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Everything posted by BlackHearted
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if you dont see the obvious fact staring you in the face that you're skipping potential dmg/resistance anytime you go for softcap on a build like a defender or corr then i don't know what to tell you fam... that makes no logical sense to do on a build that's intended for teaming... aim'n for 25ish% def so you'll be over the cap with a team full of maneuvers (or one cold or FF or like 2 darks etc etc) on the other hand actually makes logical sense to do for a team build.
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This is incorrect, as should be quite obvious, building to self soft cap on a build that is intended for team play is counterintuitive to the idea of team play and ignores all the other potential sources of defense and other buffs for the sake of this misguided notion that having a softcap build is a must.
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Not saying /all/ builds that solo well are bad in teams... just specifically things like when a defender skips buffs to self soft cap etc. B/c apparetely that's not obvious to some ppl and needs to be pointed out..
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Just b/c a build can solo Council radios on +4/8 doesn't mean it'll have that same performance in all content. The problem here is ppl saying "well sense i have to build for softcap it throws this that and this out of balance." B/c it's working under the assumption that building soft cap is mandatory.
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So you've got time to build multiple soft capped def builds ....... But can't be bothered to make one toon for teaming with others that's not a solo build? The solution to your issues is to stop trying to team with builds that are set up to solo and then being surprised the solo build doesn't do great on teams... this is all sounding like bad building as the issue. And... Please do not misrepresent what I said. I said the option is there for people to build either way.. If people are choosing to build for def cap instead of proper balanced team builds, then it's quite obvious that's the problem. .. People are quite free to do what they please.. but that doesn't mean they should expect Solo builds to be better on teams than solo..... these softcap solo builds just aren't good for teaming... That's not gonna change with alterations to the proc system.
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So... The idea of building team friendly builds is not something you considered suggesting to your friends? B/c it seems like the solution is right there infront of you........ And please don't misrepresent what I said. I said those builds have other issues that make them bad ideas objectively, and that specifically the procs where not the issue, the building decisions are. Also this fuzzy math ppl are pointing at saying defenders do more dmg than Corrs with x y z f conditions on a tuesday when they solo without inspirations..... is really a dull point to keep bringing up... it's so niche i dont' see how it's being seriously presented as a realistic concern.... defender dmg is not anywhere near causing balance issues.. the idea that it is just sounds silly...
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Doesn't seem realistic to have a troller or a defender or a corr or an MM on a team?? i mean.. i guess if you intentionally don't invite ATs with support sets...
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So.. do i even need to say that balancing procs around solo defender play is prolly not a great idea or is that obvious now? cus this all seems like a very niche situation... like yes if you do x y z and F a defender will do more dmg than a corr... but that's really b/c of xyz&f.. not cus of procs...
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I was simply giveing maneuvers as an example of a common way in which ppl get +def from team mates.. lets not forget the other 94 powers in game that grant +def. And what i said was that unless you want to solo w/o insp it's objectively bad, if that's what you're into then the idea for soft capping would hold merit but i don't know why ppl would solo on a defender intentionally.
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This is kind of working off the assumption that the only way to build is for soft cap'd defenses then isn't it? objectively that's not really a good way to build unless one plans to solo and not use insperations... which seems like a silly plan for a defender....the instant you're on a team being soft cap'd becomes waistful in a build.. team with 7 ppl that take maneuvers that's an extra 20%+ def to all.... So if the claim is that soft capped defender builds do more dmg than soft capped corr builds.. i don't really see where there's an issue that needs resolving.... People are free to build better and then corrs are very clearly out infront of defenders.
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Care to put that to the test? b/c an extra 5% on your -res is /not/ doing to make a defender do more dmg than what scourge offers in terms of dmg boost. I'm happy to compare pylon times if you wanna prove this.
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I've done rather extensive testing between corr's and defenders, if anyone actually thinks their defender does more dmg than a corr please post a link to a video of pylon test. Corr's do notably more damage than defenders... it's not even close and i don't see why ppl would think that adding procs (which are gonna do the same dmg on each AT) would in some way pull the defenders ahead.... corrs have the same slotting options as defenders but with an extra proc from the ATOs... it's not mathematically possible afaik.
