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Vanden

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Everything posted by Vanden

  1. I don't like either of these Bombardment proposals. For the first, in order to hit a +3 enemy 95% of the time, you need about 100% accuracy enhancement, and with only ~40% in the power plus the set bonus Bombardment gives, you need about 50% more global acc, which is a lot. With the 61% you get in the current iteration, that means your global acc bonus only needs to be around 30% more from other sources, much more reasonable. And +4 enemies are gonna need even more. As for the second, the vast majority of characters need a good amount of end reduction in their attacks to avoid running out, and 18.6% is not a lot. That's about what you get from a +2 DO. And unlike with Accuracy, end discount set bonuses are virtually nonexistent, so you have to get it in your enhancement values.
  2. Shock ought to at least do damage to robot enemies like EM Pulse does, just for flavor.
  3. If this post is accurate, it's actually a pretty short list:
  4. If Bombardment goes back to Ranged Def in the 6th slot but with a lower value, I think either the Accuracy, Recharge, or Range set bonuses should be bumped up to a higher value in exchange.
  5. I tried the pool out and I found that Corrosive Vial requires a target to use, rather than being placeable anywhere like Ignite. Could the icon be changed to have a targeted AoE border, or a combo targeted-location AoE border like I made for Glue Arrow?
  6. I couldn't help but notice that Shrapnel is a Rare set, but it doesn't have a proc. Shouldn't it be an uncommon set then? I think the change to Bombardment is okay. The impetus for making it was of course that the targeted AoE sets were lackluster, but that didn't mean it had to blow them all out of the water and be better in every way.
  7. Here are the new total enhancement values for the latest build, after ED: Synapse's Shock Accuracy: 42.4% Damage: 68.9% Recharge: 73.8% End Cost: 21.2% End Mod: 91.8% Power Transfer Accuracy: 39.7% Damage: 89.9% Recharge: 45% End Cost: 39.7% End Mod: 68.9% Preemptive Optimization Accuracy: 68.9% Recharge: 91.8% End Cost: 68.9% End Mod: 97.5% Bombardment Accuracy: 61% Damage: 96.3% Recharge: 85.7% End Cost: 39.7% Shrapnel Accuracy: 68.9% Damage: 100.7% Recharge: 88.1% End Cost: 42.4%
  8. TP Foe suddenly getting 10,000 range wouldn't actually be so big. You'd only be able to actually target an enemy from around 300 feet away, which is my best guess as to how far you can get before the reticle drops. You wouldn't be able to get around that by targeting through a teammate, either, you'd just end up recalling them instead.
  9. Expanding on my idea to have Shock do something with the Galvanic Sentinel, what if using Shock on the Sentinel immediately gave you max stacks of Static and a large heal and +end, but killed the Sentinel? I think we'd have to rename Shock and change it to use the Dehydrate animation, to sell the idea that you're sapping energy from the target, but it might make Shock more desirable. Also, another crazy spitball idea, what if Defibrillate gave teammates rezzed with it an EM Pulse-like power? It would basically be the AoE from when Power Surge in Electric Armor expires. It could appear in the temporary pop-up tray, and be usable on-demand after being rezzed. Only once and only with a certain time frame, of course.
  10. I think we'd really want it to be a power you can grab with no prior investment into the pool. But we're pretty off-topic at this point.
  11. Short or non-existent activation time as well, and, crucially, a recharge time. Jaunt ticks a lot of those boxes. The problem is how to add it to the pool. The most obvious solution would be to combine Recall Friend with Teleport Foe, but how to reconcile the radically different ranges they have...?
  12. Yeah, my mistake, I meant Intuition.
  13. I would highly recommend looking into Intuition alpha. Damage, Range, Slow, Hold, all things you could benefit from.
  14. You can’t be attacked by hostile mobs when the interiors are sectioned-off as they are.
  15. They’re not poorly-named either. Their names tell you succinctly and clearly the theme of the sets, which is exactly what a set name should do.
  16. Your argument is sound, but it would only apply if the set was named poorly, which it is not.
  17. Well hey, what if we called it Electrical Evocation? Get some added alliterative appeal.
  18. The Flight and Leaping pools both have "combat" versions of their travel powers (namely, Hover and Combat Jumping). Jaunt really seems like the missing "combat" version of Teleport that Stone Tanks have always wanted. It would've been great if it could've been in the teleport pool.
  19. If they were launching a new Controller primary set, nobody would bat an eye if it was "<something> Control." Same thing if it was a new Dominator secondary called "<something> Assault." "Affinity" is the closest thing to a naming convention the admittedly scattershot Buff/Debuff sets have, so Electrical Affinity for the electric-themed Buff/Debuff set is a perfect fit.
  20. I just want him back in the LRSF, I don't care one way or the other about him staying dead.
  21. Are we going to see pool power statistics, too? I'm really looking forward to another interminable "nerf Hasten" thread!
  22. Forgive me if this seems out of touch, as I haven't had the chance to test the new set, but I see people saying that Shock doesn't do enough, so would it be possible to make Shock usable on the Galvanic Sentinel to some effect? Maybe something like, it maxes out your Static stacks and makes the Sentinel do a PBAoE damaging hold, but kills the Sentinel, or charges it up, making it use its own Shock attack in addition to Discharges for a few seconds.
  23. The only thing that's changed is Bombardment, which now gives Acc, Rech, and End of 61%, 85.7%, and 39.7% respectively. (Dam is unchanged)
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