Jump to content
Hotmail and Outlook are blocking most of our emails at the moment. Please use an alternative provider when registering if possible until the issue is resolved.

Vanden

Members
  • Posts

    3603
  • Joined

  • Last visited

  • Days Won

    11

Everything posted by Vanden

  1. Hm, I could see it happening. But Gravity Distortion deals ~10% more damage than other single-target holds besides Char, I'm guessing because it's a t3 power instead of a t2. It would probably lose that bonus damage.
  2. Base Recovery rate for VEATs is 1.75% end/sec. However, after training to level 2 or higher on a VEAT, and getting Stamina, the combat attributes window will report the base Recovery rate as 1.84%. This seems to be a display bug only, for just the base Recovery entry; manually adding up the recovery values for base recovery and Stamina (and any other active recovery buffs) will give a higher value than the total Recovery entry shows, but if you use 1.75 instead of 1.84 for base recovery the numbers will match. Confirmed on both Arachnos Soldiers and Arachnos Widows.
  3. The overall damage is the same, but the recharge of the immob is half the hold's.
  4. Technically Conditioning itself doesn't do anything. The VEATs have slightly higher base Regen and Recovery as part of their AT mods: 100% HP in 3min 20sec, versus 4min for all other ATs, and 105 endurance generated per minute, versus 100 for all other ATs. That puts their Regeneration 20% higher than base, and Recovery 5% higher than base, well over the 1% mark. And those boosts are multiplicative with other Regen and Recovery buffs, which means those effects are even stronger when used on VEATs.
  5. I think these players have already gone, and have been gone since HC announced they were in talks with NCSoft.
  6. Pseudo-pet-using powers like Lightning Rod will inherit the Assassin's Mark effect, and it can trigger on the pet itself. Naturally the psuedo-pet does not have Build Up and can't actually benefit from it, but the message still happens.
  7. Game design-wise, it wouldn't break anything. CoH would still be perfectly functional if you could pick a t2 secondary on creation. Programming-wise, absolutely. The game is not programmed to let you take your t2 at creation and has several measures in place to prevent it. That's not to say that it can't be done, but it's a big task with major potential to cause issues if not implemented perfectly.
  8. People heap abuse on the developers trying to make something nice for them, draining any enjoyment the developers get out of making things, and causing them to stop trying.
  9. It’s probably because he made a slightly different claim on Reddit.
  10. There’s nothing in the game that says that Rularuu’s original backstory isn’t still canon.
  11. I think the issue here is that Defiance 1.0 sucked and everyone who had it back then hated it.
  12. Does anyone know when exactly Kora Fruit were downgraded to give level 2 instead of level 3 inspirations? I know it happened alongside or immediately prior to the addition of inspiration storage to SG bases, but I can't remember if bases launched with Storage in I6 or if it was added later.
  13. I think you're really overestimating how much time it would take to accumulate tons of tier 3 inspirations. You could set up a bind to upgrade the inspirations, then mash the Buy button at a store at the same time as the bind and have a full tray in about 5 seconds, maybe. You could then email them yourself to bypass the tray size limit, which takes only a little longer.
  14. Tier 3 inspirations were easy to get prior to the addition of inspiration storage (issue 6) in bases by running Kora Fruit missions. That's how people would fill their trays with them back in the day.
  15. You have to be joking. He's not even making the same claim as you.
  16. Sounds like you want great AoE damage AND single-target damage AND crowd control, which would be a bit of a tanker-mage and a balance no bueno.
  17. I'm on record that I don't want Energy Transfer's animation to go back to what it was. I like the current animation, and I'd rather find a way to buff the set while preserving it. That said, if you want to experience the old ET playstyle, I'd highly encourage you to play a Stalker. The fast Assassin's Strike animations out of Hide feel exactly like old ET did, and they even do as much damage with Assassin's Focus crits.
  18. Right now, invention salvage is split into three discrete tiers: Low-level (10-25), Mid-level (26-40), and High-level (41-50). Recipes require salvage from the tier that their level falls under. Now me, I don't sell all my salvage. Instead, I let it accumulate so I can craft any good recipe drops I get, to sell or whatever. However, once I hit the levels where the salvage tier changes, I won't get any more recipe drops that use the lower salvage tier. For example, once I reach the point where every enemy I fight is level 26 or higher, low-level salvage is no longer useful to me because I won't be getting any more drops that use that salvage, so I might as well unload it all. The problem is, there's no way to tell what tier a piece of salvage belongs to, short of memorizing it from a list. So, my request is that some sort of visual indicator be added to the Salvage window to clearly show what tier it belongs to. Something like a series of dots or stars in the name or over the icon, like 1 dot for low-level, 2 for mid-level, and 3 for high-level.
  19. A sack of health with attacks is what the Tanker has always been, and what it's always been meant to be. I'm not unsympathetic to the people who like it*, but Bruising has never fit what the Tanker is supposed to be about, and it was never meant to be a core part of the Tanker identity. It was a consolation prize for being forced to take the T1 attack, lipstick on a pig, and some people just got too attached to the lipstick. * I even suggested that the T1 and T2 swap from the first iteration of the changes be kept, and Bruising left on the original T1 powers so players that like it could still have it.
  20. That's a screenshot of you making the same claim you're making here, and one guy claiming it was possible at launch (which is definitely untrue). That's not evidence.
  21. Easily bypassed by putting them in the auction house temporarily. Of course it matters, it would make the game much, much easier when it's already at the easiest it's ever been. You're gonna have to produce evidence that this was ever the case, because I don't remember it ever working like that.
  22. He has a point in the general sense that a Tanker shouldn't outdamage a Brute, but his numbers absolutely do not show Tankers outdamaging Brutes in the general case. It makes more sense to me that the reason he won't let it go is because he feels like he isn't being heard, rather than because the idea of a Tanker outdamaging a Brute in any scenario is just an unacceptable development.
  23. It honestly seems like you're after validation at least as much as you're after game balance, if not more.
  24. Oh goodness no, inspirations far outshine set bonuses and stack way higher. Yeah, those are the numbers I quoted. 50 x 9 = 450. That is a "defeat one minion" price at high levels.
×
×
  • Create New...