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Without_Pause

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Everything posted by Without_Pause

  1. I looked at the site again last night, and it is a ball of "Hell no." The graphics look dated. I wish them luck in trying to make it succeed, but I won't get my hopes up.
  2. Both got reworked. EM is the ST king. EA is A tier. It has a bit of a psy hole, but I feel comfortable soloing on +2/x8 with my Scrapper when I just want to disconnect and blow through missions.
  3. Siphon Power is over slotted. It needs 2 acc at best. I can't recall if I added any recharge or not as Fulcrum makes it a lesser power later on, so no reason to invest 6 slots in it when other things have minimal slotting. Siphon Speed needs 1-2 Acc and 1-2 recharge. Speed Boost needs an End Mod in it. It gives enough speed and maybe too much already. Transference does no damage. You are wasting slots to get a bonus for recharge. I would rather have Performance Shifters in there. A Kin with a Chance to Heal in Transference is just so not needed. Fulcrum is simply over slotted. 2 acc, and 2 recharge are more than enough. Dominate, Mass Hyp. and Mind Over Body are criminally under slotted. Stealth and Grant Invis should have a LotG: +Recharge in them. The slotting and set bonuses don't seem to have a goal with them and ultimately don't add up to much of anything.
  4. I soloed across what I think is four story arcs going from level 1 to 9 on my both my Grav/ta and Plant/ta. Said arcs included defeat alls and Frostfire. I've soled them since then as well when I wanted to play them, but teams weren't happening. No, not all Controllers can solo as easily out of the box as those two can, but still. It can be done. Hell, I soloed on Controllers back in the day even on level 25 common IO slotting so none of this proc business.
  5. Another obvious aspect is that all Controllers sans Mind also become easier to do damage once a pet gets involved. Once Controllers open up Epics at 35, they will get more direct damage attacks as well. They can, if needed, add in something like Arcane Bolt for additional damage. Saying that, soloing them will be on the slower side than other ATs. However, they can do it rather safely as I can have a Controller go through mobs without taking any damage at times. The point isn't damage. The point is control and debuffs/buffs/heals. I don't think I have rolled a Controller on HC which I don't it couldn't solo if need be. Honestly, a big con for soloing a Controller is managing the end to do so which may take some time to get down.
  6. I actually skipped Propel on my Grav/ta since I wanted Arcane Bolt to light Oil Slick. With its ability to trigger a recharge, it can put out a decent amount of damage overall.
  7. They could restrict 2x XP boosters to those who have a level 50. Grind out a build and then you can go down the path of making alt #3092. If one is terrible at getting a character to level 50, then they likely weren't going to use the booster anyway.
  8. I sort of get why 2x XP boosters happened, and can see why certain people use them, but I find I enjoy my characters far more if I level them without them.
  9. There was no new update as I don't think the servers went down today so it would had to have been in for a few days. Odds are high it would have been spotted already.
  10. The best thing is putting out Pages so the MMO news sites have something to talk about. I think doing something with smaller but more frequent Pages would be the more ideal. FYI, the game lived on even before the big reveal. I still think it does even as we get closer to the actual amount of long term players get settled in. I still will die on the hill that as other shards of CoH further die out, their team members should look into getting added here. Grab the people behind things like putting out Wind Control and the Guardian AT and lets go already.
  11. I can run a test in a few for Big Mobs. A single pass there can get a character from 1 to 22. Actually, that would be later today.
  12. I find FA to be rather weak as an armor. It is very lead heavy as in as long as it is in the lead ahead of everything, it is really great, but as soon as something tags it like a debuff, it starts to run into issues. Fire Melee isn't great either so doing a demon theme isn't easy for melee. Shield/dark on a Tank would be nigh unkillable. Shield/wm might be a bit more fun though. FYI, I don't use the T9 in Stone Armor for my Ice/stone Brute. I soloed Council at +4/x8 at level 48. I don't recommend it mind you. I'm just saying it can be done. At T3 for everything with no Lore I only had a single death soloing LR at +4/x8. It isn't a solo +4/x8 all the time type of build, but it is rather study and more so on a team.
