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Everything posted by Auroxis
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@Maelwys I wouldn't sell my build's offense short. The existence of proc GFS, Assault, and the optimization for -res instead of paltry DPA in other sonic attacks (Scream, Shout) keeps the build's offense pretty solid. Keep in mind with current sonic, the -res debuff duration of Shriek, Scream and Shout is 8s. So just sprinkling in fast Shrieks does the -res trick just fine as long as you have some high DPA attacks in your chain (Screech, Char, GFS) to support it.
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Defender (Thermal Radiation - Sonic Attack).mbd
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This is a very DPS oriented build, but has a softcap to positionals (with protector bot buffs) and resists to support it. Relies on Ageless for endurance management, but you won't need it until you start spamming Thunder Strike anyway. The idea is you Fold Space -> Procced Force Bomb -> Electrifying Fences -> Procced Thunder Strike This applies a lot of damage and -res on the whole pack, while immobilizing it and giving you Force Feedback Recharge twice to get the combo back up sooner. The build also utilizes Weaken Resolve for more -res on bosses so your robots can take them down faster, meaning you have all 3 -res procs well utilized. Mastermind (Robotics - Force Field) v2.mbd
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Survivability IS being judged, the +4x8 map includes difficult mobs including an EB and vengeance mobs.
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The other day I discovered Adrenal Booster from Experimentation has really good values on Tanker so I decided to give it a go on the test server: Bio/Axe Tanker Pylon - 81s +0x8 w/ Bosses - 211s +4x8 w/ Bosses - 300s Tanker (Bio Armor - Battle Axe).mbd Tanker (Bio Armor - Battle Axe).mbd
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Strange that you feel that way, maybe your build isn't quite done yet for endurance and you don't have whitecap procced out? Because casting tide pool+shifting tides+shoal rush is atleast 6.204 seconds before whitecap and other attacks, which means your team is missing out on some -res and damage for a significant part of every fight.
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Knowing when to spam brine is important. Two key factors to consider are: 1. The lower the enemy % HP, the less "damage" the -Max HP debuff does. 2. The lower the enemy resists, the higher damage your other attacks will do in comparison.
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You don't need to manually cast shifting tides every time, just anchor it on your tank or barrier reef. Whitecap activates rough waters (you don't need shoal rush for it) and brings barrier reef near the pack.
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Well you can only skip one of them. And on defenders at least, the heal is nice to have in a pinch and is useful in stacking -damage (it's unresistable which is rare), as well as slotting the preventive medicine set for nice bonuses. On corruptors you can just 1-slot it with the preventive medicine absorb proc and never use it.
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Run type: Pylon Division: Division 5 Archetype: Stalker Primary Powerset: Stone Melee Secondary Powerset: Radiation Armor Time in seconds: 104s (1:44) Build is usable for General Purpose: Yes Version: Test server, i28pg1 Beta This was a somewhat lucky run. I ran the build with Incarnates and only got as fast as 70s after several attempts. Stalker (Stone Melee - Radiation Armor).mbd
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Updated Division 4 Fire/Marine build, 0:50 (missed recording but had an 0:51 straight after): Corruptor (Fire Blast - Marine Affinity).mbd
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Run Type: Pylon Division: Division 4 Archetype: Corruptor Primary Powerset: Fire Blast Secondary Powerset: Marine Affinity Time in seconds: 59s Burst: No Hybrid: Assault Core Toggled Build is usable for General Purpose: Yes Version: Test server, i28pg1 Beta Corruptor (Fire Blast - Marine Affinity).mbd
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My vote goes to Fire/Marine. It doesn't have the damage buff potential of Kinetics, but it does give the following offensive tools: 1. PBAoE tele-attack you can load with procs in Whitecap. 2. Top tier levels of -res as far as support powersets go. 3. Very high levels of +damage (almost as much as Nature at maximum Shifting Tide stacks and Tide Pool+Rough Waters). 4. Shifting Tides is a powerful extra source of damage which triggers constantly on teams resulting in a big DPS increase.
