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Without_Pause

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Everything posted by Without_Pause

  1. I never played, so maybe if it played lit it, then it would be fine. I don't know. I hated the look of it though.
  2. Clearly you haven't teamed with the OP.
  3. My main sake is a WP brute. I got to 50 on level 25 common IOs. I had no real issue with alphas. Sure, there might have been some issues if I was facing +5/+6 and the mob type, but that's about it. To say a WP tank can't take alpha come level 30 is openly admitting the issue is the player.
  4. To summarize: You couldn't make a build work for whatever reason. Someone else did. They were the one shamed for what they did. Something tells me the issue with your play is you. (looks at poster's history) Wait, nope. That can't possibly be it. Sorry I even mentioned it.
  5. You'll be surprised to hear that there are people who have millions of followers on their Youtube channel and make enough coin to where that is their full-time job. Back when I played Path of Exile, I watched videos of it all the time. Someone who does a channel covering how to do builds in CoH would have a following.
  6. In the list of annoying things I have found from people you need to rescue are the ones who can't keep pace with you when you have zero movement powers on, no movement bonuses from IOs, and are walking in a straight line on an even plane.
  7. I just did this tonight as well. As soon as I saw the name, I was like, "Oh yeah, THAT guy." I have successfully completed this mission once. Once.
  8. Case in point: Project Will does 1.16 * Ranged damage. Has a recharge of 5 seconds and has an end use of 7.54. Cast time is 2.244 with Arcanatime factored in. Arcane Bolt does 1.54 * Ranged damage. Has a recharge time of 7 seconds and an end cost of 9.62. Cast time is 1.98 with Arcanatime factored in. Recharge and end cost can be slotted for and thus reduced down. The difference in damage is going to only get worse. If Project Will is to be the quicker attack, then it should have a quicker animation time.
  9. Depends. I think some of them are worth taking as noted above. I did look into trying some out and came away less than impressed with Project Will and Wall of Force due to their animation times. They are straight up worse than anything from Psi Blast. I was going to use them with a Psionic melee character but decided against it after playing around with them.
  10. Switch CJ and SJ. You can also get the jump packs from P2W and buy a Flight power there for 1 mil. Steam Jump pack and Athletic Run are two of the instant things I get for a new character. I have one build with just SS for travel and another with none, so outside of unlocking some temps powers, it is easier to sub in stuff from the P2W vendor. Logging out in Grandville or the Shadow Shard also gets you you a rechargeable Fly power via the Dimensional Explorer badge.
  11. If mobs are being defeated that quickly, a lot of things aren't needed.
  12. I've seen video of at least one blaster doing it Master style. I'm still not sure how often that gets done among players though. I liked my Fire/ea although he vastly sits at 43. I'll get him to 50 at some point. I think my biggest issue with the AT is it lacks an identity.
  13. I would use it for the rest of the team. Also, if you really want to drop into any map on whatever diff setting while solo, more mitigation is always welcome.
  14. Considering two failed attempts already and this being from the makers of DCUO, I can't say I'm all that excited. I absolutely hated how you activated powers in DCUO. Something closer to a reskinned CoH would have me playing it long term as I felt like the rest of it was worth getting into.
  15. Interestingly enough I found GW's AI really good when I had to lead her out. She even saw through me having stealth.
  16. One for every 10 levels you solo a build only to find out it doesn't work for you.
  17. Savage is good, but Hemo needs to be reworked and the slowest cast time for StJ is 2.17 so hence the fast feel for it. Only Kat has a faster longest cast time power. Consolidated notes from leveling some builds. Savage, see above. I have a Level 22 Savage/rad Brute and Level 21 Dark/savage Tank on somewhat hold right now. Psionic needs Insight to be reworked. Level 20 Psi/dark Brute is on hold. Soloed a Rad/kat to 22 and decided the lower damage of a Tank with lethal damage can make for some boring soloing. I kept the build but stripped the IOs out for now. I might come back later to it but put it on teams. Rad/kat became Rad/ice. Rad was super smooth to level. Also trying Ice on a Stalker as they get rid of the longer animation of GIS. Ice just feels incredibly solid and well balanced. Cast times are generally favorable. More so for non-lethal/smashing damage.
  18. If that's what a recently redesigned site looks like, it looks like on the level of a college project. If they paid someone for it, they need their money back. I don't doubt it will come out. I'll repeat I think it has the best chance of being put out and being good, but everything about it looks old which is partly due to how long it has been in development. The UI for what I have seen in spots from images is honestly not good.
  19. Personal opinion, StJ is a faster playing set so it just feels smoother.
  20. Somehow I just remembered I got my StJ/ea Stalker to 50 using level 25 commons and didn't feel weak at all compared to anything else I have played, and it was the first build outside of my farmer to go all in on a build. I soloed a decent bit on it as well. I can't recall what I was soling at the end before hitting 50 though.
  21. Cold also does resistance to -recharge but at +60% with Arctic Fog.
  22. You mean besides Artic Fog giving 3.75% def to all?
  23. Emp isn't one I would pick for solo, but as a team support build, I found it fantastic. It felt better than any attempt I did on a Defender. Also, both love recharge so IOs and Incarnates give you a general direction.
  24. You should see the announcement when you log in.
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