Jump to content
Hotmail and Outlook are blocking most of our emails at the moment. Please use an alternative provider when registering if possible until the issue is resolved.

Without_Pause

Members
  • Posts

    3294
  • Joined

  • Last visited

  • Days Won

    11

Everything posted by Without_Pause

  1. First of all, Croax has done a stellar job of listing out any combo and having a build for it here. Secondly, you aren't getting responses due to Claws on a Stalker being the thing that should not be. It is one of the worst conversions from other ATs this game has. /dark isn't that great either as a Stalker's lower HP mixed with a resist based set is another knock against the combo. By all means play what you want to play, BUT I would roll this for any other melee AT. I would lean on going Brute as that's a nice combo of offense and being sturdy. A fury fueled damage aura and Claws. Mmm.
  2. */kin. Anything with a decent amount of DoT is going to be better. I can't fathom going Kin/fire when there is a Corr option.
  3. I get your point. I just find it to be wrong.
  4. AE giving the same rewards as other content would be a buff to AE content. You do realize that? I mean, what specific rewards are coming from AE which aren't coming from elsewhere? If I can blow through +4/x8 content in and out of AE, how is AE specifically giving me more rewards? Hell, I can do story arcs in regular content and get Merits for it as well.
  5. Make negative AE changes on a low pop server and see what happens? I'll tell you what happens. Nothing. As in the sample size is going to be too low to really come to any sort of logical conclusion. I mean, lets make a negative change to the game and see what happens? Me saying it would have a negative impact is "a theory?" So a negative impact is actually going to lure people back to the game? It isn't like CoH news updates are on the top of gaming news. Lets say AE is even completely removed from the game. Yay, no more farming. Except, there's literally farmable content already in the game outside of AE. That's where I and others would instantly go if AE was removed.
  6. This would get a number of people to leave the game. Considering the current trend in population size, I don't think you want to pour gas on it.
  7. My point still stands on it just being about damage and more damage. Oh, and if you want to complain about the lack of damage types in farms, may I present to you The Council? I did +4/x8 on them before level 50 and with a regular build. The mission wasn't even in AE.
  8. There's so much wrong in this. Like, they aren't weakened. Capped resist and Def while not required is vastly sought after. As is enough end recovery. Attempting a farm based on sheer damage alone will leave one faceplanting. A lot.
  9. Unless you play hardcore, there is zero risk outside of AE as well. Death is inconvenience. It is not a risk. A risk of using an awaken, having a teammate rez you, or going to the hospital? Puh lease. Level something like a blaster without 2x XP boosters. Get it in the 40s and then have it die knowing you have to delete the character as is. That's hours of play time lost.
  10. I feel like if you are PLing a character to 50 to just see how much you like them means you don't know you can pop a build into Mid's and export that into Test. I'm glad they reverted the change. I honestly don't know how much of an impact it would have had on me. My farmer is built to do stuff outside of AE. It just seems like an odd way to go about things.
  11. My default builds until HC were using only level 25 common IOs and even during HC that took time to add in anything not common. I've played hundreds of hours of level 50 content with those common builds.
  12. For Rad: RA, 1 end, 3 heal, 1 recharge(maybe) RI, 1 end reduc, 3 tohit debuff. AM: 3 recharge. EF, 1 end reduc. Maybe some recharge. 8 second recharge isn't exactly terrible. Mutation: 1 recharge. Anything more and you are taking Fallout. LR, 1 end reduc, 0-3 slow. CC, 1-2 acc, end reduc, up tp 3 holds. EM Pulse, similar to CC. You might want some recharge in there.
  13. Aim is still useful to making sure Kin hit. The bigger synergy is how much DP plays in melee.
  14. You can slot out a build of common IOs for the cost of a single attuned IO, but attuned IOs is what I use these days. I swap them out as I go along as needed. At one point I didn't care what bonus I got from some crappy attuned IO as any bonus was better than none. Even non-full sets worked as I would just frankenslot anyway. Eventually I learned enough to more properly slot out a character. Granted, I still like rework a build in Mid's around 4+ times before I consider it "finished."
  15. /sonic might be one of if not the only place where a Corr isn't better. Cast times are better come Page 4 as well.
  16. DB/ea. I feel like Claws needs less recharge while DB needs more for me to pull off the needed combos. /sr has a higher base recharge, but in decent enough sized mobs, /ea can win out. Plus, /ea offers -recharge so in essence it offers a greater net change in recharge between you and the mobs. (I see lightpunch added this before I finished) Savage/ice. Yes, it is better on a Brute, BUT, Savage is offense heavy with lacking mitigation. /ice adds in a def based set and the ability to keep mobs around you with the -speed which will be nice for all of the DoT action you are bringing. Both sets are end friendly and Savage brings its own +recharge which again pairs nice with the -recharge /ice offers. StJ/stone. Stone is one of the best overall armors. StJ is a rather well balanced set in terms of ST, AOE, mitigation. StJ has maybe(I forget) the second best cast times outside of specific attach chains. The biggest issue for its AoE is the size of the AoEs. /stone adds in a damage aura to help fill in that hole. Global: Without Pause
  17. You want a Brute for Savage. Fury + DoT = love.
  18. This is the way. Level 25 Commons either crafted or bought via the market as the market for them is bad and thus they can be had for cheap. You can also work on the IO crafting memorization badges so you can skip on needing the recipe and the crafting cost is lower. My default until recently was just slotting level 25 commons until level 50. I've use those common builds for level 50 content and felt fine. Now, I certainly would add in some one off IOs and such as needed since it allows me to do things like 2-slot Stamina, give great bang for buck return with Def/Resist, or add in a proc to an attack. D/R is less desired in a slot as you pimp out a build so yay damage procs.
  19. Do note, I feel like soloing +4/x8 has a bit of an asterisk with it. Yes, I have a brute who can do it, and even pre level 50, BUT, there are certain maps which are all sorts of "Hell no." This says nothing about can it be done at a tolerable rate as well. Sure, you could if you wanted to do that setting with a Ice/ff controller, but dear lord why?
  20. Is something which can solo at +4/x8 obsolete? Asking for a friend.
  21. IIRC, it is a bit bugged in how well it interacts with procs. Some people 6 slot it with procs.
  22. ST Hold and ST Immob with Arcane Bolt. There's no need to dip that heavily in pool attacks.
  23. I don't see there being an advantage to a farming server. There would be no real perk for farming there as one could simply transfer elsewhere once they were done being farmed or farming themselves. Plus, I dual box farms. Why do I need to be encouraged to move to a separate server so I can still farm by myself?
×
×
  • Create New...