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Without_Pause

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Everything posted by Without_Pause

  1. I have builds I min/max on a bit. I don't care to try and build for +4/x8 on 'all' maps as those builds which can do it are fewer than people will imply, and I don't find them fun. On the flip side, I have other builds which pretty much only team with, so I don't can how they solo at all. 'You have a mission? Cool. lets go. I don't care what diff setting it is on.' I don't care if my Savage/shield Stalker can solo +4/x8. I care about having two ways to TP into mobs and the AoE I do because that's fun.
  2. Procs are hacks for Defenders and even Controllers depending on the sets. I think I mildly looked at doing a /time Corr, but I also know it is within reason to Def cap a Time Defender using positions verses types. I'm currently at 40.1%/43.9%/42.6% on M/R/AoE, and I continue to tweak the build. I'm not close to doing that on my Fire/time Controller. To clarify, that's without Power Build Up.
  3. Except buffs can or are more likely to hit a cap, see +DMG. If a Cold Defender could add even more +DEF there is a realistic cap to it. -RES on the other hand is far less likely to get a target to 0 Res. More so an AV, etc. Giving a Corr even more -Res is only going to make them even better.
  4. I believe one or some of the HC have looked at it as have others, but it never goes anywhere. Building one is one of the things I would at least poke around on if I had the mental space for it, but my wife and I just had a 30+ minute conversation about how my work is impacting my mental health since my 'team' went from 2 people to 1 person 2-3 years ago. And yes, Mid's is written in .NET, and that's what I support.
  5. In the list of things I don't understand, the wiki and an online builder not already being under HC might be tops.
  6. KM's DPS woefully underperforms against other sets to where any other aspect of it like mezzes or -DMG doesn't put it on par with other sets. I can at least say Fire Melee is a contender for the most damaging melee set across all maps, but it doesn't really offer mitigation. Axe on the other hand can do lots of damage which will get resisted more often, but it has mitigation. KM looks pretty. I need to add to this chart, but this is the Scrapper numbers I came away with when comparing KM to Claws. I get Scrapper Claws is a bit of a cheat, see Spin's recharge, but there are other areas Claws is significantly better than KM. Note, I don't take Eviserate for Claws. 2.508 animation time in this economy? 😆 I lose count how often Devastating Blow(Rad Melee) with it's 2.904 animation time lands after a target dies. Burst does that and then there is CS. One can literally make the case for Shockwave having twice the DPA of Repulsing Torrent once you factor in Follow Up. People can say they made a build work for them via procs, or whatever. I'm just saying any investment in KM will easily be matched by Claws if not other sets. And yes, someday I want to get a KM to 50 so when they finally fix it I merely need to do a respec versus level one up. Also, I recently rolled a build I don't hear talked about nor do I think it is close to being min maxed. It's fun and that's what works for me. Attack Damage Animation Time DPA Recharge End Strike 67.5664 1.32 51.18666667 3.2 4.16 Body Blow 72.5713 1.32 54.97825758 5 6.032 Swipe 47.5467 1.056 45.02528409 1.7 2.912 Quick Strike 52.5516 1.056 49.76477273 3 4.368 Slash 82.5812 1.584 52.13459596 4.8 5.491 Smashing Blow 92.591 1.452 63.76790634 7 7.796 Shockwave 65.6896 1.188 55.29427609 12.1 11.565 Repulsing Torrent 68.8176 2.244 30.66737968 12 11.856 Spin 98.8472 2.64 37.44212121 9.2 9.152 Burst 78.2019 2.904 26.92902893 15 14.3 Focus 85.9605 1.32 65.12159091 6.4 6.822 Forcused Burst 102.6008 2.244 45.72228164 8 8.528 Eviserate 124.4974 2.508 49.64011164 8.867 8.876 Concentrated Strike 222.7189 3.036 73.35932148 20 18.512
  7. $50K/month is $600K/year. You're getting more than two developers for that.
  8. Combos will be your wheelhouse using SOs. You have to get rather high in recharge in order to validate skipping them. Attack Vitals I believe the the main one to use and sub in others as needed.
