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Vanden

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Everything posted by Vanden

  1. I was actually asking if you meant the Paragon Police Department or Praetorian Police Department, but you answered that anyway.
  2. If you complete the arc for Interrogator Kang in Imperial City, Dr. Steffard disappears from the zone. However, Luke Larson still introduces Dr. Steffard as if nothing is different. Ideally, completing Interrogator Kang’s arc should cause Luke Larson to then introduce Seer 1381, the contact Dr. Steffard normally introduces, instead.
  3. If you just aim at "equivalents" sure, but if you aim to fix sets that underperform, then you could "get rid" of bean bag without removing it from those players that like it. Sentinels got rid of it in exchange of Aim, and they are better for it. Also: bean bag happens to be exactly at the spot where you would have Aim. Aiming for equivalent is exactly the point of the suggestion. It’s to add flavor and player choice, not buff underperforming primaries and secondaries; that’s outside the scope of the suggestion.
  4. I think he's talking about the old, low-poly models. I have this old screenshot of one of them: I had to go to Photobucket to dig that one up, so, you know, I hope you appreciate this. Photobucket's gotten real bad in the past few years.
  5. Sorry but seriously do you not know that with a heavy recahrge focus you can triple stack PB and with a few more KB protection IO specials can have enough KB to resist even the strongest KB effects in the game? It is literally the only power that can do such and is one of the saving graces of Super Reflexes. And what exactly is the practical application of that? So you can have slightly better DPS against Jane Temblor in the two missions she appears in? Meanwhile you've basically eliminated the only real advantage PB has for the lay-player, that it costs about 1/3rd as much endurance to use as an armor toggle.
  6. I think if this idea is to be used, it should be applied to primary and secondary sets with a light touch. They exist in a much more delicate balance than APPs do, and doing something big like letting players trade a single-target stun power for Aim is much more likely to throw off the balance of the set. Plus, the power choices are supposed to be Equivalent, and I don't think Aim and Bean Bag are equal powers.
  7. The Domination power can't be linked to in Chat. Typing [Domination] in the chat window will bring up a link to a Banished Pantheon attack of the same name, and dragging the Domination power icon to the chat window simply puts the word "Domination" in the bar, with no brackets.
  8. Uh, which PPD...?
  9. What, a male and female hero on the card, but no Huge hero? So much for inclusiveness!
  10. A very annoying bug I remember from live. Normally, using an attack, or just trying to queue one up, puts your character in a "combat" mode for several seconds, where they stay in a fighting stance. After enough time passes without you using an attack, the character returns to the normal idle stance. However, using a self-affecting power like Build Up or Rage when you are not already in the "combat" mode puts you into a broken state where your character refuses to stay in the combat stance. After using attacks in this state, your character will immediately try to return to the idle stance rather than remain in the combat stance, usually before the animation even finishes. The only way to fix this state is to either mash the escape key to force yourself out of combat mode, or wait for enough time to pass so your character leaves "combat" mode naturally.
  11. Thanks for the help. I wanted the Long Range Teleport icon for my teleporter powers popmenu, but I just guessed at the file name and got it in one!
  12. I've heard tell of a command that lets you make a macro that appears like a power icon. Apparently it's something like /macroimagename? Does anyone know about this?
  13. I don't get it. He got approval to be a hero. Then they took away that approval, for no reason?
  14. What, are you trying to solo a mothership raid? You'll have backup if you're up against that kind of opposition. That's not an "if I get mezzed it's all over" situation.
  15. This argument always rang hollow for me. It is incredibly rare for enemies to stack enough mezzes on you to overcome toggle mez protection from a primary or secondary set, You don't play Tanks, do you? My Ice Tank, who has a very good Toggle Mez Resist, gets occasionally held and Immobilized through his Mez protection against CoT. Had that been a click (which goes on auto for me anyway, so I never even think about it) those holds and immobs would have never phased me. My main is an Invul/SS Tanker, and I've literally never been mezzed through Unyielding, unless I'm fighting Ghost Widow or the like, or it's a mez that Unyielding doesn't protect against (terrorize or confuse).
  16. Man, you did see my thread! You posted in it!
  17. It’s always going to be petless MM. Thats why this topic doesn’t come up much, because this is a solved game.
  18. Hopefully one with a decent Search function...
  19. This argument always rang hollow for me. It is incredibly rare for enemies to stack enough mezzes on you to overcome toggle mez protection from a primary or secondary set, so click mez protection being stackable just doesn’t seem like a real advantage. And it’s still useless against powers like Ghost Widow’s Soul Storm, because those mezzes are intentionally overpowered to make them nearly impossible to resist. On top of that, click mezzes use up your only auto-exec power, they can go off unexpectedly and root you when you’re trying to escape, and if you get real bad Scrapperlock you can queue up too many attacks, preventing it from going off and leaving you mezzable. So what, practically, are we getting out of click mez protections to justify those downsides and extra slots they need to achieve parity with their toggle counterparts?
  20. So in this example, if you chose the Burst Alternative would you then be locked into taking the other Alternatives for Slug and Sniper, etc? Or would you be able to take from one side here, another side there? For example, Burst Alternative, Slug Original, Sniper Alternative. I don’t see any reason you wouldn’t be allowed to mix and match.
  21. I’ve already done so.
  22. Yes, that’s the thing that made me think this was already possible.
  23. It's not an apartment, it's a secret lair! If it was a secret how’d you know to barge in
  24. So they do! Super Reflexes Sentinels can take either Master Brawler or Practiced Brawler starting at 10, but never both. I was pretty sure this idea was mechanically possible already, but that confirms it.
  25. /bind <key> windowtoggle contact
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