  13. Hopefully you made the right choice and switched to Ball Lightning. Here's why. Spring Attack does 55+ points of Smashing damage within the initial 5 foot range. It does 27+ points of Smashing damage for those outside of that radius up to the max radius of 15 feet. CoD doesn't show it as being able to crit. Max targets is 10. https://cod.uberguy.net/html/power.html?power=redirects.pool_leaping.spring_attack&at=stalker Ball Lighting does 10 points of Energy damage three times over 3 seconds and 16+ points of Energy damage to start. This translates to 46+ points of damage. There is no diminish within the 15 feet radius. It also can crit. Max targets is 16. Also note, it is far easier to fire off. You can even slot the Chance to KD proc in it to mimic what Spring Attack does. https://cod.uberguy.net/html/power.html?power=epic.stalker_mu_mastery.ball_lightning&at=stalker Spring Attack is a neat idea supported by bad numbers. There's a reason why hardly anyone takes it.
  14. Jedi don't use plants. You are likely more looking at Mind with a maybe on Ill. TA is a simple debuff set so it has nothing you don't like although Jedi aren't known for using bows. Mind/ta will be slot starved, but Ill/ta is a really good pairing. You just kind of have to get to 18 and then work on getting the recharge of PA down. Grav does work as well and more properly themed for a Jedi. My only issue is Wormhole's cast time of 3 seconds. All of them should be able to solo even if it is a bit safe but slower than other ATs. I actually have a Grav/ta at 36 who I have soloed to get some levels as need be. Episode 1 Anakin could be a Bots/traps.
  15. At first I had thought of naming it PJs and OJ since I knew it would be early for some.
  16. Just started this up last week as a way to get more people playing on Indom. My main here is 22 so that limits things. We did Synapse last week. We can do Posi or Yin this time or just run story arcs if people have lowbies they want to get some levels on. I'll be on Winter's Bow(TA/ice). We can run for a couple of hours until the themed TFs start up. Global is @Without Pause
  17. I guess I'm just dumbfounded at the idea of an attack having a cast time of 2.17 is slow given where that lands for heavier hitting attacks. There are a lot of attacks which are 2.33 and higher and something like TF is required to make EM functional.
  18. Just to restate my point, I am talking about in a solo setting. I could kill things, but it is just boring to do so in far too many cases. I would have gladly kept the build around if I was going to team with it more.
  19. 2.17 sec cast time and 2.376 arcanatime is rather long? Shall we talk about Eagle's Claw being 2.53(2.772)? If you want to judge a power set based on the speed of its slowest attack, IIRC, StJ is only behind Kat for speed. MA gets an advantage with Brutes and Tanks due to Storm Kick. StJ AoEs are small so that's a bit of an issue for a Tank, but for Scrappers and certainly Stalkers, give me StJ everyday of the week and twice on Saturday. Few things more fun than using CU and going, "To the moon, Alice." Note, I'm not talking about the speed of attacks which you actually take. (looks at Evis of Claws). I do concede outside of EC, MA is also silky smooth.
  20. Red side can make blue side content seem like a walk in the park if you are willing to push the envelop in terms of diff setting while soloing.
  21. Even if Rad isn't the cool pick these days, my Ill/rad could solo at +4 in his 30s with common IO slotting. Having made a few TAs as of late, that's a set nearly gifted for Ill.
  22. CoH succeeded despite its dumpsterfire code base. Even the devs on live admitted it was terrible.
  23. I got a final play on my Fire/time before I stripped it of common IOs, did a respec, and started to slowly add in more ideal slotting. That build was nearly unplayable even on a team mostly due to end issues. It is level 33, so it is basically all good from here.
  24. Counter point, I pretty much always take the Body pool on a melee toon and only recently didn't do that on a Brute. From a min/max standpoint, one could add in more attacks for Claws, but honestly, it doesn't need them. I know I'm making a Claws/sr at some point. I just don't know when. I popped up Mids and planned out the powers only to be done at level 44 so that's a fun dilemma.
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