Jump to content
Hotmail and Outlook are blocking most of our emails at the moment. Please use an alternative provider when registering if possible until the issue is resolved.

Vanden

Members
  • Posts

    3586
  • Joined

  • Last visited

  • Days Won

    11

Everything posted by Vanden

  1. The “cheat” was outlined in more detail in the 2015 AMA: Dr. Aeon: The players would've faced the leadership of Battalion, who were out of anyone's league, essentially fighting the end boss of a game, but you're only on hour 2. The goal of the fight would've been to release Rularuu. Dream Doctor would have sacrificed his life to bring Rularuu back into the world to destroy Battalion, but not blink all of the universe out of existence.
  2. As your character gains veteran levels, the following emotes unlock: VL 1: eatshard VL 5: eatthread VL 10: eatcommon VL 15: eatuncommon VL 20: eatrare VL 25: eatveryrare VL 35: eatthread20 VL 50: eatshard20 VL 75: eatthread50 VL 100: eatthread100 Using each of these emotes deletes one or more pieces of incarnate salvage from your character’s inventory, and they can’t be performed without sufficient salvage. Your character puts their hand to their mouth and moves their head as to suggest chewing something and then swallowing it, and floating text appears above your character’s head showing the icon of the deleted salvage along with text reading “-1,” or however many were deleted by the emote you performed, so all nearby players know what piece of salvage you just ate and how much of it. The color of the text would match the rarity of the used salvage. This suggestion should solve the problem of what to do with unneeded incarnate salvage once and for all
  3. I’m pretty sure the “cheat” mentioned in the AMAs was using Rularuu to destroy the majority of the Battalion forces, not some kind of temporary powerup for the player characters.
  4. I can see how having recharge and ranged defense in a set that is easy to slot 5 times could be too strong, but how easy is it to 6-slot 5 targeted AoE sets in practice? I think the most common number of targeted AoEs in sets is 2 in Blast sets, though there are outliers like Assault Rifle and Water Blast. I have to guess that a fairly large portion of the builds that can get 5 powers that can slot targeted AoE sets will be using powers like AoE immobs to mule the slots, and if they put Bombardments in them they’ll be getting little value out of those slots outside of the set bonuses.
  5. I don't like either of these Bombardment proposals. For the first, in order to hit a +3 enemy 95% of the time, you need about 100% accuracy enhancement, and with only ~40% in the power plus the set bonus Bombardment gives, you need about 50% more global acc, which is a lot. With the 61% you get in the current iteration, that means your global acc bonus only needs to be around 30% more from other sources, much more reasonable. And +4 enemies are gonna need even more. As for the second, the vast majority of characters need a good amount of end reduction in their attacks to avoid running out, and 18.6% is not a lot. That's about what you get from a +2 DO. And unlike with Accuracy, end discount set bonuses are virtually nonexistent, so you have to get it in your enhancement values.
  6. Shock ought to at least do damage to robot enemies like EM Pulse does, just for flavor.
  7. If this post is accurate, it's actually a pretty short list:
  8. If Bombardment goes back to Ranged Def in the 6th slot but with a lower value, I think either the Accuracy, Recharge, or Range set bonuses should be bumped up to a higher value in exchange.
  9. I tried the pool out and I found that Corrosive Vial requires a target to use, rather than being placeable anywhere like Ignite. Could the icon be changed to have a targeted AoE border, or a combo targeted-location AoE border like I made for Glue Arrow?
  10. I couldn't help but notice that Shrapnel is a Rare set, but it doesn't have a proc. Shouldn't it be an uncommon set then? I think the change to Bombardment is okay. The impetus for making it was of course that the targeted AoE sets were lackluster, but that didn't mean it had to blow them all out of the water and be better in every way.
  11. Here are the new total enhancement values for the latest build, after ED: Synapse's Shock Accuracy: 42.4% Damage: 68.9% Recharge: 73.8% End Cost: 21.2% End Mod: 91.8% Power Transfer Accuracy: 39.7% Damage: 89.9% Recharge: 45% End Cost: 39.7% End Mod: 68.9% Preemptive Optimization Accuracy: 68.9% Recharge: 91.8% End Cost: 68.9% End Mod: 97.5% Bombardment Accuracy: 61% Damage: 96.3% Recharge: 85.7% End Cost: 39.7% Shrapnel Accuracy: 68.9% Damage: 100.7% Recharge: 88.1% End Cost: 42.4%
  12. TP Foe suddenly getting 10,000 range wouldn't actually be so big. You'd only be able to actually target an enemy from around 300 feet away, which is my best guess as to how far you can get before the reticle drops. You wouldn't be able to get around that by targeting through a teammate, either, you'd just end up recalling them instead.
  13. Expanding on my idea to have Shock do something with the Galvanic Sentinel, what if using Shock on the Sentinel immediately gave you max stacks of Static and a large heal and +end, but killed the Sentinel? I think we'd have to rename Shock and change it to use the Dehydrate animation, to sell the idea that you're sapping energy from the target, but it might make Shock more desirable. Also, another crazy spitball idea, what if Defibrillate gave teammates rezzed with it an EM Pulse-like power? It would basically be the AoE from when Power Surge in Electric Armor expires. It could appear in the temporary pop-up tray, and be usable on-demand after being rezzed. Only once and only with a certain time frame, of course.
  14. I think we'd really want it to be a power you can grab with no prior investment into the pool. But we're pretty off-topic at this point.
  15. Short or non-existent activation time as well, and, crucially, a recharge time. Jaunt ticks a lot of those boxes. The problem is how to add it to the pool. The most obvious solution would be to combine Recall Friend with Teleport Foe, but how to reconcile the radically different ranges they have...?
  16. Yeah, my mistake, I meant Intuition.
  17. I would highly recommend looking into Intuition alpha. Damage, Range, Slow, Hold, all things you could benefit from.
  18. You can’t be attacked by hostile mobs when the interiors are sectioned-off as they are.
  19. They’re not poorly-named either. Their names tell you succinctly and clearly the theme of the sets, which is exactly what a set name should do.
  20. Your argument is sound, but it would only apply if the set was named poorly, which it is not.
  21. Well hey, what if we called it Electrical Evocation? Get some added alliterative appeal.
  22. The Flight and Leaping pools both have "combat" versions of their travel powers (namely, Hover and Combat Jumping). Jaunt really seems like the missing "combat" version of Teleport that Stone Tanks have always wanted. It would've been great if it could've been in the teleport pool.
  23. If they were launching a new Controller primary set, nobody would bat an eye if it was "<something> Control." Same thing if it was a new Dominator secondary called "<something> Assault." "Affinity" is the closest thing to a naming convention the admittedly scattershot Buff/Debuff sets have, so Electrical Affinity for the electric-themed Buff/Debuff set is a perfect fit.
  24. I just want him back in the LRSF, I don't care one way or the other about him staying dead.
×
×
  • Create New...