  9. I went and used notes from stryve's build and mine. You can seamlessly combine both. Note, mine has better mitigation numbers and uses no purples versus using 17 of them. If someone wanted to make an ever sturdier version and is open to using the Sorcery pool, the option is there. Rotating RoP with the Melee Incarnate makes you practically unkillable as you are walking around with Incarnate levels of soft cap def with capping numerous Res. |MBD;23395;1350;1800;BASE64;| |G2JbAKyKx/lXLKSkJLigx4yXS5GuPc0ttGIT5tr2gGzkCcfnjZxZsnT1tQ4LSFedrpS| |vXhag5VN6wp8w50/1bdq535ZtqXZE4pcGHQYL4/a+/r9jr6dGV6ieKp907HTgZcCkEF| |6R3EDVDel4AunnZm2icu9YbkJ+11UIN7dByHB2L7wpnSSVwGjIdOUci/yFCvFmvxiDY| |GqbH9tQcjMFmT9A8Lp984YDLoiIFaBLHAt6mNqij8V55typxOCG1HTwvYC5exX5+5lc| |8FKHUYimtJlgWXHZwQFtR4fXvu5HBrWBlg4CsR0xI8wc591Qkzw7vJBdqT6pbVpivHR| |W2KQ2IqcrMsZVauFYKTuGX4jdmf4Je7EpbIvclHKST1Z6Du5a6UVdNhMnBg89tj3eta| |ZyLKZDvunw/QiR7VpFHhJPbBd5Z4riXdYtZpzwKKzRWD/WjyqpGFcrSYy9PSvjyJald| |wmvt7AAX0RsVBy4WdT0Nwvfl6u1i7kh2JiWW0uwZsydmrtvEgwsTr7zfrc2AtfLCzmq| |lqNxpvb+W8xx+w5yEDjx+RlmQzgm3OLY4z3aw9FPss+DH3AKnnYizkf+Q5qOgSbWCd8| |y+6fID6lJ/AEK+SHT4C/4m7qTBT1r49r1UuFv8fZRR+nBdRnYY5lyFpoSC9gDOiMzOo| |olL0vAUsAYe5OtYei8xhX6CizkThwq4QbWIym+YnK/hHxMRW3UgTlAIbUlzAWK+cFkq| |SwVqrDhjj9wBUvB0mBJWCaGc9VG42BaLrnMStXGWqO10wvqO0UqA4FbGK6V52q/lWOZ| |zud5VFtgmgCFWF2WokxVn87fC2POnvKUwdF72DG4oedqZ/H/i/UHjVzAlkbYkhyDiS9| |IUvf7fIzwD+AuN1sAQypoUEQNhKspjJk+BMsMNXisus0DDgzHYeGul46/nyjc2I0mBa| |ZJYITNpGmYZcFxOKLvkm0D2Rky7Xvi/uz7ba+AhWF5HQrSIOmVu0KM77W7wJVGuNIBe| |1u5kSUcNqskpe7cIGY7kJODbelRDjwYnlsUDu0lb1Vk9FZckgCFzDk6SQFj7MlA5uUJ| |9HRJH3D1+6p/YEs93Vbyz3C0xHV1Zkip319EaNtOFcAI28nMHDb6QD5SY4nskVYjbDj| |Kp+0FcGA4DlRBWj+JPtzTo+uLYFWBYb6gmTSVipxzSDZ3nxmcow/bGDCzDSEMrZ6rgY| |Vh+SDH/1v4d/L/AjfpuyFbKXd0UZMztla2czQErtTTB1Anm2s3LWRLpQhss2kCGGJza| |QoUMwfpJXL7u1op6pYMeBj5WbfVjD5OvEZp1x+jll/TcLpQ2H1Ef/U6LS3pl8f7rNBE| |s17S+eoT636ljKvVprny9l7AXpxfi9tyth91Ss0VcCUwwrq4Gug04Vc/kAcScJo0kuk| |RPydZpZSXpYAxlLsNoIuxIXZsU73OOS522wA8GJ603uShM/ou9f0jUYzuikwUEBUGmM| |Eyd3DN7+Pq5j8xjs9nkfxTyhERStnkNkcVxRSYJoERNsnJ5H+nY06t2LoV6+smC1gY1| |qqNCGxF60YpomY4yXVUMbk0RPWEB24Mt+jRMBjrPGvfPrzeXXmqtzmKgRfKeyink3B6| |/bagT+EYZ3s7ppKt7K7YVyPlaaJm3MRekz92rvYUVI1Ur3TxxnwCDmoN5Ob73AjrqWe| |FNOv9tymnvrIZ7hsgxOqi87Jsspqachg8ojofoX/WVdLVJen4ywv5SNNL4/uUjgTdd6| |K/+3ItDe9Kn59l7kklfs/5HQqcNPyAN5XvMj12XoCHo8efuK/0SiWiRF7R|
  10. It's funny how I watched Pulp Fiction so many years after it came out that it honestly didn't hit for me like it should have. An underrated Tarantino film since he only wrote it is True Romance. Requiem for a Dream is the best 'Don't do drugs kids and here's why' film. It's worth watching. Once.