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I'd imagine ice/fire is still the best for mega fast active farms.... but i'd be realllllly hesitant to call that the best farmer... imho a good farmer is one that takes very minimal player effort to get rewards...... so an afk spine or rad /fire brute would be better long term...... you can easily run one of those in the back ground anytime you're gonna be playing CoH or generally just when you're around your house... I do most of my farming and power lvl'n while I watch TV and then just reset the map in between episodes or w/e... so while that may not be as fast as a ice/fire for active farms... you'll end up with more time to play and more money overall farming passively with a brute.
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issue 27 [Beta] Patch Notes for April 24th, 2021
BlackHearted replied to Jimmy's topic in [Open Beta] Patch Notes
Only Affect Self Activating this power prevents you from attacking foes or aiding allies - all powers will only affect yourself If you are attacked, this power will suppress, allowing you to fight back Disable All Powers Activating this power will stop all your powers and set bonuses from working Both of these powers can be acquired from the P2W vendor in the Prestige Utility category for zero cost I am super happy about these specifically. BIG BIG Thanks to the team for putting these options together to make sure everyone is able to keep their nitch preferences for small detail stuff like this!! 🖤 -
Focused Feedback: PvP Changes (Release Candidates)
BlackHearted replied to Arcanum's topic in [Open Beta] Focused Feedback
Care to list any specifics as to what you view being "low hanging fruit" with pvp problems? just saying there's problems isn't a lot to extrapolate from... As for how correct I am.. pvp has been very different from pve sense i13. That's over half the games life, seems like long long time ago is an apt description 🤷♀️ And as for the Sirens thing, your "problem" is not a problem.. it therefor doesn't need a solution.. you're complaining about the way the zone was designed originally.. if you want the store in sirens.. you need to win the zone..... that's not a new thing. -
Focused Feedback: PvP Changes (Release Candidates)
BlackHearted replied to Arcanum's topic in [Open Beta] Focused Feedback
This is how the pvp has been in CoH for a long long time. As for the merchant in Siren's call, it has been that way sense the zone was created: if you wanna use the store for the side you're on in the zone you have to win the zone. There is however always the option of hop'n by any arena area to purchase the pvp temps. -
Instant Healing: why hasn't it been reverted to a toggle yet?
BlackHearted replied to LEUGIM6's topic in General Discussion
So the only reason i'm even talking about it compared to other sets in a realistic setting like being on a league etc is b/c it was brought up by other people that they think it's the best overall at top end 50 gameplay... something that's a lil subjective.. but.. I have also sorta noticed it being particularly good ... In the course of leading every incarnate activity in the game multiple times I've found that compared to my wp tank .. and my dark tank.. and my stone and my elec and my shield and my invun and my fire armor etc etc etc brutes/tanks (that I've also lead that same content with) that the regen stands out as being particularly good... *not* particularly bad... I don't really have a horse in the debate of if it's technically the best.. I personally think maybe dark armor on a tank would outperform it slightly in these settings b/c dark's just so good...but I also think which one is the best of the best is a silly thing spend too much thought on... once you get past "ya it won't die no matter what" it's all a matter of preference for which armor you're using at the end of the day. Regardless, I agree that it could stand to get some debuff resistance. (specifics as to which ones in previous post) But I disagree that the set struggles to match performance of other sets. I would word that as the player base struggles to get the same performance out of it due to the nature of the set.... which in and of it's self may be something to take note of and adjust around... I've been hearing newer players and more casual players say they found regen hard to play for a long long time... And will gladly point out it can be a grind to lvl up and get going cus the lower lvls are fairly clunky with it.... it doesn't perform too well until you've got slots.... But even if it did get changed I wouldn't want to see IH go back to a toggle... it's nice in my opinion to have an armor set that's not just "turn on these toggles and you won't die, here's your 1 click heal". I'm specifically saying the opposite of that: Regen is BETTER than several other sets in that setting imho. As for making it a toggle again and why not to do it I answered that in my original post. -
How much cash inf do you have on your account?
