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Everything posted by Auroxis
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Survivability IS being judged, the +4x8 map includes difficult mobs including an EB and vengeance mobs.
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The other day I discovered Adrenal Booster from Experimentation has really good values on Tanker so I decided to give it a go on the test server: Bio/Axe Tanker Pylon - 81s +0x8 w/ Bosses - 211s +4x8 w/ Bosses - 300s Tanker (Bio Armor - Battle Axe).mbd Tanker (Bio Armor - Battle Axe).mbd
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Strange that you feel that way, maybe your build isn't quite done yet for endurance and you don't have whitecap procced out? Because casting tide pool+shifting tides+shoal rush is atleast 6.204 seconds before whitecap and other attacks, which means your team is missing out on some -res and damage for a significant part of every fight.
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Knowing when to spam brine is important. Two key factors to consider are: 1. The lower the enemy % HP, the less "damage" the -Max HP debuff does. 2. The lower the enemy resists, the higher damage your other attacks will do in comparison.
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You don't need to manually cast shifting tides every time, just anchor it on your tank or barrier reef. Whitecap activates rough waters (you don't need shoal rush for it) and brings barrier reef near the pack.
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Well you can only skip one of them. And on defenders at least, the heal is nice to have in a pinch and is useful in stacking -damage (it's unresistable which is rare), as well as slotting the preventive medicine set for nice bonuses. On corruptors you can just 1-slot it with the preventive medicine absorb proc and never use it.
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Run type: Pylon Division: Division 5 Archetype: Stalker Primary Powerset: Stone Melee Secondary Powerset: Radiation Armor Time in seconds: 104s (1:44) Build is usable for General Purpose: Yes Version: Test server, i28pg1 Beta This was a somewhat lucky run. I ran the build with Incarnates and only got as fast as 70s after several attempts. Stalker (Stone Melee - Radiation Armor).mbd
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Updated Division 4 Fire/Marine build, 0:50 (missed recording but had an 0:51 straight after): Corruptor (Fire Blast - Marine Affinity).mbd
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Run Type: Pylon Division: Division 4 Archetype: Corruptor Primary Powerset: Fire Blast Secondary Powerset: Marine Affinity Time in seconds: 59s Burst: No Hybrid: Assault Core Toggled Build is usable for General Purpose: Yes Version: Test server, i28pg1 Beta Corruptor (Fire Blast - Marine Affinity).mbd
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My vote goes to Fire/Marine. It doesn't have the damage buff potential of Kinetics, but it does give the following offensive tools: 1. PBAoE tele-attack you can load with procs in Whitecap. 2. Top tier levels of -res as far as support powersets go. 3. Very high levels of +damage (almost as much as Nature at maximum Shifting Tide stacks and Tide Pool+Rough Waters). 4. Shifting Tides is a powerful extra source of damage which triggers constantly on teams resulting in a big DPS increase.
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One power that's not explained fully is how Brine's stackable -MaxHP works. If you apply a -500 MaxHP debuff on a target at 10000/10000 HP, the target loses 500 HP and becomes 9500/9500. If you apply a -500 Max HP debuff on a target at 5000/10000 HP, the target loses 250 HP and becomes 4750/9500. If your -500 Max HP debuff expires while the target is at 4750/9500 HP, the target gains 250 HP and becomes 5000/10000. In addition, the debuff is not resistable. But when considering whether to use it again on your target after already applying it once, keep in mind it does not benefit from resistance debuffs or damage buffs like your attacks.