  11. I have a DP Blaster I am working on, but I don't know enough right now to cover that side. I did do Fire/ea and have taken EA to 50 four times across all ATs, so I'm far more comfortable there. Repelling Force is there for the LoTG. Same could be said for Link Minds. Granted, you nearly Def cap all types outside of T/P when using it. |MBD;22972;1346;1796;BASE64;| |G7tZAKyKx/lXLKSkJLigx4yXS5GuPc0mUx6NA2Gube/3Ic+Wuy0zEkOydPW1DgtIV6f| |MUh69LIXST+kT/oSZTbWqeu7r0jWrHpF4doMOg4XxPvf4X2tZRcjoGBXjU90JCxsXod| |O93SGYDcEFUB1x77LaOQIFJAHLE0h/Wv5R/b7KjJAn3FyEcQcxhtp12LmD+QStUvwVz| |LBI/VIhvu8TYxAsbfNrhUguUZD5NwSvd956RYAh0jxBXDJ9wb3PeaLyxXn+vtuFwQyp| |bv99gKE7Sy5/lBte6jAK3pSUOMEq53BBsEBb6/Dq7HHIoDD6BVAu9ymY/IACoz9y4fH| |EgHLJBTXJT0eG2Kzq6LalJvip9bP6HmC+w8iMh6UTOVYK9XqLYZvLJnuLtsuyc2uZZW| |fOL2Xi9OChx9adjWMqO2Hae9HB4EtLu0lSghtHYr3rYDeaCBcZkdw42Z59Mh9dUq6tA| |uJab+vIOG42I+0oYzftt+/74jH9RMLrYlHTzEyv79VrF3I+eJgrtSvB9Jwv1dc14wMs| |85W65HNpI7C4vJyjajka3+ga/Y2wu759DgLbvU8SfMNBYUaHt3wP+z6zX4PvGI6sgZ0| |R5w//IU3HQBPrtP8y+xcRLxP2AQrxsmBfoBgvB7+TwZauVi1e+/+v3T7qKD24T4U13X| |oyU66FFolBtnmmo0FDHHFRgMRjUqCY20cGolqh2HzWHWI2xxXSZSOdOpNvyaYjDhorE| |qwDGOLbwLqAMZ4d0ZKb0g/Ov8M1TJqEJENCMmcJyQydbGULZYF2vORkZqps0Z3pIm7r| |BMEdnGcJrWlHmtAyzJOYzv62ihM+CYyQmmyaKNFid4T2Be4ieD89ZM2p4pP75c14r/2| |gcRxNnVe05Cb19Tv1ByVywBFqHME0sKJSZ+sdgE4KcgBUcnMLYIgHA7cCxsg/cgrPrV| |zuvVj9Um3AQrB0HPL2RPq1OB+W9AFXv62BHWrscObsA3nX1aePnz1ykPUq65HLnjFe0| |xIXOX0YUuq3dK7ye1YBjJGdnEhrqNH1PjFe9b7AHWrcYc/eVj5klF1o5enf1AuA7q1+| |M1wC3lDut1L7wqHdXC02HGo5vBSXSQBD5JlJwaQRkJTqtHROzNnEVzG91YqwVpBm+1z| |F1tvFKwdQvXujnxXuZMdnhklTqcgpdHSkxWsl6p9CUDc7m5aS6S6RWSdLbzPc9VRbem| |XCbIHZJGwKGCNzOEuORfRdsj2AZnmZ/nV4v2CTWfBlfGU6Wc4WPnEUZV93K2p0pFsvn| |n5FegwDyJ1kCe5023fTQhLmCcwmYJOgiK50sJkIMKW3kd2Vog681H7r0hrQxyX7KO36| |I0d6eQT7O3JXDRw4IcYZiUQHMmzMKhTn589YtzMQrkMUncHlH4pW4izwWLbMVIojwrf| |UTQ1+DAyQnrwKXg00VfjzN+SOAFwqTXCpNnQa8e/K/zOFpO+GzDYB1KccyMvLJYAx8p| |paFX2RHjPWtqWe57wqdt0AvAhea5j0Fhh9l6o2hvYgkV9kRgEMkbsCRGCc2z/m6zh9I| |DwYx/cjSY6vSVKaRW5J6SUpvSRlBVKLTQvMSU6OKQyY2Zzp5hNdbQZsePObi+Jnzl+f| |wvR6t/cCDwADnXRZ+f17IS/1Nvs18JVvJrNvawUf267kOKfSbeFW2veTrCpV7OeR8jB| |RCQ8R4bKwu9RoH0L1SPUKdxbmAlj4Ksw/FvRfsR96dWlZ+c2h07ayGaY9ALE66bvXS7| |ulKYfBSjl/D/237pKuLsH1DD3EzblHQs5At7v+4L7S8wSk9LDdTzY=|
  12. I do believe CoH and so many other MMOs found it was better for their finances to actually go to a F2P model than a subscription. The odds of any MMO using a sub at this point is rather low. Yes, I know they exist. They still aren't common.