BlackHearted replied to Yomo Kimyata's topic in General Discussion
After reading this I Have decided to start handing out inf for CCs etc more often. I didn't realize how poor everyone was. -
Instant Healing: why hasn't it been reverted to a toggle yet?
BlackHearted replied to LEUGIM6's topic in General Discussion
I can see how it would get fuzzy to look at on paper, but I regularly tank for itrails, hami raids, etc and have used several armors over the years doing those activities.. Regen def stands out to me as preforming very well in those settings where you have a lot of team buffs... And I have had other people who I know to be good players tell me they have similar results/experiences with their regen brutes... again either way.. point being the set never struck me as underpowered, just not simple to play. I could see adding in a 30% end drain resistance and increasing the -heal debuff resistance by some notable percentage maybe make it 1.5 x what it currently is. But aside from that it really doesn't need anything to be good. A slight decrease in the recharge in dull pain would be nice for lvling it up I suppose.. those lvls can be somewhat awkward... but i'm not sure how that would affect balance across the board so I hesitate to suggest that. -addendum: Some amount of built in slow resistance would be a nice addition as well I suppose, this can currently be added via IOs but has to be stacked rather high to have notable effect, if the set it's self had some smol amount built in that would make it easier to build in resilience to something people often complain about it being weak to.. like off the top of my head if it has a 30% res to slow effects that would be a seemingly reasonable change in my view. -
Instant Healing: why hasn't it been reverted to a toggle yet?
BlackHearted replied to LEUGIM6's topic in General Discussion
Actually there is. SR has capped def, invun has capped resistances. ergo they(sr/invun) stand to gain less from team buffs to resistance and defense than a regen does... especially when considering how much more common +def and +res are than +regen. Pretty much any league you join for an itrial will have buffs flying everywhere... a good one will definitely have everyone res and def cap'd. So assuming cap'd resistances and defenses regen armor will shine compared to an invun or SR which a lot of team/league buffs are a lil less helpful on sense they're already at caps on some stats; also regen will have more ability to mitigate spike dmg under these cicumstances... when you get hit on a SR even while at res/def caps.. you pray you don't get hit again.. when you get hit on a regen while at caps there's always a heal or buff to activate to make sure it won't matter if you get hit again. All that said it's a much more click intensive/"timing stuff right" type set to pilot so it doesn't surprise me the majority of people don't like it as it requires paying close attention to cool downs etc to get the most out of. -
Instant Healing: why hasn't it been reverted to a toggle yet?
BlackHearted replied to LEUGIM6's topic in General Discussion
While I can not speak to the reasoning behind other peoples decisions, I can fairly confidently say that IH being just put back to a toggle as a stand alone change would def be OP... it was like that on another CoX server before they shut down, and I could tank anything with just SOs.. like go afk in front of 3-4 +4 mobs and def not be dead 10 mins later when I came back... so from a balance perspective doing just that change seems like a bad idea. As for other things that could be done to the set, it seems like a lot of work to redo an OG set all together when it's quite clearly the #1 armor in pvp.. and arguably one of the better armors for teaming in pve.... granted it's not the kind of set where you can park afk infront of mobs and not die, but I have tanked almost everything in the game on my regen brute on HC and it for sure doesn't seem woefully underpowered and in need of buffing to me. That said, if they wanna buff one of my favorite sets I'm not gonna put up a huge fight over it. 🤷♀️ -
*rolls around in Mojo's money* Yes, great event!! Lots of fun getting to try some diff strats on TFs I don't regularly do like LGTF and Cuda.
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Petition to reinstate root-cancelling on Nullifier
BlackHearted replied to Alouu's topic in The Arena (PvP)
People should think for themselves. I personally enjoy animation cancel'n as it keeps the movement pace fast in pvp. I'd prefer it be changed back. -
<*>THE NAUGHTY CHAOS CUP - EVERLASTING 1v1 PVP TOURNAMENT <*>
BlackHearted replied to CU_Krow's topic in Everlasting
I hope this doesn't apply to everyone =o