Jump to content
Hotmail and Outlook are blocking most of our emails at the moment. Please use an alternative provider when registering if possible until the issue is resolved.

Meknomancer

Members
  • Posts

    1412
  • Joined

  • Last visited

Everything posted by Meknomancer

  1. Just dragged the dusty old ill/time out. Opened combat attributes-defense. Power boost-farsight, def jumped to 77%. PB wears off 15 seconds later, def drops to 63%. Makes no sense because it says its still giving me the full 26+ %
  2. Page 5 changed some stuff to fire melee so if your running older/ not yet updated farms you'll find your defence getting hammered to the point where you faceplant in seconds. 2 options. Go back to page 1 on this thread and start reading til you get to a page 5 farm friendly build and a page 5 fire farm ID and respec your toon and pick up the accolades needed if you haven't . Or find an updated farm map, if you ask in help/general someone will have a list.
  3. Fire/time has it easier with farsights better defences, slightly better -regen if you take time crawl/time stop and its a little less clicky on teams and herds mobs with times juncture so it doesnt need fold space in the build. Kin has more slots available, doesnt require the whole team to gather in 1 spot for buffs, has better end management and heal and is generally a much better toon on teams. I'm uncertain on the power boosted farsight i've had mixed results depending on what AT and if its maces power boost or primal forces version (i forgot i had an ill/time/primal as it never gets played, just feels like a lesser combo in the same way ill/kin does compared to a /dark /cold ) watching defence numbers drop when power boost wears off so i only get the 15 second duration of farsight boosted before it drops to its standard numbers.
  4. Fire/time/dark corr was one of my fav cmbos for a long time and i ended up with 2 of them on torch and excel. Monster damage with perma soul drain/fireball/rain of fire for mobs and fire blast/blaze/snipe for the st stuff. Pretty unkillable but i did skip at least 3-4 powers in the set. Din't really need the - regen with all the damage and dint have slots for distortion field/temp selection. Enjoyed them so much i ended up running time corrs with dark (not impressed) ice, rad, dp and fenders with dp, fire and rad. 2 trollers elec and fire, not a big fan of it on them as /dark and /cold just feel superior in every respect. MM's. Bots/Necro/Mercsx2 (everlasting and torch) and Thugs. Time crawl/Time stop/Distortion Field/Temp Selection make it into the builds instead of the fighting pool. Most holds need 2 applications or a 2nd hold to stack with to pin down bosses. Hit a boss with time crawl before applying time stop and its a 1 shot hold. And - regen. With just those 2 powers and slowed response you can solo pretty much anything in the game. Page 5 bumps to some of the pets made a massive difference, they can mow down gm's and av's in a couple of minutes or less very easily. Fav combo right now and most played toon is mercs/time. Its a fantastic set, Times Juncture rocks it lets you keep up on fast teams without needing to apply stuff to anchors unlike /rad or /dark and its a perfect herding tool.
  5. Gale's so good i went overboard on the slotting and kept it in instead of m30 nade. Hated dropping fighting pool but the only way to fit in group flight. Forced into ageless destiny but what stormy isn't. And totally reliant on recovery serums when exempting down.
  6. Page 27 of pylon damage thread in scrapper forums has one of the few thugs/storm builds i've seen posted, have a look at @Zeraphiabuild for ideas although bear in mind everything posted in there is mini/maxed for dps (its somewhere near the bottom of that page) : Bots/storm i find quite entertaining:
  7. Force Fields/Elec/Time/Traps seem like they'd fit most.
  8. O2 boost every time, good for a full numi/preventetive set and it does more than just heal pets. I did run with both prior to page 5 but now i try to fit in mm's personal attacks to bump crits and if 1 has to got its always snowstorm.
  9. Sents are awesome since page 5. Imagine a scrapper that gets its ranged/aoe up front and its melee/pbaoe from epics. Play it like a scrapper and go for dps. I did post a rad/rad a little bit back but that was a themed toon running mace and aiming for specific melee def. If as you say your only playing in teams then be the scrapper. Don't bother aiming for more than minimal def+res. Go proc heavy. The beauty of the /rad sent is you can do this and get away with it and if needed you can take the alpha thanks to the small absorb and a quick heal. Most of the time you won't need to. Hop in the mob irradiate for the debuffs sets them up for the bomb. Ground Zero/Neutron Bomb/Epic pbaoe (whatever you picked theres a few that are interchangeable like fire sword circle/engulfing/frozen aura/psy shockwave) will wipe pretty much the entire mob. Whatevers left and not running away (usually a boss trying to leggit) punch and shoot. You have to take 1 epic melee to get the pbaoe but thats ok, you want it. It becomes part of your single target attack chain. Your playing as a scrapper in melee anyway so you can drop a ranged attack. Aim, Irradiate, Nuke whenever you can. Thats your advantage over the scrapper. You gave up a procced out rad therapy for a nuke. I call that fair exchange. Irradiate and Ground Zero give you a kind of soft control. Both have a chance to knockdown in them. If you take cosmic burst instead of proton stream and run psy shockwave as the pbaoe you can stun the boss thats left over after you hammered everything else. Even if your not teaming /rad sents are awesome. They can pump out silly high dps. Single targets are for stalkers. Hit those mobs with massive amounts of aoe. Make the blasters jealous. Make the scrappers go 'Why is that boss running towards me crying and only got half his hp?' Example build, this one has fire in but as i said simply swap in whatever epic fits your character or whichever one you like best:
