Jump to content
Hotmail and Outlook are blocking most of our emails at the moment. Please use an alternative provider when registering if possible until the issue is resolved.

Vanden

Members
  • Posts

    3603
  • Joined

  • Last visited

  • Days Won

    11

Everything posted by Vanden

  1. Looks promising, I look forward to seeing this have a full roll out among weapon sets if it works. Might VEATs get first dibs on changes, since they don't currently get a No Redraw option?
  2. I skimmed the list, but I don't see the pirate peg leg listed. Bummer.
  3. Shifting a base EB to an AV could potentially make them easier; AVs only have Boss-level mez protections, but their Purple Triangles make them nearly mez-immune most of the time. EBs, however, have higher mez protection than Bosses or AVs and typically take three stacks of mez to be affected. Presumably there's no way for the game to give an EB shifted to AV rank purple triangles, just as the game doesn't strip the purple triangles from an AV downgraded to EB. With the lower inherent mez protection of the rank, an upgraded EB would be mez fodder for pretty much any character with decent stuns or holds.
  4. You can't, though, it only goes down to 21.
  5. Epic attacks already have double the recharge the formulae would dictate.
  6. I think that would still put them better than epic pool attacks, and epic pool attacks need to actually be good, more so than normal pool attacks, IMO.
  7. Well, yeah, new code would have to be written. That goes without saying.
  8. Unfortunately, Set as Waypoint isn't available as an option for most types of targets when you right-click.
  9. Well, I'd say it'd be both.
  10. Just something I think could be neat to have: have the Target window display the distance from you to your selected target in addition to the info it already displays.
  11. As I understand it, when you put Gaussian's in Tactics it has a chance to fire on the caster for each target being hit by Tactics. I don't have the math in front of me, but with the Enforcers hitting 6 pets (including themselves) with Tactics I think it comes out to about a 50% chance the proc will fire every 10 seconds. Boost Up is 80% damage for 5 seconds (unless the pets have lower self damage buff scalars), so that's about a 20% damage increase for each Enforcer overall with Gaussian's slotted. Decent, but definitely not something that needs to be fixed, IMO.
  12. Probably not without renaming it something like Zgalvanic Sentinel.
  13. Super Speed still has its Stealth buff to give it a reason to be picked over Speed of Sound. Right now, the only origin travel power that's strictly better than its generic equivalent is Mighty Leap.
  14. I think this is a solid idea, but I have a sneaking suspicion that if you put a Sleep-over-time effect in the powers system, when the target takes damage it's going to cancel the entire effect, not just the current stacks of sleep on the target.
  15. I like the current animation. It's visually consistent with the amount of damage it does. It never made sense to me that the strongest melee attack in the game had the exact same animation, FX and all, as one of the weakest (Power Thrust).
  16. That's a quote that should really be found, because I don't think that proc being intended to affect players too passes the smell test.
  17. The detailed info for Sleet is showing -30% res for Corruptors, unlike the 22.5% non-pseudopet -res powers have. It looks like the pet is using Defender numbers for everyone.
  18. Until you know what the changes are, you’re just shouting at the sky. You don’t even know that the changes are actually large-scale, you’ve just convinced yourself they are.
  19. The nerfs will continue until morale improves.
  20. If the radius was something like 1 foot, it wouldn't really interrupt melee at all. Of course it would need slow resist to go along with it.
  21. Really? How many sets has Homecoming team nerfed into the ground?
  22. I would definitely describe people who use powers being made to follow the rules as a soapbox to rail against nerfing in general, say things like "fun detected, fun removed," and assume that a set being targeted for rebalancing is going to be nerfed into the ground as being unreasonable.
  23. It’s nice to see that the anti-nerf rhetoric hasn’t changed at all.
×
×
  • Create New...