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Everything posted by Vanden
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Are we going to see pool power statistics, too? I'm really looking forward to another interminable "nerf Hasten" thread!
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Focused Feedback: Electrical Affinity - Powers (Build 2)
Vanden replied to Jimmy's topic in [Open Beta] Focused Feedback
Forgive me if this seems out of touch, as I haven't had the chance to test the new set, but I see people saying that Shock doesn't do enough, so would it be possible to make Shock usable on the Galvanic Sentinel to some effect? Maybe something like, it maxes out your Static stacks and makes the Sentinel do a PBAoE damaging hold, but kills the Sentinel, or charges it up, making it use its own Shock attack in addition to Discharges for a few seconds. -
Focused Feedback: New IO Sets (Build 2)
Vanden replied to Jimmy's topic in [Open Beta] Focused Feedback
The only thing that's changed is Bombardment, which now gives Acc, Rech, and End of 61%, 85.7%, and 39.7% respectively. (Dam is unchanged) -
Use Soul Storm's Animations for Gravity Controls Holds
Vanden replied to oedipus_tex's topic in Suggestions & Feedback
If that was possible, it could work. But if they're going to stitch together a whole new animation sequence, I think the animation you see the unwilling subjects of Circle of Thorns rituals using would be better. That also has the victim floating helplessly above the ground, but they don't turn upside-down, so it wouldn't be weird they always land on their feet. -
Several sets have powers that let you recover endurance by attacking enemies around you, gaining endurance for each enemy hit. Of these powers, Consume in Fiery Aura is noticeably worse than the rest of them. I've put together a chart that shows how these powers compare to each other. Radius (ft) Recharge (sec) End per enemy Autohit? Notes Consume 20 180 20 No Gives -End resistance Power Sink 10 60 25 Yes Energy Drain 12 60 25 Yes +Def per enemy hit Energy Absorption 12 60 15 Yes +Def per enemy hit Dark Consumption 8 180 25 No Not in an armor set DNA Siphon 20 90 5 No Long list of other possible effects As you can see, the only ones Consume compares favorably to are DNA Siphon in Bio Armor, and Dark Consumption in Dark Melee. DNA Siphon does a whole laundry list of effects besides recovering endurance, however, and Dark Consumption is the only one not in an armor set, meaning a character could potentially have DC and any of the other powers together. In other words, Consume is bottom of the barrel. It has triple the recharge of the powers it compares most directly to, and it needs an accuracy check to recover endurance, making it much worse for managing endurance. The things it gets in exchange for the triple recharge are meaningless damage, a tiny +Recovery buff that doesn't last nearly long enough to matter, a larger radius, and endurance drain resistance. From my experience with the other powers like Power Sink, the radius is not a big deal. It's easy to hit enough enemies to fill up your blue bar even with the smaller radii. The endurance drain resistance is nice, but the real killer of blue bars is -Recovery debuffs, so sapping enemies will still leave you gasping for breath, especially since Fiery Aura gives no defense buffs to make those attacks miss. So, with all that said, the change I'm asking for for Consume is really very minor. Currently, the way the power works is that it's technically autohit, but only the end drain resistance is really autohit; the damage, +Endurance, and +Recovery still have a hidden accuracy check that goes unreported in the combat log. My request is to make the +Endurance and +Recovery also autohit, and leave only the damage needing the hidden accuracy check. That would bring it closer to the strength of its peers.
