Jump to content
Account validation emails are not going out, delaying registrations. We apologize for the inconvenience.

ThrillMill

Members
  • Posts

    215
  • Joined

  • Last visited

Everything posted by ThrillMill

  1. Hmm, fitting handle. The trick-0-treaters should be done by 8. Anyone else you know of or care to invite is cool with me.
  2. I've got an AR/SR/Scorp Sent on Excel. that is only slightly over the softcap. Liable to get rekt in these sorts of missions but I'd love to try all the same. Toss me your global so I can find you? Maybe we could try a run tonight around 9 EST?
  3. Brothers, let us revel in the glory that will be our triumph over these 801 missions. Who among us will alter the fates and lead us to eternal victory?
  4. Oh, sweet. Full disclosure: I've barely ventured into the 801's but I'd love to test the waters. I'm on Excelsior myself typically around 8pm EST.
  5. Far off topic and apologies for the thread jack but does there exist; in this thread, a group of Sentinel players willing or able to embark on the 801's? Just Sentinels.
  6. Really just want some low-fi, chill hover blasting right now.,, I think this might work? Been a spell since I've played one of my other Sents and wanted to try this iteration of Assault Rifle. This Hero build was built using Mids Reborn 3.0.5.6 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Magic Sentinel Primary Power Set: Assault Rifle Secondary Power Set: Super Reflexes Power Pool: Flight Power Pool: Speed Power Pool: Medicine Power Pool: Fighting Hero Profile: Level 1: Burst -- Apc-Acc/Dmg/Rchg(A), Apc-Dmg(11), Apc-Dmg/Rchg(13), Apc-Acc/Rchg(13), Apc-Dam%(15) Level 1: Focused Fighting -- Rct-Def(A), Rct-Def/EndRdx(3), Rct-EndRdx/Rchg(3), Rct-Def/Rchg(5), Rct-Def/EndRdx/Rchg(5), Rct-ResDam%(7) Level 2: Disorienting Shot -- SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(15), SprSntWar-Acc/Dmg/Rchg(17), SprSntWar-Acc/Dmg/EndRdx(19), SprSntWar-Acc/Dmg/EndRdx/Rchg(21), SprSntWar-Rchg/+Absorb(45) Level 4: Buckshot -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(25), Rgn-Acc/Rchg(25), Rgn-Dmg/EndRdx(27), Rgn-Knock%(27), SuddAcc--KB/+KD(40) Level 6: Focused Senses -- ShlWal-Def/EndRdx(A), ShlWal-Def(7), ShlWal-Def/EndRdx/Rchg(9), ShlWal-ResDam/Re TP(9) Level 8: Slug -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(29), Dcm-Dmg/Rchg(29), Dcm-Acc/EndRdx/Rchg(31), Dcm-Acc/Dmg/Rchg(31), FrcFdb-Rechg%(50) Level 10: Aim -- GssSynFr--ToHit/Rchg(A), GssSynFr--Build%(11) Level 12: Master Brawler -- Prv-Heal(A), Prv-Heal/EndRdx(46), Prv-Heal/Rchg(46) Level 14: M30 Grenade -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(34), OvrFrc-Acc/Dmg/End(34), OvrFrc-Dmg/End/Rech(36), OvrFrc-Acc/Dmg/End/Rech(36), OvrFrc-Dam/KB(37) Level 16: Enduring -- ShlWal-Def(A), ShlWal-Def/Rchg(17) Level 18: Agile -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(19) Level 20: Dodge -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(21) Level 22: Hover -- Ksm-ToHit+(A), LucoftheG-Def/Rchg+(23), Frb-Stlth(23) Level 24: Fly -- BlsoftheZ-Travel(A), BlsoftheZ-ResKB(37) Level 26: Incinerator -- SprOppStr-Acc/Dmg(A), SprOppStr-Dmg/Rchg(37), SprOppStr-Acc/Dmg/Rchg(39), SprOppStr-Acc/Dmg/EndRdx(39), SprOppStr-Acc/Dmg/EndRdx/Rchg(39), SprOppStr-Rchg/+Opportunity(45) Level 28: Quickness -- Flight-I(A) Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31) Level 32: Full Auto -- Bmbdmt-Dam(A), Bmbdmt-Acc/Rech/End(33), Bmbdmt-Dam/Rech(33), Bmbdmt-Acc/Dam/Rech(33), Bmbdmt-Acc/Dam/Rech/End(34), Bmbdmt-+FireDmg(46) Level 35: Evasion -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36) Level 38: Injection -- Empty(A) Level 41: Aid Self -- Prv-Heal(A), Prv-Heal/EndRdx(42), Prv-EndRdx/Rchg(42), Prv-Heal/Rchg(42), Prv-Heal/Rchg/EndRdx(43), Prv-Absorb%(43) Level 44: Kick -- Empty(A) Level 47: Tough -- UnbGrd-ResDam/EndRdx(A), UnbGrd-ResDam(48), StdPrt-ResDam/Def+(48), GldArm-3defTpProc(48), UnbGrd-Max HP%(50) Level 49: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(50) Level 1: Brawl -- Empty(A) Level 1: Opportunity Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Flight-I(A) Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(43), Mrc-Rcvry+(45) Level 1: Hurdle -- Jump-I(A) Level 1: Stamina -- PwrTrns-EndMod(A), PwrTrns-Dam/EndMod(40), PwrTrns-+Heal(40) Level 24: Afterburner Level 50: Agility Partial Core Revamp ------------
  7. Lovin' the sapper lifestyle with Elec/Nrg/Elec. Saps as well as my Kin/Elec/Mu Defender and is more survivable in most content.
  8. FWIW: I'd love to see a literal Greco-Deity EB//AV manifest itself in a new warrior story arc. If it isn't possible; I may just to AE one up myself.
  9. Can't wait to drop a Geyser > WP > rekt faces in melee!
  10. Well, this is good news... I've only just started one myself. Having never played either, your build will serve as my template! Thanks!
  11. Signed. Also, if we could lower the accursed Radiation Melee attacks animation times I would consider myself blessed.
  12. This Villain build was built using Mids Reborn 3.0.5.6 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Magic Dominator Primary Power Set: Plant Control Secondary Power Set: Fiery Assault Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Fire Mastery Villain Profile: Level 1: Strangler -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(3), BslGaz-Rchg/Hold(3), BslGaz-EndRdx/Rchg/Hold(5) Level 1: Flares -- HO:Nucle(A), HO:Nucle(50) Level 2: Roots -- PstBls-Acc/Dmg(A), PstBls-Acc/Dmg/EndRdx(5), PstBls-Dmg/EndRdx(7), PstBls-Dmg/Rng(7), PstBls-Dam%(9), SprDmnGrs-Rchg/Fiery Orb(9) Level 4: Incinerate -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(11), Hct-Acc/Rchg(11), Hct-Dmg/EndRdx(13), Hct-Dam%(13) Level 6: Hasten -- RechRdx-I(A), RechRdx-I(15) Level 8: Seeds of Confusion -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(15), CrcPrs-Acc/Conf/Rchg(17), CrcPrs-Acc/Rchg(17), CrcPrs-Conf/EndRdx(19), CrcPrs-Conf%(19) Level 10: Fire Blast -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(21), Apc-Acc/Rchg(21), Apc-Dmg/EndRdx(23), Apc-Dam%(23) Level 12: Super Speed -- Clr-EndRdx(A), Clr-Stlth(25) Level 14: Combat Jumping -- Ksm-ToHit+(A), LucoftheG-Def/Rchg+(25), ShlWal-ResDam/Re TP(27) Level 16: Embrace of Fire -- RechRdx-I(A), RechRdx-I(27) Level 18: Vines -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(29), SprAscoft-EndRdx/Rchg(29), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(31), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(50), SprAscoft-Rchg/+Dmg%(50) Level 20: Kick -- Empty(A) Level 22: Tough -- GldArm-End/Res(A), GldArm-ResDam(31), GldArm-3defTpProc(31), StdPrt-ResDam/Def+(33) Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(33) Level 26: Carrion Creepers -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(33), Rgn-Acc/Rchg(34), Rgn-Dmg/EndRdx(34), Rgn-Knock%(34), Bmbdmt-+FireDmg(36) Level 28: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(36) Level 30: Tactics -- AdjTrg-ToHit/EndRdx(A), AdjTrg-ToHit/EndRdx/Rchg(39) Level 32: Fly Trap -- ExpRnf-Acc/Dmg(A), ExpRnf-Dmg/EndRdx(39), ExpRnf-Acc/Dmg/Rchg(39), ExpRnf-EndRdx/Dmg/Rchg(40) Level 35: Blazing Bolt -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(40), StnoftheM-Acc/ActRdx/Rng(40), StnoftheM-Dmg/ActRdx/Rchg(42), StnoftheM-Dmg/EndRdx/Rchg(42) Level 38: Blaze -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(42), Dcm-Dmg/Rchg(43), Dcm-Acc/EndRdx/Rchg(43), Dcm-Acc/Dmg/Rchg(43) Level 41: Fire Ball -- PstBls-Dmg/EndRdx(A), PstBls-Dmg/Rchg(45), PstBls-Dmg/Rng(45), PstBls-Acc/Dmg/EndRdx(45), PstBls-Dam%(46) Level 44: Rain of Fire -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Acc/Dmg/Rchg(46), SprFrzBls-Dmg/EndRdx(46) Level 47: Fire Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(48), UnbGrd-Rchg/ResDam(48), UnbGrd-Max HP%(48) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Domination Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Run-I(A) Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(37), Mrc-Rcvry+(37) Level 1: Hurdle -- Jump-I(A) Level 1: Stamina -- PwrTrns-+Heal(A), PwrTrns-EndMod(36), PwrTrns-Dam/EndMod(37) Level 12: Speed Phase Level 49: Quick Form Level 50: Agility Partial Core Revamp ------------
  13. What threshold are you looking to reach or surpass from a Resistance standpoint? Have you included the Steadfast Protection +5% Unique IO? Are you willing to utilize the Tanker ATO IO that proc an extra 6% Resistance? Dark Melee is in such a better place now than at any other time in CoX's history. I'd say the "Must Have" Powers now, in my opinion, would be... 1. Smite: Great DPA and DPE stats. It's my bread and butter attack chain keystone. I'll typically throw the Hecatomb 5 into it for the amazing set bonuses. 2. Shadow Maul: It's now a formidable "conical" attack that'll slap upwards of 10 mobs. The Tanker Arc boost, coupled with a reduced animation time have made this an incredible weapon. I like to slot with a complete 6 slotted Tanker ATO. 3. Touch of Fear (ToF): Prior to the buff, this power was near skippable. It provided a hefty 15% tohit debuff and a Mag 3 Fear if memory serves correctly but 0 damage. Now, it'll Fear a Lt. Level mob AND moderate AoE damage on nearby mobs. I personally love it. Slotting this power is more open ended for me. Some people like to proc it to the gills. I personally like chasing set bonuses and will usually throw the other Tanker ATO in here OR the Winter IO/Purple Set. YMMV. 4. Siphon Life: A good attack and sustain power. If your secondary lacks any healing; I'd argue you'd really want this power. Rad Armor doesn't necessarily NEED it but I take it all the same for AV content and other robust action. I like to slot it with 4 Kinetic Combat(s) + 2 Touch of the Nictus Acc/Heal/Recharge IOs if I'm chasing S/L Defense bonuses. I've also tried 5 Hecatomb + 1 Heal IO and even 5 Crushing Impacts + 1 Heal IO. 5. Soul Drain: This is the set's defining power IMHO. A PBAoE Build-Up like power that has a 30 second duration that will grant additional +DMG and +ToHit for each mob you hit with it. Oh, and with enough +Recharge in your build; it can be made Perma. This is why I'll chase IO sets that offer +Recharge when playing Dark Melee. 10/10 Star. Must have. Slotting for this power is pretty wide open, however, you'd best be damn sure you fit 90%+ recharge in there somehow. I'll usually 4 slot with 3 from the winter's PBAoE IO (Avalanche I think?) and the Guassian's Proc for Build-Up. 6. Midnight Grasp: So, I mean, I like the power. But as far as T9 Powers go, it isn't the best(tm). It's 100% Negative Damage, which is good, but it lacks that up front "OOOF" kinda damage as a % is Damage Over Time (DoT) or ticks. I take it and 6 slot it with the Winter IO Set Blistering Cold. I love the stat bonuses in general and for some reason, when the set's "Chance to Hold" proc fires off; I enjoy how the tentacles look hovering over an ice ensconced mob. It's a really dumb reason all things considered but hey, you gotta have fun too. Slot as you see fit.
