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Everything posted by Without_Pause
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To clarify, a Rogue can do blue side content. They can only lead blue side trials/TFs and regular missions in co-op zones. They can not go to Atlas, find a contact, and accept their missions. I solo a lot and play red side. It enables me to do content I haven't done to death and avoid doing things like yet another Posi.
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New Badges for things I was going to do anyway
Without_Pause replied to Yomo Kimyata's topic in General Discussion
That's like a Tuesday. -
I remember making a desktop application for one of the Big 3 car makers a few years ago. During the demo, the first question asked was when it was going to be made into an online app. I'm not saying we can't have a desktop application. My job is to literally support desktop applications along with websites. I'm just surprised in this day and age a web version hasn't been made as that should be the one made first. If I'm HC, this is one feature I would be adding to the site. If people need an offline version, it isn't THAT difficult to make. If you do it open source, people could have copies on their computers already. (is old enough to work with Cobol)
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I prefer not thinking about how terrible the IU experience would be for it on a phone. I do yearn for a web version of it. As a software developer, I get confused by the need for desktop applications these days.
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Is it possible to make a Energy/Energy Blasting Farmer ???
Without_Pause replied to smnolimits41's topic in Blaster
The question is should you? I think I would die from boredom if I ever had to play a En/en blaster built for farming. You can take a fraction of that currency and do a budget Fire Brute, which can pull off +4/x8 quite comfortably. I guess it depends on what you are farming for. I have a Fire brute and have used it to farm once in the past two months and that's only due to getting an item from a hero packs which increases drops for a time. I did five fully IOs builds with at least one being around a billion was simply funded via the market. If it is to PL characters on a second account, again, I would be so incredibly bored using a En/en blaster for farming. FYI, if you have a character which can do DA missions at +4/x8 at a reasonable clip, then you have a character who can farm. -
Common prices would be fairly stable. I've already seen and documented how even some uncommon recipes have jumped lets say 3x the cost at buy it now rates since Page 3 hit. I could slow drip one of them at 10k before Page 3. Last I checked the market had them at buy it now prices of 400k. This just being with one server going red during the weekend.
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Market also has to deal with the player base. Since the new Page came out, the servers are seeing much more activity and thus prices are going up. While stuff is easier to get, I do wonder what the market would be like if HC had Live like numbers.
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Started working on a second recipe in the set. Both are 350K+. I've seen occasional bids of 1 million. Update: 400k.
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EA only adds recharge and SM is ST based so that is understandable. It is a similar to EM/ea for me. I'll get it to 50, but I don't know if I have the desire to complete it in terms of incarnates.
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I'll offer up Rad or EA as other ideas since they boost recharge the most and Savage boosts recharge itself. Very blender style of fighting.
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Elec armor is going to be good on Tank. It has high resists, a heal, end management, +recharge, and protection from end drain. I had one on live as part of a hardcore supergroup. Elec melee is good on a Tank for the sake of the AoE aspect and the cap for number of targets. An argument can be made it is better on a Stalker due to help with the ST attack chain, but due to the pet nature of the T9, it can be deemed lesser on a Scrapper or Brute. The biggest issue with Elec is the ST chain although that can be smoothed over when it comes to Epics.
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Based on previous posts, Blasters needed to be buffed and Sents were where it was at. *cough*
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Can't say I ever expected a Rich Mullins reference here.
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(looks at thread complaining about farming) (goes back to soloing lowbies on +0/x1 without 2x XP boosters)
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I'll just point out Ageless might be taken over Barrier due to the +recharge and +debuff resistance. Unless you are specifically taking on mobs which drain end, Bio should be fine for end.
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I did notice the constant stream of damage coming my way. The first was the lack of recharge on my powers and then end to use them. First fight the layout forced me to take on more than one mob. Still haven't died to them, but lots of running away and rethinking how to handle them has happened.
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I had been doing a more diverse selection, but the one recipe from the set was going well below the others in it, so I just stuck with it.
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I've recently switched to conservative to help smooth things out. It pumps put enough orange numbers to where I'm sure going defensive would be fine enough. I won't be surprised I'm at least vet level 50 before I feel comfortable in saying how sturdy it feels to me. Also a bit curious how much sturdier it would be on a tank. I only really have a WP Brute at 50 to compare. I concede the incarnates on that one needs to be nuked and rebuilt. Any other set is too low to say anything. At least scanning the Tank forums it tends to go Inv and Shield as the sturdiest but no real ranking after that. For me, game balance would need to happen where if a set is on the more offensive side, its defensive numbers should be lacking. Not that games are known for balance. * Not going to compare EA on a Stalker. Would love an EA Tank though.
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Just think what we all thought the day before it was announced CoH was closing down. This situation is different, but the devs behind this are volunteers on a pirated piece of software. Lets not get too cocky.
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I found out about the Vanguard Sword this past weekend. Their sorcerers were a rude awakening.
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Oddly enough when I went looking for build info for a Rad/bio Brute Ageless was the default one talked about being taken. I'm close to getting everything T4ed, but after I do, I'll work on Barrier as something to try out. I'm in the phase of kicking the tires and seeing how much I can push the build in terms of solo play, but it can have its issues. Granted, I'm getting better at playing it. While I do think it is sturdy on some level, I think the fact you need to use its various clicks consistently to keep it up and running might be why people think it is squishier. It certainly isn't a build I would blindly drop down into a +4/x8 map regardless of the mob or at least currently.
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Suprising Solution to Dark Armor Endurance Management
Without_Pause replied to cfarevival's topic in Tanker
+1. I popped it into my level 14 Rad tank and the end gain is quite nice since the end cost in Radiation Therapy is so much smaller compared to Dark Regeneration(13 vs. 33.8). -
Devs have already mentioned Page 4 if not 5 so I don't expect work to stop for some time.