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Everything posted by Ridiculous Girl
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yeah, alpha uses both types of incarnate exp, and i think judgement and interface need twice as much IXP, so they would take 4x as long. ha ha! ð the problem is not whether i am gaining exp fast enough or not... but rather that it seems to be giving IXP at uneven rates in two different situations. maybe i did not explain clear enough... but there should be a fixed ratio, between normal experience given and the incarnate experience. like i said above, in AE at least, it is 100 XP to 25 IXP, for bosses and LTs. same for 100,000 XP gives 25,000 IXP. it does not matter if i earn that in a 10 minutes or 10 seconds. the ratio should be the same. but if one toon gets 100,000 XP and 25,000 IXP, but another 35,000 IXP, something is screwy somewhere. the two possibilities that come to my mind are... 1) the ratio XP/IXP for minions is not the same as bosses, LTs, and EBs and regular content vs ToT is skewed drastically to TOT having far less minions and thereby awarding more IXP by sheer volume. 2) patrol XP is being applied, though i am not sure it should be. the HC wiki says that 2xp does not apply to IXP, but it does not say anything about patrol. don't ask me to compute it because it makes me head hurt trying to figure it out and i don't want to. i'll let smarter people do it. ð
- 14 replies
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- incarnate experience
- halloween
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i am going to quote Troo here, since this is the only thing that i could find that gave me an idea of incarnate experience gain. Troo earned 1/4 psychic incarnate experience per experience point, for bosses and LTs, though less for minions. i am going to assume that this is in general the case for outside of AE too. unfortunately, my reward logs are inconsistant too... because sometimes it looks like i am getting IXP (incarnate experience) without getting regular exp, other times it looks like i am getting 1/2 IXP per regular exp, and sometimes it loooks like i am getting 1/4 IXP per regular, which would be expected. i guess i will have to test with just a solo ToT and and maybe a simple team to see what i get...
- 14 replies
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- incarnate experience
- halloween
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i have not fully begun to track this, i'll refine this as i get more information. NOTE: the final version of this report is further down, a bunch of posts are just me working out what is going on as i was trying to figure this out in real time. just FYI, if you do not want to read all of my insanity on full display. the TL;DR version is ToT EBs IPX is +70%! ð but to start... i noticed that my alpha slot unlocked suprisingly fast on one of my newest 50s while ToTing on a league in PI. maybe it is because i am not used to having new 50s that often that i did not notice before, but on my latest 50, the Angle of Dorkness, he opened the alpha slot 2 bars into 50, with patrol exp. i stopped the ToT at 33% for the jugement/interface because i was running out of patrol exp. i then went and did a ITF, with no virtually patrol exp, and completed those two at vet lvl 1.5. (Sorry it was the heat of the battle and i do not have a photo with the incarnate window open.) which makes it very strange since it took 2 bars of ToT with patrol exp to fill 33% of the 2 incarnate powers, but 1.3 bars to fill the other 66% with regular content. by the end of the ITF, he was at vet level 2.6 with lore and destiny filled in at 41%. it seems like about roughly double the amount of incarnate exp. i had another alt, Goth Ma, that had been languishing for a long time at level 48 and i had brought up to level 50 using ToT and patrol exp. she had a very similar experience, got the alpha slot unlocked really fast. but she got to 66% with judgement and interface by vet level 1, but filled them in by vet level 1.3 specifically using the patrol exp from the experienced temp power and ToT in a league. (there may have been some times on the ToT without patrol exp) these are wildly inconsistant incarnate experience gains and i cannot figure out why this is so... why should one alt unlock their incarnate slots that much earlier? at least 3 experience bars earlier, especially since they should be earning the incarnate exp at exactly the same rates. is there something dropping extra incarnate exp, out of proportion to the regular exp? is it related to the patrol exp? is it the halloween EBs that drop more exp than usual? i cannot find much information on the wiki, or elsewhere, about how much incarnate exp you need for each incarnate slot, nor how much you get in general in relation to mob level type, ie. boss, LT, EB, etc. i know that alpha slot fills at double the rate since it uses both physical and psychic incarnate experience. i am assuming that judgment and interface require double the total incarnate physical and psychic experience respectively, so that makes sense that it would take 4 times as long to fill. inquiring minds want to know! ð anyone have ideas? PS. i have another really old level 48 alt that is almost 5 years old and is sitting on another server, i may move her over and level her up and flush out the partol exp and see what happens. old title: something odd with incarnate experience gain with ToT and/or patrol experience newer old title: ToT elite bosses awarding 3X normal incarnate experience
- 14 replies