  10. Looks like you have a spare slot, chuck a force feedback proc in crowd control. Move the scaling res piece in minerals to weave/manouvres for more hp.
  11. Its not a bad pairing, nature works well with everything on every AT. And you can just drop the lifegiving spores and use the aggressive goto command on it and they'll attack everything nearby and return to it afterwards. That allows you to postion yourself and line up the cone if any of them need healing. Which they rarely do. Wild growth and the t2 pets own thermal buffs make them possibly the toughest mm pets in game. I have a build in mids. Its not mine, theres no way i'd skip a travel power:
  12. Not sure about this. Not my fav secondary. Always makes me ask lots of questions when i'm looking at mids, Do i need to slot pets for endurance when i have energizing circuit? Do i need maintenance drone when i have rejuvenating and insulating circuit? How much def/res is enough and what do i give up in return- elec has a lot of powers in the secondary you can either skip or feel like you have to have them in your build and since page 5 your main source of -regen that used to be in the Ass Bot is now moved to mm's personal attacks. How do you squeeze those in. Do you drop fighting and then have your defence numbers fall to the floor? Mace still looks like the best option, you get decent defence and you already have good res from faraday which gets higher if you run tough. Theres no way you'll fit in everything. I love group fly. Bots are the squishiest pets and keeping them out of melee makes them more survivable. And they are slow. Group Fly means they can keep up, they move way way faster with it. That means putting up with complaints from team mates that didn't spend 15 seconds to go to null the gull in PD and turn it off, they'd rather spend 10 min complaining that your griefing them. On this i think i'd drop maintenance drone for amp up:
  13. Not a big fan of /elec on any AT having tried it with necro on mm, elecx2 troller and corr. I do love /ta and the mercs/ta is a lot of fun but for some reason i prefer it with bots. Mercs get massive res from serum so i tend to find they play better with the def sets than something like /elec which doesnt really have what i consider proper debuffs and the heal can be annoying when i actually need it for myself.
  14. Looks a lot safer with ice 45% s/l makes a massive difference, bonfire gets you all the recharge you need so you can skip it a bit, sleet means you don't need tactics or much accuracy, hoarfrost and hibernoob are good panic buttons. I like to over slot fire cages, you can pop a ton of fiery orbs out if you spam it on high recharge builds:
  15. I love ill on domi's (and trolls) and i tried really really hard to love /martial on domi's. I ended up with a mind/martial and elec/martial but after 2 attempts i realised it just wasn't happening and if it didn't work with my 2 fav primaries it wasn't going to. Don't give up on the AT just yet, theres some seriously good combo's out there, quite a few that never get boring. Elec/psi/ice, plant/dark/primal, mind/fire/anything, ill/energy is a hoot. Once you hit 50, fully slot, get your incarnates in its a whole different experience. Assuming you build for recharge. If not it'll be the same toon you played at lvl 10. Whatever you do not take spinning kick. Awesome animation, 1 of the best in game. Quite a feat to also be the worst/most useless power in game at the same time. And its up against some serious competition there. I don't think i've ever seen it hit anything. Fortunately you get dragons tail and thats good for a force feedback and has a decent radius so recharge isn't an issue. Illusion rocks, its as good on a domi as a troll. Gleam is fantatsic, flash is the usual, spectral takes some good sets, PA is PA i never noticed a lot of difference between it and the troll version as domi's secondary is all damage and if they aren't taunting how can you tell when everythings mezzed 😛 And Phanty is just as annoying as he's always been. Whats not to love.
  16. With fold space. Now it looks even worse:
  17. Its amazing how fast you can come up with a bad build with 10 min to spare. Looks a teeny bit end heavy. And quite entertaining.
  18. Eh, lol, if i could i'd fit all 4 travel pools into every build. No such thing as too many travel powers 🙂
  19. I dont see the 2nd best power in the set in that build. Did you skip short circuit by accident? If you hit a mob with the nuke then SC they cant recover. They cant recover they cant attack. No melt armour too. 2nd best power in thermal set. Mines not so team friendly 😛
  20. Piercing beam/cutting beam interchangeable:
  21. @HelenCarnate always does good builds just use the post below, open your mids, click on the powers and put them in manually.
  22. Wow 81 views 0 replies. First to admit i am crap at making /rad toons but something to look at is better than nothing and at least gives you somewhere to start. Clean'ish and a dirty'ish build:
  23. Meknomancer

