmenu freebies command. 8. Set Level -> Level 50. 9. Train to 50. 10. /popmenu <character's name> 11. Use the first option. You now have part one of two loads of IOs. 12. Slot said IOs. 13. Repeat the command again and grab the rest of your IOs. 14. Finish slotting your character. This essentially takes the time it takes to respec a build.
  9. I'm just going to blame this thread for me having 500K bids sitting for the past few days. 😄
  10. +1. There's not a single question here. Beta Decay can be left with the base slot and using an Achilles Heel: -Res proc. Irradiated Ground is standard PBAoE slotting either 2 Acc, 1, End, 3 Damage, or something like Obliteration. Doing heavier damage procs is an option.
  11. Number wise it isn't bad, but you don't need Swipe. I even have Strike unslotted with just it's initial slot. You don't need Eviscerate either as Spin and Shockwave have better DPA and can be chained with FU. Your DDR is 'only' at 93.66%. While yes, your F/C Res is better, I prefer mine having better S/L Res as that is far more common. Cold is honestly rather limited in the mobs which use it. I accept my use of the Sorcery pool can be theme breaking, but I default to using it for RoP. I can see about doing a respec to remove it once you get far enough in Incarnates, but I haven't hit that point where I am comfortable doing that. My minimum bar for end game soloing is 'any' map for general content at a minimum of +3x8 with as few of deaths as possible so removing any mitigation is difficult for me to do. The Melee Incarnate isn't up 100% of the time, so it is a nice fill-in. I won't argue over taking FA vs CP. I accept CP is there as an emergency button depending on the mob. SR doesn't have genuine End drain protection outside of high defense. As someone who aims to solo as previously mentioned, oh there are maps where end drain is an issue from the sheer amount of it. You can keep FA, just know there are times to have some Blues on hand. If you vastly team, then hell, you're build looks great. 😄 I added in my picks for Incarnates, but Rebirth vs Barrier is a current debate I am going through. I think the answer is more based on if you are doing smart gameplay versus which one you pick. If you mindlessly jump into into any pack, you're going to be dead either way. Interface has options. Some of my slotting in game needs to be updated to this since I recently changed the build, and I'm not fully T4 yet, but this is essentially what I have in game soloing Cim at +3x8. I have but currently not really using Hasten. Maneuvers is a default pick until I try something else out, but my lean is to keep it. No build is likely done, but I've taken Claws to 50 five times IIRC, and SR to 50 three times. I've gone through the build looking for any change of even one slot more than I can count, so yeah, it's pretty damn close to being 'done.' See also here for recent discussion. Without Hesitation - Scrapper (Claws - Super Reflexes).mbd
  12. Drop the Lethargic Repose slotting and 6 slot the ToF. The 3-slot bonus really isn't worth it. Hopefully with reslotting the KB protection to other places you can up your S/L Def and Res. Your regen is honestly a bit low for a WP build, but I don't really have experience with WP on Stalkers to have a good baseline for it.
  13. It would also be interesting to know what state Regen was in at the time of analysis. Linea's done a bunch of work making missions built to challenge builds. They never ranked Regen, but I'm not surprised. I did one of the missions at the lowest setting and it is a debuff hell. Imagine taking a Regen and facing mobs with -End and -Recharge. Note, they have rankings for Brutes and Tankers.
  14. I would solo Heather Townshend's initial arc in DA to get Incarnate drops. I solo it at even level(whatever that may be as you can be up to +3 against incarnate content) and x1. You're doing it for speed more than anything. This can be repeated until you are sick of it or done. This can be done via Flashback or as once after initial contact. There is a contact to get a mission once per 20 hours there for 10 extra threads. The contact depends on what side you are on, Ephram Sha(Blue) or Maharaj(Red). Outside of Stone, you are looking for hybrids like Invul or Shield. I would look at Ice or Dark if you want an immortal friendly build.
