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Everything posted by Without_Pause
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What Can Be Done to Recruit Players?
Without_Pause replied to Apparition's topic in General Discussion
They could restrict 2x XP boosters to those who have a level 50. Grind out a build and then you can go down the path of making alt #3092. If one is terrible at getting a character to level 50, then they likely weren't going to use the booster anyway. -
What Can Be Done to Recruit Players?
Without_Pause replied to Apparition's topic in General Discussion
I sort of get why 2x XP boosters happened, and can see why certain people use them, but I find I enjoy my characters far more if I level them without them. -
There was no new update as I don't think the servers went down today so it would had to have been in for a few days. Odds are high it would have been spotted already.
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What Can Be Done to Recruit Players?
Without_Pause replied to Apparition's topic in General Discussion
The best thing is putting out Pages so the MMO news sites have something to talk about. I think doing something with smaller but more frequent Pages would be the more ideal. FYI, the game lived on even before the big reveal. I still think it does even as we get closer to the actual amount of long term players get settled in. I still will die on the hill that as other shards of CoH further die out, their team members should look into getting added here. Grab the people behind things like putting out Wind Control and the Guardian AT and lets go already. -
I can run a test in a few for Big Mobs. A single pass there can get a character from 1 to 22. Actually, that would be later today.
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I find FA to be rather weak as an armor. It is very lead heavy as in as long as it is in the lead ahead of everything, it is really great, but as soon as something tags it like a debuff, it starts to run into issues. Fire Melee isn't great either so doing a demon theme isn't easy for melee. Shield/dark on a Tank would be nigh unkillable. Shield/wm might be a bit more fun though. FYI, I don't use the T9 in Stone Armor for my Ice/stone Brute. I soloed Council at +4/x8 at level 48. I don't recommend it mind you. I'm just saying it can be done. At T3 for everything with no Lore I only had a single death soloing LR at +4/x8. It isn't a solo +4/x8 all the time type of build, but it is rather study and more so on a team.
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Hopefully you made the right choice and switched to Ball Lightning. Here's why. Spring Attack does 55+ points of Smashing damage within the initial 5 foot range. It does 27+ points of Smashing damage for those outside of that radius up to the max radius of 15 feet. CoD doesn't show it as being able to crit. Max targets is 10. https://cod.uberguy.net/html/power.html?power=redirects.pool_leaping.spring_attack&at=stalker Ball Lighting does 10 points of Energy damage three times over 3 seconds and 16+ points of Energy damage to start. This translates to 46+ points of damage. There is no diminish within the 15 feet radius. It also can crit. Max targets is 16. Also note, it is far easier to fire off. You can even slot the Chance to KD proc in it to mimic what Spring Attack does. https://cod.uberguy.net/html/power.html?power=epic.stalker_mu_mastery.ball_lightning&at=stalker Spring Attack is a neat idea supported by bad numbers. There's a reason why hardly anyone takes it.
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Jedi don't use plants. You are likely more looking at Mind with a maybe on Ill. TA is a simple debuff set so it has nothing you don't like although Jedi aren't known for using bows. Mind/ta will be slot starved, but Ill/ta is a really good pairing. You just kind of have to get to 18 and then work on getting the recharge of PA down. Grav does work as well and more properly themed for a Jedi. My only issue is Wormhole's cast time of 3 seconds. All of them should be able to solo even if it is a bit safe but slower than other ATs. I actually have a Grav/ta at 36 who I have soloed to get some levels as need be. Episode 1 Anakin could be a Bots/traps.
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Brunch and Brawl. Saturday 10am Eastern. Blue side gaming
Without_Pause replied to Without_Pause's topic in Indomitable
At first I had thought of naming it PJs and OJ since I knew it would be early for some. -
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Just started this up last week as a way to get more people playing on Indom. My main here is 22 so that limits things. We did Synapse last week. We can do Posi or Yin this time or just run story arcs if people have lowbies they want to get some levels on. I'll be on Winter's Bow(TA/ice). We can run for a couple of hours until the themed TFs start up. Global is @Without Pause
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I guess I'm just dumbfounded at the idea of an attack having a cast time of 2.17 is slow given where that lands for heavier hitting attacks. There are a lot of attacks which are 2.33 and higher and something like TF is required to make EM functional.
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Just to restate my point, I am talking about in a solo setting. I could kill things, but it is just boring to do so in far too many cases. I would have gladly kept the build around if I was going to team with it more.
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2.17 sec cast time and 2.376 arcanatime is rather long? Shall we talk about Eagle's Claw being 2.53(2.772)? If you want to judge a power set based on the speed of its slowest attack, IIRC, StJ is only behind Kat for speed. MA gets an advantage with Brutes and Tanks due to Storm Kick. StJ AoEs are small so that's a bit of an issue for a Tank, but for Scrappers and certainly Stalkers, give me StJ everyday of the week and twice on Saturday. Few things more fun than using CU and going, "To the moon, Alice." Note, I'm not talking about the speed of attacks which you actually take. (looks at Evis of Claws). I do concede outside of EC, MA is also silky smooth.
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Red side can make blue side content seem like a walk in the park if you are willing to push the envelop in terms of diff setting while soloing.
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Even if Rad isn't the cool pick these days, my Ill/rad could solo at +4 in his 30s with common IO slotting. Having made a few TAs as of late, that's a set nearly gifted for Ill.
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CoH succeeded despite its dumpsterfire code base. Even the devs on live admitted it was terrible.
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I got a final play on my Fire/time before I stripped it of common IOs, did a respec, and started to slowly add in more ideal slotting. That build was nearly unplayable even on a team mostly due to end issues. It is level 33, so it is basically all good from here.
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Counter point, I pretty much always take the Body pool on a melee toon and only recently didn't do that on a Brute. From a min/max standpoint, one could add in more attacks for Claws, but honestly, it doesn't need them. I know I'm making a Claws/sr at some point. I just don't know when. I popped up Mids and planned out the powers only to be done at level 44 so that's a fun dilemma.
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Rusty or not, you should stop using a spoon for steak night anyway.
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Note, this is my Claws/ea build. Obviously this would have some decent changes to it for /sr, but this can give you ideas and there's zero purples in it.
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PB really doesn't need three slots. I'm not sure it needs two. You can stick a level 50 in there and then +5 it. The slotting for Slash is just, odd. It looks like you are chasing bonuses you don't need to if you had better overall slotting. I know Bill's builds are going to cost some coin, but that doesn't mean you go 3-slotting a Def debuff set in Slash. There are four one off IOs which combine for 6% Def and 10% Res with one scaling said Res to an even higher number and you have none of them. SomeGuy, I would switch the End Mod for PrfShr to the PwrTrns one so you get the 6% regen bonus unless you are at some limit. NmnCnv Heal in PP could be moved to Health and you get 12% regen there. That should be 24% more regen with 3 changes.
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Yep, the plan is to 4-slot Cloud Senses for the recharge bonus. So wanted to 6-slot it, but alas.
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To add, skip one of the starting two attacks. You won't even need the one you do take so unless you are going for set bonuses, you can leave it at the default slot. Skip Taunt and Evis. You should be able to 6 slot all of the attacks you do take sans the first if you want. Put KB to KD in Shockwave. Stick a Ach. Heel -Res Proc in Slash. And yes, take Quickness. I'm not really sure I would take Elude since you can cap your defenses anyway.
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Player drops/quits. TF then loops the same mission.
Without_Pause replied to Without_Pause's topic in Bug Reports
Today was a Posi 1. I think the other time was a Posi or Synapse.