    Dark Dark

    Not none. As someone who takes boxing/kick to get tough and weave they are both irrelevant (unless its a toon running ss and then boxing is better slotted as an attack than the stuff in the primary) because they get picked, auto put in tray and then removed instantly from tray and forgotten about. On a few occasions, like i'm exempt down to level 10 for some ourob arc and have very few attacks i'll toss a hammi or boosted acc/dmg in boxing. You are correct the utility is minimal but not none. In which case boxing is the better/more useful pick as it doesn't do kb and has a nice little mez 🙂
  24. I do love that you crunched the numbers and explained it in a way that even i can understand. But i still disagree that its not worth a little defence on a res set and vice versa. In game seems to be totally different from any theory's or number crunching. The last few times i tried running any combo, not just sentinels with a res set, aimed only for res cap and put in no defence was a guaranteed faceplant. You get hit, doesnt matter that you dont get hit for much. You get hit. A lot. In no time at all your getting shot to bits and no amount of res will overcome continous incoming damage. You always die unless you run away or kill them first. The defence you build in means you dont get hit as often, buys you much more time and just feels way more survivable. Yes its different when you build in defence and then get debuffed or have a def cascade failure but if you only build in res you just dont dodge a single thing and even when you build way over softcaps it doesnt mitigate the damage enough to survive. I find the easiest way to test this is make an all res set, hit res caps, then jump into something vs enemies that have debuffs, even if its just def debuffs like cimerorans. As usual everything depends on the powerset. Sents are pretty unique but they always felt like scrappers to me they just happen to run ranged sets instead of melee ones. Isn't it odd that both AT sets have def bonuses built in but no res bonuses.
  25. It does look good. Guaranteed fun. Still not sold on stealth but i'm happy to run a map and aggro the entire thing with TJ 🙂
×
×
  • Create New...