  14. Pros: Amazing durability and sustainability. Radiation Armor is widely considered among the best in the game and with IOs is possibly is THE best. Allows for perma absorb, a robust -tohit debuff toggle, amazing scope of high resists to all damage types, Superior +Recharge when surrounded by mobs. Dark Melee adds a 10% Heal (unenhanced), +End management, +tohit/+Dmg that can be made perma, a typically unresisted damage type (negative) and some revamped AoE goodness in Touch of Fear and Shadow Maul. Cons: Some lament Dark's AoE damage but this is far less of an issue nowadays with the much improved Shadow Maul and decently good ToF. The addition of the Epic and Judgement AoE powers helps a good bit as well. I currently run both a Rad/Dark/Soul Tanker as well as a Dark/Rad/Soul Brute. There's very little downside to the combo that I can see. I have been overwhelmed and defeated by SWARMS of 54 mobs in the ITF and LRTF (looking at you, Longbow!) but this is entirely because I was LERROY JENKINS'ing the situation. No man is an island, I learned. Overall, I would rank the tandem as a 9.1 on a scale of 10.
  15. This Hero build was built using Mids Reborn 3.0.5.6 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Magic Tanker Primary Power Set: Fiery Aura Secondary Power Set: Stone Melee Power Pool: Speed Power Pool: Fighting Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Soul Mastery Hero Profile: Level 1: Blazing Aura -- SprAvl-Acc/Dmg(A), SprAvl-Acc/Dmg/EndRdx(3), SprAvl-Acc/Dmg/Rchg(3), SprAvl-Acc/Dmg/EndRdx/Rchg(5), SprAvl-Dmg/EndRdx(5) Level 1: Stone Fist -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(48), KntCmb-Dmg/Rchg(50), KntCmb-Dmg/EndRdx/Rchg(50) Level 2: Fire Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-Rchg/ResDam(7), UnbGrd-ResDam/EndRdx/Rchg(9) Level 4: Stone Mallet -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(9), Hct-Acc/Rchg(11), Hct-Dmg/EndRdx(13), Hct-Dam%(13) Level 6: Heavy Mallet -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(23), SprMghoft-Acc/Dmg/Rchg(27), SprMghoft-Dmg/EndRdx/Rchg(29), SprMghoft-Acc/Dmg/EndRdx/Rchg(29), SprMghoft-Rchg/Res%(46) Level 8: Healing Flames -- Prv-Heal(A), Prv-Heal/EndRdx(31), Prv-EndRdx/Rchg(31), Prv-Heal/Rchg(31), Prv-Heal/Rchg/EndRdx(33), Prv-Absorb%(33) Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11) Level 12: Plasma Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(33), UnbGrd-Rchg/ResDam(34), UnbGrd-ResDam/EndRdx/Rchg(34) Level 14: Temperature Protection -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(48) Level 16: Build Up -- GssSynFr--ToHit/Rchg(A), GssSynFr--Build%(17) Level 18: Burn -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(19), SprGntFis-Acc/Dmg/Rchg(19), SprGntFis-Dmg/EndRdx/Rchg(21), SprGntFis-Acc/Dmg/EndRdx/Rchg(21), SprGntFis-Rchg/+Absorb(46) Level 20: Super Speed -- Clr-EndRdx(A), Clr-Stlth(34) Level 22: Kick -- Empty(A) Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-Rchg/ResDam(25), UnbGrd-Max HP%(27) Level 26: Fiery Embrace -- RechRdx-I(A), RechRdx-I(39) Level 28: Tremor -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(39), Arm-Acc/Rchg(39), Arm-Dmg/EndRdx(40), Arm-Dam%(40), FrcFdb-Rechg%(40) Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(42) Level 32: Combat Jumping -- Ksm-ToHit+(A), LucoftheG-Def/Rchg+(37), ShlWal-ResDam/Re TP(37), Rct-ResDam%(50) Level 35: Gloom -- Apc-Dmg(A), Apc-Dmg/Rchg(36), Apc-Acc/Dmg/Rchg(36), Apc-Acc/Rchg(36), Apc-Dam%(37) Level 38: Seismic Smash -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(42), SprBlsCol-Acc/Dmg/EndRdx(42), SprBlsCol-Acc/Dmg/Rchg(43), SprBlsCol-Dmg/EndRdx/Acc/Rchg(43), SprBlsCol-Rchg/HoldProc(43) Level 41: Dark Obliteration -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(45), Rgn-Acc/Rchg(45), Rgn-Dmg/EndRdx(45), Rgn-Knock%(46) Level 44: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(48) Level 47: Taunt -- PrfZng-Taunt/Rchg(A) Level 49: Rise of the Phoenix -- PrfShf-End%(A) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Run-I(A) Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(17), Mrc-Rcvry+(23) Level 1: Hurdle -- Jump-I(A) Level 1: Stamina -- PwrTrns-EndMod(A), PwrTrns-Dam/EndMod(15), PwrTrns-+Heal(15) Level 20: Speed Phase Level 50: Agility Partial Core Revamp ------------
  16. WHAT!!?!?! You had my curiosity but you now have my attention. Can't wait to see what's coming down the pipe... I was about to embark on a Bio/Claws Tank but maybe I should try a Stone/Claws instead.
  17. I do feel BEEFY AF. Ran a speed Faathim the Kind and ITF last evening. 0 Deaths... not even close. You can reliably pencil me in for a handful of faceplants under most circumstances. 1400 HP from Earth's Embrace on top of 90 Resist and 45+ Defense. A tank in literally every sense of the word. Maybe Carnival, Arachnos and Vanguard mobs could topple me. Gonna try the batshit insane 801 AE arc tonight as well.
  18. Well said. I was oblivious to the Rooted improvements that were made. I like to think that I'm an attentive reader of the patch notes but this makes me think I need to reassess where I'm at on that. The sheer and unadulterated joy I felt after PL'ing to 50 and discovering the new rooted was real. I do find myself a little bummed out now however. My build plan failed to take the improvements into account and I forced myself into a +SpeedMod build. I made cuts to the non-granite armors save Minerals for the Psi Defense and as such kind of have to stay in Granite for most of time. I do LOVE granite so it's not necessarily a real problem but I catch myself wondering what I could do outside of it from time to time. I guess that's why the Devs gave us 3 build options for our characters? Still going to have to push back against the damage debuff that comes along with Granite, though!
