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Vanden

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Everything posted by Vanden

  1. I think it's safe to say that if the devs tried to fix it and couldn't, it can't be fixed.
  2. Since the server migration, clicking "Show new replies to your posts" in the upper left of the forums just gives a database error.
  3. Heals are pretty important in the later incarnate trials...
  4. It doesn't. The thing is, nearly every TF and trial now has a minimum of 1 player to start.
  5. I do remember that, and I'm 100% sure it was a mistake then.
  6. I hope not. I got sick to death of having to run those things over-and-over-and-over-and-dammit-OVER-AGAIN back in the day. It's refreshing *not* to have that grind ahead of me here. I don't think we should remove incarnate rewards for vet levels completely, but right now the rewards for trials pale in comparison to them. They're very front-loaded, so just evening them out through the vet levels would help a lot.
  7. I find the concept of Masterminds being the sole class unallowed to fight +4s on even footing to be a quality of life issue. I never really thought of it as a possible debate. What legitimate cause is there to deny the MM class from doing what any other class theoretically can? The idea that MMs just shouldn't be allowed? :P If it's a bonus for powerfully built classes, then MMs should be able to achieve that same bonus, the same as any other archetype. Whether farming alone or playing with friends, I feel like a Mastermind should be able to contribute in the same way that another archetype does. Do you disagree? Being able to fight +4s is not an explicit goal of any class or build combination. If they can? Great. If they can't, they weren't intended to anyway.
  8. Apparently you can only ever be undercover for the side you initially chose when you created the character. Are you unable to call Calvin Scott during a Loyalist mission on a character that started as Resistance?
  9. The only time the game is actually balanced around fighting +4 enemies is in incarnate trials, and Supremacy already grants incarnate shifts to henchman during trials to make them at least 50. Outside of that, being able to fight all-purple enemies is not an intended feature of the game, just a bonus for powerfully-built characters.
  10. As long as they work right on player models. That big Circle of Thorns shoulder piece with the tiny cape, the one we didn't have on Live, has a big gaping hole in it, for example. But if they work, I've been waiting nine years to get the real IDF chest pieces that wrap around the back.
  11. Are we going to see a reduction in the incarnate materials awarded for veteran levels? Right now, the rewards for earning veteran levels are so good they pretty much obviate the need to run incarnate trials, unless you want a full suite of Very Rare abilities, which will be bad for the health of raid content in the long-term.
  12. Sounds like you got too deep undercover.
  13. I would be surprised if that costume piece was set up to allow it to be recolored.
  14. If a recipe isn’t going for more than it vendors for its hard for me to bother setting up a listing...
  15. Those hats are in the garbage, as Serge demanded.
  16. I’ve seen Catwhoorg a few times on Torchbearer.
  17. I noticed the P2W Vendors have the ability to change the price of items or make them unavailable depending on what items you already have. What if they locked costume unlocks on creation again, but then let you buy a few for free at the P2W Vendors?
  18. The wiki lists that story arc is being worth 33 merits, not 55. Well, it's worth 55 now. That's how many I got. It absolutely is worth 55, ran it myself earlier which is why I take exception to his time guesstimate ;) I know I had 20 minutes left on my challenge time when I finished. I thought I put it at 1 hour, but I guess I could have done 2 if that's an option for that arc.
  19. Don't characters at the level cap earn "double inf" anyway since they already aren't earning XP? This shouldn't affect them one way or the other. No, they still earn XP towards veteran levels. The only double inf thing currently in the game is the option to earn double inf instead of XP when exemplared.
  20. If that were true, they wouldn't've seeded the market with cheap salvage. I'm anti-inflation, but let's not pretend that the easy xp and incarnate powers and merits and salvage don't contribute to that in spades already. ? Seeding the market keeps the maximum price of salvage down, thus reducing inflation. Easier and greater access to IO recipes outside the market means that the richest players can't monopolize market access to them with high prices, thus reducing inflation. That doesn't make any sense at all. :P The money's still there. Recipes will be more expensive in the long term, but salvage - which any low level can get their hands on - remains at a fixed rate. There is no conceivable way this could reduce inflation. =P That said, I'm not here to argue. But I don't think anti-inflation has been a top priority movign forward. Level 50 farms are more productive than ever. How does it make no sense? Inflation is when the price of the same good keeps increasing. Seeding the market with millions of salvage at set prices means the price literally cannot rise above a certain point. How does that not combat inflation?
  21. The wiki lists that story arc is being worth 33 merits, not 55. Well, it's worth 55 now. That's how many I got.
  22. If that were true, they wouldn't've seeded the market with cheap salvage. I'm anti-inflation, but let's not pretend that the easy xp and incarnate powers and merits and salvage don't contribute to that in spades already. ? Seeding the market keeps the maximum price of salvage down, thus reducing inflation. Easier and greater access to IO recipes outside the market means that the richest players can't monopolize market access to them with high prices, thus reducing inflation.
  23. That's just gonna make it easier for level-capped farmers to generate more inf, and I think they want to avoid inflation on the market.
  24. I think the difference between henchman buffs, and ally buffs and henchmen upgrades, is that the latter were intended to be granted to all teammates/henchmen at once from the get-go, while the former were intentionally balanced around how long it would take the AI to use them.
  25. Someone tricked me into running Division: Line through Ouroboros the other day. While I was running it, I realized the exact same thing had happened to me back on Live. Now, to be fair, 55 merits in 30-40 minutes solo is very good. But it is a boring 30-40 minutes.
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