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Everything posted by Vanden
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This is how you get power creep.
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Discussion: Disabling XP No Longer Increases Influence
Vanden replied to Jimmy's topic in General Discussion
I don't understand why teaming with other players isn't incentive enough. If you exemplar fewer than five levels you're not even being noticeably reduced in effectiveness, so why would there need to be an incentive? -
Shards are still a better option for making the t3 Alphas. The only problem I see is that when they made threads drop from all content, they didn't do the reverse and make shards drop from incarnate content, so you have to keep doing normal content at 50 to be able to take advantage of the t3 Alpha thing.
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This would make sets with those ally shields have better defenses than a typical Sentinel, and all it would take is a trip to a P2W vendor to pick up one of the buff pets to bounce your buffs off of. Have to say no.
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Discussion: Disabling XP No Longer Increases Influence
Vanden replied to Jimmy's topic in General Discussion
This is satire, right? -
Moi, use clickbait? Never!
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[Issue 26, Page 6+ Proposal] Redlynne Redesigns Mind Control
Vanden replied to Redlynne's topic in Suggestions & Feedback
I think you better check your math... 3.12 is not even double 1.67, let alone nearly triple. -
Discussion: Disabling XP No Longer Increases Influence
Vanden replied to Jimmy's topic in General Discussion
You can spend merits on whatever you want. I still got my IOs and I'm nowhere near low on inf or merits. -
Put it in any attack you use a lot. You can use T1 and T2 attacks when you're held, yeah, but you likely won't be able to build up enough stacks of mez protection before you either die or the mez wears off if you get mezzed in the first place.
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I guess you weren't playing three days ago.
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Discussion: Disabling XP No Longer Increases Influence
Vanden replied to Jimmy's topic in General Discussion
My main has 417 hours on him, and with no farming or overt marketeering paid for the IOs for two other characters and himself. He has enough resources on him to IO another one or two, and many of those hours came after I stopped using that character's resources to IO characters, AND I bought a lot of IOs directly with merits. -
This change does not increase the number of floaty texts, it only diversifies them! 😁
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Force Feedback: Chance for Recharge no longer procs in Hail of Bullets
Vanden replied to summers's topic in Bug Reports
Do you have any ammo powers active while using it? IIRC it only does knockdown with Standard ammo, so a proc from a knockback effect might not be able to trigger unless you're using Standard ammo. -
Scrappers do Critical hits, not Stalkers or VEATs. Instead, when they do their extra damage from Hidden or at random, have the floating message say "Sneak Attack."
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From what I've read about the implementation on the other servers, this is an understatement. It works, but it's incredibly kludgy and tends to require a lot of zoning or logging out and then in for the changes you make to stick.
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Better to put it aside for Dark Consumption than Touch of the Beyond. A single-target tohit debuff and terrorize effect can still have some use, but a PBAoE end drain on a crazy long timer with a tiny radius is completely superfluous in a set that's going to have a sustain power.
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Turning TotB into a PBAoE toggle would probably violate the Cottage Rule. I think it would be better to change it back to Touch of Fear, and do something with Dark Consumption to make it into the sustain power instead. That would probably violate the Cottage Rule too, but Dark Consumption as it is is made pretty much pointless by sustain powers anyway. I wonder if Dark Consumption being available as a fallback end management power is why Darkness Manipulation has the worst sustain ability of the secondaries...
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But it's all full of meteors and the meteors are full of monsters
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Blackfeather's Mind Control Updates v1
Vanden replied to Blackfeather's topic in Suggestions & Feedback
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Why, though?
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issue 26 Patch Notes for April 1st, 2020
Vanden replied to The Curator's topic in Patch Notes Discussion
Brawl is using that new knockback code to send enemies flying in random directions, isn't it -
You know what enemies would be convenient for trying out the new "rebalanced" Brawl without me or them being at risk of dying? The RWZ dummies. You know what enemies aren't present when I need them again? THE RWZ DUMMIES.
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issue 26 Patch Notes for April 1st, 2020
Vanden replied to The Curator's topic in Patch Notes Discussion
This patch has introduced some new bugs; I noticed that my character now has a Canadian accent, and instead of the normal voice clip for Taunt, the game is instead playing the album Hi Infidelity by REO Speedwagon in its entirety whenever I use Taunt. -
Take Your Child to Work Contest! ONE DAY ONLY!!
Vanden replied to GM Miss's topic in Events & Contests
Alright, just to be clear, is there actually some sort of mechanic now to make a "child" NPC appear in the game? -
Blackfeather's Mind Control Updates v1
Vanden replied to Blackfeather's topic in Suggestions & Feedback
Ya'll need to stop comparing Mass Confusion to Seeds of Confusion. SoC is plainly too good, that should be obvious to anyone who understands the rationale behind the AoE control nerfs of yore. Specifically, it shouldn't be possible for one player using one power to permanently control a group of enemies so they can't attack, and SoC can do that with aplomb. That's not to say Mass Confusion couldn't do with a slight buff, but nothing specific to Mass Confusion, IMO. Rather, removing the acc penalty on AoE controls (Mass Confusion could instead have an acc bonus), and either a slight increase to duration or decrease of the recharge time. Personally, I think Mind's problems are mostly on the Controller side; no pet and no AoE immobilize are not much of an issue for Dominators, but it hurts Controllers' damage output. I think the best solution to that is to make Terrorize status a valid status for Containment, and to increase the damage of Levitate, Mesmerize, and Dominate so that they do the damage of normal ranged attacks with their given recharge times. It would also be cool if using Levitate on a Telekinesis'd target made it AoE, toggling off Telekinesis in the process. As for your other suggestions, I like making Mesmerize and Mass Hypnosis knock down enemies, so they have to stand up after the sleep breaks, though that sounds like it might be really complicated to implement. Right now knockback breaks sleep, so they might have to implement an entirely new mechanic for it, not to mention it might call for animation work. The Dizzied mechanic also sounds like it could be cool.