  19. So I had myself a bit of a revelation over this past weekend that I wanted to share with the good people of Tanker Towne. I started on this CoX journey with Issue 2 of our beloved MMO and had never once attempted to create a Stone/* Tanker of any kind. The reason being fairly obvious; the drawbacks inherent to the set were just too stifling for a man possessed with in-game mobility... and those poo shoe graphics. But, for whatever reason, probably after reading about the AOE buffs Tanker's received recently, I thought to myself, "Well, why the hell not? Maybe I'll tank a LRSF?". Now you might want to throw some shade at me for this next bit but I AE Farmed my Stoner/Spiner to 50. The thought of plodding along for a few weeks and grinding to 50 just did not appeal to me at all. Hate me if you must but sorry, not sorry. However, if it helps any, my genuine shock when I realized that Rooted no longer... ROOTS YOU!!!1111! was palpable. I initially thought that it was a bug. To be able to run AND LEAP with Rooted "on" was, to put it mildly, a pleasant surprise. Alright, I'm a farm fresh Stoner who is completely new to the set and I just figured out that the presumably new Rooted is amazing. Where to go from here? I had been sitting on a stack of about 727 million and made the decision to go "ALL IN" or as far as I could with what was in the bank. All this based off of the fun I was having in Rooted alone. Probably not a well-reasoned plan but a plan none the less, eh? So I go ahead and get all the bells and whistles I can afford, spending like a drunken sailor on leave, and then another pleasant surprise. Buried in the junkyard of my now late-middle aged brain, I discover a little ditty of an IO that I had previously forgotten about. Gift of the Ancient's 7.5% Run Speed increase! A legit LotG for the speed impaired or Granite enthusiast. Oh, and one of the new EndMod IOs offers a unique whopper 15% runspeed boost. I would be remiss if I failed to mention the 9% mega boost from the Winter IO set as well. I chased after some other run speed set boosts like a tree rodent hunting for nuts in the late fall and came out the other end, according to Mids anyway, with a 18.14 MPH run speed WITH ROOTED AND GRANITE activated. I had initial concerns about borking my other attributes by chasing these run speed increases so hard but it turned out to not be the case. With Granite, Rooted, Tough + Weave and Maneuvers running I was able to hit the Softcap to all damage types save Psi (I did take minerals FYI) and 90% resist to everything save Psi and Toxic. The latter sitting at a respectable 83% resist. Granite really is... regrettably maddening and wonderful. After patching the run speed issue, I worked hard to hurdle the heavy -recharge burden. I wasn't entirely happy but was able to net a positive result with a +20% recharge. Purple sets carried the day here and thankfully Spines was accommodating with its myriad menagerie of attack options. I'll admit to previously shitting on Impale. Like a gal whom I didn't pay attention to in High School that grew up to be a bombshell that one is. File that opinion under takes that didn't age well. Thanks for accepting my Apocalypse. Quick note and awkward segway ***WARNING*** The Apoc set grants a 4% damage boost. This is important because it brings us to the one roadblock I was not able to overcome. Granites MF'ING -DMG. Complete horseshit. If anything, from a purely thematic and common sense standpoint, Granite should grant a +DMG boon. You're hitting people with or are strong enough to lift/wield what is usually a scale 7 or higher on Moh's Hardness Scalar GRANITE APPENDAGE. Why are we getting nailed with a massive damage debuff?! I mean, I kind of understand why but I still loathe it. It's frustrating because with the Rooted Buff and Granite's incredible mitigation... this set could be GREAT. Well, there's my rant. I'm new to Stoning. It's a blast to build for and I can't wait to take it out on some TFs. Highly recommend. P.S. Combat Teleport (and the revamping of the teleport travel pool) is chef's kiss kinda perfect. Thank You.
