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Auroxis

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Everything posted by Auroxis

  1. Shifting Tides acts like a damage aura for procs, it rolls them every 10s. So damage procs aren't very good, but buff procs like gauss and def/corr ATO's proc very often since they get more rolls per nearby target.
  2. As far as endurance issues are concerned, you really want the ATO proc in Shifting Tides as it gives +10 Endurance and healing to nearby allies every 10 seconds if more than a few allies are in its range.
  3. Of course not as the image depicted, that's more a head-canon and to make it clear that minimal FX can fit the narrative of stone armor just fine.
  4. Stone Armour can have a minimal FX option while maintaining flavour, a mineral coating over the skin makes just as much sense as bulging rocks over the shoulders. See Gaara for example:
  5. Fire has been great in my experience, not so much because of Bonfire (its damage is lackluster currently) but because of Hot Feet damage and Imps proccing Shifting Tides. procced Whitecap+ procced Flashfire + procced Fissure (earth epic) is good clear also. Endurance is a bit of an issue though. I also tried out Earth, you can proc out Stalagmites just like Flashfire (ATO proc + other procs + rech/acc/stun purp IO) and Earthquake+Tide Pool+Whitecap is nice soft CC early before you get your recharge rolling. Plant is good also, I tested the Shifting Tides interaction with Carrion Creepers and they do proc it a bit. Illusion is a great pairing, IMO the strongest controller combo, because Whitecap gets you that AoE you need which makes for a really strong all-around character as Illusion pumps out the DPS+Shifting Tide procs while Marine keeps you alive and dishes out AoE damage. I wouldn't recommend Ice Control and Electric Control, they are a bit too CC heavy in my opinion and don't offer that much in the way of offense (no good AoE's to proc out).
  6. I'm just trying to keep things relevant, and pointing out obvious stuff like how level shifts work isn't relevant in the slightest.
  7. Getting +1 once you reach 50 is very easy nowadays, so are you implying that running low level AV content at +4 is a common affair?
  8. It's 65% because level shift turns +4's into +3's effectively.
  9. The current state of Sonic Attack isn't great. Put simply, your first attack does -20% and subsequent attacks do an additional -8% up to around 3-4 times. DP also does -20% (albeit single target), but has a much easier time applying -res procs, provides -dmg, and has significantly better DPS.
  10. Offense: Fire/Marine Corr (corr shifting tides makes you deal blaster DPS) Defense: Bio/Axe Tanker (just an all-around powerhouse) Support: Marine/DP Def (-res/-dmg stacking on this is insane, see pylon screenshot)
  11. @Maelwys I wouldn't sell my build's offense short. The existence of proc GFS, Assault, and the optimization for -res instead of paltry DPA in other sonic attacks (Scream, Shout) keeps the build's offense pretty solid. Keep in mind with current sonic, the -res debuff duration of Shriek, Scream and Shout is 8s. So just sprinkling in fast Shrieks does the -res trick just fine as long as you have some high DPA attacks in your chain (Screech, Char, GFS) to support it.
  12. Defender (Thermal Radiation - Sonic Attack).mbd
  13. This is a very DPS oriented build, but has a softcap to positionals (with protector bot buffs) and resists to support it. Relies on Ageless for endurance management, but you won't need it until you start spamming Thunder Strike anyway. The idea is you Fold Space -> Procced Force Bomb -> Electrifying Fences -> Procced Thunder Strike This applies a lot of damage and -res on the whole pack, while immobilizing it and giving you Force Feedback Recharge twice to get the combo back up sooner. The build also utilizes Weaken Resolve for more -res on bosses so your robots can take them down faster, meaning you have all 3 -res procs well utilized. Mastermind (Robotics - Force Field) v2.mbd
  14. Survivability IS being judged, the +4x8 map includes difficult mobs including an EB and vengeance mobs.
  15. The other day I discovered Adrenal Booster from Experimentation has really good values on Tanker so I decided to give it a go on the test server: Bio/Axe Tanker Pylon - 81s +0x8 w/ Bosses - 211s +4x8 w/ Bosses - 300s Tanker (Bio Armor - Battle Axe).mbd Tanker (Bio Armor - Battle Axe).mbd
  16. Strange that you feel that way, maybe your build isn't quite done yet for endurance and you don't have whitecap procced out? Because casting tide pool+shifting tides+shoal rush is atleast 6.204 seconds before whitecap and other attacks, which means your team is missing out on some -res and damage for a significant part of every fight.
  17. Knowing when to spam brine is important. Two key factors to consider are: 1. The lower the enemy % HP, the less "damage" the -Max HP debuff does. 2. The lower the enemy resists, the higher damage your other attacks will do in comparison.
  18. You don't need to manually cast shifting tides every time, just anchor it on your tank or barrier reef. Whitecap activates rough waters (you don't need shoal rush for it) and brings barrier reef near the pack.
  19. Well you can only skip one of them. And on defenders at least, the heal is nice to have in a pinch and is useful in stacking -damage (it's unresistable which is rare), as well as slotting the preventive medicine set for nice bonuses. On corruptors you can just 1-slot it with the preventive medicine absorb proc and never use it.
  20. Run type: Pylon Division: Division 5 Archetype: Stalker Primary Powerset: Stone Melee Secondary Powerset: Radiation Armor Time in seconds: 104s (1:44) Build is usable for General Purpose: Yes Version: Test server, i28pg1 Beta This was a somewhat lucky run. I ran the build with Incarnates and only got as fast as 70s after several attempts. Stalker (Stone Melee - Radiation Armor).mbd
  21. Updated Division 4 Fire/Marine build, 0:50 (missed recording but had an 0:51 straight after): Corruptor (Fire Blast - Marine Affinity).mbd
  22. The main reason you don't see a lot of DP/Marine is because the combo is arguably better on Defenders. More -res, more -damage, tankier, and since DP uses a lot of procs the damage difference isn't vast. However you can just grab Defender builds and you won't have much to change.
  23. Run Type: Pylon Division: Division 4 Archetype: Corruptor Primary Powerset: Fire Blast Secondary Powerset: Marine Affinity Time in seconds: 59s Burst: No Hybrid: Assault Core Toggled Build is usable for General Purpose: Yes Version: Test server, i28pg1 Beta Corruptor (Fire Blast - Marine Affinity).mbd
  24. My vote goes to Fire/Marine. It doesn't have the damage buff potential of Kinetics, but it does give the following offensive tools: 1. PBAoE tele-attack you can load with procs in Whitecap. 2. Top tier levels of -res as far as support powersets go. 3. Very high levels of +damage (almost as much as Nature at maximum Shifting Tide stacks and Tide Pool+Rough Waters). 4. Shifting Tides is a powerful extra source of damage which triggers constantly on teams resulting in a big DPS increase.
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