  13. I think the biggest knock to FA is fixing Burn. Burn This power should no longer summon multiple burn patches. This power should now hit 5 enemies instead of 4. Procs should no longer trigger multiple times per target when using this power. Burn Flames should now inherit the power Accuracy enhancements. Burn Flames now inherit AT classes, caps, and modifiers. Upfront damage now match all other versions. In terms of procs, (damage)procs will proc less in at least PBAoEs. People were 5/6-slotting Irradiated Ground with damage procs before the change, and that fixed it. It was one of the issues which came along with a negative impact on farming. Note, they also lessened rewards for AE. Before the change I could duo box a character from 1-21 from a single tunnel run using a 2X XP booster. Post change it is 1-17. Want to see disappointment? Try leveling in AE on a non-farm. Note: My older school Rad/fire solos farms just fine post change even if it is slightly slower. I'm too lazy to change the build. In a pinch, I have duo boxed farms, but I vastly prefer duo boxing story content at +3/x8 for the sake of variety and speed. It also helps I can do so many builds which can pull off being the main in that situation. Case in point, my current duo is a Claws/ea Scrapper as lead and Ice/stone Brute as the backup with currently doing RWZ. I find it a bit funny/ironic how farms have been targeted while Unai and his fat maps and DA dailies at +4/x8 still exists.
  14. I'm not sure when it happened, but not being forced to take the T1 in your secondary has been a boost to a number of builds.
  15. Common IOs exist. At end of the day, the changes the OP is seeking simply aren't happening. The devs haven't even fixed various powersets. They certainly aren't going to change whole systems.
  16. I can't even recall what of the new powersets have genuinely stood out to be. I'm not saying they are bad. I just feel like they are on some level fairly average/solid. I think I have been more impressed with sets which got reworked than anything. A glace at my Top 20 characters and I only really see a /stone Stalker as being something 'new' that stands out. Again, I find the other new ones fairly solid. They just aren't 'need to play.' I've mostly been playing sets I need to give another go around on, new-to-me sets, and ones which got reworked. I should add I haven't tried Arsenal Control yet, or the newer version of Mind.
  17. I always just find the patch notes for the any issue I missed out on.
  18. I would at least look into IOs. I would as a rule slot level 25 Common IOs into your first/initial build(s), and get one of them to 50. You could even switch over to level 35 common IOs. Outside of crafting them, they sell for cheap on the auction house, command /ah. Use that/those 50(s) to start to horde more currency to eventually switch over to more expensive builds. I think I priced a build with level 25 common IOs at around maybe 4 mill if you buy it all from the auction house, and that's super easy enough to earn simply selling rare salvage on the auction house. If you add in the ATOs and some 1-slot wonders, you will be far better off than those characters who started out without having access to IOs at all. I never really touched the IO sets on Live, so just know you don't have to go all in on pimping out a build. I've earned billions in game and still have numerous level 50s with nothing but common IOs.
  19. I wouldn't call the OG devs inexperienced and even they said how messed up it was. To me that felt like a 'You' problem. I converted a C++ CLI Windows service to a .NET one. I honestly need to go back and further update the code since the base was so old, but anytime I work with C++, I'm like, 'Never again.' I don't know when the switch came from the OG devs to what is the HC ones, but the game has been shut down 12 years ago. Painful as it may sound, the database has always been a sore point in the code base. One of the first recommendations I would have asked for as a team would be to overhaul it until it was fixed, and then move on from there. It also honestly makes me wonder if they ever updated the version of the code base.
  20. They aren't done via Flashback. I can't recall the contact I had. It certainly felt like every mission was in a different zone. IIRC, if the arc doesn't offer a badge, it won't be in a Flashback, but then I can't recall if there was one or not. I've soloed enough of both sides and CoV is much more streamlined. I can hit at least level 20, before I get a mission outside of the zone I'm in.
  21. I've done IP contacts and been on teams with IP contacts as well. I would certainly disagree with this statement. Even traveling within IP can be an issue.
  22. As a Sr. Software Engineer who has seen my far share of messes, Global name + Character name can be done. If a volunteer dev team can literally create Issues with a variety of new content and fixes, unique naming is within reason.
  23. Have some in your email. Outside of ambushes, some map layouts just aren't kind.
  24. The devs should simply have it to where your global name is displayed under your character's name and call it good.
  25. Update, if anyone wants to use the build, one slot CP and move the slot to RoP with it being a Gladiator's Armor: Resistance. This will bump Res with RoP on to be: S/L: 73% E/N: 49.3% F/C: 33.5% T/P: 47.8 Add in the Scaling Res IO and SR's own scaling Res and yeah, that should cover it when Melee Incarnate is recharging. I may or may not do other changing of slots, but I feel like this is really close to being done.
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