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Vanden

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Everything posted by Vanden

  1. It’s actually 1.75% End/sec.
  2. I don't think the War Walker skeleton even has a knocked down animation.
  3. I don't know if Trip Mines are affected by buffs like Aim. I suspect they're not, but if they are, they would only be affected if the buff is active on you at the time of summoning and still active when they detonate.
  4. I think most people should take the Radial/DoT branches, since incarnate powers are intended for trials with dozens of players, so it's extremely likely the AVs will end up with max stacks of debuffs on them no matter what.
  5. Seeds is the same confuse scale as Mass Confusion, scale 20. So this would just be reducing the recharge of MC, which has already been pointed out to be broken.
  6. I'm guessing you mean this post: It was a very short list, and they all got fixed a short while after.
  7. Makes enemies group up closer Does DPS as they attack each other
  8. None of those are perma with just slotting. The stuns, in particular, have less than half the duration of Mass Confusion, yet take 50% longer to recharge than your suggestion would have it.
  9. From Rikti Monkeys? That animation wasn't made for any player character skeletons.
  10. Yeah, developed characters that need well-made builds, not just a single power slotted for recharge and duration.
  11. Every time this topic comes up, Seeds turns out to be even more overpowered than I remember. That’s not so odd; most Control sets have a ST immobilize and hold, an AoE immobilize and hold, and a pet, so that leaves only 4 powers for the sets to distinguish themselves from each other. A lot of control sets would be bad if you disregarded two of their non-standard powers.
  12. Thats not how things are done on Homecoming. Balance changes always have to be done in a thoughtful way. A change like this is a good example for why; this shallow, not-thought-out change would utterly break Mind Control. Seeds of Confusion has less range than Mass Confusion, lower target cap, is trickier to aim due to being conical rather than spherical, aggroes enemies, and despite all these disadvantages is still much too powerful because of that recharge time. You give that to Mass Confusion and Mind Control characters would basically never have to fight an enemy that’s not immune to confusion ever again after level 33 or so.
  13. Absorb is actually a different aspect from healing as far as the enhancement system is concerned. All regular enhancements with healing had absorb added to them, but for some reason the Alpha slot didn't do the same, and Absorb is found in the Resilient and Cardiac abilities.
  14. W-wait a minute! This is dupin! JERK HACKIN! You want to make us gone to the americans!
  15. Sounds like you got exactly what you wanted
  16. It can produce some neat looks, actually:
  17. You know I don't
  18. If @The Philotic Knight ever gets Project Spelunker finished I should be able to link the idea I had for hunts years and years ago. Needless to say, it was mind-bogglingly brilliant, believe you me
  19. You should probably be aware, then, that /yell is already an alias for /broadcast.
  20. Oh, they mean the emote channel. That whole thing is a mess; what you type appears in a thought bubble above your character like it's something they're thinking, but in the chat log as though it's narration about what they're doing. There's practically no way to write something that works grammatically in both formats at once. They should split that function into two separate channels.
  21. ...What? Emotes are animations your characters do, how are they supposed to become “sticky” like custom AFK box messages? You can already adjust your bubble size with the <scale x> parameter, which I believe accepts values between .5 and 2.
  22. Don't do this, devs! It's a half measure! Instead, add a "forearm detail" category that allows us to mix-and-match the underlying hand texture with the extra 3D geometry that some glove options have. For example, take the plates from the Justice option and put them on the Stealth gloves. It'd lets us use separate colors for the gloves and detail, or even have glove options that show skin while still being able to make the forearm detail use two different colors. It's the logical next step for the costume editor!
  23. Um... I don’t think that’s gonna solve the problem Greycat was seeing.
  24. Some of those have low supply, but I've never failed to get my ATOs by just putting up some reasonable bids and waiting a day.
  25. I’m just saying, we still don’t have just that.
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