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On the bottom of this opening post you'll see a zip file of great WP Scrapper builds, one of which is TW:
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First Sentinel Benchmark: Dark Blast / Rad Armor Sentinel Pylon - 113s +0x8 w/ Bosses - 333s +4x8 w/ Bosses - 525s Comment: Sentinel's reliance on 10-target AoE nukes and the lack of a taunt aura really hurts solo clear capabilities. But Blackstar debuffs with Rad Armor makes you very tanky. Putting the runners issue aside, Ground Zero + Aim + Blackstar + Dark Obliteration is a very strong AoE opener. Sentinel (Dark Blast - Radiation Armor) General.mbd
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Run Type: Pylon Division: Division 4 Archetype: Sentinel Primary Powerset: Dark Blast Secondary Powerset: Radiation Armor Time in seconds: 87s (5 runs average) Burst: Not unless Hybrid is considered burst. Hybrid: Assault Radial Toggled Build is usable for General Purpose: Yes Version: Test server, i28pg1 Beta Notes: Enflame on pet before starting Sentinel (Dark Blast - Radiation Armor).mbd
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Request: Controller suggestions for 2-person team with a Savage/Fire Brute
Auroxis replied to Sirrocco's topic in Controller
If you want an early bloomer, then Symphony is a great pick-up due to the early CC's and proc bombs. And in general as a controller, to keep things fun for your brute buddy you'd want to wait for him to get mobs near him before you start popping off with CC's (so his AoE's can actually hit stuff). -
Run Type: Pylon Division: Division 4 Archetype: Scrapper Primary Powerset: Titan Weapons Secondary Powerset: Stone Armor Time in seconds: 70 Burst: Yes Hybrid: Assault Radial Toggled Build is usable for General Purpose: Yes if optimized, only scrambled this together in an hour for pylons and didn't have time to optimize it. Number of Runs: One proper run, I had major messups on my first one as I hadn't played TW in 5 years. Version: Test server, i28pg1 Beta Notes: Stacked Geode stacks before going in. If someone who actually knew TW properly played this and optimized it further for pylons then it'd probably break the 1 minute mark. TW Stone beta.mbd
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DP is really carried by the proc system, if you build to its strengths you can get very good DPS.
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I just had an epiphany! Give Fortitude the Brine treatment. Add a short duration self-buff after casting Adrenalin Boost, that drastically lowers the recharge of Fortitude and gives it that "use me" orange outline. So whenever an Empathy player uses AB, they also get encouraged to spread Fortitude around to a few players!
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Build update on Marine/DP, switched to Vigor and more procs, working out well. New times on Marine / Dual Pistols Pylon - 128s +0x8 w/ Bosses - 301s +4x8 w/ Bosses - 475s Updated build attached. Defender (Marine Affinity - Dual Pistols).mbd
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1. Improved my Marine/DP Defender time on +4x8 to 513s 2. Ran benchmark on Stalker: Elec Melee / Bio Stalker Pylon - 149s +0x8 w/ Bosses - 285s +4x8 w/ Bosses - 450s Comment: Runners are still a big issue on Stalker while soloing, but despite this you can get very good clear thanks to sheer burst DPS and a Snipe. Build attached (courtesy of Bellator, only made a couple adjustments) Stalker_Electrical_Melee_-_Bio_Armor.mbd
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First i'll say that I wouldn't be upset if these were the changes, so kudos for that. I like that your changes address my least favorite parts of Empathy which are solo utility, Fortitude being a bit too active for optimal play, and the lack of high level offensive support (the idea of giving a psy damage proc to address it is quite good). What's missing for me is updating my favorite part of Empathy which actually fits the powerset's selfless name, which is the theme of "choose a player, it is now a god". It is not primarily about yourself with Empathy, but about others. For example, being able to elevate that newbie to endgame build levels is very satisying to me, and I'd like that part up to date with modern standards.
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First Defender entry, another Marine: Marine/Dual Pistols Defender Pylon - 132s +0x8 w/ Bosses - 332s +4x8 w/ Bosses - 564s (Edit: improved to 513s) Build attached. (Outdated, scroll below for the updated build) Defender (Marine Affinity - Dual Pistols).mbd
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Gonna toss my Fire/Marine Controller times because no one else posted theirs yet. Fire/Marine Controller Pylon - 87s +0x8 w/ Bosses - 276s +4x8 w/ Bosses - 501s Build attached. Controller (Fire Control - Marine Affinity) 3.mbd
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Created this MM on the test server (build attached): Mastermind Robots/FF Pylon Time: 56s 0x8 w/ Bosses Time: 267s 4x8 w/ Bosses Time: 606s Comment: Vengeance mobs really hurt Bots/FF (especially without insps, judgement and active hybrid) but it's doable even on +4x8. Mastermind (Robotics - Force Field).mbd Mastermind (Robotics - Force Field) v2.mbd