  15. Battle Axe will win in the sheer DPS department while producing eye popping End cost. It can use all the Recharge you can fit in while managing that much End usage. Kat is not that. Depending on what sets your are comparing it against, Kat is at least in the running for the smoothest set to play. It's the only melee set where not single power has a Arcanatime animation time of 2 seconds. It's more of a playstyle thing in that being the slow end heavy big orange numbers thing or being a blender.
  16. I don't believe so. Two of the six are auto. I don't really use Lore even if I grab it, and you likely don't care about it recharging anyway. Hybrid and Destiny look to be perma when at 120 second duration. So any recharge is really just for Judgement.
  17. Then that's terrible wording on the IOs part. PA essentially has a Taunt aura so I've never worried about them attacking something and the target then attacking me. They are immune, so the benefit seems small.
  18. You'll need KD more than +Recharge for the Claws side of things. 5th slot bonuses tend to be good enough for me.
  19. PB is the auto power. I don't think I ever really have Hasten on auto even if a build has it perma. You don't 'need' to have PB on auto, but I also don't want to think about clicking on it for no other reason I will forget about it, and then I'm a Level 50 Scrapper who is mezzed.
  20. Odds are you aren't running +2 when you get it. If you do any teams at all, your odds of doing content at +0 gets higher with various speed runs. I slot it with the Sudden Acceleration IO and don't even blink. To me it just feels better having it in there with no chance for KB. IIRC, in the Blaster forum there was data showing Energy Blast doing better DPS with slotting in some KB to KD. I die on the hill of not taking the snipe. My attack chain is FU + Slash + Focus. No, it isn't max DPS, but outside of Lethal being resisted, I find my ST damage to be fine. Slash and Focus both have two procs in them. Both have a purple damage proc. Add in Musculature and I just really don't see the need for a snipe. It also frees me up to take a different Epic. I would much rather have Physical Perfection compared to a snipe on a Claws/sr. Note, you could technically talk me into using the Psionic pool with it having a snipe and Harmonic Mind.
  21. The only con for me would be how click heavy the build would be. On the plus side, you could Shockwave as your alpha and then run in and drop all of that AoE in as the mob gets up with Shockwave quickly recharging. My Claws/sr has it recharging in under 5 seconds. I keep forgetting Spin recharges slower on a Brute. I'm not sure how easy it would be to mimic being able to endlessly chain FU + Spin + Shockwave on a Brute, but then that's what Rad is for. I mean, I have a Claws/ea, I could check. 😆
  22. You could rather easily remove the Damage IO in Ice Blast and use that slot elsewhere. You could also stick another damage proc in there. The 6-slot bonus isn't that useful. Your Ranged And AoE Def are higher than your Psi Def so those the far more likely value to get used. The amount of Psi melee in the game is honestly minute. I don't get the Chance for KD in PA. I don't think they do KB to begin with. They certainly don't do it at the level that Phantasm does. The Chance to Self Heal feels a bit wasted on a build with a self heal already. Sure, PA makes mitigation trivial, but you could easily add in more of it. I would add in Flash and skip on Group Invis. Move the IOs in Spectral Terror to Flash.
  23. You don't even have Farsight yet. It will be easy to get perma. You can even perma Chrono Shift although that will take effort. You are also missing a second attack which offers a hold so you could stack your holds to hold a boss easier. Blizzard is also a nuke with AoE KD. Not all builds need to vibe with you, but Ice/time is legit S tier type of a build for a Corr. You just haven't gotten the best powers from it yet. I would plan out a build, stick it on Beta and give it a run. If you need to know how to do that, ask.
  24. I'll have to go look into how it is stacking for me. The thing is. I currently don't change my attack chain with our without Hasten. Outside of Hasten, I think I'm just missing out on maybe 5% Recharge compared to Bill's build, but I don't think I have seen his build directly. I've pieced it together via posts. Note, I haven't really gone looking for it. I figured I could figure out a build well enough. I have made some changes as I've looked at info and saw them mention how they slotted things. I do know I differ on at least one power for the Claws side of things. I also need to update my slotting so I can get as close to a final build as I can and test that out. I'll leave Hasten in just to see if I feel like it's still required.
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