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Everything posted by Vanden
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I think just making the -Defense resistible would be fine.
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You could always just... not click it again before the crash.
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WAAAmbulance - Emp/Sonic Defender
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Make inner part of Tech Knight belt colorable
Vanden replied to c_0's topic in Suggestions & Feedback
You can also set the option to copy the current colors across the entire costume, then set every other piece back as it was. Pretty inconvenient, I know, but it works. You may even be able to use the Undo buttons to get the original colors back quickly, but I’ve never tried that myself. -
It’s a Build Up that lasts two minutes. How is a version of Build Up that lasts twelve times as long as normal not something that needs a downside? But hey, if you can convince the Homecoming team to buff Rage, I guess that’s gravy for me.
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At the levels where this is an issue, Tankers are not significantly more survivable than other archetypes. This change would likely cause baby Tankers to face plant in groups with much greater efficiency.
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Is there really a way to 9-stack Rage?
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Endurance problems are pretty normal for characters at your level. It sounds like a lot of your issues could be solved with a revision to your build; six slots in Stamina is definitely not optimal, for example. I’d suggest heading to the Brute archetype forum and asking for build advice from the other players, they should be able to help you sort this out.
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Ranged Damage IO Sets - Lack of Range
Vanden replied to Fedifensor's topic in Suggestions & Feedback
Not everyone is built for that, so don't go taking away Interrupt Rdx based on that assumption. Where is this from? It’s not part of today’s patch notes. -
ED was a bandaid that needed to be ripped off sooner rather than later. We played without ED for a year and a half, and people still gripe about it to this day. How much worse do you think it would’ve been if the game had had no ED for four years?
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I always set my auto-accept team level changes sliders to 50 for level increases, and 5 for level decreases; this should ensure I don’t unexpectedly lose access to my powers. However, I’m never prompted to accept level changes below my current level with these settings. It seems like the slider for accepting level changes above my own is setting the auto-accept option for changes both above and below.
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Mastermind pets and recharge buffs/debuffs: proposed change
Vanden replied to Elthenar's topic in Suggestions & Feedback
If that’s the way their AI works, I’d think they would just get stuck in a rut of overusing their second-weakest attack. -
With this patch, are the changes to name reservations being put into place?
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Honestly, it would be pretty good if it was exactly the same, but if I had to change it, I guess I'd go with: Damage becomes Accuracy/Damage Accuracy/Recharge becomes Damage/Endurance/Recharge Proc becomes some other damage type. Cold I guess, that would be pretty unique. 3-slot set bonus (3% damage) becomes 7.5% Range 5-slot set bonus (5% recharge) becomes 6.25% recharge 6-slot set bonus (3.75% Melee/1.88% Smash/Lethal Defense) becomes 2.5% AoE/1.25% Fire/Cold Defense
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That's what I'm saying! They can still activate like the presents in Atlas Park and additional zones during the actual season. But for those that would like to enjoy it whenever, I think it would be fun. I saw on the auction house candy canes going for 50-100k, which means some people clearly want them. People can go to the holiday zones when they want to now, just the missions are not active. You can access them via null the gull in pocket d. But if you prefer to wait, just wait for Oct/Nov/Dec and the rest of us can enjoy it earlier? *shrug* Those holiday zones are fan-made and part of i25, they were never a part of any official holiday event.
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I honestly can't see this being very good for RP, either, because losing access to all your powers, while still knowing how to fight properly, in a civilian disguise only fits a small percentage of characters concepts. I would guess that the majority of character concepts are of characters that would either still have their abilities while "off the clock," or be completely unable to fight without their special equipment.
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Yes, sets are like powers; we expect certain things of them. A melee damage power set is expected to allow you to deal a certain amount of damage, for example. When that melee damage set does not provide that for you, it's typical to hope for a change so that it does. An IO set is expected to give a good spread of enhancements to the important aspects of a power if you fully invest in it, and Positron's Blast does not do that. Another way sets are like powers is that external ways of shoring up their shortcomings are irrelevant when discussing those shortcomings; if an armor set doesn't offer good Smash/Lethal resistance, the fact that you can take Tough does not mean that's no longer a concern, because every set can take Tough for better Smash/Lethal resistance, even the ones that do offer good S/L resist to begin with. Likewise, the fact that you can get good global recharge or frankenslot to make up for Positron's Blast's lackluster recharge enhancement, does not mean that that shortcoming is acceptable. Furthermore, Positron's Blast is pretty much the only targeted AoE set with good set bonuses outside of unique, expensive sets, which means unless you're willing to grind or pay a huge premium, you're stuck with it.
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From using Surveillance on Vanguard enemies, I've found that they all get a 5% ToHit buff as part of a passive. Bosses also grant +25% ToHit with Tactics. This cannot be intentional; since the defense changes in issue 7, no enemy below +5 is supposed to get ToHit buffs because of how they utterly ruin Defense-based armor sets, especially not huge ones like that.
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How it would it affect you if you are trying to exit a mission? I know tone is lost on forums, so to be clear, I am really just asking, not challenging... I doubt leaving an instanced mission and traveling from one public zone to another are really treated any differently by the game "under the hood."
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Tarantula Mistress's Mental Scramble attack
Vanden replied to Vanden's topic in Suggestions & Feedback
Thanks, Solvernia. Your trademark combination of dismissiveness, terseness, and half-thought solutions that address maybe one aspect of the concerns brought up are a real asset to the community. -
I'm about fed up with this attack. It's a huge defense debuff, it blinds you unless you have some kind of +Perception, and as far as I can tell, it's autohit, because despite being softcapped or near-softcapped on ranged defense, and the power's info being tagged as Ranged and Psionic, I get hit by it every time it's used, even if I kill the Tarantula Mistress before her Mental Scramble actually connects. Not that I can verify the autohit part, because it doesn't say anything on the combat logs. The power's completely ridiculous; can we at least have a look at it to make sure it's working right?