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- incarnate experience
- halloween
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as i already noted in your other thread, but i am adding to the bug thread... this mission in particular has always been a problem. when filing a bug report make sure you add a much detail as you can. type /whereami while in the mission and that will give some more detaile information. make sure to add what level/difficulty settings, etc., mob types, and make as detailed a report of what you think happened. if you can repeat the bug, that is even more useful. ð
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this will work if you have prior knowlege of this problem, otherwise you engage the mobs as you might normally would and find out that your NPC has died through no fault of your own... this is very easy to do since i have redone this mission several years later, comepletly forgetting the problem and not noticing that the NPC was dead and had already faded by the time the fight was done and that i could not complete the mission. ð they fixed part of the problem, but this mission in particular is problematic. ð
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Anchored Toggles dropping during character transport
Ridiculous Girl replied to srmalloy's topic in Bug Reports
no, for example, shifting tides from marine affinity is a targetted AOE that i will often place on the tank of the team, rather than on an enemy mob. but the toggle will always drop if they take the elevator, because they have gotten out of range of the toggle. so i have to wait for the cooldown and then recast the toggle. -
if it is the "stop blogger's reign of terror", i submitted a bug report on that 5 years ago. where the super stunner would kill the hostages on their auto-rez because the NPC levels were way below the mission level and hence easily damaged, and killed, this way.
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I have fallen in love with this game
Ridiculous Girl replied to Willdaberry's topic in General Discussion
welcome, we're all a bit crazy here! ð -
there, fixed it for you! ð
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saturday night, oct 6, between 4pm-10pm EST, someone bought one of my enhancements for 10x the standard market price. if this was a mistake, send me an in-game mail to my global @ridiculousgirl with what you bought and how much you paid, and i will refund you 90%. maybe it was a gift, maybe it was a mistake.... i myself have made some serious market buying mistakes, *cough* paying converter prices for several hundred uncommon salvage. *cough* ðĪŠ but i can afford these mistakes. i know that a lot of other players cannot. let me know... ð
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[OPEN BETA] Patch Notes for October 5th, 2024
Ridiculous Girl replied to The Curator's topic in [Open Beta] Patch Notes
probably to get rid of a power like the living nightmares cone which is a 15 second mag 3 terrorize... which was bad enough for my level 50 MM in a hotel hell PI league. at a low level, even in a large group, it would be *cough* a living nightmare... ð -
updated for confirmed badges ð
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that is definitely a typo! ð
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Thugs MM "Call Enforcers" Enhancement Set Error
Ridiculous Girl replied to MikeSB's topic in Bug Reports
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Thugs MM "Call Enforcers" Enhancement Set Error
Ridiculous Girl replied to MikeSB's topic in Bug Reports
oh geez! never mind! i just read the dates of the first report and it even predates the report that i linked! ðĪŠ -
Thugs MM "Call Enforcers" Enhancement Set Error
Ridiculous Girl replied to MikeSB's topic in Bug Reports
it's a text error that was reported at least 3 years ago and is noted on the wiki as a bug. but that does not mean that it's not relevant... it definitely needs to be fixed. ð -
the ignore button is your friend! ð
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those may be correct... it means that instead of a fixed % of the total value, it means a % of the % that remains. it's a sliding value, if that makes any sense... ð
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In the final mission of the positron 1 taskforce, settings at +0/1 with a 7 member team started with a lvl 8 leader, enemy groups had at least one energy mage that was +2 levels higher than the rest of the group. every single group had a level 10 LT, while the rest were level 8, always the same LT type too.
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Non-breaking space (Â ) code appearing in macro edit
Ridiculous Girl replied to Ridiculous Girl's topic in Bug Reports
ah, now that is interesting! ð the biography editor adding hidden text drives me mad! but that double space is news to me. i will keep that in mind the next time i edit there. ð i reported on another bug thread about the AE editor multiplying the symbol %, essentially doubling itself with every save, which leads to comic results after multiple saves... ð -
Non-breaking space (Â ) code appearing in macro edit
Ridiculous Girl replied to Ridiculous Girl's topic in Bug Reports
i would be too, but i did search the forums to make sure i was not repeating. but i doubt it was unknown. just one of those things that needed to be reported so if anyone else encounters it in whatever situation, can add instances. like someone just added the problem with the bio editor, which has forever been driving me nuts! ð