  20. This Hero build was built using Mids Reborn 3.0.5.6 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Technology Tanker Primary Power Set: Shield Defense Secondary Power Set: Super Strength Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Soul Mastery Hero Profile: Level 1: Deflection -- ShlWal-Def/EndRdx(A), ShlWal-Def(3), ShlWal-Def/EndRdx/Rchg(3), ShlWal-ResDam/Re TP(5), StdPrt-ResDam/Def+(5), GldArm-3defTpProc(7) Level 1: Jab -- Hct-Dmg(A), Hct-Dmg/Rchg(45), Hct-Acc/Dmg/Rchg(45), Hct-Acc/Rchg(46), Hct-Dam%(46) Level 2: Battle Agility -- Rct-Def(A), Rct-Def/EndRdx(7), Rct-Def/EndRdx/Rchg(9), Rct-EndRdx/Rchg(9), Rct-Def/Rchg(11), Rct-ResDam%(11) Level 4: Haymaker -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(13), SprGntFis-Acc/Dmg/Rchg(13), SprGntFis-Dmg/EndRdx/Rchg(15), SprGntFis-Acc/Dmg/EndRdx/Rchg(15), SprGntFis-Rchg/+Absorb(29) Level 6: Active Defense -- RechRdx-I(A), RechRdx-I(17) Level 8: Against All Odds -- EndRdx-I(A) Level 10: True Grit -- Prv-Heal(A), Prv-Heal/EndRdx(43), Prv-Absorb%(45), Ags-ResDam(46), Ags-ResDam/EndRdx(48) Level 12: Phalanx Fighting -- LucoftheG-Def/Rchg+(A) Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(17) Level 16: Hasten -- RechRdx-I(A), RechRdx-I(19) Level 18: Super Speed -- WntGif-RunSpd/Jump/Fly/Rng/EndRdx(A), WntGif-ResSlow(19) Level 20: Knockout Blow -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(21), SprMghoft-Acc/Dmg/Rchg(21), SprMghoft-Dmg/EndRdx/Rchg(23), SprMghoft-Acc/Dmg/EndRdx/Rchg(23), SprMghoft-Rchg/Res%(27) Level 22: Kick -- HO:Nucle(A) Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx/Rchg(25), UnbGrd-ResDam/EndRdx(25), UnbGrd-Max HP%(27) Level 26: Shield Charge -- Obl-Dmg(A), Obl-Acc/Rchg(29), Obl-Dmg/Rchg(31), Obl-Acc/Dmg/Rchg(31), Obl-%Dam(31) Level 28: Rage -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(34), GssSynFr--ToHit/Rchg/EndRdx(36), GssSynFr--Rchg/EndRdx(36), GssSynFr--ToHit/EndRdx(36), GssSynFr--Build%(37) Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(33) Level 32: Grant Cover -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(50) Level 35: Gloom -- Apc-Dmg(A), Apc-Dmg/Rchg(37), Apc-Acc/Dmg/Rchg(37), Apc-Acc/Rchg(39), Apc-Dam%(39) Level 38: Foot Stomp -- Arm-Dmg(A), Arm-Dmg/Rchg(39), Arm-Acc/Dmg/Rchg(40), Arm-Acc/Rchg(40), Arm-Dam%(40), FrcFdb-Rechg%(42) Level 41: Dark Obliteration -- Rgn-Dmg(A), Rgn-Dmg/Rchg(42), Rgn-Acc/Dmg/Rchg(42), Rgn-Acc/Rchg(43), Rgn-Knock%(43) Level 44: One with the Shield -- Ags-Psi/Status(A), ImpArm-ResPsi(48) Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(48) Level 49: Super Jump -- WntGif-RunSpd/Jump/Fly/Rng/EndRdx(A), WntGif-RunSpd/Jump/Fly/Rng(50) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Run-I(A) Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(34), Mrc-Rcvry+(34) Level 1: Hurdle -- Jump-I(A) Level 1: Stamina -- PwrTrns-EndMod(A), PwrTrns-Dam/EndMod(33), PwrTrns-+Heal(33), PrfShf-End%(50) Level 18: Speed Phase Level 50: Agility Partial Core Revamp Level 49: Double Jump ------------
  21. Here's what I'm going to shoot for. It appears to reach the S/L softcap while maintaining some decent resist %'s to all but Psi. It falls a whisker short of perma Soul Drain & Hasten but it's close enough where I don't think it'll be a hiderence for most content given Beta Decay's help. With more than 3 mobs around me it should pan out pretty well. It looks like I'll be able to work an attack chain of Smite > MG > Smite > Gloom w/o pause and there's always SL for sustaining if need be. If you see an area where I could improve, please let me know. This Villain build was built using Mids Reborn 3.0.5.6 