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Vanden

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Everything posted by Vanden

  1. I’d prefer variety among the power sets.
  2. If the rest of the set was designed around it, and the 90% of uptime was spent at a higher baseline level than normal, yes. Absolutely.
  3. I think ToHit is plenty valuable. Say you're fighting +3s and get hit with a -30% ToHit debuff; suddenly that 100% accuracy enhancement you've got that put you at 95% chance to hit is putting you at only 36%.
  4. Well I guess I have to, since you absolutely refuse to present any evidence to support your claim. I'm not even trying to dismiss your claims that the damage is too low, but every time it seems like you're about to point out some aspect of the game that doesn't show up on paper you refuse to elaborate further.
  5. That's how the game works. Attacks follow the standard damage formula and powers shared between archetypes only differ by AT mods except when the powers themselves are actually modified. Is that the case? You haven't answered me on that, but you have twice now assured me that Sentinels do less damage than Defenders, even though I can plainly see that Defenders' .65 ranged damage mod is barely over 2/3rds of Sentinels' .95 ranged damage mod.
  6. If you really get it, why do you keep bringing up all the aspects that make the set balanced among melee sets and concluding that they make it unbalanced?
  7. I don't think you understand. Rage is a stronger self-buff than any other set gets. But Super Strength is not a better set than every other set is, because the advantages Rage gives are made up for by disadvantages elsewhere. Thus, balance. I'm not sure Galaxy Brain's got data on Super Strength, since AFAIK he's only done those charts for Scrappers, Blasters, and Masterminds, none of which get Super Strength.
  8. That sounds exactly like balance to me.
  9. It's absolutely fixating, the downside is in effect less than 10% of the time yet it's all you can talk about. That and the name of the power, which has no effect in gameplay.
  10. They have the same sets except Sentinels have the Snipes and some control powers replaced with more traditional attacks. How are their ST attack chains so much worse, then?
  11. I don't need Accuracy, Rage gives me oodles of +ToHit as well
  12. It's incredible how people can fixate on the negative. With Rage you have Build Up 90% of the time. It's literally Build Up! There's nothing more Super Strength than having a massive damage buff all the time. If that means a trivial amount of time spent doing no damage for game balance reasons, that's something I'm absolutely fine with.
  13. Of course not.
  14. Then why did you say that increasing the damage would be a laughably easy fix to it’s prpblems?
  15. Not really a fair comparison, is it? For permanent double-stacked Rage you need 300% recharge, but for permanent double-stacked Follow Up you only need 100% recharge. With 300% recharge on Claws, using Follow Up every time it's charged means you're spending 1 second out of every 4 casting Follow Up, and I have to guess at that point your DPS has nose-dived.
  16. One stack of Rage is still stronger than two stacks of Follow Up and can itself be double stacked, it isn't subject to the 95% hit cap or enemy defense buffs or tohit debuffs and so never fails, you don't need to spend as much time activating it, at high recharge amounts you actually spend more time activating Follow Up than you spend in the Rage crash, it costs less endurance (even with the endurance crash), it looks pretty
  17. It has a .95 ranged damage scalar, which is higher than Defenders, Controllers, or Kheldians. Well that's about a 6.5% increase in damage. Not really sure that's gonna have the effect you're looking for. I thought you said this was easy?
  18. Just to clarify, are you claiming that the crash is a penalty for the damage buff bringing SS up to par, or that it's what keeps SS from outperforming everything else?
  19. Yeah, it seems pretty hypocritical to me for one to accuse the original devs of a lack of creativity when one can’t even conceive of a character whose concept doesn’t follow its powers’ in-game mechanics 1-to-1.
  20. Have you got the little articles and stuff about the actual game they’d have in the back of the physical issues, though? Now that would be a find.
  21. So... inaccessible? Or you want them to put in a room that’s only reachable through map holes?
  22. Spewing spent brass from what
  23. If you want more passive regeneration, keep the Numina. However, as a Nature you don't really need that piddly regen buff either. I'd drop both and put a Preventive Medicine in there.
  24. Male characters can’t have waist capes because the fluttering of the cape would be like a bright red signal every time they fart. It’s fine on female characters because as we all know, girls don’t fart.
  25. They should just switch the IO to lock the slow snipe. Permanent fast snipe is pointless, it's trivially easy to get into fast snipe mode.
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