-
Posts
3578 -
Joined
-
Last visited
-
Days Won
11
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by Vanden
-
Force Bubble just has the repel symbol. It might be the only power with that symbol (at least in the base game), but repel is all it does, so that means it has the symbol for repel, by default. Crushing Uppercut shares that symbol with all the combo finishers in Street Justice, so it's meant to indicate the powers in that set that are combo finishers. As for Savage Melee, it never went to beta before the shutdown, but if it had you can bet I'd've been there raising a stink about the symbols. Tombstone and Meteor don't have any unique effects; Tombstone is a standard snipe and the only thing really different about Meteor is the delay on it doing damage, and neither even interacts with the Seismic Pressure mechanic.
-
General Feedback: Issue 27, Page 3
Vanden replied to The Curator's topic in [Open Beta] Focused Feedback
The set gets Build Up for +ToHit, and as a Blaster exclusive set you'll also probably have Aim or equivalent from your primary, too. -
Focused Feedback: Stone Melee - Changes and Proliferation
Vanden replied to Booper's topic in [Open Beta] Focused Feedback
This change is a little esoteric. Just to try to clarify for anyone who might be confused by this note, this isn't a nerf or anything, it's a straight buff. Fault is basically two attacks in one, now. It still hits every enemy it did before with the same effects, but now it can also hit things in a cone area that might have been missed by the regular effect of the power. -
Focused Feedback: Stone Armor - Revamp and Proliferation
Vanden replied to Booper's topic in [Open Beta] Focused Feedback
Just so everyone's aware, these changes make the amount of healing the power gives you over time roughly the same as it was prior to the change, while the +HP amount is the same and more easily permeable. It's basically a power you want to use as soon as it's up, since the heal is too weak now save you from major trouble. Personally I wasn't a fan of this change in testing. It's now got the same cooldown as Energize in Electric Armor, but with a much weaker heal and no +Regen attached to it. I'm not entirely convinced that the +HP strong enough to make up for that. That said, I'm not a Stone Armor player in general, so I can't get too up in arms about it. Now, the APP versions of Earth's Embrace are unchanged, so I think a name change is in order for either the APP or Stone Armor version. Just changing one or the other to something like Embrace of the Earth should be enough to communicate to players that the powers have different uses and feels to them. -
Copying some feedback from the CB: Alright, this is really nitpicky, I know. Sorry. But the icons for Meteor and Tombstone: I don't like them. City of Heroes is far from the only game that uses unique icons for every power; however, it differs from most games in that the icons are descriptive, rather than evocative. Say you had two different powers; one is an attack that the fluff text says is a knife attack that causes bleeding, another is an attack that the fluff text says is a subtle jab with a poisoned needle. Both abilities would be pretty similar; a melee attack that does extra damage over time. In another game with evocative icons, like World of Warcraft or Divinity: Original Sin, the former might be indicated with a picture of a bloody knife, while the latter might have a needle with a drop of a sickly green liquid forming at the tip. In CoH, however, they'd both just use the symbol, to indicate a damage over time effect. It's part of CoH's design to quickly indicate to the player what a power does without using words. Tombstone and Meteor, however, are using evocative icons rather than descriptive ones. Me, I had no idea Tombstone was a sniper attack until I read the description closely. TL;DR I think the powers should continue the trend set by the other sets and use the typical Sniper and Nuke symbols for their icons.
- 202 replies
-
- 14
-
-
-
-
“But I have a family to feed!”
-
But those aren’t archetype powers
-
I had to laugh at the part where he's looking through the settings on the monitor, especially when he thinks it just looks "weird" and goes hunting through settings to see what changed. That's exactly what happens to me. And if any of you reading this post start investing in cutting-edge consumer technology like LG's OLED monitors and TVs...
-
Sure, but you don't have to have the screen up all the time. You could have something like shelving or cabinets in the same spot. But yeah, other than that, I wouldn't go projector for my primary display. Hm, an OLED display for a computer monitor, though? OLED is very vulnerable to burn-in from my experience. I owned an LG C7 OLED television, and after a year I could see the ghost of Overwatch's ultimate charge meter whenever the screen was showing something red in the same spot. Computers have a lot of UI elements that stay largely unchanging for hours at a time, like Windows's task bar or your web browser's list of tabs. I guess you could use it for only gaming, and have a second monitor for more mundane computer tasks. On the other hand, I guess technology gets better all the time. I have an OLED C9 television now, and still play Overwatch, but no sign of burn-in on the newer model, yet.
-
I see the advantages in space savings, but other than that projector screens seem like the worst option for gaming and media.
-
The alarms only sound if the station is in the midst of a breakout attempt
-
I know, isn’t it great?
-
If Insight is a weak effect, I would not want to give up +Damage in Concentration to have it give stacks of Insight. Build Ups and Aims that have other effects besides +Dam and +ToHit always have weaker versions of one or both of those effects.
-
Begin story arcs immediately with new contacts.
Vanden replied to Ukase's topic in Suggestions & Feedback
True, but both of those missions are good for badges, which kind of undermines your claim that they’re useless side missions. -
Mastermind Protector Bots were recently changed to only cast their bubbles on their owner (they’re AoE now so they buff all the pets at once, too), so it’s possible to make a pet only use certain powers on their summoner
-
You’re off by one, TC; the fat thread drops stop at vet level 11.
-
I honestly don't think Absorb Pain needs the penalty. I leveled up a Nature Affinity controller, and Wild Bastion in that set fills a very similar role to Absorb Pain; a massive boost of healing you can use reactively to a teammate taking a big hit of damage. Obviously there's several differences in the powers, but in practice I used them for the same purpose. The reason I bring this up is that Wild Bastion takes 4 minutes to recharge, while Absorb Pain only recharges in 15 seconds. Absorb Pain has the penalty on the caster for being able to put out such a massive chunk of healing so frequently, but while leveling my NA character I rarely, if ever, found Wild Bastion to be on cooldown when I needed it. I don't think it would make the power too strong to get rid of the penalty and bump the recharge to 30 or even 60 seconds, nor do I think that it would keep Absorb Pain from being available when it was needed.
-
Reusing Old Systems: Paragon Points (No real money)
Vanden replied to Replacement's topic in Suggestions & Feedback
Leandro said that he ripped out all the store and P2W code during the SCoRE days with extreme prejudice, so I don't think there's any old systems in Homecoming's branch for them to even use. -
Well, it gives them an extra +1. It doesn’t force the other setting to +4.
-
Hey, there's a few sound effects that are actually in the game, and the music track from the Cannonade neighborhood in Boomtown. Plus, Statesman used Air Superiority on that Rikti Drone!
-
New Universal Damage set: Paragon's Reach
Vanden replied to Wavicle's topic in Suggestions & Feedback
If there’s such a focus on range, why not make it a Ranged Damage/Ranged AoE set? -
It’s clearly, “The brothers and the chutlers say, ‘UK!’ in the house!”
-
Its not a true arc, it’s one of those chained mission sets where completing the mission automatically gets you the next one, without returning to the contact, so it wouldn’t be in Ouro.