If that were true, they wouldn't've seeded the market with cheap salvage.
I'm anti-inflation, but let's not pretend that the easy xp and incarnate powers and merits and salvage don't contribute to that in spades already.
?
Seeding the market keeps the maximum price of salvage down, thus reducing inflation. Easier and greater access to IO recipes outside the market means that the richest players can't monopolize market access to them with high prices, thus reducing inflation.
That doesn't make any sense at all. :P
The money's still there. Recipes will be more expensive in the long term, but salvage - which any low level can get their hands on - remains at a fixed rate. There is no conceivable way this could reduce inflation. =P
That said, I'm not here to argue. But I don't think anti-inflation has been a top priority movign forward. Level 50 farms are more productive than ever.
How does it make no sense? Inflation is when the price of the same good keeps increasing. Seeding the market with millions of salvage at set prices means the price literally cannot rise above a certain point. How does that not combat inflation?