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One power that's not explained fully is how Brine's stackable -MaxHP works. If you apply a -500 MaxHP debuff on a target at 10000/10000 HP, the target loses 500 HP and becomes 9500/9500. If you apply a -500 Max HP debuff on a target at 5000/10000 HP, the target loses 250 HP and becomes 4750/9500. If your -500 Max HP debuff expires while the target is at 4750/9500 HP, the target gains 250 HP and becomes 5000/10000. In addition, the debuff is not resistable. But when considering whether to use it again on your target after already applying it once, keep in mind it does not benefit from resistance debuffs or damage buffs like your attacks.
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On the bottom of this opening post you'll see a zip file of great WP Scrapper builds, one of which is TW:
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First Sentinel Benchmark: Dark Blast / Rad Armor Sentinel Pylon - 113s +0x8 w/ Bosses - 333s +4x8 w/ Bosses - 525s Comment: Sentinel's reliance on 10-target AoE nukes and the lack of a taunt aura really hurts solo clear capabilities. But Blackstar debuffs with Rad Armor makes you very tanky. Putting the runners issue aside, Ground Zero + Aim + Blackstar + Dark Obliteration is a very strong AoE opener. Sentinel (Dark Blast - Radiation Armor) General.mbd
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Run Type: Pylon Division: Division 4 Archetype: Sentinel Primary Powerset: Dark Blast Secondary Powerset: Radiation Armor Time in seconds: 87s (5 runs average) Burst: Not unless Hybrid is considered burst. Hybrid: Assault Radial Toggled Build is usable for General Purpose: Yes Version: Test server, i28pg1 Beta Notes: Enflame on pet before starting Sentinel (Dark Blast - Radiation Armor).mbd
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Request: Controller suggestions for 2-person team with a Savage/Fire Brute
Auroxis replied to Sirrocco's topic in Controller
If you want an early bloomer, then Symphony is a great pick-up due to the early CC's and proc bombs. And in general as a controller, to keep things fun for your brute buddy you'd want to wait for him to get mobs near him before you start popping off with CC's (so his AoE's can actually hit stuff). -
Run Type: Pylon Division: Division 4 Archetype: Scrapper Primary Powerset: Titan Weapons Secondary Powerset: Stone Armor Time in seconds: 70 Burst: Yes Hybrid: Assault Radial Toggled Build is usable for General Purpose: Yes if optimized, only scrambled this together in an hour for pylons and didn't have time to optimize it. Number of Runs: One proper run, I had major messups on my first one as I hadn't played TW in 5 years. Version: Test server, i28pg1 Beta Notes: Stacked Geode stacks before going in. If someone who actually knew TW properly played this and optimized it further for pylons then it'd probably break the 1 minute mark. TW Stone beta.mbd
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DP is really carried by the proc system, if you build to its strengths you can get very good DPS.
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I just had an epiphany! Give Fortitude the Brine treatment. Add a short duration self-buff after casting Adrenalin Boost, that drastically lowers the recharge of Fortitude and gives it that "use me" orange outline. So whenever an Empathy player uses AB, they also get encouraged to spread Fortitude around to a few players!
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Build update on Marine/DP, switched to Vigor and more procs, working out well. New times on Marine / Dual Pistols Pylon - 128s +0x8 w/ Bosses - 301s +4x8 w/ Bosses - 475s Updated build attached. Defender (Marine Affinity - Dual Pistols).mbd
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1. Improved my Marine/DP Defender time on +4x8 to 513s 2. Ran benchmark on Stalker: Elec Melee / Bio Stalker Pylon - 149s +0x8 w/ Bosses - 285s +4x8 w/ Bosses - 450s Comment: Runners are still a big issue on Stalker while soloing, but despite this you can get very good clear thanks to sheer burst DPS and a Snipe. Build attached (courtesy of Bellator, only made a couple adjustments) Stalker_Electrical_Melee_-_Bio_Armor.mbd