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Magic Brute Primary Power Set: Dark Melee Secondary Power Set: Radiation Armor Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Soul Mastery Villain Profile: Level 1: Smite -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(3), KntCmb-Dmg/Rchg(3), KntCmb-Dmg/EndRdx/Rchg(5) Level 1: Alpha Barrier -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(5), UnbGrd-Rchg/ResDam(7), UnbGrd-ResDam/EndRdx/Rchg(7) Level 2: Shadow Maul -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(9), SprBrtFur-Acc/Dmg/Rchg(9), SprBrtFur-Dmg/EndRdx/Rchg(11), SprBrtFur-Acc/Dmg/EndRdx/Rchg(11), SprBrtFur-Rech/Fury%(13) Level 4: Gamma Boost -- Prv-Heal(A), Prv-Heal/EndRdx(13) Level 6: Touch of Fear -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(15), SprUnrFur-Acc/Dmg/Rchg(15), SprUnrFur-Acc/Dmg/EndRdx/Rchg(17), SprUnrFur-Dmg/EndRdx/Rchg(17), SprUnrFur-Rchg/+Regen/+End(19) Level 8: Siphon Life -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(19), KntCmb-Dmg/Rchg(21), KntCmb-Dmg/EndRdx/Rchg(21), TchoftheN-Acc/Heal(23), TchoftheN-Heal(23) Level 10: Fallout Shelter -- EndRdx-I(A) Level 12: Proton Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-ResDam/EndRdx/Rchg(25), UnbGrd-Rchg/ResDam(27) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(27) Level 16: Super Speed -- Clr-EndRdx(A), Clr-Stlth(29) Level 18: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(46), ShlWal-ResDam/Re TP(46), Rct-ResDam%(50) Level 20: Beta Decay -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(29), CldSns-Acc/Rchg(31), CldSns-ToHitDeb/EndRdx/Rchg(31) Level 22: Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(42), KntCmb-Dmg/Rchg(48), KntCmb-Dmg/EndRdx/Rchg(50) Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx/Rchg(31), UnbGrd-Rchg/ResDam(33), UnbGrd-Max HP%(33) Level 26: Soul Drain -- SprAvl-Acc/Dmg(A), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Dmg/EndRdx(34), RechRdx-I(48) Level 28: Particle Shielding -- Prv-Heal(A), Prv-Heal/EndRdx(34), Prv-EndRdx/Rchg(34), Prv-Heal/Rchg(36), Prv-Heal/Rchg/EndRdx(36), Prv-Absorb%(36) Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(39) Level 32: Midnight Grasp -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(39), SprBlsCol-Acc/Dmg/EndRdx(40), SprBlsCol-Acc/Dmg/Rchg(40), SprBlsCol-Dmg/EndRdx/Acc/Rchg(40) Level 35: Gloom -- Apc-Dmg(A), Apc-Dmg/Rchg(42), Apc-Acc/Dmg/Rchg(42), Apc-Acc/Rchg(43), Apc-Dmg/EndRdx(43) Level 38: Meltdown -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(46) Level 41: Dark Obliteration -- Rgn-Dmg(A), Rgn-Dmg/Rchg(43), Rgn-Acc/Dmg/Rchg(45), Rgn-Acc/Rchg(45), Rgn-Knock%(45) Level 44: Radiation Therapy -- Empty(A) Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(48) Level 49: Super Jump -- WntGif-RunSpd/Jump/Fly/Rng/EndRdx(A), WntGif-ResSlow(50) Level 1: Brawl -- Empty(A) Level 1: Fury Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Run-I(A) Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(37), Mrc-Rcvry+(37) Level 1: Hurdle -- Empty(A) Level 1: Stamina -- PwrTrns-EndMod(A), PwrTrns-Dam/EndMod(37), PwrTrns-+Heal(39) Level 16: Speed Phase Level 49: Double Jump Level 50: Agility Partial Core Revamp ------------
  22. Sincere Thank-Yous to the Team who make this all possible.
  23. I have no problem with this... just sayin'
  24. Just playing around in Mid's and noticed that while Tankers appear to have access to this combo, we brootes do not? Is Mid's incorrect? If not; why would the devs allow one AT this gift but not the other?
  25. Erf, after 17 years of playing CoX; it might be time for me to actually try Invuln.
×
×
  • Create New...