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Auroxis

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Everything posted by Auroxis

  1. To make Clear Mind AoE exactly the same as Dispersion Field you'd have to remove it stacking from the same caster, which is actually a useful function in the ITF (and in the GW fight in STF, though power creep made that mostly irrelevant). Also let's not try to make Force Field a lot worse in comparison, the effortless league-wide CC protection is one of the few things it has over other defense buff sets (one of which is Empathy).
  2. For all those wanting RA's to turn into Passives or Toggles, please be aware that Hamidon raids heavily rely on RA stacking before spreading to succeed. If you wanna make Empathy less clicky, buff CM and Fortitude's duration to 4 minutes so you could apply them to the whole team without casting every 15 seconds. It would also let you apply PB Fort to the whole team if you invest into it, rivaling Time's Farsight.
  3. Well Homecoming isn't really making the game harder with the veteran levels system and the Tanker buffs. That being said, let's not turn this thread into a server war please. We as players (who can enjoy all these servers) deserve more than that.
  4. From my experience playing a Tanker with doubled aggro cap on TSpy (they added it for Tankers only), I can say that it's a welcome addition and definitely not game-breaking. However, with Tankers being essentially Brutes AoE damage-wise in this server i could see it being a balance issue.
  5. It's mostly for mobs, but it can handle hard targets (and there are always lore pets if you're struggling).
  6. Due to having two damage auras (which benefit from Fury but not crits) I'd say yes.
  7. I like Hasten being a long recharge power that adds a goal to strive towards when planning your character, much like reaching the defense softcap, endurance stability, and resistance hardcap. These type of "breakpoints" add depth to the end-game, as your decisions advance your character exponentially and thus feel more impactful. Thunderspy even added more such powers that you can only perma if your build has constantly capped recharge (which is possible there, with sacrifices). What I dislike about Hasten is that it takes up an auto-execute slot. I don't like that I can't auto Rage/Domination/Accelerate Metabolism/Mind Link/etc with it. I think the correct approach would be revamping the auto-execute system by adding a couple more auto-exec functions, with the restriction that you can only automate "very long" recharge powers with them and a priority system(for example green>teal>blue) in case they conflict.
  8. I have no idea why you keep spouting this misleading nonsense. You keep ignoring stackability, achilles' heel (and the two other procs) do not stack from multiple casters while the sonic attacks stack from the same caster. In reality there's a very high chance that rad blast build using achilles' heel applies zero -res since it's such a popular proc, while Sonic can easily stack up to -80% and go even higher. You keep forgetting that Sonic DOES have a Fury of the Gladiator proc (with Dreadful Wail), and CAN get an achilles' heel if it wants (with weaken resolve, which isn't even that beneficial for reasons stated above).
  9. You should try it on tspy, it targets defeated enemies instead. Absolute insanity.
  10. Obvious cottage rule breaking aside (and a nerf to Regeneration Aura for some reason?), you managed to make Empathy even more clicky. Where-as before you could use just Fortitude at the end-game with the occasional heal, with your suggestion you'd have to use heals as well as Fortitude instead of getting to blast. You effectively turned Empathy into a heal spam set, with cottage rule breaking and nerfs on top of it.
  11. You're elevating the importance of achilles' heel and debuff duration to really high levels, and completely ignoring stackability. -res procs (which sonic can have, in dreadful wail) do not stack from multiple casters, while Sonic Attack debuffs can stack from the same caster. In a team scenario against an AV, your Achilles' Heel procs are likely to do nothing due to how commonly they're slotted, while Sonic can stack up to about -100% res (before resists+level difference of course). Or you know, play with teammates on your team-oriented class.
  12. Nature+Time would be a pretty powerful combination, both sets are really strong and have almost no overlap, covering each other's slight weaknesses nicely.
  13. Don't forget about Knockout Blow, which using your formula gains even less of an advantage than before in comparison. Spitballing numbers as i don't have time for exact math at the moment, but a proc in KoB is worth like 0.5 damage SO's while a proc in Char is worth like 4 damage SO's.
  14. Regarding "mathematically justified", I think the low damage power use cases need to be taken into consideration. After all, abusing procs in a slow recharging high damage power isn't the same as abusing procs in a slow recharging low damage power. I think the most egregious example is a hold power like Char(Epic pool), which can be beefed up to have about the same DPA as a fully enhanced and decently procced Knockout Blow on the same Brute with Rage and Fury.
  15. @BopperI believe the reason that proposal didn't go through was because external recharge buffs like speed boost could lower your DPS.
  16. Defenders can often-times get the same amount of damage a Blaster can get out of an SO just by slotting a proc. Whether or not it "matters" is all about perspective. Also it's not just about AT's. One can argue that it shouldn't be possible to turn a slow recharging, minor damage hold power into an extreme damage power that can also hold.
  17. They aren't intended to? Sentinels are due for a buff, and proc-fu builds are due for a nerf. How about we see where Sentinels and Proc builds end up before we resort to nerfing Time? Let alone removing one of its most popular features from the game.
  18. To be fair, ANY nerf to procs would have the same effect in the grand scheme of things. But yes, it depends on the formula.
  19. From what I gathered seeing what Captain Powerhouse wrote about this topic, his direction will probably be more towards how damage procs interact with class and/or power damage multipliers.
  20. The Power Boost +Def interaction was my favorite feature for the majority of my time spent both on Live and on Homecoming. My Empath was utilizing PBU/PB for Vengeance and Fortitude for years, and naturally when Homecoming came out I used that interaction with a Time Corruptor (with Clarion). If Farsight gets its interaction removed, I could probably manage by using Barrier instead of Clarion and shifting some slots around since I don't use PB on my Corr. If Fortitude(my avatar for almost a decade) gets its interaction removed I'd probably quit HC, so if any devs are listening and want to get rid of me that's the way to do it.
  21. One thing that came to mind, the Preventive Medicine proc makes perfect sense as an inclusion in Regen.
  22. There's nothing radical about it. It's radical to think removing the most popular functionality of a power is somehow an acceptable nerf when so many other options exist. And who the hell uses Scorpion Shield with Time?
  23. You're making the classic mistake of ignoring use cases, when the very origin of the cottage rule itself comes from a use case (replacing something with a dropping a cottage on a target).
  24. Oh those don't really matter and not worth mentioning. And it doesn't boost +End, Chrono Shift's +End is not affected by buffs or enhancements. The cottage rule is pretty basic. A power shouldn't have its main functionality removed in favor of another, with the agreed-upon caveat that if the removed functionality is sufficiently replaced with something similar that it's passable. Power Boost's main functionality to the playerbase on Time is buffing Farsight. That's its primary and by far the most popular use-case scenario.
  25. Power Boost's benefits to Time outside of Farsight are minimal. A better heal and ToHit debuff, and a longer hold. The point remains that the vast majority of people who took Power Boost did it for its interaction that you're advocating to remove. One day Power Boost is fulfilling its purpose of making Farsight stronger, and the next day it doesn't.
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