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Vanden

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Everything posted by Vanden

  1. I'm liking the new Tombstone icon.
  2. Who's buying low-level characters amplifiers with their own inf? If you can't afford SOs there's no way you could afford amplifiers. Did you mean when they don't have a lot of slots to put the enhancements in?
  3. Alright, this is something that many power customizations are affected by, but Stone Melee in particular. Can we please get Non-tintable versions of alternate power animations? As in, the new animations with the old FX using the baked-in colors. You can't mix and match these new animations with the defaults from other powers, because it's impossible to match the original colors with custom colors. Your only choice is to make every single power color-tintable, and the sad fact about CoH's power customizations is that customized colors never look quite as good as the originals. If what you want for your powers is basically the original colors, the defaults just look better than anything you can make; there's more detail, more depth to the textures and colors. Stone powers are a perfect illustration of this: the color-tintable rocks just look flatter than the defaults.
  4. Oh I've got a list started. A big long list. And the things on that list... hoo-hoo boy!
  5. Can't give Super Strength to Blasters, Knockout Blow is already in their Leviathan Mastery
  6. Without armors or defensive powers this class would just die a lot.
  7. How difficult do you want that to be, exactly? Only asking because I still hope distance to target will someday be added to the Target window.
  8. Should Market Crash be included with those other two? Unlike Eden and Hydra, it doesn’t predate incarnate powers.
  9. What about NPC debuffs? Tarantula Mistresses' Mental Scramble desperately needs some kind of possible counterplay.
  10. That happens after our character does their thing. The power calls a big rock in the sky, what happens after that is up to gravity. It's not like we call powers like Trip Mine or Frag Grenade "Shrapnel," even though that's what they always become.
  11. That page says it's not a meteorite until it impacts, like I said.
  12. Its not a meteorite until it impacts, so I think Meteor is the right choice.
  13. People don't even want to run the trial during the short month it's available, and when they do, they skip all the optional fights and run to the end. Making it available year-round would just kill it.
  14. The animation has those little baby meteors hitting before the big daddy shows up, why not just have it do teeny damage and knockdown until the meteor arrives?
  15. Yeah, it’s a weird icon, but for what the power does I do think it works.
  16. Have you tried getting some Range bonuses on your characters? It's subtle, but once you get used to them it's hard to go back. They're great for cones, especially, even though they don't make the cones any wider, since the area of effect still gets much larger.
  17. This is cool, but I need to point out that one of the most infamous Slow-ers in the game, Tsoo Blue Ink Men (and anything that directly copies them, like the ninjas in the Summer Blockbuster trial), have a Siphon Speed with an unresistable movement Slow debuff. That means that anyone hoping this IO will help against those foes is going to be sorely disappointed. They've long been a major bugbear for anyone hoping to get some good use out of slow resists. Any chance that Unresistable tag could get removed?
  18. This is the big problem with the new Knock implementation. It's very easy for Knock from multiple sources to stack and turn knockdown into knockback. In the old system, that was nearly impossible, outside of, IIRC, putting knockdown procs into certain patch powers. I think fixing that should be a priority for the team.
  19. What if we named it "Dealt With Who Smelt It", then it sounds like it's a description of what the badge is for, too. Oh no, it took no time at all for "dealt" to lose all meaning
  20. I could see that. Stone Skin is now the strongest defensive passive in the game by a fairly comfortable margin, stronger than other previous contenders like Resilience, Tough Hide, or Bane Spider Armor Upgrade, yet available much earlier.
  21. Ah, like in Pokémon
  22. Definitely maybe for Scrappers, but Brutes and Tankers are probably gonna want their taunt aura early.
  23. It feels like this is the time to do some power reordering in this set. Brimstone is all the way at tier 8, and 26/35 is a long time to make a character wait for their primary protection from fire attacks, given how common they are. Minerals, on the other hand, is a tier lower than that, even though psychic damage is very rare below the 30s outside of Praetoria.
  24. Force Bubble just has the repel symbol. It might be the only power with that symbol (at least in the base game), but repel is all it does, so that means it has the symbol for repel, by default. Crushing Uppercut shares that symbol with all the combo finishers in Street Justice, so it's meant to indicate the powers in that set that are combo finishers. As for Savage Melee, it never went to beta before the shutdown, but if it had you can bet I'd've been there raising a stink about the symbols. Tombstone and Meteor don't have any unique effects; Tombstone is a standard snipe and the only thing really different about Meteor is the delay on it doing damage, and neither even interacts with the Seismic Pressure mechanic.
  25. The set gets Build Up for +ToHit, and as a Blaster exclusive set you'll also probably have Aim or equivalent from your primary, too.
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