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Use Soul Storm's Animations for Gravity Controls Holds
Vanden replied to oedipus_tex's topic in Suggestions & Feedback
It would probably be too strong. After Soul Storm wears off, the enemy falls flat on their face and has to stand back up, leaving them helpless for several seconds longer than the hold actually lasts. Not such a big deal on a strictly single-target hold on a very long recharge, but you put it on some easily spammable powers and it turns into a big buff to Gravity's control potential. They would probably need to nerf the duration of the holds to keep them in line. -
The unaddressed problem with new Electric powers
Vanden replied to Draeth Darkstar's topic in Suggestions & Feedback
NPCs rarely have toggles to run, and if testing is to be believed, they don't actually need to have enough endurance to cover the cost of a power to use it, only more than 0 endurance. -
The unaddressed problem with new Electric powers
Vanden replied to Draeth Darkstar's topic in Suggestions & Feedback
Why? Isn't the reason a change is even up for discussion that end drain is not nearly as debilitating for NPCs as it is for players? -
Focused Feedback: Electrical Affinity - Name
Vanden replied to Jimmy's topic in [Open Beta] Focused Feedback
I like how if I want to make a character with electric powers the current name has the word "Electric" right there, front and center. I think that's the most important thing a powerset name needs to have. -
Focused Feedback: New IO Sets (Build 2)
Vanden replied to Jimmy's topic in [Open Beta] Focused Feedback
So maybe that 6th set bonus should be AoE Def after all? I don’t think swapping it to be a En/NE defense set bonus would solve it. It might make it worse, since it would stack better with Scorpion Shield, possibly the most popular APP shield. -
Focused Feedback: Electrical Affinity - Name
Vanden replied to Jimmy's topic in [Open Beta] Focused Feedback
I like the new name. -
Focused Feedback: New IO Sets (Build 2)
Vanden replied to Jimmy's topic in [Open Beta] Focused Feedback
Bombardment is ready for prime time! As for Power Transfer, are we married to the self heal effect? An end drain/recovery debuff resistance effect would be really cool, and make more more sense as a unique. -
Focused Feedback: Dark Melee Update (Build 1)
Vanden replied to Jimmy's topic in [Open Beta] Focused Feedback
I like Dark Singularity. -
Focused Feedback: Dark Melee Update (Build 1)
Vanden replied to Jimmy's topic in [Open Beta] Focused Feedback
Correct me if I’m wrong but doesn’t Dark Melee already have a power that’s about consuming souls -
Focused Feedback: Experimentation (Build 1 - 4)
Vanden replied to Jimmy's topic in [Open Beta] Focused Feedback
When the origin pools were designed by Paragon, they were going to be microtransaction pools. That alone would've prevented them from making the original travel power pools obsolete, while also justifying them being slightly better. -
Blasters get such powerful +Recovery from powers in their secondaries that there's generally no need for anything beyond that. That's probably why people were saying they were a waste.
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Focused Feedback: New IO Sets (Build 1)
Vanden replied to Jimmy's topic in [Open Beta] Focused Feedback
That's pretty much exactly what is in The Curator's post at the bottom of the first page, which I gave my wholehearted approval to. -
Focused Feedback: New IO Sets (Build 1)
Vanden replied to Jimmy's topic in [Open Beta] Focused Feedback
You're right, those two are not MTX IOs. Technically they also aren't procs. Look at the two of us, we can't keep procs and globals straight -
Focused Feedback: New IO Sets (Build 1)
Vanden replied to Jimmy's topic in [Open Beta] Focused Feedback
I don't see any reason for the Power Transfer proc to be unique, as-is. However, the Synapse's Shock proc is the only proc outside of MTX sets that has both a proc and enhancement values on it, and that's something special. Now, they could make the Power Transfer proc non-unique, and I think that would be fine. But they could also put an enhancement value on it in addition to the proc, to help shore up one of Power Transfer's weaker numbers, and make it worthy of being unique. -
Focused Feedback: New IO Sets (Build 1)
Vanden replied to Jimmy's topic in [Open Beta] Focused Feedback
I think Panacea has a higher PPM because it's a PvP set proc, not because it's unique. -
Focused Feedback: New IO Sets (Build 1)
Vanden replied to Jimmy's topic in [Open Beta] Focused Feedback
I thought it was less useful too, the intention was to balance out getting to keep the 6.25% Recharge, 9% Acc, and extra enhancement aspects in the set IOs. -
Focused Feedback: New IO Sets (Build 1)
Vanden replied to Jimmy's topic in [Open Beta] Focused Feedback
You're right, pay me no mind. -
Focused Feedback: New IO Sets (Build 1)
Vanden replied to Jimmy's topic in [Open Beta] Focused Feedback
Maybe there should be an Accurate End Mod category for IO sets.